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<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="4.3.4">Jekyll</generator><link href="https://ttrpg.theinternetvagabond.com/feed.xml" rel="self" type="application/atom+xml" /><link href="https://ttrpg.theinternetvagabond.com/" rel="alternate" type="text/html" /><updated>2025-09-15T20:16:49-05:00</updated><id>https://ttrpg.theinternetvagabond.com/feed.xml</id><title type="html">Vagabond’s TTRPG Site</title><subtitle>A collection of my tabletop roleplaying game writings.</subtitle><author><name>Bill Niblock</name></author><entry><title type="html">Dead Boys and Ability Score Damage, Session 15</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-15.html" rel="alternate" type="text/html" title="Dead Boys and Ability Score Damage, Session 15" /><published>2025-09-15T00:00:00-05:00</published><updated>2025-09-15T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-15</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-15.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
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<h2 id="events">Events</h2>
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<ul>
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<li>Green Guts makes his way to Traveler’s Rest, finds Argon and is given a
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bitchin’ cart by some random Azata. The cart says “Sheila G’s BBQ Roast
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Chuckwagon”. It’s definitely big enough for the meat chunk. After a rest, we
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boogie on back to Sheila G. Shortly after we arrive, Balognog and his roving
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band of barbarians arrive, and threaten to take the meat hunk! COMBAT!!
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<ul>
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<li>We prevail. The meat is safe.</li>
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</ul>
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</li>
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<li>After some small troubles, G & G get Azhia into the cart. We take off, and
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approach Traveler’s Rest. After we chat up a few Azata, we decide to leave,
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immediately, for the Sparkling Fens. The journey will take several days.
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<ul>
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<li>During the travel, we are approached by three giants. They bring an offer
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to barter for Azhia from Skrymir, the trickster god of storm giants.
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Sheila G refuses, immediately. They leave peacefully.</li>
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<li>Later, we pass near a way to the Witchwood, the home of the elvish gods in
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Elysium. In the distance, we see a river which will lead us to the Fens.
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<ul>
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<li>We rest for the evening, and while doing so we are approached by
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chosen petitioners. Sheila G is real nasty to them, and they leave.</li>
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</ul>
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</li>
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<li>While navigating the river, we notice an enormous tiger stalking us. Skeet
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fires a warning shot, and scares it off.</li>
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</ul>
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</li>
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<li>Everyone’s exhausted, IRL, so we call it here!</li>
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</ul>
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<h2 id="player-characters">Player Characters</h2>
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<ul>
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<li>Sheila G, a human cleric of Cayden Calien (Thans)</li>
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<li>Green Guts, a goblin rogue (Bill)</li>
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<li>Mummrah, a dwarven cleric of Folgrit (Mike) [AFT]</li>
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<li>Balognog, a lizardfolk barbarian (Dan)</li>
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<li>Argon, an elf ranger (James)</li>
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</ul>
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<h2 id="locations">Locations</h2>
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<ul>
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<li>Elysium
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<ul>
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<li>Traveler’s Rest</li>
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</ul>
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</li>
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</ul>
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<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
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<ul>
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<li>Skeet, a previous skeleton “best friend” of Sheila G’s</li>
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<li>Some random Azata who gave us this bitchin’ cart!</li>
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<li>The meat hunk of Azhia</li>
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</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">Dead Boys and Ability Score Damage, Session 14</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-14.html" rel="alternate" type="text/html" title="Dead Boys and Ability Score Damage, Session 14" /><published>2025-09-03T00:00:00-05:00</published><updated>2025-09-03T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-14</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-14.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
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<ul>
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<li>Proceed to the Far Territories, and reclaim Fort Rather.
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<ul>
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<li>[COMPLETE!] <del>Kill an Ogre King</del></li>
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<li>[COMPLETE!] <del>Revive (the real) Syrup, and return him to command</del></li>
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<li>[COMPLETE!] <del>Hunt-down the brother-in-law, Stanislaw, and bring him to justice</del></li>
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</ul>
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</li>
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</ul>
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<h2 id="events">Events</h2>
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<ul>
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<li>
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<p>We awaken in our <em>secure shelter</em>. After a bout of healing, Sir Tern rides off
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on Pale Root towards Mine Town, and Stackor <em>dismisses</em> Little Plague (to
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heaven!). Then, the remainder of the party and the remaining injured captive
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<em>teleport</em> back to Mine Town.</p>
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</li>
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<li>
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<p>While flying back, Sir Tern sees the byakhee fighting among themselves.</p>
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</li>
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<li>Back in Mine Town, the party helps heal up some men, and also awaits Sir
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Tern’s return. Gustav is recovering, and agrees to return to Ganth to discuss
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support for the army. Stackor <em>teleports</em> Gustav, Sir Beet, Oogie, and Gabro
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back to the army camp, while Sir Tern and Pale Root take the long way home.
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<ul>
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<li>Meeting with Syrup, he expects to be on the move to Fort Rather within 3
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days. He expects full resistance.</li>
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<li>We meet the bloodthirsty swashbuckler, Willy “Crimson Shaft” Volentio</li>
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</ul>
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</li>
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<li>
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<p>The party mounts up, and rides for Ganth.</p>
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</li>
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<li>Party shift!!</li>
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</ul>
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<hr />
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<ul>
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<li>
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<p>Slightly back-in-time, Sheila G is <em>plane shifting</em> herself and the
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meat-chunks of Azhia to Elysium. She calls on some folks to help out.</p>
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</li>
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<li>
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<p>Party shift!!</p>
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</li>
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</ul>
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<hr />
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<ul>
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<li>Gartug, Randy, and Cayden Calien are in Rime with clear objectives: find a
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bar, find the band, and get a ship. We pick up at a dockside bar.
