Jekyll2025-09-15T20:16:49-05:00https://ttrpg.theinternetvagabond.com/feed.xmlVagabond’s TTRPG SiteA collection of my tabletop roleplaying game writings.Bill NiblockDead Boys and Ability Score Damage, Session 152025-09-15T00:00:00-05:002025-09-15T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-15Current Objectives

Events

  • Green Guts makes his way to Traveler’s Rest, finds Argon and is given a bitchin’ cart by some random Azata. The cart says “Sheila G’s BBQ Roast Chuckwagon”. It’s definitely big enough for the meat chunk. After a rest, we boogie on back to Sheila G. Shortly after we arrive, Balognog and his roving band of barbarians arrive, and threaten to take the meat hunk! COMBAT!!
    • We prevail. The meat is safe.
  • After some small troubles, G & G get Azhia into the cart. We take off, and approach Traveler’s Rest. After we chat up a few Azata, we decide to leave, immediately, for the Sparkling Fens. The journey will take several days.
    • During the travel, we are approached by three giants. They bring an offer to barter for Azhia from Skrymir, the trickster god of storm giants. Sheila G refuses, immediately. They leave peacefully.
    • Later, we pass near a way to the Witchwood, the home of the elvish gods in Elysium. In the distance, we see a river which will lead us to the Fens.
      • We rest for the evening, and while doing so we are approached by chosen petitioners. Sheila G is real nasty to them, and they leave.
    • While navigating the river, we notice an enormous tiger stalking us. Skeet fires a warning shot, and scares it off.
  • Everyone’s exhausted, IRL, so we call it here!

Player Characters

  • Sheila G, a human cleric of Cayden Calien (Thans)
  • Green Guts, a goblin rogue (Bill)
  • Mummrah, a dwarven cleric of Folgrit (Mike) [AFT]
  • Balognog, a lizardfolk barbarian (Dan)
  • Argon, an elf ranger (James)

Locations

  • Elysium
    • Traveler’s Rest

NPCs and Notable Characters

  • Skeet, a previous skeleton “best friend” of Sheila G’s
  • Some random Azata who gave us this bitchin’ cart!
  • The meat hunk of Azhia
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Dead Boys and Ability Score Damage, Session 142025-09-03T00:00:00-05:002025-09-03T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-14Current Objectives
  • Proceed to the Far Territories, and reclaim Fort Rather.
    • [COMPLETE!] Kill an Ogre King
    • [COMPLETE!] Revive (the real) Syrup, and return him to command
    • [COMPLETE!] Hunt-down the brother-in-law, Stanislaw, and bring him to justice

Events

  • We awaken in our secure shelter. After a bout of healing, Sir Tern rides off on Pale Root towards Mine Town, and Stackor dismisses Little Plague (to heaven!). Then, the remainder of the party and the remaining injured captive teleport back to Mine Town.

  • While flying back, Sir Tern sees the byakhee fighting among themselves.

  • Back in Mine Town, the party helps heal up some men, and also awaits Sir Tern’s return. Gustav is recovering, and agrees to return to Ganth to discuss support for the army. Stackor teleports Gustav, Sir Beet, Oogie, and Gabro back to the army camp, while Sir Tern and Pale Root take the long way home.
    • Meeting with Syrup, he expects to be on the move to Fort Rather within 3 days. He expects full resistance.
    • We meet the bloodthirsty swashbuckler, Willy “Crimson Shaft” Volentio
  • The party mounts up, and rides for Ganth.

  • Party shift!!

  • Slightly back-in-time, Sheila G is plane shifting herself and the meat-chunks of Azhia to Elysium. She calls on some folks to help out.

  • Party shift!!


  • Gartug, Randy, and Cayden Calien are in Rime with clear objectives: find a bar, find the band, and get a ship. We pick up at a dockside bar.
    • There’s a lot of drinking. Chuck and Mumm’rah show up!
    • We eventually head to the Temple of Gozreh, and Cayden uses their astrolabe to try and identify the planet we’re on.

