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Client: Disable node specular shader effect (#16113)
This feature needs a proper API integration to result in a correct in-game appearance. See #15898 for details. This is a band-aid solution for the 5.12.0 release.
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3 changed files with 3 additions and 7 deletions
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@ -872,11 +872,6 @@ enable_volumetric_lighting (Volumetric lighting) bool false
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# Requires: enable_dynamic_shadows
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enable_translucent_foliage (Translucent foliage) bool false
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# Apply specular shading to nodes.
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#
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# Requires: enable_dynamic_shadows
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enable_node_specular (Node specular) bool false
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# When enabled, liquid reflections are simulated.
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#
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# Requires: enable_waving_water, enable_dynamic_shadows
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@ -214,7 +214,9 @@ public:
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if (g_settings->getBool("enable_translucent_foliage"))
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constants["ENABLE_TRANSLUCENT_FOLIAGE"] = 1;
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if (g_settings->getBool("enable_node_specular"))
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// FIXME: The node specular effect is currently disabled due to mixed in-game
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// results. This shader should not be applied to all nodes equally. See #15898
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if (false)
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constants["ENABLE_NODE_SPECULAR"] = 1;
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s32 shadow_filter = g_settings->getS32("shadow_filters");
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@ -340,7 +340,6 @@ void set_default_settings()
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settings->setDefault("enable_volumetric_lighting", "false");
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settings->setDefault("enable_water_reflections", "false");
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settings->setDefault("enable_translucent_foliage", "false");
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settings->setDefault("enable_node_specular", "false");
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// Effects Shadows
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settings->setDefault("enable_dynamic_shadows", "false");
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