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<ul>
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<li>There’s a lot of drinking. Chuck and Mumm’rah show up!</li>
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<li>We eventually head to the Temple of Gozreh, and Cayden uses their
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astrolabe to try and identify the planet we’re on.</li>
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</ul>
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</li>
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</ul>
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<hr />
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<ul>
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<li>Meanwhile, in Elysium, Sheila G still has no idea how to move the meat chunk.
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She asks Desna for asssistance, and gets pointed towards the “Sparkling Fens.”
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Also, an apparent former friend, Skeetz, shows up, and so does Green Guts
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after he steals a blue butterfly.</li>
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</ul>
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<h2 id="player-characters">Player Characters</h2>
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<ul>
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<li>Sir Beet, a human paladin of Iomeda; Sheila G, a human cleric of Cayden Calien
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(Thans)</li>
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<li>Sir Tern Ipswitch, a human paladin of Ragathiel; Gartug Ironfist, a dwarven
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brawler (Bill)</li>
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<li>Oogie Houndstooth, a human cleric of Kelinahat; Mummrah, a dwarven cleric of
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Folgrit (Mike)</li>
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<li>Willy “Crimson Shaft” Volentio, a tengu swashbuckler; Randy Van Peeples, a
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human cleric of Gozreh (Dan)</li>
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<li>Stackor, a dwarven wizard; Chuck, a dwarven fighter (James)</li>
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</ul>
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<h2 id="locations">Locations</h2>
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<ul>
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<li>Tinsel Town</li>
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<li>Mine Town</li>
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</ul>
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<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
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<ul>
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<li>Pale Root, a byakhee summoned unintentionally by Sir Tern under his will.</li>
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<li>Little Plague, a byakhee summoned intentionally by Stackor, then dismissed by
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Stackor</li>
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<li>Sir Wallace, castellan of Mine Town</li>
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</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">Dead Boys and Ability Score Damage, Session 13</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-13.html" rel="alternate" type="text/html" title="Dead Boys and Ability Score Damage, Session 13" /><published>2025-08-25T00:00:00-05:00</published><updated>2025-08-25T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-13</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-13.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
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<ul>
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<li>Proceed to the Far Territories, and reclaim Fort Rather.
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<ul>
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<li>Kill an Ogre King</li>
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<li>[COMPLETE!] <del>Revive (the real) Syrup, and return him to command</del></li>
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||
<li>[COMPLETE!] <del>Hunt-down the brother-in-law, Stanislaw, and bring him to justice</del></li>
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</ul>
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</li>
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</ul>
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<h2 id="events">Events</h2>
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<ul>
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<li>With Johnson the light-emitting-skin-suit joining the group, the part moves
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towards the Ogre King. We move through the halls, coming to a large doorway
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constructed of logs, with an <em>Arcane Lock</em> upon it. Before it are two ogres
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with greatswords. COMBAT!!
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<ul>
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<li>The ogres beat us down pretty damn hard, but we prevail!</li>
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</ul>
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</li>
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<li>Jonathan confirms we stand outside the Ogre King’s chamber. There is a
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protective ward within, restricting him from entering. The wards are runic in
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design, in circles, of reflective materials. We fuck around a bit, before
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Stackor <em>knocks</em> the barred-door open. We eventually find our way inside, and
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engage! Through the use of the anti-magic object we had from the Me-Go’s,
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copious amounts of <em>acid spray</em>, and some good stabbings, we manage to get the
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Ogre King quite damaged. Stackor finishes him off with a mythic <em>cone of
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cold</em>.
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<ul>
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<li>We spend some time looting!</li>
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</ul>
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</li>
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<li>As we leave, making our way back to the injured men, we discover that an ogre
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had made his way to them before us, and slaughtered them. We manage to
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dispatch him, and feel very bad about the whole thing.
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<ul>
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<li>Gabro finds a mine cart, and we load up the remaining injured men and book
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it out of the mines. Ogres chase us, but never catch us.</li>
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<li>Outside, Pale Root and Little Plague greet us, and we plan our next steps.</li>
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</ul>
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</li>
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<li>Stackor constructs a <em>secure shelter</em>, then <em>teleports</em> some of the injured
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men back to Mine Town. He updates Sir Wallace (who’s just surley), then
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<em>teleports</em> back to the group. We’ll pick up from here next time!</li>
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</ul>
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<h2 id="player-characters">Player Characters</h2>
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<ul>
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<li>Sir Beet, a human paladin of Iomedae (Thans)</li>
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<li>Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)</li>
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<li>Oogie Houndstooth, a human cleric of Kelinahat (Mike)</li>
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<li>Brother Gabro, an oread monk (Dan)</li>
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<li>Stackor, a dwarven wizard (James)</li>
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</ul>
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<h2 id="locations">Locations</h2>
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<ul>
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<li>Tinsel Town, and the associated mines</li>
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<li>Mine Town</li>
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</ul>
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<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
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<ul>
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<li>Pale Root, a byakhee summoned unintentionally by Sir Tern under his will.</li>
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<li>Little Plague, a byakhee summoned intentionally by Stackor</li>
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<li>Jonathon, a being of light and a Sojourner</li>
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<li>Mook-Do, the Ogre King</li>
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</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">Dead Boys and Ability Score Damage, Session 12</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-12.html" rel="alternate" type="text/html" title="Dead Boys and Ability Score Damage, Session 12" /><published>2025-08-20T00:00:00-05:00</published><updated>2025-08-20T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-12</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-12.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
|
||
<ul>
|
||
<li>Proceed to the Far Territories, and reclaim Fort Rather.
