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<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="4.3.4">Jekyll</generator><link href="https://ttrpg.theinternetvagabond.com/feed.xml" rel="self" type="application/atom+xml" /><link href="https://ttrpg.theinternetvagabond.com/" rel="alternate" type="text/html" /><updated>2025-09-15T20:16:49-05:00</updated><id>https://ttrpg.theinternetvagabond.com/feed.xml</id><title type="html">Vagabonds TTRPG Site</title><subtitle>A collection of my tabletop roleplaying game writings.</subtitle><author><name>Bill Niblock</name></author><entry><title type="html">Dead Boys and Ability Score Damage, Session 15</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-15.html" rel="alternate" type="text/html" title="Dead Boys and Ability Score Damage, Session 15" /><published>2025-09-15T00:00:00-05:00</published><updated>2025-09-15T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-15</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-15.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<h2 id="events">Events</h2>
<ul>
<li>Green Guts makes his way to Travelers Rest, finds Argon and is given a
bitchin cart by some random Azata. The cart says “Sheila Gs BBQ Roast
Chuckwagon”. Its definitely big enough for the meat chunk. After a rest, we
boogie on back to Sheila G. Shortly after we arrive, Balognog and his roving
band of barbarians arrive, and threaten to take the meat hunk! COMBAT!!
<ul>
<li>We prevail. The meat is safe.</li>
</ul>
</li>
<li>After some small troubles, G &amp; G get Azhia into the cart. We take off, and
approach Travelers Rest. After we chat up a few Azata, we decide to leave,
immediately, for the Sparkling Fens. The journey will take several days.
<ul>
<li>During the travel, we are approached by three giants. They bring an offer
to barter for Azhia from Skrymir, the trickster god of storm giants.
Sheila G refuses, immediately. They leave peacefully.</li>
<li>Later, we pass near a way to the Witchwood, the home of the elvish gods in
Elysium. In the distance, we see a river which will lead us to the Fens.
<ul>
<li>We rest for the evening, and while doing so we are approached by
chosen petitioners. Sheila G is real nasty to them, and they leave.</li>
</ul>
</li>
<li>While navigating the river, we notice an enormous tiger stalking us. Skeet
fires a warning shot, and scares it off.</li>
</ul>
</li>
<li>Everyones exhausted, IRL, so we call it here!</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Sheila G, a human cleric of Cayden Calien (Thans)</li>
<li>Green Guts, a goblin rogue (Bill)</li>
<li>Mummrah, a dwarven cleric of Folgrit (Mike) [AFT]</li>
<li>Balognog, a lizardfolk barbarian (Dan)</li>
<li>Argon, an elf ranger (James)</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>Elysium
<ul>
<li>Travelers Rest</li>
</ul>
</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Skeet, a previous skeleton “best friend” of Sheila Gs</li>
<li>Some random Azata who gave us this bitchin cart!</li>
<li>The meat hunk of Azhia</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">Dead Boys and Ability Score Damage, Session 14</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-14.html" rel="alternate" type="text/html" title="Dead Boys and Ability Score Damage, Session 14" /><published>2025-09-03T00:00:00-05:00</published><updated>2025-09-03T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-14</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-14.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li>Proceed to the Far Territories, and reclaim Fort Rather.
<ul>
<li>[COMPLETE!] <del>Kill an Ogre King</del></li>
<li>[COMPLETE!] <del>Revive (the real) Syrup, and return him to command</del></li>
<li>[COMPLETE!] <del>Hunt-down the brother-in-law, Stanislaw, and bring him to justice</del></li>
</ul>
</li>
</ul>
<h2 id="events">Events</h2>
<ul>
<li>
<p>We awaken in our <em>secure shelter</em>. After a bout of healing, Sir Tern rides off
on Pale Root towards Mine Town, and Stackor <em>dismisses</em> Little Plague (to
heaven!). Then, the remainder of the party and the remaining injured captive
<em>teleport</em> back to Mine Town.</p>
</li>
<li>
<p>While flying back, Sir Tern sees the byakhee fighting among themselves.</p>
</li>
<li>Back in Mine Town, the party helps heal up some men, and also awaits Sir
Terns return. Gustav is recovering, and agrees to return to Ganth to discuss
support for the army. Stackor <em>teleports</em> Gustav, Sir Beet, Oogie, and Gabro
back to the army camp, while Sir Tern and Pale Root take the long way home.
