<?xml version="1.0" encoding="utf-8"?><feedxmlns="http://www.w3.org/2005/Atom"><generatoruri="https://jekyllrb.com/"version="4.3.4">Jekyll</generator><linkhref="https://ttrpg.theinternetvagabond.com/feed.xml"rel="self"type="application/atom+xml"/><linkhref="https://ttrpg.theinternetvagabond.com/"rel="alternate"type="text/html"/><updated>2025-09-15T20:16:49-05:00</updated><id>https://ttrpg.theinternetvagabond.com/feed.xml</id><titletype="html">Vagabond’s TTRPG Site</title><subtitle>A collection of my tabletop roleplaying game writings.</subtitle><author><name>Bill Niblock</name></author><entry><titletype="html">Dead Boys and Ability Score Damage, Session 15</title><linkhref="https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-15.html"rel="alternate"type="text/html"title="Dead Boys and Ability Score Damage, Session 15"/><published>2025-09-15T00:00:00-05:00</published><updated>2025-09-15T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-15</id><contenttype="html"xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-15.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<h2id="events">Events</h2>
<ul>
<li>Green Guts makes his way to Traveler’s Rest, finds Argon and is given a
bitchin’ cart by some random Azata. The cart says “Sheila G’s BBQ Roast
Chuckwagon”. It’s definitely big enough for the meat chunk. After a rest, we
boogie on back to Sheila G. Shortly after we arrive, Balognog and his roving
band of barbarians arrive, and threaten to take the meat hunk! COMBAT!!
<ul>
<li>We prevail. The meat is safe.</li>
</ul>
</li>
<li>After some small troubles, G & G get Azhia into the cart. We take off, and
approach Traveler’s Rest. After we chat up a few Azata, we decide to leave,
immediately, for the Sparkling Fens. The journey will take several days.
<ul>
<li>During the travel, we are approached by three giants. They bring an offer
to barter for Azhia from Skrymir, the trickster god of storm giants.
Sheila G refuses, immediately. They leave peacefully.</li>
<li>Later, we pass near a way to the Witchwood, the home of the elvish gods in
Elysium. In the distance, we see a river which will lead us to the Fens.
<ul>
<li>We rest for the evening, and while doing so we are approached by
chosen petitioners. Sheila G is real nasty to them, and they leave.</li>
</ul>
</li>
<li>While navigating the river, we notice an enormous tiger stalking us. Skeet
fires a warning shot, and scares it off.</li>
</ul>
</li>
<li>Everyone’s exhausted, IRL, so we call it here!</li>
</ul>
<h2id="player-characters">Player Characters</h2>
<ul>
<li>Sheila G, a human cleric of Cayden Calien (Thans)</li>
<li>Green Guts, a goblin rogue (Bill)</li>
<li>Mummrah, a dwarven cleric of Folgrit (Mike) [AFT]</li>
<li>Balognog, a lizardfolk barbarian (Dan)</li>
<li>Argon, an elf ranger (James)</li>
</ul>
<h2id="locations">Locations</h2>
<ul>
<li>Elysium
<ul>
<li>Traveler’s Rest</li>
</ul>
</li>
</ul>
<h2id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Skeet, a previous skeleton “best friend” of Sheila G’s</li>
<li>Some random Azata who gave us this bitchin’ cart!</li>
<li>The meat hunk of Azhia</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><categoryterm="journals"/><categoryterm="seventh"/><summarytype="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><titletype="html">Dead Boys and Ability Score Damage, Session 14</title><linkhref="https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-14.html"rel="alternate"type="text/html"title="Dead Boys and Ability Score Damage, Session 14"/><published>2025-09-03T00:00:00-05:00</published><updated>2025-09-03T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-14</id><contenttype="html"xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-14.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li>Proceed to the Far Territories, and reclaim Fort Rather.
