<?xml version="1.0" encoding="utf-8"?><feedxmlns="http://www.w3.org/2005/Atom"><generatoruri="https://jekyllrb.com/"version="4.3.3">Jekyll</generator><linkhref="https://ttrpg.theinternetvagabond.com/feed.xml"rel="self"type="application/atom+xml"/><linkhref="https://ttrpg.theinternetvagabond.com/"rel="alternate"type="text/html"/><updated>2025-06-03T17:53:59-05:00</updated><id>https://ttrpg.theinternetvagabond.com/feed.xml</id><titletype="html">Vagabond’s TTRPG Site</title><subtitle>A collection of my tabletop roleplaying game writings.</subtitle><author><name>Bill Niblock</name></author><entry><titletype="html">Interlude: The Rescue of a God From Hell, Maybe</title><linkhref="https://ttrpg.theinternetvagabond.com/journals/seventh/revival-01.html"rel="alternate"type="text/html"title="Interlude: The Rescue of a God From Hell, Maybe"/><published>2025-06-02T00:00:00-05:00</published><updated>2025-06-02T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/revival-01</id><contenttype="html"xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/revival-01.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li>Revive Cayden Cailean, and survive!</li>
</ul>
<h2id="events">Events</h2>
<ul>
<li>Locked in combat, in Hell! Round 2 begins…
<ul>
<li>Iozreal attempts to <em>dimensional anchor</em> Boobons, but Boobons counters it,
then moves away to safety! Harvey and Gartug fight some ice devils. Randy
and Sheila G do some buffs. Another ice devil shows up, and begins
fighting with Naynay.</li>
<li>Iozreal attempts to <em>dimensional anchor</em> Boobons again, but gets countered
again, and successfully <em>dispels</em> the <em>anchor</em> on Cayden Cailean! Harvey
and Gartug keep fighting ice devils. Randy starts blasting with lightning!
Naynay disengages and get with the group, just in time for Sheila G
to attempt to <em>plane shift</em> the group away, but she gets countered by
Iozreal! <strong>A future version of Cayden Cailean shows up to help us fight,
and tells Sheila G “Free Hyperion! It’s the next step!”</strong></li>
<li>Iozreal moves to threaten the group, and releases his dancing scythe,
which obliterates Boobons with a crit! Boobons makes a mess of blood on
the ground. Harvey, Gartug, and Naynay keep fighting ice devils. Randy
heals Boobon back to consciousness. Sheila G attempts another <em>plane
shift</em> and gets countered again!</li>
</ul>
</li>
<li>The group feels a sickening lurch, as the ceiling of our adamantine room is
torn away by Baazebul, hovering menacingly above the scene. Jeff turns to
Harvey and tells him, <strong>“BLUE BAG”</strong>. Combat continues!
<ul>
<li>Iozreal blasts the group with a <em>wave of fatigue</em> as his scythe continues
to hack apart Boobon (who falls again), and Randy (who hasn’t heard no
bell!). Harvey uses “the blue bag”:
<ul>
<li>Holding the bag as a glove, Harvey throws a blue pebble-shaped object
at Baazebul. As it reaches it, the pebble seems to manifest as a
smaller ghostly image of Harvey, and after whispering something to
Baazebul, strikes it with a sword. An angelic figure with broken,
burnt wing nubs falls beyond sight in one direction, and thousands of
flies fall beyond sight in an opposite. The remaining ice devil looks
incredibly confused.</li>
</ul>
</li>
</ul>
</li>
<li>Iozreal makes an offer: Help him to the Betzebbul, and he will send all of us
home. While this is happening, both Randy and Gartug take note of the falling
pieces of Baazebul, and grab some. This turns out to be a Bad Thing :tm:.
After some deliberation, the party agrees. Boobons summons <em>phantom steeds</em>.
Iozreal and the party fly to the Betzebbul, citadel of Baazebul, throne of
Cocytus, the seventh layer of hell. Sheila G knows of a chained-up ancient and
forgotten god, named Azhia. CC insists on freeing it.