<ul>
<li>Meeting with Syrup, he expects to be on the move to Fort Rather within 3
days. He expects full resistance.</li>
<li>We meet the bloodthirsty swashbuckler, Willy “Crimson Shaft” Volentio</li>
</ul>
</li>
<li>
<p>The party mounts up, and rides for Ganth.</p>
</li>
<li>Party shift!!</li>
</ul>
<hr />
<ul>
<li>
<p>Slightly back-in-time, Sheila G is <em>plane shifting</em> herself and the
meat-chunks of Azhia to Elysium. She calls on some folks to help out.</p>
</li>
<li>
<p>Party shift!!</p>
</li>
</ul>
<hr />
<ul>
<li>Gartug, Randy, and Cayden Calien are in Rime with clear objectives: find a
bar, find the band, and get a ship. We pick up at a dockside bar.
<ul>
<li>Theres a lot of drinking. Chuck and Mummrah show up!</li>
<li>We eventually head to the Temple of Gozreh, and Cayden uses their
astrolabe to try and identify the planet were on.</li>
</ul>
</li>
</ul>
<hr />
<ul>
<li>Meanwhile, in Elysium, Sheila G still has no idea how to move the meat chunk.
She asks Desna for asssistance, and gets pointed towards the “Sparkling Fens.”
Also, an apparent former friend, Skeetz, shows up, and so does Green Guts
after he steals a blue butterfly.</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Sir Beet, a human paladin of Iomeda; Sheila G, a human cleric of Cayden Calien
(Thans)</li>
<li>Sir Tern Ipswitch, a human paladin of Ragathiel; Gartug Ironfist, a dwarven
brawler (Bill)</li>
<li>Oogie Houndstooth, a human cleric of Kelinahat; Mummrah, a dwarven cleric of
Folgrit (Mike)</li>
<li>Willy “Crimson Shaft” Volentio, a tengu swashbuckler; Randy Van Peeples, a
human cleric of Gozreh (Dan)</li>
<li>Stackor, a dwarven wizard; Chuck, a dwarven fighter (James)</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>Tinsel Town</li>
<li>Mine Town</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Pale Root, a byakhee summoned unintentionally by Sir Tern under his will.</li>
<li>Little Plague, a byakhee summoned intentionally by Stackor, then dismissed by
Stackor</li>
<li>Sir Wallace, castellan of Mine Town</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">Dead Boys and Ability Score Damage, Session 13</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-13.html" rel="alternate" type="text/html" title="Dead Boys and Ability Score Damage, Session 13" /><published>2025-08-25T00:00:00-05:00</published><updated>2025-08-25T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-13</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-13.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li>Proceed to the Far Territories, and reclaim Fort Rather.
<ul>
<li>Kill an Ogre King</li>
<li>[COMPLETE!] <del>Revive (the real) Syrup, and return him to command</del></li>
<li>[COMPLETE!] <del>Hunt-down the brother-in-law, Stanislaw, and bring him to justice</del></li>
</ul>
</li>
</ul>
<h2 id="events">Events</h2>
<ul>
<li>With Johnson the light-emitting-skin-suit joining the group, the part moves
towards the Ogre King. We move through the halls, coming to a large doorway
constructed of logs, with an <em>Arcane Lock</em> upon it. Before it are two ogres
with greatswords. COMBAT!!
<ul>
<li>The ogres beat us down pretty damn hard, but we prevail!</li>
</ul>
</li>
<li>Jonathan confirms we stand outside the Ogre Kings chamber. There is a
protective ward within, restricting him from entering. The wards are runic in
design, in circles, of reflective materials. We fuck around a bit, before
Stackor <em>knocks</em> the barred-door open. We eventually find our way inside, and
engage! Through the use of the anti-magic object we had from the Me-Gos,
copious amounts of <em>acid spray</em>, and some good stabbings, we manage to get the
Ogre King quite damaged. Stackor finishes him off with a mythic <em>cone of
cold</em>.
<ul>
<li>We spend some time looting!</li>
</ul>
</li>
<li>As we leave, making our way back to the injured men, we discover that an ogre
had made his way to them before us, and slaughtered them. We manage to
dispatch him, and feel very bad about the whole thing.