<ul>
<li>[COMPLETE!] <del>Kill an Ogre King</del></li>
<li>[COMPLETE!] <del>Revive (the real) Syrup, and return him to command</del></li>
<li>[COMPLETE!] <del>Hunt-down the brother-in-law, Stanislaw, and bring him to justice</del></li>
</ul>
</li>
</ul>
<h2id="events">Events</h2>
<ul>
<li>
<p>We awaken in our <em>secure shelter</em>. After a bout of healing, Sir Tern rides off
on Pale Root towards Mine Town, and Stackor <em>dismisses</em> Little Plague (to
heaven!). Then, the remainder of the party and the remaining injured captive
<em>teleport</em> back to Mine Town.</p>
</li>
<li>
<p>While flying back, Sir Tern sees the byakhee fighting among themselves.</p>
</li>
<li>Back in Mine Town, the party helps heal up some men, and also awaits Sir
Tern’s return. Gustav is recovering, and agrees to return to Ganth to discuss
support for the army. Stackor <em>teleports</em> Gustav, Sir Beet, Oogie, and Gabro
back to the army camp, while Sir Tern and Pale Root take the long way home.
<ul>
<li>Meeting with Syrup, he expects to be on the move to Fort Rather within 3
days. He expects full resistance.</li>
<li>We meet the bloodthirsty swashbuckler, Willy “Crimson Shaft” Volentio</li>
</ul>
</li>
<li>
<p>The party mounts up, and rides for Ganth.</p>
</li>
<li>Party shift!!</li>
</ul>
<hr/>
<ul>
<li>
<p>Slightly back-in-time, Sheila G is <em>plane shifting</em> herself and the
meat-chunks of Azhia to Elysium. She calls on some folks to help out.</p>
</li>
<li>
<p>Party shift!!</p>
</li>
</ul>
<hr/>
<ul>
<li>Gartug, Randy, and Cayden Calien are in Rime with clear objectives: find a
bar, find the band, and get a ship. We pick up at a dockside bar.
<ul>
<li>There’s a lot of drinking. Chuck and Mumm’rah show up!</li>
<li>We eventually head to the Temple of Gozreh, and Cayden uses their
astrolabe to try and identify the planet we’re on.</li>
</ul>
</li>
</ul>
<hr/>
<ul>
<li>Meanwhile, in Elysium, Sheila G still has no idea how to move the meat chunk.
She asks Desna for asssistance, and gets pointed towards the “Sparkling Fens.”
Also, an apparent former friend, Skeetz, shows up, and so does Green Guts
after he steals a blue butterfly.</li>
</ul>
<h2id="player-characters">Player Characters</h2>
<ul>
<li>Sir Beet, a human paladin of Iomeda; Sheila G, a human cleric of Cayden Calien
(Thans)</li>
<li>Sir Tern Ipswitch, a human paladin of Ragathiel; Gartug Ironfist, a dwarven
brawler (Bill)</li>
<li>Oogie Houndstooth, a human cleric of Kelinahat; Mummrah, a dwarven cleric of
Folgrit (Mike)</li>
<li>Willy “Crimson Shaft” Volentio, a tengu swashbuckler; Randy Van Peeples, a
human cleric of Gozreh (Dan)</li>
<li>Stackor, a dwarven wizard; Chuck, a dwarven fighter (James)</li>
</ul>
<h2id="locations">Locations</h2>
<ul>
<li>Tinsel Town</li>
<li>Mine Town</li>
</ul>
<h2id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Pale Root, a byakhee summoned unintentionally by Sir Tern under his will.</li>
<li>Little Plague, a byakhee summoned intentionally by Stackor, then dismissed by
Stackor</li>
<li>Sir Wallace, castellan of Mine Town</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><categoryterm="journals"/><categoryterm="seventh"/><summarytype="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><titletype="html">Dead Boys and Ability Score Damage, Session 13</title><linkhref="https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-13.html"rel="alternate"type="text/html"title="Dead Boys and Ability Score Damage, Session 13"/><published>2025-08-25T00:00:00-05:00</published><updated>2025-08-25T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-13</id><contenttype="html"xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-13.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<li>Proceed to the Far Territories, and reclaim Fort Rather.