  • Meanwhile, in Elysium, Sheila G still has no idea how to move the meat chunk. She asks Desna for asssistance, and gets pointed towards the “Sparkling Fens.” Also, an apparent former friend, Skeetz, shows up, and so does Green Guts after he steals a blue butterfly.

Player Characters

  • Sir Beet, a human paladin of Iomeda; Sheila G, a human cleric of Cayden Calien (Thans)
  • Sir Tern Ipswitch, a human paladin of Ragathiel; Gartug Ironfist, a dwarven brawler (Bill)
  • Oogie Houndstooth, a human cleric of Kelinahat; Mummrah, a dwarven cleric of Folgrit (Mike)
  • Willy “Crimson Shaft” Volentio, a tengu swashbuckler; Randy Van Peeples, a human cleric of Gozreh (Dan)
  • Stackor, a dwarven wizard; Chuck, a dwarven fighter (James)

Locations

  • Tinsel Town
  • Mine Town

NPCs and Notable Characters

  • Pale Root, a byakhee summoned unintentionally by Sir Tern under his will.
  • Little Plague, a byakhee summoned intentionally by Stackor, then dismissed by Stackor
  • Sir Wallace, castellan of Mine Town
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Dead Boys and Ability Score Damage, Session 132025-08-25T00:00:00-05:002025-08-25T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-13Current Objectives
  • Proceed to the Far Territories, and reclaim Fort Rather.
    • Kill an Ogre King
    • [COMPLETE!] Revive (the real) Syrup, and return him to command
    • [COMPLETE!] Hunt-down the brother-in-law, Stanislaw, and bring him to justice

Events

  • With Johnson the light-emitting-skin-suit joining the group, the part moves towards the Ogre King. We move through the halls, coming to a large doorway constructed of logs, with an Arcane Lock upon it. Before it are two ogres with greatswords. COMBAT!!
    • The ogres beat us down pretty damn hard, but we prevail!
  • Jonathan confirms we stand outside the Ogre King’s chamber. There is a protective ward within, restricting him from entering. The wards are runic in design, in circles, of reflective materials. We fuck around a bit, before Stackor knocks the barred-door open. We eventually find our way inside, and engage! Through the use of the anti-magic object we had from the Me-Go’s, copious amounts of acid spray, and some good stabbings, we manage to get the Ogre King quite damaged. Stackor finishes him off with a mythic cone of cold.
    • We spend some time looting!
  • As we leave, making our way back to the injured men, we discover that an ogre had made his way to them before us, and slaughtered them. We manage to dispatch him, and feel very bad about the whole thing.
    • Gabro finds a mine cart, and we load up the remaining injured men and book it out of the mines. Ogres chase us, but never catch us.
    • Outside, Pale Root and Little Plague greet us, and we plan our next steps.
  • Stackor constructs a secure shelter, then teleports some of the injured men back to Mine Town. He updates Sir Wallace (who’s just surley), then teleports back to the group. We’ll pick up from here next time!

Player Characters

  • Sir Beet, a human paladin of Iomedae (Thans)
  • Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)
  • Oogie Houndstooth, a human cleric of Kelinahat (Mike)
  • Brother Gabro, an oread monk (Dan)
  • Stackor, a dwarven wizard (James)

Locations

  • Tinsel Town, and the associated mines
  • Mine Town

NPCs and Notable Characters

  • Pale Root, a byakhee summoned unintentionally by Sir Tern under his will.
  • Little Plague, a byakhee summoned intentionally by Stackor
  • Jonathon, a being of light and a Sojourner
  • Mook-Do, the Ogre King
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Dead Boys and Ability Score Damage, Session 122025-08-20T00:00:00-05:002025-08-20T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-12Current Objectives
  • Proceed to the Far Territories, and reclaim Fort Rather.
    • Kill an Ogre King
    • [COMPLETE!] Revive (the real) Syrup, and return him to command
    • [COMPLETE!] Hunt-down the brother-in-law, Stanislaw, and bring him to justice