<ul>
<li>Gabro finds a mine cart, and we load up the remaining injured men and book
it out of the mines. Ogres chase us, but never catch us.</li>
<li>Outside, Pale Root and Little Plague greet us, and we plan our next steps.</li>
</ul>
</li>
<li>Stackor constructs a <em>secure shelter</em>, then <em>teleports</em> some of the injured
men back to Mine Town. He updates Sir Wallace (whos just surley), then
<em>teleports</em> back to the group. Well pick up from here next time!</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Sir Beet, a human paladin of Iomedae (Thans)</li>
<li>Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)</li>
<li>Oogie Houndstooth, a human cleric of Kelinahat (Mike)</li>
<li>Brother Gabro, an oread monk (Dan)</li>
<li>Stackor, a dwarven wizard (James)</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>Tinsel Town, and the associated mines</li>
<li>Mine Town</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Pale Root, a byakhee summoned unintentionally by Sir Tern under his will.</li>
<li>Little Plague, a byakhee summoned intentionally by Stackor</li>
<li>Jonathon, a being of light and a Sojourner</li>
<li>Mook-Do, the Ogre King</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">Dead Boys and Ability Score Damage, Session 12</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-12.html" rel="alternate" type="text/html" title="Dead Boys and Ability Score Damage, Session 12" /><published>2025-08-20T00:00:00-05:00</published><updated>2025-08-20T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-12</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-12.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li>Proceed to the Far Territories, and reclaim Fort Rather.
<ul>
<li>Kill an Ogre King</li>
<li>[COMPLETE!] <del>Revive (the real) Syrup, and return him to command</del></li>
<li>[COMPLETE!] <del>Hunt-down the brother-in-law, Stanislaw, and bring him to justice</del></li>
</ul>
</li>
</ul>
<h2 id="events">Events</h2>
<ul>
<li>After recouperating from the fight with the blood-stealing eye monster, the
party hears drums. Drums in the deep. In two deeps, actually! One from the
barricaded hallways before us, and one from within the cavern. Sir Beet
launches a fire arrow into the cavern to scout, and manages to shoot the ogres
there! Combat!!
<ul>
<li>The troop of ogres charges at us. Stackor <em>fireballs</em> it. Sir Beet shoots
it. The troop crashes into Gabro and Oogie. Gabro answers with some
punches!</li>
<li>Stacckor launches another <em>fireball</em>, and Sir Beet finishes them off.
Victory!!</li>
</ul>
</li>
<li>We approach the barricades/gateways. After some feeble attempts by Sir Tern,
Brother Gabro bashes through the left-most barricade, and we move into a room
filled with cages and a large soup cauldron. Theres a single, essentially
naked ogre, with a large chefs hat and a wooden spoon. The group quickly
dispatches the ogre, and begins tending to the captives. Specifically, theres
an ogre and a scrawny man that are caged separately.
<ul>
<li>Brother Gabro approaches and speaks with the scrawny man. After some
discussion, he opens the cage and lets the man out. He notices, while
doing so, a gust of wind seems to escape from the cave also.</li>
<li>Meanwhile, Stackor approaches and speaks with the ogre. It is a former
servant of Mook-do, the Ogre King. He explains that Mook-do has forgotten
his faith, and is performing evil magicks to corrupt his kin. Mook-do
wants to use this ogre and turn him into a gateway.</li>
</ul>
</li>
<li>
<p>Lots of talking happens, eventually the scrawny man, Jonathon, T-1000s
himself through the ogres cage, and sucks his mind out with weird light
powers. More stuff happens, we make some decisions, and Jonathon joins us down
the other path towards the ogre king!</p>
</li>
<li>We call it here for the evening.</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Sir Beet, a human paladin of Iomedae (Thans)</li>
<li>Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)</li>
<li>Oogie Houndstooth, a human cleric of Kelinahat (Mike)</li>
<li>Brother Gabro, an oread monk (Dan)</li>
<li>Stackor, a dwarven wizard (James)</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>Tinsel Town, and the associated mines</li>
<li>Rime
<ul>
<li>The Temple of Torag</li>
</ul>
</li>
<li>Army Encampment</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Pale Root, a byakhee summoned unintentionally by Sir Tern under his will.</li>
<li>Little Plague, a byakhee summoned intentionally by Stackor</li>
<li>Colonel Syrup, and his under-officers</li>
<li>Jonathon, a being of light and a Sojourner</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">Dead Boys and Ability Score Damage, Session 11</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-11.html" rel="alternate" type="text/html" title="Dead Boys and Ability Score Damage, Session 11" /><published>2025-08-11T00:00:00-05:00</published><updated>2025-08-11T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-11</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-11.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li>Proceed to the Far Territories, and reclaim Fort Rather.