<ul>
<li>Upon arrival, Iozreal screams a stained-glass window open, and we follow
him up a circular stairway. At the landing, we pass an opportunity to
visit Baazebul’s armory.</li>
<li>Upon arriving at the throne room, we find the enchained “body” of Azhia,
and the throne. On the throne is a large circlet with a giant diamond in
it. Between the party and the throne is a pitfiend, named Garblefuk,
yelling at Iozreal he’s a traitor. COMBAT!!
<ul>
<li>Harvey and Iozreal engage Garblefuk. Cayden Cailean makes for one of
the pillars holding the chains attached to Azhia. Boobons, Randy, and
Sheila G do some buffing. Gartug drinks some potions.</li>
<li>Harvey and Iozreal keep fighting Garblefuk. Cayden Cailean climbs the
pillar, and to the chain. Gartug remounts his horse, and flies up to
one of the chains. Boobons does some buffs. Randy starts blasting
with lighting. Sheila G <em>flies</em> up to another chain. Jeff blasts
Garblefuk with a <em>disintigrate</em>.</li>
<li>Harvey keeps punching. Iozreal <em>harms</em> Garblefuk, successfully, then
eviscerates it with his scythe. Boobons takes out his Stick of
Disintigration, and destroys a chainlink. Randy does some healing.
Gartug punches a chainlink apart, breaking the chain. Cayden Caliean
moves towards the flesh-mass, and begins trying to break his chain.
Sheila G tries breaking her chain. Jeff does some weird chaos stuff,
and turns the big 5th chain into a piece of cooked spaghetti.</li>
<li>Harvey hangs out a bit. Iozreal flies up to the flesh mass, and
plunges his hand into it. Gartug lands and dismounts near Iozreal on
the flesh mass, preparing to engage if necessary. Boobons
<em>disintigrates</em> another chainlink, breaking the fourth of five chains.
Cayden Cailean and Sheila G try breaking the last chain. Randy plays
hop-scotch.</li>
<li>Iozreal finishes his tassk, flying off the mass and back to the
ground. Gartug rushes over, and breaks the CC/SG chain, freeing the
flesh mass, which plummets to the ground and is impailed upon the
throne. COMBAT OVER!!</li>
</ul>
</li>
</ul>
</li>
<li>
<p>Iozreal informs us he absorbed some of the god’s power. The flesh mass appears
to still be alive. SG and Gartug manage to un-impale it. After a bit more
dialog, Iozreal offers to <em>plane shift</em> us home, but Sheila G does it instead.
We arrive near the Far Territories, surprisingly close to the army’s column
heading to the Far Territories. The flesh mass begins screaming, and SG and
Randy start trying to heal it. Gartug and SG manage to remove all the chains.
Gartug also rejects the mythic power of Baazebul from the part of it which
embedded itself in his palm. The piece falls out and dissipates to
nothingness.</p>
<p>The group deliberates on the next steps:</p>
<ul>
<li>Where to bring Cayden Cailean? “Anywhere with beer!”
<ul>
<li>CC wants to find some beer, find his Red Band crew, find a ship (as in
a space ship), and go adventuring. Gartug offers to go with and help
him out.</li>
</ul>
</li>
<li>Where to bring this flesh mass?
<ul>
<li>SG offers to take it to Elysium</li>
</ul>
</li>
<li>What’s next?