Events

  • After recouperating from the fight with the blood-stealing eye monster, the party hears drums. Drums in the deep. In two deeps, actually! One from the barricaded hallways before us, and one from within the cavern. Sir Beet launches a fire arrow into the cavern to scout, and manages to shoot the ogres there! Combat!!
    • The troop of ogres charges at us. Stackor fireballs it. Sir Beet shoots it. The troop crashes into Gabro and Oogie. Gabro answers with some punches!
    • Stacckor launches another fireball, and Sir Beet finishes them off. Victory!!
  • We approach the barricades/gateways. After some feeble attempts by Sir Tern, Brother Gabro bashes through the left-most barricade, and we move into a room filled with cages and a large soup cauldron. There’s a single, essentially naked ogre, with a large chef’s hat and a wooden spoon. The group quickly dispatches the ogre, and begins tending to the captives. Specifically, there’s an ogre and a scrawny man that are caged separately.
    • Brother Gabro approaches and speaks with the scrawny man. After some discussion, he opens the cage and lets the man out. He notices, while doing so, a gust of wind seems to escape from the cave also.
    • Meanwhile, Stackor approaches and speaks with the ogre. It is a former servant of Mook-do, the Ogre King. He explains that Mook-do has forgotten his faith, and is performing evil magicks to corrupt his kin. Mook-do wants to use this ogre and turn him into a gateway.
  • Lots of talking happens, eventually the scrawny man, Jonathon, T-1000’s himself through the ogre’s cage, and sucks his mind out with weird light powers. More stuff happens, we make some decisions, and Jonathon joins us down the other path towards the ogre king!

  • We call it here for the evening.

Player Characters

  • Sir Beet, a human paladin of Iomedae (Thans)
  • Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)
  • Oogie Houndstooth, a human cleric of Kelinahat (Mike)
  • Brother Gabro, an oread monk (Dan)
  • Stackor, a dwarven wizard (James)

Locations

  • Tinsel Town, and the associated mines
  • Rime
    • The Temple of Torag
  • Army Encampment

NPCs and Notable Characters

  • Pale Root, a byakhee summoned unintentionally by Sir Tern under his will.
  • Little Plague, a byakhee summoned intentionally by Stackor
  • Colonel Syrup, and his under-officers
  • Jonathon, a being of light and a Sojourner
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Dead Boys and Ability Score Damage, Session 112025-08-11T00:00:00-05:002025-08-11T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-11Current Objectives
  • Proceed to the Far Territories, and reclaim Fort Rather.
    • Kill an Ogre King
    • [COMPLETE!] Revive (the real) Syrup, and return him to command
    • [COMPLETE!] Hunt-down the brother-in-law, Stanislaw, and bring him to justice

Events

  • We rename the sessions!

  • Stackor teleports off to the capitol to fetch the king’s men and return them to the army. There’s a spymaster, who will integrate himself as a fletcher into the army; there’s a cleric of kelinahat, she of ebon wings, that will be joining us; a noble duelist, who will be joining up with the army; and a fourth that I didn’t catch. He then teleports back to the army to drop off 3 of them, and returns to the party with the cleric.

  • Returning to the party, we heal some ability damage, and then move back into the mines. We walk past our previous victories, finding the bodies of the slain (though not as many as there should be, and definitely moved about). Moving back to the bone door, we trigger an alarm and another symbol (this one significantly less damaging). There’s a trapdoor leading up, with orgres awaiting us with burning oil. After Gabro discovers this, Stackor gives us all resistance to fire, and we ascend! We beat up some orcs, and find ourselves in a large cavern. After some exploration, we eventually hear some giantish discussion, and then get ambushed by a giant betentacled horror! The combat is grueling, but we perservere.

  • We call it here, batter but unbroken in our quest for the ogre king.

