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Add C++-side unit tests for MMVManip
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e03957ec0c
commit
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3 changed files with 89 additions and 44 deletions
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@ -27,12 +27,13 @@ public:
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void fill(v3s16 bpmin, v3s16 bpmax, MapNode n)
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{
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for (s16 z = bpmin.Z; z <= bpmax.Z; z++)
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for (s16 y = bpmin.Y; y <= bpmax.Y; y++)
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for (s16 x = bpmin.X; x <= bpmax.X; x++) {
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for (s16 x = bpmin.X; x <= bpmax.X; x++)
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for (s16 y = bpmin.Y; y <= bpmax.Y; y++) {
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MapBlock *block = getBlockNoCreateNoEx({x, y, z});
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if (block) {
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auto *data = block->getData();
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for (size_t i = 0; i < MapBlock::nodecount; i++)
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block->getData()[i] = n;
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data[i] = n;
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block->expireIsAirCache();
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}
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}
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@ -772,7 +772,7 @@ void MMVManip::initialEmerge(v3s16 p_min, v3s16 p_max, bool load_if_inexistent)
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infostream<<std::endl;
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}
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const bool all_new = m_area.hasEmptyExtent() || block_area_nodes.contains(m_area);
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const bool all_new = m_area.hasEmptyExtent();
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addArea(block_area_nodes);
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for(s32 z=p_min.Z; z<=p_max.Z; z++)
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@ -798,9 +798,9 @@ void MMVManip::initialEmerge(v3s16 p_min, v3s16 p_max, bool load_if_inexistent)
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if(block_data_inexistent)
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{
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if (load_if_inexistent && !blockpos_over_max_limit(p)) {
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block = m_map->emergeBlock(p, true);
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assert(block);
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block->copyTo(*this);
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} else {
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flags |= VMANIP_BLOCK_DATA_INEXIST;
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@ -4,11 +4,13 @@
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#include "test.h"
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#include <algorithm>
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#include <memory>
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#include "gamedef.h"
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#include "log.h"
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#include "voxel.h"
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#include "dummymap.h"
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#include "irrlicht_changes/printing.h"
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class TestVoxelManipulator : public TestBase {
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public:
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@ -17,59 +19,30 @@ public:
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void runTests(IGameDef *gamedef);
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void testVoxelArea();
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void testVoxelManipulator(const NodeDefManager *nodedef);
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void testBasic(const NodeDefManager *nodedef);
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void testEmerge(IGameDef *gamedef);
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void testBlitBack(IGameDef *gamedef);
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};
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static TestVoxelManipulator g_test_instance;
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void TestVoxelManipulator::runTests(IGameDef *gamedef)
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{
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TEST(testVoxelArea);
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TEST(testVoxelManipulator, gamedef->getNodeDefManager());
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TEST(testBasic, gamedef->ndef());
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TEST(testEmerge, gamedef);
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TEST(testBlitBack, gamedef);
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}
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////////////////////////////////////////////////////////////////////////////////
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void TestVoxelManipulator::testVoxelArea()
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{
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VoxelArea a(v3s16(-1,-1,-1), v3s16(1,1,1));
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UASSERT(a.index(0,0,0) == 1*3*3 + 1*3 + 1);
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UASSERT(a.index(-1,-1,-1) == 0);
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VoxelArea c(v3s16(-2,-2,-2), v3s16(2,2,2));
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// An area that is 1 bigger in x+ and z-
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VoxelArea d(v3s16(-2,-2,-3), v3s16(3,2,2));
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std::list<VoxelArea> aa;
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d.diff(c, aa);
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// Correct results
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std::vector<VoxelArea> results;
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results.emplace_back(v3s16(-2,-2,-3), v3s16(3,2,-3));
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results.emplace_back(v3s16(3,-2,-2), v3s16(3,2,2));
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UASSERT(aa.size() == results.size());
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infostream<<"Result of diff:"<<std::endl;
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for (auto it = aa.begin(); it != aa.end(); ++it) {