<ul>
<li>SG is considering heading to the First World to find Hyperion</li>
<li>Harvey has to go…</li>
<li>~Boobons~ Stackor has to return to his other thing.</li>
</ul>
</li>
</ul>
</li>
</ul>
<h2id="player-characters">Player Characters</h2>
<ul>
<li>Gartug Ironfist, a dwarven brawler; Taliah, a tiefling alchemist (Bill)</li>
<li>Sheila G, a half-elf cleric of Cayden Cailean (Thans)</li>
<li>Stackor, a dwarven wizard; Chuck, a dwarven hammer-thrower (James)</li>
<li>Harvey, a tengu-ish monk; Mummrah, a dwarven cleric (Mike)</li>
<li>Randy Van Peeples, a human cleric of Gozreh (Dan)</li>
</ul>
<h2id="locations">Locations</h2>
<ul>
<li>Rime</li>
<li>Fort Ang</li>
<li>Cocytus, the Seventh Level of Hell
<ul>
<li>Betzebbul, citadel of Baazebul</li>
</ul>
</li>
</ul>
<h2id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Maugrim, dwarven god of the dead</li>
<li>Naynay, a pervert-monk</li>
<li>Cayden Cailean, revived mortal god of revelry, freedom, and travel</li>
<li>Iozrael, servant of Baazebul</li>
<li>Garblefuk, a pitfiend in the Betzebbul throne room</li>
<li>Azhia, a mass of flesh, a forgotten god</li>
</ul>
<h2id="other-notes">Other Notes</h2>
<ul>
<li>Future Cayden Cailean said to “Free Hyperion”</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><categoryterm="journals"/><categoryterm="seventh"/><summarytype="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><titletype="html">Interlude: The Return of a God, Probably</title><linkhref="https://ttrpg.theinternetvagabond.com/journals/seventh/revival.html"rel="alternate"type="text/html"title="Interlude: The Return of a God, Probably"/><published>2025-05-28T00:00:00-05:00</published><updated>2025-05-28T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/revival</id><contenttype="html"xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/revival.html"><![CDATA[<h2 id="events">Events</h2>
<h2id="upcoming-events">Upcoming Events</h2>]]></content><author><name>Ancillary Scribe</name></author><categoryterm="journals"/><categoryterm="seventh"/><summarytype="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><titletype="html">The Beasts in the East, Session 3</title><linkhref="https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-02.html"rel="alternate"type="text/html"title="The Beasts in the East, Session 3"/><published>2025-05-14T00:00:00-05:00</published><updated>2025-05-14T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-02</id><contenttype="html"xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-02.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<li>Proceed to the Far Territories, and reclaim Fort Rather</li>
</ul>
<h2id="events">Events</h2>
<ul>
<li>The party, re-gathered in their room in Castle Ganth, are gathered and ready
to pursue their next objectives: asking the Count the questions from Syrup,
and then move north is search of the scouts!
<ul>
<li>Syrup asks us to ask the Count for permission to move and camp closer and
to resupply, to find the missing scouts, and to gather any intel on Fort
Rather.
<ul>
<li>Some nuance about the camp: Syrup is happy to camp nearby, outside the
city, or even in the city. Camping nearby has the least risk, but also
the least opportunity for aiding the city. Closer, and even within the
city, gives much greater opportunity to help out the city, but also
greater risk of trouble. Camping in town could even let us control the
city, through martial low, if necessary (though this is likely
unwanted).</li>
</ul>
</li>
</ul>
</li>
<li>We speak with Kaldur’s fetchling in the city, trying to gather information
from Fort Rather. He seems surprised to see us, and welcomes us in. The party
generally doesn’t catch this, except for Stackor. We ask some questions:
<ul>
<li>Who’s in charge? To his knowledge, it’s still Van der Mere</li>
<li>How many soliders are in the fort? A skeleton crew, as most men were taken
away with Van der Mere to fight a second invasion from the Horde</li>
<li>How many total soldiers does Van der Mere have? 2000</li>
<li>He notes there are some loyalists still, among the troops.</li>
<li>We ask again about any details of the firebombomb and assassination
attempts. He shares that rumors are it was the populists.</li>
</ul>
</li>
<li>We leave, and head to speak with Captain Ilio. We ask him about any ongoing
troubles, and whom to speak with about camping and resupplying.
<ul>
<li>We move into the guard house to speak in private. We inform Ilio about our
true(r) intentions with Fort Rather, and gain a bit more of his trust with
regards to camping and resupplying. He offers to speak with the Count on
our behalf, and will notify us of his response.</li>
<li>We ask if there’s anything we can do in the mean time. He mentions looking
into the Count’s assassination attempts would be the greatest help.</li>
</ul>
</li>
<li>We head to the market.
