We awaken in our secure shelter. After a bout of healing, Sir Tern rides off on Pale Root towards Mine Town, and Stackor dismisses Little Plague (to heaven!). Then, the remainder of the party and the remaining injured captive teleport back to Mine Town.
While flying back, Sir Tern sees the byakhee fighting among themselves.
The party mounts up, and rides for Ganth.
Slightly back-in-time, Sheila G is plane shifting herself and the meat-chunks of Azhia to Elysium. She calls on some folks to help out.
Party shift!!
Lots of talking happens, eventually the scrawny man, Jonathon, T-1000’s himself through the ogre’s cage, and sucks his mind out with weird light powers. More stuff happens, we make some decisions, and Jonathon joins us down the other path towards the ogre king!
We rename the sessions!
Stackor teleports off to the capitol to fetch the king’s men and return them to the army. There’s a spymaster, who will integrate himself as a fletcher into the army; there’s a cleric of kelinahat, she of ebon wings, that will be joining us; a noble duelist, who will be joining up with the army; and a fourth that I didn’t catch. He then teleports back to the army to drop off 3 of them, and returns to the party with the cleric.
Returning to the party, we heal some ability damage, and then move back into the mines. We walk past our previous victories, finding the bodies of the slain (though not as many as there should be, and definitely moved about). Moving back to the bone door, we trigger an alarm and another symbol (this one significantly less damaging). There’s a trapdoor leading up, with orgres awaiting us with burning oil. After Gabro discovers this, Stackor gives us all resistance to fire, and we ascend! We beat up some orcs, and find ourselves in a large cavern. After some exploration, we eventually hear some giantish discussion, and then get ambushed by a giant betentacled horror! The combat is grueling, but we perservere.
We call it here, batter but unbroken in our quest for the ogre king.
After discussion, most of which I missed, Stackor teleports with Smokey’s corpse to the temple of Torag in Rime. Upon arriving, he immediately notices some odd figures, and there’s quite the commotion. He decided not to stay and find out what’s happening, and teleports himself and corpse to the army encampment. He sync’s up with Syrup, leaves the corpse there for babysitting, and then returns to the party in the mines.
The party rests at the Hawkman Ranch, with expectations to teleport back to Mine Town. We return Sir Dunce’s stuff to Syrup, to be properly handled. Smokey complains to his father. The party teleports to Mine Town, having a small misadventure to the north of the Ogre King’s lands, finding some scary giant flying weird dead dragon/dinosaur things. They succeed the second time and arrive in Mine Town. Sir Tern tells them about his dream, and offers to ask Sir Wallace about any new information on the Ogre King, and if he is aware of the beasts flying around.