Player Characters

  • Sir Beet, a human paladin of Iomedae (Thans)
  • Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)
  • Oogie Houndstooth, a human cleric of Kelinahat (Mike)
  • Brother Gabro, an oread monk (Dan)
  • Stackor, a dwarven wizard (James)

Locations

  • Tinsel Town, and the associated mines
  • Rime
    • The Temple of Torag
  • Army Encampment

NPCs and Notable Characters

  • Pale Root, a byakhee summoned unintentionally by Sir Tern under his will.
  • Little Plague, a byakhee summoned intentionally by Stackor
  • Colonel Syrup, and his under-officers
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The Beasts in the East, Session 102025-08-06T00:00:00-05:002025-08-06T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-10Current Objectives
  • Proceed to the Far Territories, and reclaim Fort Rather.
    • Kill an Ogre King
    • [COMPLETE!] Revive (the real) Syrup, and return him to command
    • [COMPLETE!] Hunt-down the brother-in-law, Stanislaw, and bring him to justice

Events

  • After discussion, most of which I missed, Stackor teleports with Smokey’s corpse to the temple of Torag in Rime. Upon arriving, he immediately notices some odd figures, and there’s quite the commotion. He decided not to stay and find out what’s happening, and teleports himself and corpse to the army encampment. He sync’s up with Syrup, leaves the corpse there for babysitting, and then returns to the party in the mines.

  • The party continues through the mines, in pursuit of the Ogre King!
    • As we progress, we find the troll’s home. It reeks, and is filled with body parts and, surprisingly, gold!
    • We return to the main tunnel, and continue. We eventually come upon a skeletal ogre, and engage! It is a swift combat. Behind it is a bone door, which we open to find some more ogres, and the ogre mage from before. Combat!!
      • Stackor glitter bombs it! Joe triggers a Symbol of Weakness, decimating Stackor’s and Sir Tern’s strengths.
      • More combat happens, but we take out the enemies with little-to-no trouble!
    • We loot some stuff, then return to Tinsel Town. We rest there, with intention of using some Lesser Restorations when we can.
  • We call it for here for the night. Next time, new adventures await!

Player Characters

  • Sir Beet, a human paladin of Iomedae (Thans)
  • Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)
  • Brother Basalt/Ignatius Joe, an oread shaman (Mike)
  • Brother Gabro, an oread monk (Dan)
  • Stackor, a dwarven wizard (James)

Locations

  • Tinsel Town, and the associated mines
  • Rime
    • The Temple of Torag
  • Army Encampment

NPCs and Notable Characters

  • Pale Root, a byakhee summoned unintentionally by Sir Tern under his will.
  • Colonel Syrup, and his under-officers
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The Beasts in the East, Session 92025-07-30T00:00:00-05:002025-07-30T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-09Current Objectives
  • Proceed to the Far Territories, and reclaim Fort Rather.
    • Kill an Ogre King
    • [COMPLETE!] Revive (the real) Syrup, and return him to command
    • [COMPLETE!] Hunt-down the brother-in-law, Stanislaw, and bring him to justice

Events

  • The party rests, and Sir Beet and Brother Basalt help restore some ability damage. We loot and distribute. The party considers their next move. After a lot of options, we decide just to do what we were originally going to do, and move into the mine in pursuit of the Ogre King!
    • Pale Root tries to convince us to fly to the mountain, and now crawl around in the ground. We hold fast to our plan.
    • Smokey leaves his horse behind, and Pale Root offers to keep watch of it.
  • We move into the mine. As we round a bend, we set off a magical trap, and take some damage. We make it to a split at a chasm. We first go left, but come to a dangerous path. We retrace our steps, and go right. The path widens, and then splits again. We continue forward, the path widens further, and slopes down. Eventually, we get to what seems to be the floor of the room. Sir Tern lights a torch to mark where we landed, and we move along the wall to the left to survey the room. As we move, we come across a tunnel with various animal and human bones, and a trickle of water. We also set off a trap, summoning a large earth elemental! COMBAT!!
    • It smacks Sir Tern around. Stackor tries to dismiss the elemental, but it fails. Some dimensional shamblers appear, and attack Smokey and Sir Beet, grappling Beet! Basalt gives Beet some luck. Tern turns on the anti-magic field, and the elemental vanishes.
    • Stackor holds the shambler grappling Beet, freeing it! Smokey smacks it, and Beet finishes off the held one. Tern drops the anti-magic field, and attacks the second shambler.
    • Stackor hits it with a magic missile. The shambler tries to dimension door away, but Stackor stops it! It tries to move away, but doing so provokes attacks from Smokey and Tern, who destroy it. VICTORY!!
  • We move down this new tunnel. Along the way we see many severed limbs, and then an angry troll rushes up and smacks Sir Tern. COMBAT!!
    • In the fray, the troll kills Smokey. RIP.
    • We manage to overcome the enemy, but at what cost? VICTORY!
  • The group will likely continue, with Brother Gabro stepping in! The party is hopeful that Smokey’s father may see that he is raised. For now, the group breaks for the week.