<ul>
<li>Kill an Ogre King</li>
<li>[COMPLETE!] <del>Revive (the real) Syrup, and return him to command</del></li>
<li>[COMPLETE!] <del>Hunt-down the brother-in-law, Stanislaw, and bring him to justice</del></li>
</ul>
</li>
</ul>
<h2id="events">Events</h2>
<ul>
<li>With Johnson the light-emitting-skin-suit joining the group, the part moves
towards the Ogre King. We move through the halls, coming to a large doorway
constructed of logs, with an <em>Arcane Lock</em> upon it. Before it are two ogres
with greatswords. COMBAT!!
<ul>
<li>The ogres beat us down pretty damn hard, but we prevail!</li>
</ul>
</li>
<li>Jonathan confirms we stand outside the Ogre King’s chamber. There is a
protective ward within, restricting him from entering. The wards are runic in
design, in circles, of reflective materials. We fuck around a bit, before
Stackor <em>knocks</em> the barred-door open. We eventually find our way inside, and
engage! Through the use of the anti-magic object we had from the Me-Go’s,
copious amounts of <em>acid spray</em>, and some good stabbings, we manage to get the
Ogre King quite damaged. Stackor finishes him off with a mythic <em>cone of
cold</em>.
<ul>
<li>We spend some time looting!</li>
</ul>
</li>
<li>As we leave, making our way back to the injured men, we discover that an ogre
had made his way to them before us, and slaughtered them. We manage to
dispatch him, and feel very bad about the whole thing.
<ul>
<li>Gabro finds a mine cart, and we load up the remaining injured men and book
it out of the mines. Ogres chase us, but never catch us.</li>
<li>Outside, Pale Root and Little Plague greet us, and we plan our next steps.</li>
</ul>
</li>
<li>Stackor constructs a <em>secure shelter</em>, then <em>teleports</em> some of the injured
men back to Mine Town. He updates Sir Wallace (who’s just surley), then
<em>teleports</em> back to the group. We’ll pick up from here next time!</li>
</ul>
<h2id="player-characters">Player Characters</h2>
<ul>
<li>Sir Beet, a human paladin of Iomedae (Thans)</li>
<li>Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)</li>
<li>Oogie Houndstooth, a human cleric of Kelinahat (Mike)</li>
<li>Brother Gabro, an oread monk (Dan)</li>
<li>Stackor, a dwarven wizard (James)</li>
</ul>
<h2id="locations">Locations</h2>
<ul>
<li>Tinsel Town, and the associated mines</li>
<li>Mine Town</li>
</ul>
<h2id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Pale Root, a byakhee summoned unintentionally by Sir Tern under his will.</li>
<li>Little Plague, a byakhee summoned intentionally by Stackor</li>
<li>Jonathon, a being of light and a Sojourner</li>
<li>Mook-Do, the Ogre King</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><categoryterm="journals"/><categoryterm="seventh"/><summarytype="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><titletype="html">Dead Boys and Ability Score Damage, Session 12</title><linkhref="https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-12.html"rel="alternate"type="text/html"title="Dead Boys and Ability Score Damage, Session 12"/><published>2025-08-20T00:00:00-05:00</published><updated>2025-08-20T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-12</id><contenttype="html"xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-12.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<li>Proceed to the Far Territories, and reclaim Fort Rather.
<ul>
<li>Kill an Ogre King</li>
<li>[COMPLETE!] <del>Revive (the real) Syrup, and return him to command</del></li>
<li>[COMPLETE!] <del>Hunt-down the brother-in-law, Stanislaw, and bring him to justice</del></li>
</ul>
</li>
</ul>
<h2id="events">Events</h2>
<ul>
<li>After recouperating from the fight with the blood-stealing eye monster, the
party hears drums. Drums in the deep. In two deeps, actually! One from the
barricaded hallways before us, and one from within the cavern. Sir Beet
launches a fire arrow into the cavern to scout, and manages to shoot the ogres
there! Combat!!
<ul>
<li>The troop of ogres charges at us. Stackor <em>fireballs</em> it. Sir Beet shoots
it. The troop crashes into Gabro and Oogie. Gabro answers with some
punches!</li>
<li>Stacckor launches another <em>fireball</em>, and Sir Beet finishes them off.