<ul>
<li>We first ask if there’s an alchemist in town - there is not. We learn that
there are several alchemical items sold by several merchants in town,
supplied by Fort Rather.</li>
</ul>
</li>
<li>
<p>We head back to the fetchling’s house, asking him about an underground/black
market. We inquire specifically about the alchemists’ fire and gunpowder,
which the fetchling is quick to answer it didn’t come through the black
market. His suspicion is that either an alchemist is in charge, or an
alchemist is on the team behind the assassination. We conclude it does <em>not</em>
sound like a populist plot.</p>
</li>
<li>
<p>We head to and investigate the Chapel of Abadar. We get the key from Randy. We
detect no indications of wrong-doing.</p>
</li>
<li>We decide to head back to the Fort, for the paladins to heal more of the
wounded. On the way, the fetchling makes himself known to some of us, and
leaves a note behind. It is a bill of sale for a large shipment of alchemical
glassware to the Hawkman estate, from a source in Fort Rather.
<ul>
<li>We continue to the keep. The captain meets us at the moat, and presents to
us papers permitting us to camp and quarter at the Hawkman estate. The
documents give explicit permissions to quarter in basically all the
buildings.</li>
<li>The paladins get to their healing; Stackor <em>teleports</em> back to Syrup and
updates him. Smokey tells people to stand aside.
<ul>
<li>Stackor provides full updates on all goings on, including details
about the fetchling (and his potential memory problems), the
potentially forged bill-of-sale, and the information we gathered about
Fort Rather.</li>
<li>Syrup takes the bill of sale, and will follow-up on it</li>
<li>Syrup doesn’t trust the fetchling</li>
</ul>
</li>
</ul>
</li>
<li>
<p>Stackor <em>teleports</em> back to the party, and updates us on his meeting. Our next
objective is moving north, after the missing scouts. We finish up and head
north.</p>
</li>
<li>Leaving out the eastern wall, we come across the fetchling again. We talk
about things.
<ul>
<li>The fetchling mentions to Stackor that runic magic can be twisted. This is
apparently directly related to the resurrection of Cayden Calien,
happening tomorrow.</li>
</ul>
</li>
<li>Next week, we witness the return of a god! Hopefully…</li>
</ul>
<h2id="player-characters">Player Characters</h2>
<ul>
<li>Sir Beet, a human paladin of Iomedae (Thans)</li>
<li>Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)</li>
<li>Jen Erica von Illamage, a human wizard (Mike)</li>
<li>Burren “Smokey” Blunt, aka Bat-Man, but in the bat language, so like a bunch of “eee eee” and stuff (Dan)</li>
<li>Stackor, a dwarven wizard (James)</li>
</ul>
<h2id="locations">Locations</h2>
<ul>
<li>Ganth</li>
</ul>
<h2id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Colonel Syrup, commander of the Altasian forces</li>
<li>Ignatious “Geo” Joe, an oread shaman</li>
<li>Brother Gabro, an oread monk</li>
<li>Randy Magogum, a fine man, worshipper of Abadar</li>
<li>Captain Ilio, captain of the guard of Ganth</li>
<li>A (or many) fetchling(s) in service to Kaldur Black, named “Thalactos” by Sir
Beet</li>
</ul>
<h2id="other-notes">Other Notes</h2>
<ul>
<li>The fetchling offered to help Stackor be in two places at once. It would make
sense if the fetchling was <em>also</em> doing this, and would explain why they
didn’t remember things.</li>
</ul>
<h2id="upcoming-events">Upcoming Events</h2>]]></content><author><name>Ancillary Scribe</name></author><categoryterm="journals"/><categoryterm="seventh"/><summarytype="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><titletype="html">The Beasts in the East, Session 2</title><linkhref="https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-01.html"rel="alternate"type="text/html"title="The Beasts in the East, Session 2"/><published>2025-05-07T00:00:00-05:00</published><updated>2025-05-07T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-01</id><contenttype="html"xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-01.