<ul>
<li>Kill an Ogre King</li>
<li>[COMPLETE!] <del>Revive (the real) Syrup, and return him to command</del></li>
<li>[COMPLETE!] <del>Hunt-down the brother-in-law, Stanislaw, and bring him to justice</del></li>
</ul>
</li>
</ul>
<h2 id="events">Events</h2>
<ul>
<li>
<p>We rename the sessions!</p>
</li>
<li>
<p>Stackor <em>teleports</em> off to the capitol to fetch the kings men and return them
to the army. Theres a spymaster, who will integrate himself as a fletcher
into the army; theres a cleric of kelinahat, she of ebon wings, that will be
joining us; a noble duelist, who will be joining up with the army; and a
fourth that I didnt catch. He then <em>teleports</em> back to the army to drop off 3
of them, and returns to the party with the cleric.</p>
</li>
<li>
<p>Returning to the party, we heal some ability damage, and then move back into
the mines. We walk past our previous victories, finding the bodies of the
slain (though not as many as there should be, and definitely moved about).
Moving back to the bone door, we trigger an <em>alarm</em> and another symbol (this
one significantly less damaging). Theres a trapdoor leading up, with orgres
awaiting us with burning oil. After Gabro discovers this, Stackor gives us all
<em>resistance</em> to fire, and we ascend! We beat up some orcs, and find ourselves
in a large cavern. After some exploration, we eventually hear some giantish
discussion, and then get ambushed by a giant betentacled horror! The combat is
grueling, but we perservere.</p>
</li>
<li>
<p>We call it here, batter but unbroken in our quest for the ogre king.</p>
</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Sir Beet, a human paladin of Iomedae (Thans)</li>
<li>Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)</li>
<li>Oogie Houndstooth, a human cleric of Kelinahat (Mike)</li>
<li>Brother Gabro, an oread monk (Dan)</li>
<li>Stackor, a dwarven wizard (James)</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>Tinsel Town, and the associated mines</li>
<li>Rime
<ul>
<li>The Temple of Torag</li>
</ul>
</li>
<li>Army Encampment</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Pale Root, a byakhee summoned unintentionally by Sir Tern under his will.</li>
<li>Little Plague, a byakhee summoned intentionally by Stackor</li>
<li>Colonel Syrup, and his under-officers</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">The Beasts in the East, Session 10</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-10.html" rel="alternate" type="text/html" title="The Beasts in the East, Session 10" /><published>2025-08-06T00:00:00-05:00</published><updated>2025-08-06T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-10</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-10.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li>Proceed to the Far Territories, and reclaim Fort Rather.
<ul>
<li>Kill an Ogre King</li>
<li>[COMPLETE!] <del>Revive (the real) Syrup, and return him to command</del></li>
<li>[COMPLETE!] <del>Hunt-down the brother-in-law, Stanislaw, and bring him to justice</del></li>
</ul>
</li>
</ul>
<h2 id="events">Events</h2>
<ul>
<li>
<p>After discussion, most of which I missed, Stackor <em>teleports</em> with Smokeys
corpse to the temple of Torag in Rime. Upon arriving, he immediately notices
some odd figures, and theres quite the commotion. He decided not to stay and
find out whats happening, and <em>teleports</em> himself and corpse to the army
encampment. He syncs up with Syrup, leaves the corpse there for babysitting,
and then returns to the party in the mines.</p>
</li>
<li>The party continues through the mines, in pursuit of the Ogre King!
<ul>
<li>As we progress, we find the trolls home. It reeks, and is filled with
body parts and, surprisingly, gold!</li>
<li>We return to the main tunnel, and continue. We eventually come upon a
skeletal ogre, and engage! It is a swift combat. Behind it is a bone door,
which we open to find some more ogres, and the ogre mage from before.
Combat!!