|
||
<ul>
|
||
<li>Kill an Ogre King</li>
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||
<li>[COMPLETE!] <del>Revive (the real) Syrup, and return him to command</del></li>
|
||
<li>[COMPLETE!] <del>Hunt-down the brother-in-law, Stanislaw, and bring him to justice</del></li>
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||
</ul>
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</li>
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</ul>
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<h2 id="events">Events</h2>
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<ul>
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<li>After recouperating from the fight with the blood-stealing eye monster, the
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party hears drums. Drums in the deep. In two deeps, actually! One from the
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barricaded hallways before us, and one from within the cavern. Sir Beet
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launches a fire arrow into the cavern to scout, and manages to shoot the ogres
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there! Combat!!
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<ul>
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<li>The troop of ogres charges at us. Stackor <em>fireballs</em> it. Sir Beet shoots
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it. The troop crashes into Gabro and Oogie. Gabro answers with some
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punches!</li>
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<li>Stacckor launches another <em>fireball</em>, and Sir Beet finishes them off.
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Victory!!</li>
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</ul>
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</li>
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<li>We approach the barricades/gateways. After some feeble attempts by Sir Tern,
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Brother Gabro bashes through the left-most barricade, and we move into a room
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filled with cages and a large soup cauldron. There’s a single, essentially
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naked ogre, with a large chef’s hat and a wooden spoon. The group quickly
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dispatches the ogre, and begins tending to the captives. Specifically, there’s
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an ogre and a scrawny man that are caged separately.
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<ul>
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<li>Brother Gabro approaches and speaks with the scrawny man. After some
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discussion, he opens the cage and lets the man out. He notices, while
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doing so, a gust of wind seems to escape from the cave also.</li>
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<li>Meanwhile, Stackor approaches and speaks with the ogre. It is a former
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servant of Mook-do, the Ogre King. He explains that Mook-do has forgotten
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||
his faith, and is performing evil magicks to corrupt his kin. Mook-do
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wants to use this ogre and turn him into a gateway.</li>
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</ul>
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</li>
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<li>
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<p>Lots of talking happens, eventually the scrawny man, Jonathon, T-1000’s
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himself through the ogre’s cage, and sucks his mind out with weird light
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powers. More stuff happens, we make some decisions, and Jonathon joins us down
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the other path towards the ogre king!</p>
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||
</li>
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||
<li>We call it here for the evening.</li>
|
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</ul>
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||
|
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<h2 id="player-characters">Player Characters</h2>
|
||
<ul>
|
||
<li>Sir Beet, a human paladin of Iomedae (Thans)</li>
|
||
<li>Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)</li>
|
||
<li>Oogie Houndstooth, a human cleric of Kelinahat (Mike)</li>
|
||
<li>Brother Gabro, an oread monk (Dan)</li>
|
||
<li>Stackor, a dwarven wizard (James)</li>
|
||
</ul>
|
||
|
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<h2 id="locations">Locations</h2>
|
||
<ul>
|
||
<li>Tinsel Town, and the associated mines</li>
|
||
<li>Rime
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||
<ul>
|
||
<li>The Temple of Torag</li>
|
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</ul>
|
||
</li>
|
||
<li>Army Encampment</li>
|
||
</ul>
|
||
|
||
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
|
||
<ul>
|
||
<li>Pale Root, a byakhee summoned unintentionally by Sir Tern under his will.</li>
|
||
<li>Little Plague, a byakhee summoned intentionally by Stackor</li>
|
||
<li>Colonel Syrup, and his under-officers</li>
|
||
<li>Jonathon, a being of light and a Sojourner</li>
|
||
</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">Dead Boys and Ability Score Damage, Session 11</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-11.html" rel="alternate" type="text/html" title="Dead Boys and Ability Score Damage, Session 11" /><published>2025-08-11T00:00:00-05:00</published><updated>2025-08-11T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-11</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-11.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
|
||
<ul>
|
||
<li>Proceed to the Far Territories, and reclaim Fort Rather.
|
||
<ul>
|
||
<li>Kill an Ogre King</li>
|
||
<li>[COMPLETE!] <del>Revive (the real) Syrup, and return him to command</del></li>
|
||
<li>[COMPLETE!] <del>Hunt-down the brother-in-law, Stanislaw, and bring him to justice</del></li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
|
||
<h2 id="events">Events</h2>
|
||
<ul>
|
||
<li>
|
||
<p>We rename the sessions!</p>
|
||
</li>
|
||
<li>
|
||
<p>Stackor <em>teleports</em> off to the capitol to fetch the king’s men and return them
|
||
to the army. There’s a spymaster, who will integrate himself as a fletcher
|
||
into the army; there’s a cleric of kelinahat, she of ebon wings, that will be
|
||
joining us; a noble duelist, who will be joining up with the army; and a
|
||
fourth that I didn’t catch. He then <em>teleports</em> back to the army to drop off 3
|
||
of them, and returns to the party with the cleric.</p>
|
||
</li>
|
||
<li>
|
||
<p>Returning to the party, we heal some ability damage, and then move back into
|
||
the mines. We walk past our previous victories, finding the bodies of the
|
||
slain (though not as many as there should be, and definitely moved about).