Victory!!</li>
</ul>
</li>
<li>We approach the barricades/gateways. After some feeble attempts by Sir Tern,
Brother Gabro bashes through the left-most barricade, and we move into a room
filled with cages and a large soup cauldron. There’s a single, essentially
naked ogre, with a large chef’s hat and a wooden spoon. The group quickly
dispatches the ogre, and begins tending to the captives. Specifically, there’s
an ogre and a scrawny man that are caged separately.
<ul>
<li>Brother Gabro approaches and speaks with the scrawny man. After some
discussion, he opens the cage and lets the man out. He notices, while
doing so, a gust of wind seems to escape from the cave also.</li>
<li>Meanwhile, Stackor approaches and speaks with the ogre. It is a former
servant of Mook-do, the Ogre King. He explains that Mook-do has forgotten
his faith, and is performing evil magicks to corrupt his kin. Mook-do
wants to use this ogre and turn him into a gateway.</li>
</ul>
</li>
<li>
<p>Lots of talking happens, eventually the scrawny man, Jonathon, T-1000’s
himself through the ogre’s cage, and sucks his mind out with weird light
powers. More stuff happens, we make some decisions, and Jonathon joins us down
the other path towards the ogre king!</p>
</li>
<li>We call it here for the evening.</li>
</ul>
<h2id="player-characters">Player Characters</h2>
<ul>
<li>Sir Beet, a human paladin of Iomedae (Thans)</li>
<li>Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)</li>
<li>Oogie Houndstooth, a human cleric of Kelinahat (Mike)</li>
<li>Brother Gabro, an oread monk (Dan)</li>
<li>Stackor, a dwarven wizard (James)</li>
</ul>
<h2id="locations">Locations</h2>
<ul>
<li>Tinsel Town, and the associated mines</li>
<li>Rime
<ul>
<li>The Temple of Torag</li>
</ul>
</li>
<li>Army Encampment</li>
</ul>
<h2id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Pale Root, a byakhee summoned unintentionally by Sir Tern under his will.</li>
<li>Little Plague, a byakhee summoned intentionally by Stackor</li>
<li>Colonel Syrup, and his under-officers</li>
<li>Jonathon, a being of light and a Sojourner</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><categoryterm="journals"/><categoryterm="seventh"/><summarytype="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><titletype="html">Dead Boys and Ability Score Damage, Session 11</title><linkhref="https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-11.html"rel="alternate"type="text/html"title="Dead Boys and Ability Score Damage, Session 11"/><published>2025-08-11T00:00:00-05:00</published><updated>2025-08-11T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-11</id><contenttype="html"xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-11.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<h2id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Pale Root, a byakhee summoned unintentionally by Sir Tern under his will.</li>
<li>Little Plague, a byakhee summoned intentionally by Stackor</li>
<li>Colonel Syrup, and his under-officers</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><categoryterm="journals"/><categoryterm="seventh"/><summarytype="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><titletype="html">The Beasts in the East, Session 10</title><linkhref="https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-10.html"rel="alternate"type="text/html"title="The Beasts in the East, Session 10"/><published>2025-08-06T00:00:00-05:00</published><updated>2025-08-06T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-10</id><contenttype="html"xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-10.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<li>Proceed to the Far Territories, and reclaim Fort Rather.
<ul>
<li>Kill an Ogre King</li>
<li>[COMPLETE!] <del>Revive (the real) Syrup, and return him to command</del></li>
<li>[COMPLETE!] <del>Hunt-down the brother-in-law, Stanislaw, and bring him to justice</del></li>
</ul>
</li>
</ul>
<h2id="events">Events</h2>
<ul>
<li>
<p>After discussion, most of which I missed, Stackor <em>teleports</em> with Smokey’s
corpse to the temple of Torag in Rime. Upon arriving, he immediately notices
some odd figures, and there’s quite the commotion. He decided not to stay and
find out what’s happening, and <em>teleports</em> himself and corpse to the army
encampment. He sync’s up with Syrup, leaves the corpse there for babysitting,
and then returns to the party in the mines.</p>
</li>
<li>The party continues through the mines, in pursuit of the Ogre King!