Player Characters

  • Sir Beet, a human paladin of Iomedae (Thans)
  • Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)
  • Brother Basalt/Ignatius Joe, an oread shaman (Mike)
  • Burren “Smokey” Blunt, aka Bat-Man, but in the bat language, so like a bunch of “eee eee” and stuff (Dan)
  • Stackor, a dwarven wizard (James)

Locations

  • The path from Mine Town to Tinsel Town
  • Tinsel Town

NPCs and Notable Characters

  • Pale Root, a byakhee summoned unintentionally by Sir Tern under his will.
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The Beasts in the East, Session 82025-07-21T00:00:00-05:002025-07-21T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-08Current Objectives
  • Proceed to the Far Territories, and reclaim Fort Rather.
    • Someday, we may try to kill an Ogre King
    • [COMPLETE!] Revive (the real) Syrup, and return him to command
    • [COMPLETE!] Hunt-down the brother-in-law, Stanislaw, and bring him to justice

Events

  • The party, after barely surviving alien plant assault, divies up some sweet loot! We continue through the pass, making our way to Tinsel Town. There, an ogre standing in front of a closed wooden gate. Circling above are more of the weird flying ant/dinosaur things, which Stackor identifies as byakhee. As we approach, the ogre starts chuckling. COMBAT!!
    • The byakhee dive from the skies, attacking Brother Basalt and Sir Beet. Sir Tern dismounts and attacks one of them. Sir Beet repositions. Smokey Blunt charges the ogre, skewering it. Stackor magic missile’s the byakhee attacking Basalt.
    • The byahkee above Basalt assaults him, but misses! Sir Tern eviscerates the first byakhee, and Sir Beet shoots the other down. Combat over!
  • Smokey Blunt climbs up the wall, and surveys the region inside. He spots 2 buildings, many dead bodies, and a number of ogres now shuffling out of 1 building. Smokey goes over the wall, unbars the gate, and the ogres start charging. COMBAT!!
    • Stackor opens the gate. An ogre charges at Smokey, and smacks him. Sir Beet launches a volley, taking down that ogre. Smokey moves back to and mounts his horse. Another charges and smacks Smokey. The ogre leader throws a javelin, but misses. Sir Tern answers with an arrow. The last ogre throws a javelin, but misses. Ignatius Joe gives some fortune around.
    • Stackor magic missile’s an ogre. Sir Beet shoots down another ogre. Smokey charges the leader, stabbing it and continuing past. The leader charges after Smokey, chopping him with his axe. Sir Tern shoots the remaining non-leader ogre. Joe throws more fortune around.
    • Stackor repositions and send a lightning bolt at the lead ogre, who displays unnatural grace and avoids it entirely. Sir Beet takes out the remaining ogre, and Smokey Blunt super-charges the leader into a pile of blood. Combat over!
  • We spend a bit of time healing. Stackor and Smokey head to the mine tunnel entrance to attempt to stone shape it closed. Joe, Beet, and Tern search the town. In the large hall, we find a strange geometric pattern drawn in blood on the ground. Joe identifies it as something tied to the Dark Tapestry. Sir Tern disrupts the pattern, which triggers it, summoning a byakhee but tied to Sir Tern, and so summoned as some kind of weird lion-butterfly-eagle chimera, speaking in celestial, with ambitions of fighting the wicked. Smokey tries mounting it several times, in what amounts to a very awkward situation. After some amusing discussions, Stackor summons a secure shelter for our rest for the evening. Pale Root stands atop the shelter, offering a watch, while the remainder of the party rests (but still taking watches).
    • Stackor reads some books.
    • Sir Beet makes some arrows.
  • While resting, we are notified by Pale Root that there are wicked approaching. The ogres come knocking, breaking down the stone shaped wall at the mine entrance. We have time to prepare, and then the ogres arrive!
    • Sir Tern gets embiggened!
    • Stackor launches his fire snake into the mine, incinerating many ogres! A few additional ogres stumble out, and we dispatch them!
    • Following, a Dark Tapestry-corrupted daemonic being, a “shatee”, approaches. We make surprisingly short work of it.
    • The remaining ogre leader, shrouded in darkness, retreats. We try to wait it out, but it doesn’t emerge.
    • Stackor moves up to seal the tunnel with another shape stone spell, and the ogre leader shoots him from behind the turn! He and Sir Tern engage and move further into the tunnel, but the leader continues to evade us. We eventually fall back, and Stackor successfully stone shapes the tunnel closed again.
  • We manage to rest for the remainder of the night. Next session, we pursue the ogre leader and make for the Ogre King!