|
||
Moving back to the bone door, we trigger an <em>alarm</em> and another symbol (this
|
||
one significantly less damaging). There’s a trapdoor leading up, with orgres
|
||
awaiting us with burning oil. After Gabro discovers this, Stackor gives us all
|
||
<em>resistance</em> to fire, and we ascend! We beat up some orcs, and find ourselves
|
||
in a large cavern. After some exploration, we eventually hear some giantish
|
||
discussion, and then get ambushed by a giant betentacled horror! The combat is
|
||
grueling, but we perservere.</p>
|
||
</li>
|
||
<li>
|
||
<p>We call it here, batter but unbroken in our quest for the ogre king.</p>
|
||
</li>
|
||
</ul>
|
||
|
||
<h2 id="player-characters">Player Characters</h2>
|
||
<ul>
|
||
<li>Sir Beet, a human paladin of Iomedae (Thans)</li>
|
||
<li>Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)</li>
|
||
<li>Oogie Houndstooth, a human cleric of Kelinahat (Mike)</li>
|
||
<li>Brother Gabro, an oread monk (Dan)</li>
|
||
<li>Stackor, a dwarven wizard (James)</li>
|
||
</ul>
|
||
|
||
<h2 id="locations">Locations</h2>
|
||
<ul>
|
||
<li>Tinsel Town, and the associated mines</li>
|
||
<li>Rime
|
||
<ul>
|
||
<li>The Temple of Torag</li>
|
||
</ul>
|
||
</li>
|
||
<li>Army Encampment</li>
|
||
</ul>
|
||
|
||
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
|
||
<ul>
|
||
<li>Pale Root, a byakhee summoned unintentionally by Sir Tern under his will.</li>
|
||
<li>Little Plague, a byakhee summoned intentionally by Stackor</li>
|
||
<li>Colonel Syrup, and his under-officers</li>
|
||
</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">The Beasts in the East, Session 10</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-10.html" rel="alternate" type="text/html" title="The Beasts in the East, Session 10" /><published>2025-08-06T00:00:00-05:00</published><updated>2025-08-06T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-10</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-10.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
|
||
<ul>
|
||
<li>Proceed to the Far Territories, and reclaim Fort Rather.
|
||
<ul>
|
||
<li>Kill an Ogre King</li>
|
||
<li>[COMPLETE!] <del>Revive (the real) Syrup, and return him to command</del></li>
|
||
<li>[COMPLETE!] <del>Hunt-down the brother-in-law, Stanislaw, and bring him to justice</del></li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
|
||
<h2 id="events">Events</h2>
|
||
<ul>
|
||
<li>
|
||
<p>After discussion, most of which I missed, Stackor <em>teleports</em> with Smokey’s
|
||
corpse to the temple of Torag in Rime. Upon arriving, he immediately notices
|
||
some odd figures, and there’s quite the commotion. He decided not to stay and
|
||
find out what’s happening, and <em>teleports</em> himself and corpse to the army
|
||
encampment. He sync’s up with Syrup, leaves the corpse there for babysitting,
|
||
and then returns to the party in the mines.</p>
|
||
</li>
|
||
<li>The party continues through the mines, in pursuit of the Ogre King!
|
||
<ul>
|
||
<li>As we progress, we find the troll’s home. It reeks, and is filled with
|
||
body parts and, surprisingly, gold!</li>
|
||
<li>We return to the main tunnel, and continue. We eventually come upon a
|
||
skeletal ogre, and engage! It is a swift combat. Behind it is a bone door,
|
||
which we open to find some more ogres, and the ogre mage from before.
|
||
Combat!!
|
||
<ul>
|
||
<li>Stackor glitter bombs it! Joe triggers a <em>Symbol of Weakness</em>,
|
||
decimating Stackor’s and Sir Tern’s strengths.</li>
|
||
<li>More combat happens, but we take out the enemies with little-to-no
|
||
trouble!</li>
|
||
</ul>
|
||
</li>
|
||
<li>We loot some stuff, then return to Tinsel Town. We rest there, with
|
||
intention of using some <em>Lesser Restorations</em> when we can.</li>
|
||
</ul>
|
||
</li>
|
||
<li>We call it for here for the night. Next time, new adventures await!</li>
|
||
</ul>
|
||
|
||
<h2 id="player-characters">Player Characters</h2>
|
||
<ul>
|
||
<li>Sir Beet, a human paladin of Iomedae (Thans)</li>
|
||
<li>Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)</li>
|
||
<li>Brother Basalt/Ignatius Joe, an oread shaman (Mike)</li>
|
||
<li>Brother Gabro, an oread monk (Dan)</li>
|
||
<li>Stackor, a dwarven wizard (James)</li>
|
||
</ul>
|
||
|
||
<h2 id="locations">Locations</h2>
|
||
<ul>
|
||
<li>Tinsel Town, and the associated mines</li>
|
||
<li>Rime
|
||
<ul>
|
||
<li>The Temple of Torag</li>
|
||
</ul>
|
||
</li>
|
||
<li>Army Encampment</li>
|
||
</ul>
|
||
|
||
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
|
||
<ul>
|
||
<li>Pale Root, a byakhee summoned unintentionally by Sir Tern under his will.</li>
|
||
<li>Colonel Syrup, and his under-officers</li>
|
||
</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">The Beasts in the East, Session 9</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-09.html" rel="alternate" type="text/html" title="The Beasts in the East, Session 9" /><published>2025-07-30T00:00:00-05:00</published><updated>2025-07-30T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-09</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-09.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
|
||
<ul>
|
||
<li>Proceed to the Far Territories, and reclaim Fort Rather.