<ul>
<li>Stackor glitter bombs it! Joe triggers a <em>Symbol of Weakness</em>,
decimating Stackors and Sir Terns strengths.</li>
<li>More combat happens, but we take out the enemies with little-to-no
trouble!</li>
</ul>
</li>
<li>We loot some stuff, then return to Tinsel Town. We rest there, with
intention of using some <em>Lesser Restorations</em> when we can.</li>
</ul>
</li>
<li>We call it for here for the night. Next time, new adventures await!</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Sir Beet, a human paladin of Iomedae (Thans)</li>
<li>Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)</li>
<li>Brother Basalt/Ignatius Joe, an oread shaman (Mike)</li>
<li>Brother Gabro, an oread monk (Dan)</li>
<li>Stackor, a dwarven wizard (James)</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>Tinsel Town, and the associated mines</li>
<li>Rime
<ul>
<li>The Temple of Torag</li>
</ul>
</li>
<li>Army Encampment</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Pale Root, a byakhee summoned unintentionally by Sir Tern under his will.</li>
<li>Colonel Syrup, and his under-officers</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">The Beasts in the East, Session 9</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-09.html" rel="alternate" type="text/html" title="The Beasts in the East, Session 9" /><published>2025-07-30T00:00:00-05:00</published><updated>2025-07-30T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-09</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-09.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li>Proceed to the Far Territories, and reclaim Fort Rather.
<ul>
<li>Kill an Ogre King</li>
<li>[COMPLETE!] <del>Revive (the real) Syrup, and return him to command</del></li>
<li>[COMPLETE!] <del>Hunt-down the brother-in-law, Stanislaw, and bring him to justice</del></li>
</ul>
</li>
</ul>
<h2 id="events">Events</h2>
<ul>
<li>The party rests, and Sir Beet and Brother Basalt help restore some ability
damage. We loot and distribute. The party considers their next move. After a
lot of options, we decide just to do what we were originally going to do, and
move into the mine in pursuit of the Ogre King!
<ul>
<li>Pale Root tries to convince us to fly to the mountain, and now crawl
around in the ground. We hold fast to our plan.</li>
<li>Smokey leaves his horse behind, and Pale Root offers to keep watch of it.</li>
</ul>
</li>
<li>We move into the mine. As we round a bend, we set off a magical trap, and take
some damage. We make it to a split at a chasm. We first go left, but come to a
dangerous path. We retrace our steps, and go right. The path widens, and then
splits again. We continue forward, the path widens further, and slopes down.
Eventually, we get to what seems to be the floor of the room. Sir Tern lights
a torch to mark where we landed, and we move along the wall to the left to
survey the room. As we move, we come across a tunnel with various animal and
human bones, and a trickle of water. We also set off a trap, summoning a large
earth elemental! COMBAT!!
<ul>
<li>It smacks Sir Tern around. Stackor tries to <em>dismiss</em> the elemental, but
it fails. Some dimensional shamblers appear, and attack Smokey and Sir
Beet, grappling Beet! Basalt gives Beet some luck. Tern turns on the
anti-magic field, and the elemental vanishes.</li>
<li>Stackor <em>holds</em> the shambler grappling Beet, freeing it! Smokey smacks it,
and Beet finishes off the held one. Tern drops the anti-magic field, and
attacks the second shambler.</li>
<li>Stackor hits it with a <em>magic missile</em>. The shambler tries to <em>dimension
door</em> away, but Stackor stops it! It tries to move away, but doing so
provokes attacks from Smokey and Tern, who destroy it. VICTORY!!</li>
</ul>
</li>
<li>We move down this new tunnel. Along the way we see many severed limbs, and
then an angry troll rushes up and smacks Sir Tern. COMBAT!!
<ul>
<li>In the fray, the troll kills Smokey. RIP.</li>
<li>We manage to overcome the enemy, but at what cost? VICTORY!</li>
</ul>
</li>
<li>The group will likely continue, with Brother Gabro stepping in! The party is
hopeful that Smokeys father may see that he is raised. For now, the group
breaks for the week.</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Sir Beet, a human paladin of Iomedae (Thans)</li>
<li>Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)</li>
<li>Brother Basalt/Ignatius Joe, an oread shaman (Mike)</li>
<li>Burren “Smokey” Blunt, aka Bat-Man, but in the bat language, so like a bunch of “eee eee” and stuff (Dan)</li>
<li>Stackor, a dwarven wizard (James)</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>The path from Mine Town to Tinsel Town</li>
<li>Tinsel Town</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Pale Root, a byakhee summoned unintentionally by Sir Tern under his will.</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">The Beasts in the East, Session 8</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-08.html" rel="alternate" type="text/html" title="The Beasts in the East, Session 8" /><published>2025-07-21T00:00:00-05:00</published><updated>2025-07-21T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-08</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-08.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li>Proceed to the Far Territories, and reclaim Fort Rather.