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it->print(infostream);
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infostream << std::endl;
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auto j = std::find(results.begin(), results.end(), *it);
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UASSERT(j != results.end());
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results.erase(j);
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}
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}
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void TestVoxelManipulator::testVoxelManipulator(const NodeDefManager *nodedef)
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void TestVoxelManipulator::testBasic(const NodeDefManager *nodedef)
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{
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VoxelManipulator v;
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v.print(infostream, nodedef);
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UASSERT(v.m_area.hasEmptyExtent());
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infostream << "*** Setting (-1,0,-1)=2 ***" << std::endl;
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infostream << "*** Setting (-1,0,-1) ***" << std::endl;
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v.setNode(v3s16(-1,0,-1), MapNode(t_CONTENT_GRASS));
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v.print(infostream, nodedef);
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@ -89,3 +62,74 @@ void TestVoxelManipulator::testVoxelManipulator(const NodeDefManager *nodedef)
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UASSERT(v.getNode(v3s16(-1,0,-1)).getContent() == t_CONTENT_GRASS);
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EXCEPTION_CHECK(InvalidPositionException, v.getNode(v3s16(0,1,1)));
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}
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void TestVoxelManipulator::testEmerge(IGameDef *gamedef)
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{
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constexpr int bs = MAP_BLOCKSIZE;
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DummyMap map(gamedef, {0,0,0}, {1,1,1});
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map.fill({0,0,0}, {1,1,1}, CONTENT_AIR);
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MMVManip vm(&map);
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UASSERT(!vm.isOrphan());
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// emerge something
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vm.initialEmerge({0,0,0}, {0,0,0});
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UASSERTEQ(auto, vm.m_area.MinEdge, v3s16(0));
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UASSERTEQ(auto, vm.m_area.MaxEdge, v3s16(bs-1));
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UASSERTEQ(auto, vm.getNodeNoExNoEmerge({0,0,0}).getContent(), CONTENT_AIR);
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map.setNode({0, 1,0}, t_CONTENT_BRICK);
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map.setNode({0,bs+1,0}, t_CONTENT_BRICK);
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// emerge top block: this should not re-read the first one
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vm.initialEmerge({0,0,0}, {0,1,0});
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UASSERTEQ(auto, vm.m_area.getExtent(), v3s32(bs,2*bs,bs));
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UASSERTEQ(auto, vm.getNodeNoExNoEmerge({0, 1,0}).getContent(), CONTENT_AIR);
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UASSERTEQ(auto, vm.getNodeNoExNoEmerge({0,bs+1,0}).getContent(), t_CONTENT_BRICK);
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// emerge out of bounds: should produce empty data
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vm.initialEmerge({0,0,0}, {0,2,0}, false);
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UASSERTEQ(auto, vm.m_area.getExtent(), v3s32(bs,3*bs,bs));
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UASSERTEQ(auto, vm.getNodeNoExNoEmerge({0,2*bs,0}).getContent(), CONTENT_IGNORE);
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UASSERT(!vm.exists({0,2*bs,0}));
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// clear
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vm.clear();
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UASSERT(vm.m_area.hasEmptyExtent());
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}
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void TestVoxelManipulator::testBlitBack(IGameDef *gamedef)
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{
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DummyMap map(gamedef, {-1,-1,-1}, {1,1,1});
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map.fill({0,0,0}, {0,0,0}, CONTENT_AIR);
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std::unique_ptr<MMVManip> vm2;
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{
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MMVManip vm(&map);
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vm.initialEmerge({0,0,0}, {0,0,0});
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UASSERT(vm.exists({0,0,0}));
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vm.setNodeNoEmerge({0,0,0}, t_CONTENT_STONE);
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vm.setNodeNoEmerge({1,1,1}, t_CONTENT_GRASS);
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vm.setNodeNoEmerge({2,2,2}, CONTENT_IGNORE);
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// test out clone and reparent too
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vm2.reset(vm.clone());
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}
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UASSERT(vm2);
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UASSERT(vm2->isOrphan());
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vm2->reparent(&map);
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std::map<v3s16, MapBlock*> modified;
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vm2->blitBackAll(&modified);
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UASSERTEQ(size_t, modified.size(), 1);
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UASSERTEQ(auto, modified.begin()->first, v3s16(0,0,0));
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UASSERTEQ(auto, map.getNode({0,0,0}).getContent(), t_CONTENT_STONE);
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UASSERTEQ(auto, map.getNode({1,1,1}).getContent(), t_CONTENT_GRASS);
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// ignore nodes are not written (is this an intentional feature?)
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UASSERTEQ(auto, map.getNode({2,2,2}).getContent(), CONTENT_AIR);
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}
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