|
||
<ul>
|
||
<li>Kill an Ogre King</li>
|
||
<li>[COMPLETE!] <del>Revive (the real) Syrup, and return him to command</del></li>
|
||
<li>[COMPLETE!] <del>Hunt-down the brother-in-law, Stanislaw, and bring him to justice</del></li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
|
||
<h2 id="events">Events</h2>
|
||
<ul>
|
||
<li>The party rests, and Sir Beet and Brother Basalt help restore some ability
|
||
damage. We loot and distribute. The party considers their next move. After a
|
||
lot of options, we decide just to do what we were originally going to do, and
|
||
move into the mine in pursuit of the Ogre King!
|
||
<ul>
|
||
<li>Pale Root tries to convince us to fly to the mountain, and now crawl
|
||
around in the ground. We hold fast to our plan.</li>
|
||
<li>Smokey leaves his horse behind, and Pale Root offers to keep watch of it.</li>
|
||
</ul>
|
||
</li>
|
||
<li>We move into the mine. As we round a bend, we set off a magical trap, and take
|
||
some damage. We make it to a split at a chasm. We first go left, but come to a
|
||
dangerous path. We retrace our steps, and go right. The path widens, and then
|
||
splits again. We continue forward, the path widens further, and slopes down.
|
||
Eventually, we get to what seems to be the floor of the room. Sir Tern lights
|
||
a torch to mark where we landed, and we move along the wall to the left to
|
||
survey the room. As we move, we come across a tunnel with various animal and
|
||
human bones, and a trickle of water. We also set off a trap, summoning a large
|
||
earth elemental! COMBAT!!
|
||
<ul>
|
||
<li>It smacks Sir Tern around. Stackor tries to <em>dismiss</em> the elemental, but
|
||
it fails. Some dimensional shamblers appear, and attack Smokey and Sir
|
||
Beet, grappling Beet! Basalt gives Beet some luck. Tern turns on the
|
||
anti-magic field, and the elemental vanishes.</li>
|
||
<li>Stackor <em>holds</em> the shambler grappling Beet, freeing it! Smokey smacks it,
|
||
and Beet finishes off the held one. Tern drops the anti-magic field, and
|
||
attacks the second shambler.</li>
|
||
<li>Stackor hits it with a <em>magic missile</em>. The shambler tries to <em>dimension
|
||
door</em> away, but Stackor stops it! It tries to move away, but doing so
|
||
provokes attacks from Smokey and Tern, who destroy it. VICTORY!!</li>
|
||
</ul>
|
||
</li>
|
||
<li>We move down this new tunnel. Along the way we see many severed limbs, and
|
||
then an angry troll rushes up and smacks Sir Tern. COMBAT!!
|
||
<ul>
|
||
<li>In the fray, the troll kills Smokey. RIP.</li>
|
||
<li>We manage to overcome the enemy, but at what cost? VICTORY!</li>
|
||
</ul>
|
||
</li>
|
||
<li>The group will likely continue, with Brother Gabro stepping in! The party is
|
||
hopeful that Smokey’s father may see that he is raised. For now, the group
|
||
breaks for the week.</li>
|
||
</ul>
|
||
|
||
<h2 id="player-characters">Player Characters</h2>
|
||
<ul>
|
||
<li>Sir Beet, a human paladin of Iomedae (Thans)</li>
|
||
<li>Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)</li>
|
||
<li>Brother Basalt/Ignatius Joe, an oread shaman (Mike)</li>
|
||
<li>Burren “Smokey” Blunt, aka Bat-Man, but in the bat language, so like a bunch of “eee eee” and stuff (Dan)</li>
|
||
<li>Stackor, a dwarven wizard (James)</li>
|
||
</ul>
|
||
|
||
<h2 id="locations">Locations</h2>
|
||
<ul>
|
||
<li>The path from Mine Town to Tinsel Town</li>
|
||
<li>Tinsel Town</li>
|
||
</ul>
|
||
|
||
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
|
||
<ul>
|
||
<li>Pale Root, a byakhee summoned unintentionally by Sir Tern under his will.</li>
|
||
</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">The Beasts in the East, Session 8</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-08.html" rel="alternate" type="text/html" title="The Beasts in the East, Session 8" /><published>2025-07-21T00:00:00-05:00</published><updated>2025-07-21T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-08</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-08.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
|
||
<ul>
|
||
<li>Proceed to the Far Territories, and reclaim Fort Rather.