<ul>
<li>As we progress, we find the troll’s home. It reeks, and is filled with
body parts and, surprisingly, gold!</li>
<li>We return to the main tunnel, and continue. We eventually come upon a
skeletal ogre, and engage! It is a swift combat. Behind it is a bone door,
which we open to find some more ogres, and the ogre mage from before.
Combat!!
<ul>
<li>Stackor glitter bombs it! Joe triggers a <em>Symbol of Weakness</em>,
decimating Stackor’s and Sir Tern’s strengths.</li>
<li>More combat happens, but we take out the enemies with little-to-no
trouble!</li>
</ul>
</li>
<li>We loot some stuff, then return to Tinsel Town. We rest there, with
intention of using some <em>Lesser Restorations</em> when we can.</li>
</ul>
</li>
<li>We call it for here for the night. Next time, new adventures await!</li>
</ul>
<h2id="player-characters">Player Characters</h2>
<ul>
<li>Sir Beet, a human paladin of Iomedae (Thans)</li>
<li>Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)</li>
<li>Brother Basalt/Ignatius Joe, an oread shaman (Mike)</li>
<li>Brother Gabro, an oread monk (Dan)</li>
<li>Stackor, a dwarven wizard (James)</li>
</ul>
<h2id="locations">Locations</h2>
<ul>
<li>Tinsel Town, and the associated mines</li>
<li>Rime
<ul>
<li>The Temple of Torag</li>
</ul>
</li>
<li>Army Encampment</li>
</ul>
<h2id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Pale Root, a byakhee summoned unintentionally by Sir Tern under his will.</li>
<li>Colonel Syrup, and his under-officers</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><categoryterm="journals"/><categoryterm="seventh"/><summarytype="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><titletype="html">The Beasts in the East, Session 9</title><linkhref="https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-09.html"rel="alternate"type="text/html"title="The Beasts in the East, Session 9"/><published>2025-07-30T00:00:00-05:00</published><updated>2025-07-30T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-09</id><contenttype="html"xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-09.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
</ul>]]></content><author><name>Ancillary Scribe</name></author><categoryterm="journals"/><categoryterm="seventh"/><summarytype="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><titletype="html">The Beasts in the East, Session 8</title><linkhref="https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-08.html"rel="alternate"type="text/html"title="The Beasts in the East, Session 8"/><published>2025-07-21T00:00:00-05:00</published><updated>2025-07-21T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-08</id><contenttype="html"xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-08.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<li><em>Lesser Restoration</em> ALL THE THINGS!</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><categoryterm="journals"/><categoryterm="seventh"/><summarytype="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><titletype="html">The Beasts in the East, Session 8</title><linkhref="https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-07.html"rel="alternate"type="text/html"title="The Beasts in the East, Session 8"/><published>2025-07-16T00:00:00-05:00</published><updated>2025-07-16T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-07</id><contenttype="html"xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-07.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<li>Proceed to the Far Territories, and reclaim Fort Rather.
<ul>
<li>Someday, we <em>may</em> try to kill an Ogre King</li>
<li>[COMPLETE!] <del>Revive (the real) Syrup, and return him to command</del></li>
<li>[COMPLETE!] <del>Hunt-down the brother-in-law, Stanislaw, and bring him to justice</del></li>
</ul>
</li>
</ul>
<h2id="events">Events</h2>
<ul>
<li>
<p>The party rests at the Hawkman Ranch, with expectations to <em>teleport</em> back to
Mine Town. We return Sir Dunce’s stuff to Syrup, to be properly handled.