<ul>
<li>Someday, we <em>may</em> try to kill an Ogre King</li>
<li>[COMPLETE!] <del>Revive (the real) Syrup, and return him to command</del></li>
<li>[COMPLETE!] <del>Hunt-down the brother-in-law, Stanislaw, and bring him to justice</del></li>
</ul>
</li>
</ul>
<h2 id="events">Events</h2>
<ul>
<li>The party, after barely surviving alien plant assault, divies up some sweet
loot! We continue through the pass, making our way to Tinsel Town. There, an ogre
standing in front of a closed wooden gate. Circling above are more of the
weird flying ant/dinosaur things, which Stackor identifies as byakhee. As we
approach, the ogre starts chuckling. COMBAT!!
<ul>
<li>The byakhee dive from the skies, attacking Brother Basalt and Sir Beet.
Sir Tern dismounts and attacks one of them. Sir Beet repositions. Smokey
Blunt charges the ogre, skewering it. Stackor <em>magic missile</em>s the
byakhee attacking Basalt.</li>
<li>The byahkee above Basalt assaults him, but misses! Sir Tern eviscerates
the first byakhee, and Sir Beet shoots the other down. Combat over!</li>
</ul>
</li>
<li>Smokey Blunt climbs up the wall, and surveys the region inside. He spots 2
buildings, many dead bodies, and a number of ogres now shuffling out of 1
building. Smokey goes over the wall, unbars the gate, and the ogres start
charging. COMBAT!!
<ul>
<li>Stackor opens the gate. An ogre charges at Smokey, and smacks him. Sir
Beet launches a volley, taking down that ogre. Smokey moves back to and
mounts his horse. Another charges and smacks Smokey. The ogre leader
throws a javelin, but misses. Sir Tern answers with an arrow. The last
ogre throws a javelin, but misses. Ignatius Joe gives some fortune around.</li>
<li>Stackor <em>magic missile</em>s an ogre. Sir Beet shoots down another ogre.
Smokey charges the leader, stabbing it and continuing past. The leader
charges after Smokey, chopping him with his axe. Sir Tern shoots the
remaining non-leader ogre. Joe throws more fortune around.</li>
<li>Stackor repositions and send a <em>lightning bolt</em> at the lead ogre, who
displays unnatural grace and avoids it entirely. Sir Beet takes out the
remaining ogre, and Smokey Blunt super-charges the leader into a pile of
blood. Combat over!</li>
</ul>
</li>
<li>We spend a bit of time healing. Stackor and Smokey head to the mine tunnel
entrance to attempt to <em>stone shape</em> it closed. Joe, Beet, and Tern search the
town. In the large hall, we find a strange geometric pattern drawn in blood on
the ground. Joe identifies it as something tied to the Dark Tapestry. Sir Tern
disrupts the pattern, which triggers it, summoning a byakhee but tied to Sir
Tern, and so summoned as some kind of weird lion-butterfly-eagle chimera,
speaking in celestial, with ambitions of fighting the wicked. Smokey tries
mounting it several times, in what amounts to a very awkward situation. After
some amusing discussions, Stackor summons a <em>secure shelter</em> for our rest for
the evening. Pale Root stands atop the <em>shelter</em>, offering a watch, while the
remainder of the party rests (but still taking watches).
<ul>
<li>Stackor reads some books.</li>
<li>Sir Beet makes some arrows.</li>
</ul>
</li>
<li>While resting, we are notified by Pale Root that there are wicked approaching.
The ogres come knocking, breaking down the <em>stone shaped</em> wall at the mine
entrance. We have time to prepare, and then the ogres arrive!
<ul>
<li>Sir Tern gets embiggened!</li>
<li>Stackor launches his <em>fire snake</em> into the mine, incinerating many ogres!