|
||
<ul>
|
||
<li>Someday, we <em>may</em> try to kill an Ogre King</li>
|
||
<li>[COMPLETE!] <del>Revive (the real) Syrup, and return him to command</del></li>
|
||
<li>[COMPLETE!] <del>Hunt-down the brother-in-law, Stanislaw, and bring him to justice</del></li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
|
||
<h2 id="events">Events</h2>
|
||
<ul>
|
||
<li>The party, after barely surviving alien plant assault, divies up some sweet
|
||
loot! We continue through the pass, making our way to Tinsel Town. There, an ogre
|
||
standing in front of a closed wooden gate. Circling above are more of the
|
||
weird flying ant/dinosaur things, which Stackor identifies as byakhee. As we
|
||
approach, the ogre starts chuckling. COMBAT!!
|
||
<ul>
|
||
<li>The byakhee dive from the skies, attacking Brother Basalt and Sir Beet.
|
||
Sir Tern dismounts and attacks one of them. Sir Beet repositions. Smokey
|
||
Blunt charges the ogre, skewering it. Stackor <em>magic missile</em>’s the
|
||
byakhee attacking Basalt.</li>
|
||
<li>The byahkee above Basalt assaults him, but misses! Sir Tern eviscerates
|
||
the first byakhee, and Sir Beet shoots the other down. Combat over!</li>
|
||
</ul>
|
||
</li>
|
||
<li>Smokey Blunt climbs up the wall, and surveys the region inside. He spots 2
|
||
buildings, many dead bodies, and a number of ogres now shuffling out of 1
|
||
building. Smokey goes over the wall, unbars the gate, and the ogres start
|
||
charging. COMBAT!!
|
||
<ul>
|
||
<li>Stackor opens the gate. An ogre charges at Smokey, and smacks him. Sir
|
||
Beet launches a volley, taking down that ogre. Smokey moves back to and
|
||
mounts his horse. Another charges and smacks Smokey. The ogre leader
|
||
throws a javelin, but misses. Sir Tern answers with an arrow. The last
|
||
ogre throws a javelin, but misses. Ignatius Joe gives some fortune around.</li>
|
||
<li>Stackor <em>magic missile</em>’s an ogre. Sir Beet shoots down another ogre.
|
||
Smokey charges the leader, stabbing it and continuing past. The leader
|
||
charges after Smokey, chopping him with his axe. Sir Tern shoots the
|
||
remaining non-leader ogre. Joe throws more fortune around.</li>
|
||
<li>Stackor repositions and send a <em>lightning bolt</em> at the lead ogre, who
|
||
displays unnatural grace and avoids it entirely. Sir Beet takes out the
|
||
remaining ogre, and Smokey Blunt super-charges the leader into a pile of
|
||
blood. Combat over!</li>
|
||
</ul>
|
||
</li>
|
||
<li>We spend a bit of time healing. Stackor and Smokey head to the mine tunnel
|
||
entrance to attempt to <em>stone shape</em> it closed. Joe, Beet, and Tern search the
|
||
town. In the large hall, we find a strange geometric pattern drawn in blood on
|
||
the ground. Joe identifies it as something tied to the Dark Tapestry. Sir Tern
|
||
disrupts the pattern, which triggers it, summoning a byakhee but tied to Sir
|
||
Tern, and so summoned as some kind of weird lion-butterfly-eagle chimera,
|
||
speaking in celestial, with ambitions of fighting the wicked. Smokey tries
|
||
mounting it several times, in what amounts to a very awkward situation. After
|
||
some amusing discussions, Stackor summons a <em>secure shelter</em> for our rest for
|
||
the evening. Pale Root stands atop the <em>shelter</em>, offering a watch, while the
|
||
remainder of the party rests (but still taking watches).
|
||
<ul>
|
||
<li>Stackor reads some books.</li>
|
||
<li>Sir Beet makes some arrows.</li>
|
||
</ul>
|
||
</li>
|
||
<li>While resting, we are notified by Pale Root that there are wicked approaching.
|
||
The ogres come knocking, breaking down the <em>stone shaped</em> wall at the mine
|
||
entrance. We have time to prepare, and then the ogres arrive!
|
||
<ul>
|
||
<li>Sir Tern gets embiggened!</li>
|
||
<li>Stackor launches his <em>fire snake</em> into the mine, incinerating many ogres!
|
||
A few additional ogres stumble out, and we dispatch them!</li>
|
||
<li>Following, a Dark Tapestry-corrupted daemonic being, a “shatee”,
|
||
approaches. We make surprisingly short work of it.</li>
|
||
<li>The remaining ogre leader, shrouded in darkness, retreats. We try to wait
|
||
it out, but it doesn’t emerge.</li>
|
||
<li>Stackor moves up to seal the tunnel with another <em>shape stone</em> spell, and
|
||
the ogre leader shoots him from behind the turn! He and Sir Tern engage
|
||
and move further into the tunnel, but the leader continues to evade us. We
|
||
eventually fall back, and Stackor successfully <em>stone shapes</em> the tunnel
|
||
closed again.</li>
|
||
</ul>
|
||
</li>
|
||
<li>We manage to rest for the remainder of the night. Next session, we pursue the
|
||
ogre leader and make for the Ogre King!</li>
|
||
</ul>
|
||
|
||
<h2 id="player-characters">Player Characters</h2>
|
||
<ul>
|
||
<li>Sir Beet, a human paladin of Iomedae (Thans)</li>
|
||
<li>Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)</li>
|
||
<li>Brother Basalt/Ignatius Joe, an oread shaman (Mike)</li>
|
||
<li>Burren “Smokey” Blunt, aka Bat-Man, but in the bat language, so like a bunch of “eee eee” and stuff (Dan)</li>
|
||
<li>Stackor, a dwarven wizard (James)</li>
|
||
</ul>
|
||
|
||
<h2 id="locations">Locations</h2>
|
||
<ul>
|
||
<li>The path from Mine Town to Tinsel Town</li>
|
||
<li>Tinsel Town</li>
|
||
</ul>
|
||
|
||
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
|
||
<ul>
|
||
<li>Pale Root, a byakhee summoned unintentionally by Sir Tern under his will.</li>
|
||
</ul>
|
||
|
||
<h2 id="upcoming-reminders">Upcoming Reminders!</h2>
|
||
<ul>
|
||
<li><em>Lesser Restoration</em> ALL THE THINGS!</li>
|
||
</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">The Beasts in the East, Session 8</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-07.html" rel="alternate" type="text/html" title="The Beasts in the East, Session 8" /><published>2025-07-16T00:00:00-05:00</published><updated>2025-07-16T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-07</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-07.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
|
||
<ul>
|
||
<li>Proceed to the Far Territories, and reclaim Fort Rather.