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<h2id="upcoming-events">Upcoming Events</h2>]]></content><author><name>Ancillary Scribe</name></author><categoryterm="journals"/><categoryterm="seventh"/><summarytype="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><titletype="html">Tales from the Crypt (Dragon), S5E12</title><linkhref="https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-12.html"rel="alternate"type="text/html"title="Tales from the Crypt (Dragon), S5E12"/><published>2025-04-28T00:00:00-05:00</published><updated>2025-04-28T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-12</id><contenttype="html"xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-12.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<li>Sir Beet, a human paladin of Iomedae (Thans)</li>
<li>Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)</li>
<li>Jen Erica von Illamage, a human wizard (Mike)</li>
<li>Burren “Smokey” Blunt, aka Bat-Man, but in the bat language, so like a bunch of “eee eee” and stuff (Dan)</li>
<li>Ignatious “Geo” Joe, an oread shaman (Thans)</li>
<li>Stackor, a dwarven wizard (James)</li>
</ul>
<h2id="locations-1">Locations</h2>
<ul>
<li>Road from Flint to Ganth</li>
</ul>
<h2id="npcs-and-notable-characters-1">NPCs and Notable Characters</h2>
<ul>
<li>Colonel Syrup, commander of the Altasian forces</li>
</ul>
<h2id="other-notes">Other Notes</h2>
<ul>
<li>Stand Aside.</li>
</ul>
<h2id="upcoming-events">Upcoming Events</h2>]]></content><author><name>Ancillary Scribe</name></author><categoryterm="journals"/><categoryterm="seventh"/><summarytype="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><titletype="html">Tales from the Crypt (Dragon), S5E11</title><linkhref="https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-11.html"rel="alternate"type="text/html"title="Tales from the Crypt (Dragon), S5E11"/><published>2025-04-23T00:00:00-05:00</published><updated>2025-04-23T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-11</id><contenttype="html"xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-11.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<li><del>Investigate the ethereal plane room at the Giant’s keep</del></li>
<li><del>Enter Stormheim</del></li>
<li><strong>[COMPLETE]</strong> Join Kaldur and seek the Mantles of the Heroes</li>
<li><strong>[COMPLETE]</strong> Aid the merfolk in attacking the Cthulu cults</li>
<li><strong>[COMPLETE]</strong> Defeat the Dracolich to earn the Rune from Nuripites</li>
</ul>
<h2id="events">Events</h2>
<ul>
<li>
<p>The party collects loot! There an immense amount of it, and we get some pretty
sweet stuff!</p>
</li>
<li>
<p>The party leaves, stopping at the library we found on the way in. After some
pittering about, we decide to take out the librarian and get the books we
wish. We make swift work of the weird book and it’s servants. We spend a few
hours gathering books relevant to the Dark Tapestry.</p>
</li>
<li>
<p>The party returns through the portal to the Boneyard. There, Telemachus greats
us, and makes his way through to the dead planet. A dust mephit eventually
catches up with us, and escorts us back to Nuripites. As per our agreement, we
are given the Rune from Nuripites, and we return to the Runebarrow.</p>
</li>
<li>
<p>At the Runebarrow, the party returns to Maugrim with the Rune. It imbues some
of us with an ability to guarantee a safe birth a limited number of touches
ever. Maugrim agrees this is sufficient for the bargain. After some
deliberation, we agree that Maugrim shall return the mortal Cayden Caylien to
Sheila G’s temple in Rime.</p>
</li>
</ul>
<h2id="player-characters">Player Characters</h2>
<ul>
<li>Gartug Ironfist, a dwarven brawler (Bill)</li>
<li>Sheila G, a half-elf cleric of Cayden Calien (Thans)</li>
<li>Stackor, a dwarven wizard (James)</li>
<li>Harvey, a tengu-ish monk (Mike)</li>
<li>Randy Van Peoples, a human cleric of Gozreh (Dan)</li>
</ul>
<h2id="locations">Locations</h2>
<ul>
<li>A dead planet</li>
</ul>
<h2id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Nuripites, a crypt dragon in the Boneyard</li>
