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12768 commits

Author SHA1 Message Date
SmallJoker
fcddac6c07 Formspec: Fix malfunctioning 'Proceed' button on sizeless formspecs 2025-05-30 13:05:13 +02:00
sfan5
9f7501d20a Handle writing to unloaded blocks in MMVManip::blitBackAll()
This could happen before and would just silently discard the data,
but now that Lua can create VManips without loading from map beforehand
we definitely need to handle this case.
2025-05-30 13:03:21 +02:00
sfan5
aa1bab2156 Implement API to create empty VoxelManip 2025-05-30 13:03:21 +02:00
sfan5
6274a8dec4 Refactor MMVManip to get rid of m_loaded_blocks 2025-05-30 13:03:21 +02:00
sfan5
41651c7317 Add C++-side unit tests for MMVManip 2025-05-30 13:03:21 +02:00
sfan5
e03957ec0c Add VoxelManip:close() for explicit free 2025-05-30 13:03:21 +02:00
sfan5
79e0d834fd Rework user limit and checks around join process 2025-05-30 13:02:24 +02:00
sfan5
b580c66b61 Restrict minimum state for ClientInterface::sendToAll 2025-05-30 13:02:24 +02:00
sfan5
9ce9d7f433 Extend check for lingering clinets 2025-05-30 13:02:24 +02:00
Wuzzy
957ebf7368
settingtypes: Add no-c-format flag for xgettext 2025-05-30 13:02:15 +02:00
sfan5
5c2599315c Change nil-component error to deprecation warning 2025-05-28 13:29:30 +02:00
sfan5
6ca9d75f0b Reject NaN and Inf in check_v3d() too
check_v2f() was already doing this
2025-05-28 13:29:30 +02:00
sfan5
ec16fb33d0 Add unit tests for Lua vector reading 2025-05-28 13:29:30 +02:00
sfan5
a5263dc7ed Do not allow vector components to be nil 2025-05-28 13:29:30 +02:00
sfan5
ae35f37bc3
Move one CI run to be on 64-bit ARM 2025-05-28 13:29:20 +02:00
grorp
986cd32f28
Minor lua_api.md improvements (#16169) 2025-05-28 13:29:03 +02:00
SmallJoker
94a9b94baf
Formspec: Fix incorrect cell size when using non-default fonts (#16178) 2025-05-27 18:47:41 +02:00
sfan5
da7897a822 Fix texture double-free in main menu
bug introduced in 1214a1d4a6
2025-05-27 13:56:18 +02:00
Josiah VanderZee
fa0c09d202 Do not modify peer timeout on shutdown
Shortening the peer timeout was supposedly necessary at some point
to work around an unknown bug. I was not able to reproduce the bug
running a headless Luanti server on WSL Tumbleweed and connecting with
a client on the Windows host. That is not enough to say the issue no
longer exists. This commit may cause a regression.

The access to change the peer timeout was unsynchronized and done by a
different thread than the sending thread, so it was detected by TSan to
be a data race. Since this patch deletes the code performing the write,
the data race is no longer a concern and no synchronization must be
added.
2025-05-24 22:49:49 +02:00
Josiah VanderZee
e9b32843a5 Make MTP server shutdown flag atomic
I noticed this potential data race while reading the code. I have not
detected it with TSan in practice.
2025-05-24 22:49:49 +02:00
sfan5
1214a1d4a6
Refactor ITextureSource use in main menu (#16135) 2025-05-24 22:49:29 +02:00
sfan5
452160cd00 Clean up read_tiledef and related parts a bit 2025-05-24 22:49:04 +02:00
cx384
d17f22f536
Fix texture coordinates of cuboid drawtypes (#16091)
Fixes issues related to combining animated and world-aligned textures.
Changes texture coordinates of cuboid drawtypes to stay in the [0,1] range, instead of carrying the mapblock alignment and becoming negative after transformations.
2025-05-24 15:59:32 +02:00
SmallJoker
2f1171e2a7
Formspec: Fix broken 9-slice image button with gui_scaling_filter (#16146)
The setting 'gui_scaling_filter = true' previously broke 9-slice images.
With this change, custom button background images now scale the same as
backgrounds created using 'background9[...]' (9-slice images).
2025-05-24 15:58:04 +02:00
sfan5
66aa5f3fac Continue with 5.13.0-dev 2025-05-23 17:43:09 +02:00
sfan5
8f0838506a Bump version to 5.12.0 2025-05-23 17:43:08 +02:00
updatepo.sh
9b2aeb2ca2 Update minetest.conf.example 2025-05-23 17:09:44 +02:00
Josu Igoa
b459d6ee63 Translated using Weblate (Basque)
Currently translated at 21.0% (323 of 1531 strings)
2025-05-23 17:05:47 +02:00
waxtatect
fc1d57b666 Translated using Weblate (French)
Currently translated at 100.0% (1531 of 1531 strings)
2025-05-23 17:05:47 +02:00
Ian Pedras
db561ff094 Translated using Weblate (Portuguese)
Currently translated at 80.6% (1235 of 1531 strings)
2025-05-23 17:05:47 +02:00
BlackImpostor
f6c933d891 Translated using Weblate (Russian)
Currently translated at 100.0% (1531 of 1531 strings)
2025-05-23 17:05:47 +02:00
y5nw
813f67021b Translated using Weblate (Chinese (Simplified Han script))
Currently translated at 88.7% (1358 of 1531 strings)
2025-05-23 17:05:47 +02:00
Linerly
1b9a5074a2 Translated using Weblate (Indonesian)
Currently translated at 100.0% (1531 of 1531 strings)
2025-05-23 17:05:47 +02:00
Francesco Rossi
31e923e51a Translated using Weblate (Italian)
Currently translated at 76.0% (1164 of 1531 strings)
2025-05-23 17:05:47 +02:00
sfan5
95695f1cd2 Translated using Weblate (German)
Currently translated at 99.8% (1528 of 1531 strings)
2025-05-23 17:05:47 +02:00
Lars Müller
7ac5502fdf
Fix handling of skinned meshes for nodes
Second try after the revert in 8a28339 due to an unexpected regression.