|
||
<ul>
|
||
<li>Someday, we <em>may</em> try to kill an Ogre King</li>
|
||
<li>[COMPLETE!] <del>Revive (the real) Syrup, and return him to command</del></li>
|
||
<li>[COMPLETE!] <del>Hunt-down the brother-in-law, Stanislaw, and bring him to justice</del></li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
|
||
<h2 id="events">Events</h2>
|
||
<ul>
|
||
<li>
|
||
<p>The party rests at the Hawkman Ranch, with expectations to <em>teleport</em> back to
|
||
Mine Town. We return Sir Dunce’s stuff to Syrup, to be properly handled.
|
||
Smokey complains to his father. The party <em>teleports</em> to Mine Town, having a
|
||
small misadventure to the north of the Ogre King’s lands, finding some scary
|
||
giant flying weird dead dragon/dinosaur things. They succeed the second time
|
||
and arrive in Mine Town. Sir Tern tells them about his dream, and offers to
|
||
ask Sir Wallace about any new information on the Ogre King, and if he is aware
|
||
of the beasts flying around.</p>
|
||
</li>
|
||
<li>We consider our approach. There are two options:
|
||
<ul>
|
||
<li>To the North West is Tin Town, through the Tin mines are tunnels</li>
|
||
<li>A quarry leads to troll tunnels, which will eventually lead us to the Ogre
|
||
King</li>
|
||
</ul>
|
||
</li>
|
||
<li>We decide on Tin Town. We get some information about the location from a
|
||
rather sour Wallace, including a map. We saddle up and depart! As we move
|
||
along mountain passes, we come across 3 Mi-Go’s! All three have some odd
|
||
implements - two of which look like guns, and the last being some kind of
|
||
chest-mounted blinking object. The last is creating an anti-magic field.
|
||
COMBAT!!
|
||
<ul>
|
||
<li>After significant damage, we survive! Barely! We get some crazy loot,
|
||
which we’ll divy up next time!</li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
|
||
<h2 id="player-characters">Player Characters</h2>
|
||
<ul>
|
||
<li>Sir Beet, a human paladin of Iomedae (Thans)</li>
|
||
<li>Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)</li>
|
||
<li>Brother Basalt, an oread shaman (Mike)</li>
|
||
<li>Burren “Smokey” Blunt, aka Bat-Man, but in the bat language, so like a bunch of “eee eee” and stuff (Dan)</li>
|
||
<li>Stackor, a dwarven wizard (James)</li>
|
||
</ul>
|
||
|
||
<h2 id="locations">Locations</h2>
|
||
<ul>
|
||
<li>Hawkman Ranch</li>
|
||
<li>Fields north of the Ogre King’s claim</li>
|
||
<li>Mine Town</li>
|
||
</ul>
|
||
|
||
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
|
||
<ul>
|
||
<li>Colonel Syrup, and his under-officers</li>
|
||
<li>Sir Wallace, castellan of Mine Town</li>
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<li>Gustav Therrin, son of the Count of Ganth</li>
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<li>Brother Gabro, an oread monk</li>
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</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">The Beasts in the East, Session 7</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-06.html" rel="alternate" type="text/html" title="The Beasts in the East, Session 7" /><published>2025-07-07T00:00:00-05:00</published><updated>2025-07-07T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-06</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-06.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
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<ul>
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<li>Proceed to the Far Territories, and reclaim Fort Rather.
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<ul>
|
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<li>Someday, we <em>may</em> try to kill an Ogre King</li>
|
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<li>Revive (the real) Syrup, and return him to command</li>
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<li>Hunt-down the brother-in-law, Stanislaw, and bring him to justice</li>
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||
</ul>
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</li>
|
||
</ul>
|
||
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<h2 id="events">Events</h2>
|
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<ul>
|
||
<li>Back into the fray! Jen Erica is invisible, next to Silken. A bubble of
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||
darkness envelops them, and the bottom of a stairwell, upon which stands Beet,
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||
firing down from above.