<li>Telemachus, a young crypt dragon, son of Nuripites</li>
<li>Naynay, a human pervert with some martial arts training</li>
<li>Rickvis, a bralini azata representing Crius</li>
<li>Porthos, a psychopomp guarding the portal back to the crypt dragon’s domain</li>
</ul>
<h2id="other-notes">Other Notes</h2>
<ul>
<li>Naynay has become a teenager</li>
</ul>
<h2id="upcoming-events">Upcoming Events</h2>]]></content><author><name>Ancillary Scribe</name></author><categoryterm="journals"/><categoryterm="seventh"/><summarytype="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><titletype="html">Tales from the Crypt (Dragon), S5E10</title><linkhref="https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-10.html"rel="alternate"type="text/html"title="Tales from the Crypt (Dragon), S5E10"/><published>2025-04-14T00:00:00-05:00</published><updated>2025-04-14T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-10</id><contenttype="html"xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-10.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li><del>Investigate the ethereal plane room at the Giant’s keep</del></li>
<li><del>Enter Stormheim</del></li>
<li><strong>[COMPLETE]</strong> Join Kaldur and seek the Mantles of the Heroes</li>
<li><strong>[COMPLETE]</strong> Aid the merfolk in attacking the Cthulu cults</li>
<li>Defeat the Dracolich to earn the Rune from Nuripites</li>
</ul>
<h2id="events">Events</h2>
<ul>
<li>The party stands in a large, elegant room with several large urns. Before us,
a room lined with mirrors, and a mirrored floor. It is lit from crystals in
the ceiling. Naynay cuddles up to Harvey for protection. We move in. From the
mirror, the reflection of Harvey pulls out it’s own skeleton, and attacks us!
COMBAT!!
<ul>
<li>We engage two Bloody Bones! They prove to be quite resilient! After several
rounds, we scatter them.</li>
</ul>
</li>
<li>
<p>We continue through this hall of mirrors, finding staircases going down to the
left and right, and a staircase going up before us. We go straight, getting to
a featureless square room. It has gotten darker. In the room is nothing,
except a small hole showing the crystal formation from the previous room’s
ceiling.</p>
</li>
<li>We head down the stairs, and go right. We arrive in a room with an elegant
sarcophogus in the center of it, and less nice sarcophogi in archways around
the room. The room is dimly lit by braziers of blue flames. A skeleton is
hiding near one of the arches. As we approach, it begins to pull out a gun!
COMBAT!!
<ul>
<li>The skeleton starts blastin’! The sarcophogus blasts open, and the mummy
Kartooshmagoosh rises. Sheila G and Naynay decide to strike up a
conversation with the skeleton, whose name is Clipper. Gartug pummels the
mummy to dust, and suplexes Clipper into shards.</li>
</ul>
</li>
<li>
<p>We decide to move towards the room with the golden pig that Clipper told us
was a red herring. Sheila G approaches the pig. It is sitting, with a slightly
cocked head, and a bit of a smile. Sheila G tries to dislodge and knocks the
pig off it’s pedastal with a thrown javelin. She relents, picks up the pig,
triggering a trap, but then <em>dimensional doors</em> back to the party.</p>
</li>
<li>We return and go down the remaining stairwell. There is a large room with an
urn on a pedastal, with one open archway, and one archway with a closed door.
The closed door has a motif of an alligator, missing the lower jaw.
Presumably, attaching the jaw will unlock door. Dan checks the urn, finding
some gold.
<ul>
<li>We move through the open archway, finding a library with some sort of
magical evil librarian book. Stackor talks with it, and the book insists
that this library of some great necromancer be taken back to our world.
Stackor makes no promises for now, and the book hacks up the missing lower
jaw. We return and move through the alligator door.</li>
</ul>
</li>
<li>We move down corridor, avoiding some traps, before emerging into a room with a
large treasure hoard, and upon it, a dracolich.