- Rigidly animated models (e.g. the glTF frog node) were not working correctly,
  since cloning the mesh ignored the transformation matrices.
  Note that scaling the mesh needs to occur *after* transforming the vertices.
- Visual scale did not apply to skinned models,
  as resetting the animation overwrote scaled vertex data with static positions & normals.
  For backwards compatibility, we now apply a 10x scale to static, non-glTF models.

We now do scale static meshes, as the bug that caused meshes not to be scaled was limited to skeletally animated meshes,
hence we ought not to reproduce it for skinned meshes that do not take advantage of skeletal animations (e.g. current MTG doors).

However, glTF models (e.g. Wuzzy's eyeballs) up until recently were always affected due to technical reasons
(using skeletal animation for rigid animation).

Thus, to preserve behavior, we:

1. Do not apply 10x scale to glTF models.
2. Apply 10x scale to obj models.
3. Apply 10x scale to static x or b3d models, but not to animated ones.

See also: #16141
2025-05-20 18:37:33 +02:00
Nathanaëlle Courant
30e33d71cc
Main menu: Fix ContentDB aliases for games having the '_game' suffix (#16157) 2025-05-19 10:29:37 +02:00
Daniel Cristian
4700939949
Fix uninitialized variable warning in generate_srp_verifier_and_salt 2025-05-18 21:59:57 +02:00
SmallJoker
56ecf6d332
Mainmenu: Fix error after ESC in dialog windows (#16130)
The error was caused by fd857374, where 'MenuQuit' was processed after 'try_quit'.
This commit fixes the error by moving the special 'MenuQuit' handling to Lua.
2025-05-18 20:41:42 +02:00
sfan5
554dd5ddf4
Update credits for 5.12.0 (#16142) 2025-05-18 12:13:57 +02:00
sfan5
8c8b7cb251
Clean up menus properly on client exit (#16150) 2025-05-18 12:13:48 +02:00
Jan
dca88be81d
Remove PrefersNonDefaultGPU from desktop file (#16095) 2025-05-18 12:13:33 +02:00
Lars Müller
a817fdffd2
Complete rename to Luanti in package metadata (#16017) 2025-05-17 15:03:12 +02:00
SmallJoker
3020c192b2
Client: Disable node specular shader effect (#16113)
This feature needs a proper API integration to result in a correct
in-game appearance. See #15898 for details.

This is a band-aid solution for the 5.12.0 release.
2025-05-17 15:02:47 +02:00
y5nw
d11d90fb8d
Update settingtypes to reflect scancode-related changes (#16140) 2025-05-16 17:16:23 +02:00
updatepo.sh
d19640d57f Run updatepo.sh 2025-05-14 23:26:56 +02:00
Sepehr
7c5a0d9057 Translated using Weblate (Persian)
Currently translated at 8.7% (133 of 1525 strings)
2025-05-14 23:26:56 +02:00
Zacharias Tyllström
5cc44edab6 Translated using Weblate (Swedish)
Currently translated at 66.7% (1018 of 1525 strings)
2025-05-14 23:26:56 +02:00
Felipe Amaral
2103b0725c Translated using Weblate (Portuguese)
Currently translated at 79.4% (1212 of 1525 strings)
2025-05-14 23:26:56 +02:00
ninjum
ccc46f9515 Translated using Weblate (Galician)
Currently translated at 95.0% (1449 of 1525 strings)
2025-05-14 23:26:56 +02:00