Player Characters

  • Sir Beet, a human paladin of Iomedae (Thans)
  • Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)
  • Brother Basalt/Ignatius Joe, an oread shaman (Mike)
  • Burren “Smokey” Blunt, aka Bat-Man, but in the bat language, so like a bunch of “eee eee” and stuff (Dan)
  • Stackor, a dwarven wizard (James)

Locations

  • The path from Mine Town to Tinsel Town
  • Tinsel Town

NPCs and Notable Characters

  • Pale Root, a byakhee summoned unintentionally by Sir Tern under his will.

Upcoming Reminders!

  • Lesser Restoration ALL THE THINGS!
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The Beasts in the East, Session 82025-07-16T00:00:00-05:002025-07-16T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-07Current Objectives
  • Proceed to the Far Territories, and reclaim Fort Rather.
    • Someday, we may try to kill an Ogre King
    • [COMPLETE!] Revive (the real) Syrup, and return him to command
    • [COMPLETE!] Hunt-down the brother-in-law, Stanislaw, and bring him to justice

Events

  • The party rests at the Hawkman Ranch, with expectations to teleport back to Mine Town. We return Sir Dunce’s stuff to Syrup, to be properly handled. Smokey complains to his father. The party teleports to Mine Town, having a small misadventure to the north of the Ogre King’s lands, finding some scary giant flying weird dead dragon/dinosaur things. They succeed the second time and arrive in Mine Town. Sir Tern tells them about his dream, and offers to ask Sir Wallace about any new information on the Ogre King, and if he is aware of the beasts flying around.

  • We consider our approach. There are two options:
    • To the North West is Tin Town, through the Tin mines are tunnels
    • A quarry leads to troll tunnels, which will eventually lead us to the Ogre King
  • We decide on Tin Town. We get some information about the location from a rather sour Wallace, including a map. We saddle up and depart! As we move along mountain passes, we come across 3 Mi-Go’s! All three have some odd implements - two of which look like guns, and the last being some kind of chest-mounted blinking object. The last is creating an anti-magic field. COMBAT!!
    • After significant damage, we survive! Barely! We get some crazy loot, which we’ll divy up next time!

Player Characters

  • Sir Beet, a human paladin of Iomedae (Thans)
  • Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)
  • Brother Basalt, an oread shaman (Mike)
  • Burren “Smokey” Blunt, aka Bat-Man, but in the bat language, so like a bunch of “eee eee” and stuff (Dan)
  • Stackor, a dwarven wizard (James)

Locations

  • Hawkman Ranch
  • Fields north of the Ogre King’s claim
  • Mine Town

NPCs and Notable Characters

  • Colonel Syrup, and his under-officers
  • Sir Wallace, castellan of Mine Town
  • Gustav Therrin, son of the Count of Ganth
  • Brother Gabro, an oread monk
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The Beasts in the East, Session 72025-07-07T00:00:00-05:002025-07-07T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-06Current Objectives
  • Proceed to the Far Territories, and reclaim Fort Rather.
    • Someday, we may try to kill an Ogre King
    • Revive (the real) Syrup, and return him to command
    • Hunt-down the brother-in-law, Stanislaw, and bring him to justice

