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<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="4.3.4">Jekyll</generator><link href="https://ttrpg.theinternetvagabond.com/feed.xml" rel="self" type="application/atom+xml" /><link href="https://ttrpg.theinternetvagabond.com/" rel="alternate" type="text/html" /><updated>2025-08-22T10:14:45-05:00</updated><id>https://ttrpg.theinternetvagabond.com/feed.xml</id><title type="html">Vagabonds TTRPG Site</title><subtitle>A collection of my tabletop roleplaying game writings.</subtitle><author><name>Bill Niblock</name></author><entry><title type="html">Dead Boys and Ability Score Damage, Session 12</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-12.html" rel="alternate" type="text/html" title="Dead Boys and Ability Score Damage, Session 12" /><published>2025-08-20T00:00:00-05:00</published><updated>2025-08-20T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-12</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-12.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="4.3.4">Jekyll</generator><link href="https://ttrpg.theinternetvagabond.com/feed.xml" rel="self" type="application/atom+xml" /><link href="https://ttrpg.theinternetvagabond.com/" rel="alternate" type="text/html" /><updated>2025-08-25T22:13:59-05:00</updated><id>https://ttrpg.theinternetvagabond.com/feed.xml</id><title type="html">Vagabonds TTRPG Site</title><subtitle>A collection of my tabletop roleplaying game writings.</subtitle><author><name>Bill Niblock</name></author><entry><title type="html">Dead Boys and Ability Score Damage, Session 13</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-13.html" rel="alternate" type="text/html" title="Dead Boys and Ability Score Damage, Session 13" /><published>2025-08-25T00:00:00-05:00</published><updated>2025-08-25T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-13</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-13.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li>Proceed to the Far Territories, and reclaim Fort Rather.
<ul>
<li>Kill an Ogre King</li>
<li>[COMPLETE!] <del>Revive (the real) Syrup, and return him to command</del></li>
<li>[COMPLETE!] <del>Hunt-down the brother-in-law, Stanislaw, and bring him to justice</del></li>
</ul>
</li>
</ul>
<h2 id="events">Events</h2>
<ul>
<li>With Johnson the light-emitting-skin-suit joining the group, the part moves
towards the Ogre King. We move through the halls, coming to a large doorway
constructed of logs, with an <em>Arcane Lock</em> upon it. Before it are two ogres
with greatswords. COMBAT!!
<ul>
<li>The ogres beat us down pretty damn hard, but we prevail!</li>
</ul>
</li>
<li>Jonathan confirms we stand outside the Ogre Kings chamber. There is a
protective ward within, restricting him from entering. The wards are runic in
design, in circles, of reflective materials. We fuck around a bit, before
Stackor <em>knocks</em> the barred-door open. We eventually find our way inside, and
engage! Through the use of the anti-magic object we had from the Me-Gos,
copious amounts of <em>acid spray</em>, and some good stabbings, we manage to get the
Ogre King quite damaged. Stackor finishes him off with a mythic <em>cone of
cold</em>.
<ul>
<li>We spend some time looting!</li>
</ul>
</li>
<li>As we leave, making our way back to the injured men, we discover that an ogre
had made his way to them before us, and slaughtered them. We manage to
dispatch him, and feel very bad about the whole thing.
<ul>
<li>Gabro finds a mine cart, and we load up the remaining injured men and book
it out of the mines. Ogres chase us, but never catch us.</li>
<li>Outside, Pale Root and Little Plague greet us, and we plan our next steps.</li>
</ul>
</li>
<li>Stackor constructs a <em>secure shelter</em>, then <em>teleports</em> some of the injured
men back to Mine Town. He updates Sir Wallace (whos just surley), then
<em>teleports</em> back to the group. Well pick up from here next time!</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Sir Beet, a human paladin of Iomedae (Thans)</li>
<li>Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)</li>
<li>Oogie Houndstooth, a human cleric of Kelinahat (Mike)</li>
<li>Brother Gabro, an oread monk (Dan)</li>
<li>Stackor, a dwarven wizard (James)</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>Tinsel Town, and the associated mines</li>
<li>Mine Town</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Pale Root, a byakhee summoned unintentionally by Sir Tern under his will.</li>
<li>Little Plague, a byakhee summoned intentionally by Stackor</li>
<li>Jonathon, a being of light and a Sojourner</li>
<li>Mook-Do, the Ogre King</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">Dead Boys and Ability Score Damage, Session 12</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-12.html" rel="alternate" type="text/html" title="Dead Boys and Ability Score Damage, Session 12" /><published>2025-08-20T00:00:00-05:00</published><updated>2025-08-20T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-12</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-12.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li>Proceed to the Far Territories, and reclaim Fort Rather.