A few additional ogres stumble out, and we dispatch them!</li>
<li>Following, a Dark Tapestry-corrupted daemonic being, a “shatee”,
approaches. We make surprisingly short work of it.</li>
<li>The remaining ogre leader, shrouded in darkness, retreats. We try to wait
it out, but it doesnt emerge.</li>
<li>Stackor moves up to seal the tunnel with another <em>shape stone</em> spell, and
the ogre leader shoots him from behind the turn! He and Sir Tern engage
and move further into the tunnel, but the leader continues to evade us. We
eventually fall back, and Stackor successfully <em>stone shapes</em> the tunnel
closed again.</li>
</ul>
</li>
<li>We manage to rest for the remainder of the night. Next session, we pursue the
ogre leader and make for the Ogre King!</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Sir Beet, a human paladin of Iomedae (Thans)</li>
<li>Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)</li>
<li>Brother Basalt/Ignatius Joe, an oread shaman (Mike)</li>
<li>Burren “Smokey” Blunt, aka Bat-Man, but in the bat language, so like a bunch of “eee eee” and stuff (Dan)</li>
<li>Stackor, a dwarven wizard (James)</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>The path from Mine Town to Tinsel Town</li>
<li>Tinsel Town</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Pale Root, a byakhee summoned unintentionally by Sir Tern under his will.</li>
</ul>
<h2 id="upcoming-reminders">Upcoming Reminders!</h2>
<ul>
<li><em>Lesser Restoration</em> ALL THE THINGS!</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">The Beasts in the East, Session 8</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-07.html" rel="alternate" type="text/html" title="The Beasts in the East, Session 8" /><published>2025-07-16T00:00:00-05:00</published><updated>2025-07-16T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-07</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-07.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li>Proceed to the Far Territories, and reclaim Fort Rather.
<ul>
<li>Someday, we <em>may</em> try to kill an Ogre King</li>
<li>[COMPLETE!] <del>Revive (the real) Syrup, and return him to command</del></li>
<li>[COMPLETE!] <del>Hunt-down the brother-in-law, Stanislaw, and bring him to justice</del></li>
</ul>
</li>
</ul>
<h2 id="events">Events</h2>
<ul>
<li>
<p>The party rests at the Hawkman Ranch, with expectations to <em>teleport</em> back to
Mine Town. We return Sir Dunces stuff to Syrup, to be properly handled.
Smokey complains to his father. The party <em>teleports</em> to Mine Town, having a
small misadventure to the north of the Ogre Kings lands, finding some scary
giant flying weird dead dragon/dinosaur things. They succeed the second time
and arrive in Mine Town. Sir Tern tells them about his dream, and offers to
ask Sir Wallace about any new information on the Ogre King, and if he is aware
of the beasts flying around.</p>
</li>
<li>We consider our approach. There are two options:
<ul>
<li>To the North West is Tin Town, through the Tin mines are tunnels</li>
<li>A quarry leads to troll tunnels, which will eventually lead us to the Ogre
King</li>
</ul>
</li>
<li>We decide on Tin Town. We get some information about the location from a
rather sour Wallace, including a map. We saddle up and depart! As we move
along mountain passes, we come across 3 Mi-Gos! All three have some odd
implements - two of which look like guns, and the last being some kind of
chest-mounted blinking object. The last is creating an anti-magic field.
COMBAT!!
<ul>
<li>After significant damage, we survive! Barely! We get some crazy loot,
which well divy up next time!</li>
</ul>
</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Sir Beet, a human paladin of Iomedae (Thans)</li>
<li>Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)</li>
<li>Brother Basalt, an oread shaman (Mike)</li>
<li>Burren “Smokey” Blunt, aka Bat-Man, but in the bat language, so like a bunch of “eee eee” and stuff (Dan)</li>
<li>Stackor, a dwarven wizard (James)</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>Hawkman Ranch</li>
<li>Fields north of the Ogre Kings claim</li>
<li>Mine Town</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Colonel Syrup, and his under-officers</li>
<li>Sir Wallace, castellan of Mine Town</li>
<li>Gustav Therrin, son of the Count of Ganth</li>
<li>Brother Gabro, an oread monk</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">The Beasts in the East, Session 7</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-06.html" rel="alternate" type="text/html" title="The Beasts in the East, Session 7" /><published>2025-07-07T00:00:00-05:00</published><updated>2025-07-07T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-06</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-06.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li>Proceed to the Far Territories, and reclaim Fort Rather.
<ul>
<li>Someday, we <em>may</em> try to kill an Ogre King</li>
<li>Revive (the real) Syrup, and return him to command</li>
<li>Hunt-down the brother-in-law, Stanislaw, and bring him to justice</li>
</ul>
</li>
</ul>
<h2 id="events">Events</h2>
<ul>
<li>Back into the fray! Jen Erica is invisible, next to Silken. A bubble of
darkness envelops them, and the bottom of a stairwell, upon which stands Beet,
firing down from above.