<ul>
<li>THERE WAS A DRAGONFIGHT!!!</li>
</ul>
</li>
</ul>
<p>Somehow, ~Palpatine returned~ we survived, and next session we loot!</p>
<h2id="player-characters">Player Characters</h2>
<ul>
<li>Gartug Ironfist, a dwarven brawler (Bill)</li>
<li>Sheila G, a half-elf cleric of Cayden Calien (Thans)</li>
<li>Stackor, a dwarven wizard (James)</li>
<li>Harvey, a tengu-ish monk (Mike)</li>
<li>Randy Van Peoples, a human cleric of Gozreh (Dan)</li>
</ul>
<h2id="locations">Locations</h2>
<ul>
<li>A dead planet</li>
</ul>
<h2id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Nuripites, a crypt dragon in the Boneyard</li>
<li>Naynay, a human pervert with some martial arts training</li>
<li>Rickvis, a bralini azata representing Crius</li>
<li>Porthos, a psychopomp guarding the portal back to the crypt dragon’s domain</li>
<li>Runewl (spelled all cool), a skeletal champion hound archon in Dracotown</li>
<li>Kartooshmagoosh, a mummy</li>
</ul>
<h2id="other-notes">Other Notes</h2>
<ul>
<li>Incoherent Swedish Chef noises</li>
</ul>
<h2id="upcoming-events">Upcoming Events</h2>]]></content><author><name>Ancillary Scribe</name></author><categoryterm="journals"/><categoryterm="seventh"/><summarytype="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><titletype="html">Tales from the Crypt (Dragon), S5E09</title><linkhref="https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-09.html"rel="alternate"type="text/html"title="Tales from the Crypt (Dragon), S5E09"/><published>2025-04-09T00:00:00-05:00</published><updated>2025-04-09T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-09</id><contenttype="html"xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-09.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<h2id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Nuripites, a crypt dragon in the Boneyard</li>
<li>Naynay, a human pervert with some martial arts training</li>
<li>Rickvis, a bralini azata representing Crius</li>
<li>Porthos, a psychopomp guarding the portal back to the crypt dragon’s domain</li>
<li>Runewl (spelled all cool), a skeletal champion hound archon in Dracotown</li>
</ul>
<h2id="other-notes">Other Notes</h2>
<ul>
<li>You know - Porthos!</li>
<li>This isn’t an amusement park, this is a house.</li>
</ul>
<h2id="upcoming-events">Upcoming Events</h2>]]></content><author><name>Ancillary Scribe</name></author><categoryterm="journals"/><categoryterm="seventh"/><summarytype="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><titletype="html">Tales from the Crypt (Dragon), S5E08</title><linkhref="https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-08.html"rel="alternate"type="text/html"title="Tales from the Crypt (Dragon), S5E08"/><published>2025-04-02T00:00:00-05:00</published><updated>2025-04-02T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-08</id><contenttype="html"xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-08.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li><del>Investigate the ethereal plane room at the Giant’s keep</del></li>
<li><del>Enter Stormheim</del></li>
<li><strong>[COMPLETE]</strong> Join Kaldur and seek the Mantles of the Heroes</li>
<li><strong>[COMPLETE]</strong> Aid the merfolk in attacking the Cthulu cults</li>
<li>Defeat the Dracolich to earn the Run from Nuripites</li>
</ul>
<h2id="events">Events</h2>
<p>The scribe was sick. The party finished up preparing for the adventure, and is
ready to jump through the literal and figurative portal to their objective!</p>
<h2id="player-characters">Player Characters</h2>
<ul>
<li>Gartug Ironfist, a dwarven brawler (Bill)</li>
<li>Sheila G, a half-elf cleric of Cayden Calien (Thans)</li>
<li>Stackor, a dwarven wizard (James)</li>
<li>Harvey, a tengu-ish monk (Mike)</li>
<li>Oliver Withatwist, a fey-sworn warpriest (Dan)</li>
</ul>
<h2id="locations">Locations</h2>
<ul>
<li>Rime</li>
</ul>
<h2id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Nuripites, a crypt dragon in the Boneyard</li>
</ul>
<h2id="other-notes">Other Notes</h2>
<h2id="upcoming-events">Upcoming Events</h2>]]></content><author><name>Ancillary Scribe</name></author><categoryterm="journals"/><categoryterm="seventh"/><summarytype="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><titletype="html">Tales from the Crypt (Dragon), S5E07</title><linkhref="https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-07.html"rel="alternate"type="text/html"title="Tales from the Crypt (Dragon), S5E07"/><published>2025-03-24T00:00:00-05:00</published><updated>2025-03-24T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-07</id><contenttype="html"xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/cryptdragon-07.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li><del>Investigate the ethereal plane room at the Giant’s keep</del></li>
<li><del>Enter Stormheim</del></li>
<li><strong>[COMPLETE]</strong> Join Kaldur and seek the Mantles of the Heroes</li>
<li><strong>[COMPLETE]</strong> Aid the merfolk in attacking the Cthulu cults</li>
<li>Defeat the Dracolich to earn the Run from Nuripites</li>
</ul>
<h2id="events">Events</h2>
<ul>
<li>Back in Rime, we have some time to prepare:
<ul>
<li>Stackor crafts some stuff.</li>
<li>Gartug works as a sailor on the docks.</li>
<li>SG gets roped into dealing with some monsters in Greentown</li>
</ul>
</li>
<li>A few days into our preparation, SG gets notified by the Task Force of
monsters attacking the city, and specifically the Greentown Mob.
