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Refactor ITextureSource use in main menu (#16135)
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452160cd00
commit
1214a1d4a6
4 changed files with 23 additions and 21 deletions
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@ -172,7 +172,7 @@ public:
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\return Pointer to the texture, or 0 if the texture
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could not be loaded. This pointer should not be dropped. See
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IReferenceCounted::drop() for more information. */
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virtual ITexture *getTexture(const io::path &filename) = 0;
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[[deprecated]] virtual ITexture *getTexture(const io::path &filename) = 0;
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//! Get access to a named texture.
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/** Loads the texture from disk if it is not
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@ -184,7 +184,7 @@ public:
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\return Pointer to the texture, or 0 if the texture
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could not be loaded. This pointer should not be dropped. See
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IReferenceCounted::drop() for more information. */
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virtual ITexture *getTexture(io::IReadFile *file) = 0;
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[[deprecated]] virtual ITexture *getTexture(io::IReadFile *file) = 0;
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//! Returns amount of textures currently loaded
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/** \return Amount of textures currently loaded */
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@ -326,6 +326,18 @@ void ClientLauncher::setting_changed_callback(const std::string &name, void *dat
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static_cast<ClientLauncher*>(data)->config_guienv();
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}
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static video::ITexture *loadTexture(video::IVideoDriver *driver, const char *path)
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{
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// FIXME?: it would be cleaner to do this through a ITextureSource, but we don't have one
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video::ITexture *texture = nullptr;
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verbosestream << "Loading texture " << path << std::endl;
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if (auto *image = driver->createImageFromFile(path); image) {
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texture = driver->addTexture(fs::GetFilenameFromPath(path), image);
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image->drop();
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}
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return texture;
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}
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void ClientLauncher::config_guienv()
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{
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gui::IGUISkin *skin = guienv->getSkin();
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@ -364,10 +376,9 @@ void ClientLauncher::config_guienv()
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if (cached_id != sprite_ids.end()) {
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skin->setIcon(gui::EGDI_CHECK_BOX_CHECKED, cached_id->second);
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} else {
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gui::IGUISpriteBank *sprites = skin->getSpriteBank();
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video::IVideoDriver *driver = m_rendering_engine->get_video_driver();
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video::ITexture *texture = driver->getTexture(path.c_str());
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s32 id = sprites->addTextureAsSprite(texture);
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auto *driver = m_rendering_engine->get_video_driver();
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auto *texture = loadTexture(driver, path.c_str());
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s32 id = skin->getSpriteBank()->addTextureAsSprite(texture);
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if (id != -1) {
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skin->setIcon(gui::EGDI_CHECK_BOX_CHECKED, id);
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sprite_ids.emplace(path, id);
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@ -410,7 +410,7 @@ video::ITexture *ShadowRenderer::getSMTexture(const std::string &shadow_map_name
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shadow_map_name.c_str(), texture_format);
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}
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return m_driver->getTexture(shadow_map_name.c_str());
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return m_driver->findTexture(shadow_map_name.c_str());
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}
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void ShadowRenderer::renderShadowMap(video::ITexture *target,
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@ -74,6 +74,7 @@ video::ITexture *MenuTextureSource::getTexture(const std::string &name, u32 *id)
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if (retval)
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return retval;
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verbosestream << "MenuTextureSource: loading " << name << std::endl;
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video::IImage *image = m_driver->createImageFromFile(name.c_str());
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if (!image)
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return NULL;
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@ -597,26 +598,16 @@ void GUIEngine::drawFooter(video::IVideoDriver *driver)
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bool GUIEngine::setTexture(texture_layer layer, const std::string &texturepath,
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bool tile_image, unsigned int minsize)
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{
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video::IVideoDriver *driver = m_rendering_engine->get_video_driver();
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m_textures[layer].texture = nullptr;
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if (m_textures[layer].texture) {
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driver->removeTexture(m_textures[layer].texture);
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m_textures[layer].texture = NULL;
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}
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if (texturepath.empty() || !fs::PathExists(texturepath)) {
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if (texturepath.empty() || !fs::PathExists(texturepath))
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return false;
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}
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m_textures[layer].texture = driver->getTexture(texturepath.c_str());
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m_textures[layer].texture = m_texture_source->getTexture(texturepath);
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m_textures[layer].tile = tile_image;
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m_textures[layer].minsize = minsize;
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if (!m_textures[layer].texture) {
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return false;
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}
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return true;
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return m_textures[layer].texture != nullptr;
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}
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/******************************************************************************/
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