<ul>
<li>Beet eats a <em>magic missile</em>, and blasts back into the darkness.</li>
<li>Jen tries to <em>dispel</em> the darkness, but fails!</li>
<li>After a few more exchanges, the darkness move far enough into the
stairwell to reveal the figure inside. Beet shoots it more, and it
explodes in light.</li>
<li>Jen tries to <em>boneshaker</em> the brother-in-law, but fails!</li>
<li>Dunce revives, somehow, laughing and attacking the ghost.</li>
<li>The brother-in-law launches more bombs at Beet, taking him down! Shortly
thereafter, Beet is stabilized.</li>
<li>Jen tries to <em>blindness</em> the brother-in-law, but fails!</li>
<li>The brother-in-law misses Jen with a bomb. Jen answers with a <em>fireball</em>!</li>
<li>The brother-in-law hits Jen with a bomb. Jen answers by dying. RIP.</li>
</ul>
</li>
<li>Meanwhile, back at the palace, Gabro and Stackor enjoy some pastries while
waiting for someone to help. A servant enters, and directs us to a chamber in
which the King, Duke Kranow, and Lord Nacob await. Syrup is taken away on a
stretcher, to be raised. The King asks for an update. Politics happens.
<ul>
<li>Marshall Kranow proposes placing Baron Blunt second-in-command</li>
<li>Lord Nacob questions Baron Blacks loyalty and motivations</li>
<li>The King will have Syrup decide on and announce command changes before
moving on Fort Rather.</li>
<li>Syrup returns, and updates the King of recent events. The King returns
Syrup to command, and gives him his orders.</li>
<li>Lord Nacob offers us some spy-resources; we decide upon a spymaster.</li>
<li>Marshall Kranow offers us Lord Destru, a renown duelist and traditionalist
minor noble, of incredible sword skill, but also a cunt.</li>
</ul>
</li>
<li>After some further deliberation, it is concluded that Stackor will <em>teleport</em>
back to the palace in a few days. Stackor tries to <em>send</em> a message to Beet,
which fails. He then tries to <em>scry</em> upon Beet, which also fails. The group
<em>teleports</em> back to camp. Stackor <em>sends</em> a message to Silken, who notifies us
of the shenanigans, and that one of the party survived, and they are riding
back to camp. Stackor and Gabro ride out to meet them.
<ul>
<li>Upon meeting with Beet, Beet insists that we return to the ruins to
retrieve their companions bodies and finish the job. Despite a poor
decision, we do so.
<ul>
<li>Arriving, we move into the ruin, where we are quickly set upon by the
ghost and brother-in-law. COMBAT!!
<ul>
<li>After <strong>many</strong> rounds, we destroy the ghost and subdue the
brother-in-law.</li>
</ul>
</li>
<li>We loot the ruins. We find a bunch of stuff. We also find a tunnel
leading away and into the ground from the ruins; Stackor
<em>stone-shapes</em> a wall to block it. We find some sweet loot, Gabro gets
poisoned, and we find a button that opens a secret staircase further
underground. Stackor <em>teleports</em> us back to camp.</li>
</ul>
</li>
</ul>
</li>
<li>Meanwhile, in Mine Town, Sir Tern Ipswitch has a dream!
<ul>
<li>An Apprentice of the Walking Key is coming for me , and I cannot stand against them</li>
<li>His apprentice is Stackor. So long as Stackor has been studying, he should
be able to stop them</li>
</ul>
</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Sir Beet, a human paladin of Iomedae (Thans)</li>
<li>Brother Gabro, an oread monk (Bill)</li>
<li>Jen Erica von Illamage, a human wizard [RIP], and Brother Basalt, an oread shaman (Mike)</li>
<li>Burren “Smokey” Blunt, aka Bat-Man, but in the bat language, so like a bunch of “eee eee” and stuff (Dan) [AFT]</li>
<li>Stackor, a dwarven wizard (James)</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>Hawkman Ranch</li>
<li>Plains and ruins near Ganth</li>
<li>Cathedral of Nems</li>
<li>New Geneve
<ul>
<li>Palace of Chezques</li>
</ul>
</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Sir Dunce</li>
<li>Colonel Syrup, and his under-officers
<ul>
<li>Major Moto</li>
<li>Captain Crunch</li>
</ul>
</li>
<li>The Hawkman brother-in-law, Stanislaw</li>
<li>Silken, a fey knight of the twilight court</li>
<li>Gutrag, a fly-headed dwarf “wandering diplomat”</li>
<li>Duke Kranow, the marshall of Altae</li>
<li>Lord Nacob, a noble man</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry></feed>