|
||
<ul>
|
||
<li>Beet eats a <em>magic missile</em>, and blasts back into the darkness.</li>
|
||
<li>Jen tries to <em>dispel</em> the darkness, but fails!</li>
|
||
<li>After a few more exchanges, the darkness move far enough into the
|
||
stairwell to reveal the figure inside. Beet shoots it more, and it
|
||
explodes in light.</li>
|
||
<li>Jen tries to <em>boneshaker</em> the brother-in-law, but fails!</li>
|
||
<li>Dunce revives, somehow, laughing and attacking the ghost.</li>
|
||
<li>The brother-in-law launches more bombs at Beet, taking him down! Shortly
|
||
thereafter, Beet is stabilized.</li>
|
||
<li>Jen tries to <em>blindness</em> the brother-in-law, but fails!</li>
|
||
<li>The brother-in-law misses Jen with a bomb. Jen answers with a <em>fireball</em>!</li>
|
||
<li>The brother-in-law hits Jen with a bomb. Jen answers by dying. RIP.</li>
|
||
</ul>
|
||
</li>
|
||
<li>Meanwhile, back at the palace, Gabro and Stackor enjoy some pastries while
|
||
waiting for someone to help. A servant enters, and directs us to a chamber in
|
||
which the King, Duke Kranow, and Lord Nacob await. Syrup is taken away on a
|
||
stretcher, to be raised. The King asks for an update. Politics happens.
|
||
<ul>
|
||
<li>Marshall Kranow proposes placing Baron Blunt second-in-command</li>
|
||
<li>Lord Nacob questions Baron Black’s loyalty and motivations</li>
|
||
<li>The King will have Syrup decide on and announce command changes before
|
||
moving on Fort Rather.</li>
|
||
<li>Syrup returns, and updates the King of recent events. The King returns
|
||
Syrup to command, and gives him his orders.</li>
|
||
<li>Lord Nacob offers us some spy-resources; we decide upon a spymaster.</li>
|
||
<li>Marshall Kranow offers us Lord Destru, a renown duelist and traditionalist
|
||
minor noble, of incredible sword skill, but also a cunt.</li>
|
||
</ul>
|
||
</li>
|
||
<li>After some further deliberation, it is concluded that Stackor will <em>teleport</em>
|
||
back to the palace in a few days. Stackor tries to <em>send</em> a message to Beet,
|
||
which fails. He then tries to <em>scry</em> upon Beet, which also fails. The group
|
||
<em>teleports</em> back to camp. Stackor <em>sends</em> a message to Silken, who notifies us
|
||
of the shenanigans, and that one of the party survived, and they are riding
|
||
back to camp. Stackor and Gabro ride out to meet them.
|
||
<ul>
|
||
<li>Upon meeting with Beet, Beet insists that we return to the ruins to
|
||
retrieve their companion’s bodies and finish the job. Despite a poor
|
||
decision, we do so.
|
||
<ul>
|
||
<li>Arriving, we move into the ruin, where we are quickly set upon by the
|
||
ghost and brother-in-law. COMBAT!!
|
||
<ul>
|
||
<li>After <strong>many</strong> rounds, we destroy the ghost and subdue the
|
||
brother-in-law.</li>
|
||
</ul>
|
||
</li>
|
||
<li>We loot the ruins. We find a bunch of stuff. We also find a tunnel
|
||
leading away and into the ground from the ruins; Stackor
|
||
<em>stone-shapes</em> a wall to block it. We find some sweet loot, Gabro gets
|
||
poisoned, and we find a button that opens a secret staircase further
|
||
underground. Stackor <em>teleports</em> us back to camp.</li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
<li>Meanwhile, in Mine Town, Sir Tern Ipswitch has a dream!
|
||
<ul>
|
||
<li>An Apprentice of the Walking Key is coming for me , and I cannot stand against them</li>
|
||
<li>His apprentice is Stackor. So long as Stackor has been studying, he should
|
||
be able to stop them</li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
|
||
<h2 id="player-characters">Player Characters</h2>
|
||
<ul>
|
||
<li>Sir Beet, a human paladin of Iomedae (Thans)</li>
|
||
<li>Brother Gabro, an oread monk (Bill)</li>
|
||
<li>Jen Erica von Illamage, a human wizard [RIP], and Brother Basalt, an oread shaman (Mike)</li>
|
||
<li>Burren “Smokey” Blunt, aka Bat-Man, but in the bat language, so like a bunch of “eee eee” and stuff (Dan) [AFT]</li>
|
||
<li>Stackor, a dwarven wizard (James)</li>
|
||
</ul>
|
||
|
||
<h2 id="locations">Locations</h2>
|
||
<ul>
|
||
<li>Hawkman Ranch</li>
|
||
<li>Plains and ruins near Ganth</li>
|
||
<li>Cathedral of Nems</li>
|
||
<li>New Geneve
|
||
<ul>
|
||
<li>Palace of Chezques</li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
|
||
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
|
||
<ul>
|
||
<li>Sir Dunce</li>
|
||
<li>Colonel Syrup, and his under-officers
|
||
<ul>
|
||
<li>Major Moto</li>
|
||
<li>Captain Crunch</li>
|
||
</ul>
|
||
</li>
|
||
<li>The Hawkman brother-in-law, Stanislaw</li>
|
||
<li>Silken, a fey knight of the twilight court</li>
|
||
<li>Gutrag, a fly-headed dwarf “wandering diplomat”</li>
|
||
<li>Duke Kranow, the marshall of Altae</li>
|
||
<li>Lord Nacob, a noble man</li>
|
||
</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry></feed> |