Smokey complains to his father. The party <em>teleports</em> to Mine Town, having a
small misadventure to the north of the Ogre King’s lands, finding some scary
giant flying weird dead dragon/dinosaur things. They succeed the second time
and arrive in Mine Town. Sir Tern tells them about his dream, and offers to
ask Sir Wallace about any new information on the Ogre King, and if he is aware
of the beasts flying around.</p>
</li>
<li>We consider our approach. There are two options:
<ul>
<li>To the North West is Tin Town, through the Tin mines are tunnels</li>
<li>A quarry leads to troll tunnels, which will eventually lead us to the Ogre
King</li>
</ul>
</li>
<li>We decide on Tin Town. We get some information about the location from a
rather sour Wallace, including a map. We saddle up and depart! As we move
along mountain passes, we come across 3 Mi-Go’s! All three have some odd
implements - two of which look like guns, and the last being some kind of
chest-mounted blinking object. The last is creating an anti-magic field.
COMBAT!!
<ul>
<li>After significant damage, we survive! Barely! We get some crazy loot,
which we’ll divy up next time!</li>
</ul>
</li>
</ul>
<h2id="player-characters">Player Characters</h2>
<ul>
<li>Sir Beet, a human paladin of Iomedae (Thans)</li>
<li>Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)</li>
<li>Brother Basalt, an oread shaman (Mike)</li>
<li>Burren “Smokey” Blunt, aka Bat-Man, but in the bat language, so like a bunch of “eee eee” and stuff (Dan)</li>
<li>Stackor, a dwarven wizard (James)</li>
</ul>
<h2id="locations">Locations</h2>
<ul>
<li>Hawkman Ranch</li>
<li>Fields north of the Ogre King’s claim</li>
<li>Mine Town</li>
</ul>
<h2id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Colonel Syrup, and his under-officers</li>
<li>Sir Wallace, castellan of Mine Town</li>
<li>Gustav Therrin, son of the Count of Ganth</li>
<li>Brother Gabro, an oread monk</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><categoryterm="journals"/><categoryterm="seventh"/><summarytype="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><titletype="html">The Beasts in the East, Session 7</title><linkhref="https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-06.html"rel="alternate"type="text/html"title="The Beasts in the East, Session 7"/><published>2025-07-07T00:00:00-05:00</published><updated>2025-07-07T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-06</id><contenttype="html"xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-06.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li>Proceed to the Far Territories, and reclaim Fort Rather.
<ul>
<li>Someday, we <em>may</em> try to kill an Ogre King</li>
<li>Revive (the real) Syrup, and return him to command</li>
<li>Hunt-down the brother-in-law, Stanislaw, and bring him to justice</li>
</ul>
</li>
</ul>
<h2id="events">Events</h2>
<ul>
<li>Back into the fray! Jen Erica is invisible, next to Silken. A bubble of
darkness envelops them, and the bottom of a stairwell, upon which stands Beet,
firing down from above.
<ul>
<li>Beet eats a <em>magic missile</em>, and blasts back into the darkness.</li>
<li>Jen tries to <em>dispel</em> the darkness, but fails!</li>
<li>After a few more exchanges, the darkness move far enough into the
stairwell to reveal the figure inside. Beet shoots it more, and it
explodes in light.</li>
<li>Jen tries to <em>boneshaker</em> the brother-in-law, but fails!</li>
<li>Dunce revives, somehow, laughing and attacking the ghost.</li>
<li>The brother-in-law launches more bombs at Beet, taking him down! Shortly
thereafter, Beet is stabilized.</li>
<li>Jen tries to <em>blindness</em> the brother-in-law, but fails!</li>
<li>The brother-in-law misses Jen with a bomb. Jen answers with a <em>fireball</em>!</li>
<li>The brother-in-law hits Jen with a bomb. Jen answers by dying. RIP.</li>
</ul>
</li>
<li>Meanwhile, back at the palace, Gabro and Stackor enjoy some pastries while
waiting for someone to help. A servant enters, and directs us to a chamber in
which the King, Duke Kranow, and Lord Nacob await. Syrup is taken away on a
stretcher, to be raised. The King asks for an update. Politics happens.
</ul>]]></content><author><name>Ancillary Scribe</name></author><categoryterm="journals"/><categoryterm="seventh"/><summarytype="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry></feed>