Events

  • Back into the fray! Jen Erica is invisible, next to Silken. A bubble of darkness envelops them, and the bottom of a stairwell, upon which stands Beet, firing down from above.
    • Beet eats a magic missile, and blasts back into the darkness.
    • Jen tries to dispel the darkness, but fails!
    • After a few more exchanges, the darkness move far enough into the stairwell to reveal the figure inside. Beet shoots it more, and it explodes in light.
    • Jen tries to boneshaker the brother-in-law, but fails!
    • Dunce revives, somehow, laughing and attacking the ghost.
    • The brother-in-law launches more bombs at Beet, taking him down! Shortly thereafter, Beet is stabilized.
    • Jen tries to blindness the brother-in-law, but fails!
    • The brother-in-law misses Jen with a bomb. Jen answers with a fireball!
    • The brother-in-law hits Jen with a bomb. Jen answers by dying. RIP.
  • Meanwhile, back at the palace, Gabro and Stackor enjoy some pastries while waiting for someone to help. A servant enters, and directs us to a chamber in which the King, Duke Kranow, and Lord Nacob await. Syrup is taken away on a stretcher, to be raised. The King asks for an update. Politics happens.
    • Marshall Kranow proposes placing Baron Blunt second-in-command
    • Lord Nacob questions Baron Black’s loyalty and motivations
    • The King will have Syrup decide on and announce command changes before moving on Fort Rather.
    • Syrup returns, and updates the King of recent events. The King returns Syrup to command, and gives him his orders.
    • Lord Nacob offers us some spy-resources; we decide upon a spymaster.
    • Marshall Kranow offers us Lord Destru, a renown duelist and traditionalist minor noble, of incredible sword skill, but also a cunt.
  • After some further deliberation, it is concluded that Stackor will teleport back to the palace in a few days. Stackor tries to send a message to Beet, which fails. He then tries to scry upon Beet, which also fails. The group teleports back to camp. Stackor sends a message to Silken, who notifies us of the shenanigans, and that one of the party survived, and they are riding back to camp. Stackor and Gabro ride out to meet them.
    • Upon meeting with Beet, Beet insists that we return to the ruins to retrieve their companion’s bodies and finish the job. Despite a poor decision, we do so.
      • Arriving, we move into the ruin, where we are quickly set upon by the ghost and brother-in-law. COMBAT!!
        • After many rounds, we destroy the ghost and subdue the brother-in-law.
      • We loot the ruins. We find a bunch of stuff. We also find a tunnel leading away and into the ground from the ruins; Stackor stone-shapes a wall to block it. We find some sweet loot, Gabro gets poisoned, and we find a button that opens a secret staircase further underground. Stackor teleports us back to camp.
  • Meanwhile, in Mine Town, Sir Tern Ipswitch has a dream!
    • An Apprentice of the Walking Key is coming for me , and I cannot stand against them
    • His apprentice is Stackor. So long as Stackor has been studying, he should be able to stop them

Player Characters

  • Sir Beet, a human paladin of Iomedae (Thans)
  • Brother Gabro, an oread monk (Bill)
  • Jen Erica von Illamage, a human wizard [RIP], and Brother Basalt, an oread shaman (Mike)
  • Burren “Smokey” Blunt, aka Bat-Man, but in the bat language, so like a bunch of “eee eee” and stuff (Dan) [AFT]
  • Stackor, a dwarven wizard (James)

Locations

  • Hawkman Ranch
  • Plains and ruins near Ganth
  • Cathedral of Nems
  • New Geneve
    • Palace of Chezques

NPCs and Notable Characters

  • Sir Dunce
  • Colonel Syrup, and his under-officers
    • Major Moto
    • Captain Crunch
  • The Hawkman brother-in-law, Stanislaw
  • Silken, a fey knight of the twilight court
  • Gutrag, a fly-headed dwarf “wandering diplomat”
  • Duke Kranow, the marshall of Altae
  • Lord Nacob, a noble man
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Ancillary Scribe