<ul>
<li>SG, Withatwist, and Taliah <em>teleport</em> to the brothel being attacked.
There, they find a bloodbath, including the castrated body of Clive hung
upside-down on a meat-hook. Investigating further, they hear shuffling
upstairs, and checking in they find a Dark Tapestry abomination – COMBAT!!
<ul>
<li>They swiftly deal with the threat.</li>
</ul>
</li>
<li>Investigating further, they find the office of Carmine, one of the leaders
of the Greentown Mob, and some further evidence. We also find multiple
prostitutes that evidently had the creatures burst from their abdomen.</li>
<li>Stackor and Harvey join the fun.</li>
<li>Taliah takes one of the prostitutes for an autopsy, and returns to her
lab.</li>
<li>Harvey and Stackor investigate, and Harvey finds symbols marked on the
beds. Specifically, they are symbols used to draw the attention of the
Mother of A Thousand Young, Shub’nigguroth. They also investigate
Carmine’s office, finding a hidden room under a trapdoor. Inside are many
more riches, and the body of Carmine, stabbed many times, with her face
cut off.</li>
<li>Withatwist takes Carmine’s body, intending to pay to have her resurrected.</li>
</ul>
</li>
<li>The following day:
<ul>
<li>Taliah finishes her autospy, determining that the creatures suddenly burst
from the body, and that the victims were otherwise not poisoned.</li>
<li>SG casts <em>blood biography</em> and then <em>speak with dead</em> on Clive</li>
<li>At the insistance of Withatwist, SG <em>raises</em> Carmine (Woman Name) from the
dead. She gives us some information, including the location of Clive’s
study.
<ul>
<li>Checking on the location, we find a warehouse burned down to cinders.</li>
</ul>
</li>
<li>SG updates the Task Force with everything we’ve learned.</li>
</ul>
</li>
</ul>
<p>There are two days remaining before the party heads off to fight the Dracolich.
We will decide what to do with those days next time!</p>
<h2id="player-characters">Player Characters</h2>
<ul>
<li>Gartug Ironfist, a dwarven brawler; and Taliah, a tiefling alchemist (Bill)</li>
<li>Sheila G, a half-elf cleric of Cayden Calien (Thans)</li>
<li>Stackor, a dwarven wizard (James)</li>
<li>Harvey, a tengu-ish monk (Mike)</li>
<li>Oliver Withatwist, a fey-sworn warpriest (Dan)</li>
</ul>
<h2id="locations">Locations</h2>
<ul>
<li>Rime
<ul>
<li>Sheila G’s Temple of Cayden Calien</li>
</ul>
</li>
<li>The Boneyard
<ul>
<li>The Runebarrow, Domain of Maugrim</li>
<li>The barrow of Nuripites the Crypt Dragon</li>
</ul>
</li>
</ul>
<h2id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Nuripites, a crypt dragon in the Boneyard</li>
<h2id="upcoming-events">Upcoming Events</h2>]]></content><author><name>Ancillary Scribe</name></author><categoryterm="journals"/><categoryterm="seventh"/><summarytype="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry></feed>