<ul>
@ -817,94 +885,4 @@ molten glass, and various pieces of debris.</li>
<li>P-PAUL!</li>
</ul>
<h2 id="upcoming-events">Upcoming Events</h2>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">The Beasts in the East, Session 4</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-03.html" rel="alternate" type="text/html" title="The Beasts in the East, Session 4" /><published>2025-06-16T00:00:00-05:00</published><updated>2025-06-16T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-03</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-03.html"><![CDATA[<h2 id="one-more-thing">One More Thing…</h2>
<p>We wrap-up the side-story.
- Sheila G is <em>plane shifting</em> to Elysium with the 20-foot long “meat slug” of Azhia
- Harvey is <em>teleporting</em> to Castle Black to meet with Kaldur
- Stackor <em>teleports</em> Cayden Cailean, Gartug, and Van Peoples back to Rime,
who all promptly go bar-hopping. He then <em>scries</em> and <em>teleports</em> back to
the group in the Far Territories!</p>
<hr />
<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li>Proceed to the Far Territories, and reclaim Fort Rather.
<ul>
<li>Move north, looking for our scouts and Count Therins sons</li>
</ul>
</li>
</ul>
<h2 id="events">Events</h2>
<ul>
<li>We move north! We move past some pastures and flocks and shepherds. We
eventually move into more rocky terrain, following a dirt road. We stop and
ask the locals some details, and continue.
<ul>
<li>As night falls, we dismount and walk our horses to Mine Town. As we
approach, we hear a terrifying scream from the skies, but make it to the
walls without trouble. After introductions, we enter.</li>
</ul>
</li>
<li>Sir Wallace approaches, asks us our purpose, and after we explain, invites us
in further. Though initially very excited about our arrival, his attitude
soured when we more-or-less flubbed our objectives. He dismissed us, and we
went to find the Counts son.
<ul>
<li>We meet the doctor, Boggins, who directs us to the son. Sir Tern uses his
last channel for the day. Boggins then directs us to a tent where we find
our missing cleric.</li>
<li>The cleric has been turned into an abomination, like the bones have been
elongated into a circle in one direction, the muscles in another, the
viscera in the first, the skin in the next. From within the center of the
circle is a subtle glow.
<ul>
<li>The cleric is still conscious, and can scribble notes from a hand. We
converse with it, and it alludes to a “him” and also that “the key is
the gate is the key is the gate…”. It also still seems to know who it
was. We decide to study it, as it is also not giving off any evil auras
or otherwise anything concerning (aside from the obvious). Stackor does
see a faint conjuration aura emenating from it; we dont know why.</li>
<li>As we study rest and study it, the creature seems to be progressing.
The light from within is pulsing slightly, and after some
investigation, Stackor identifies it as in-rhythm with the creatures
heartbeat. He considers that perhaps this creature is now some kind of
gate, and he casts <em>dimensional anchor</em> on it. The creature begins
bleeding and writing in pain, and the light goes out. He decides to
try and keep the creature anchored until resting is complete, but he
is short by about 30 minutes. Appropriately enough, as soon as his
last anchor expires, a massive Dark Tapestry beast erupts from the
cleric-creature. COMBAT!!</li>
</ul>
</li>
</ul>
</li>
<li>We battle the massive Dark Tapestry beast. Stackor manages to <em>banish</em> the
creature away, and we survive with minimal scrapes and suffering. After we
re-coup, and Stackor <em>teleports</em> us in some healing potions, we report to Sir
Wallace, and begin planning our next step. We end the session after telling
Wallace we intend to destroy the Ogre King.</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Sir Beet, a human paladin of Iomedae (Thans) [AFT]</li>
<li>Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)</li>
<li>Jen Erica von Illamage, a human wizard (Mike)</li>
<li>Burren “Smokey” Blunt, aka Bat-Man, but in the bat language, so like a bunch of “eee eee” and stuff (Dan)</li>
<li>Stackor, a dwarven wizard (James)</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>Ganth, and the outskirts</li>
<li>Mine Town</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Sir Wallace, castellan of Mine Town</li>
<li>Boggins, a doctor in Mine Town</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry></feed>
<h2 id="upcoming-events">Upcoming Events</h2>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry></feed>

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<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
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<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
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<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
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<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
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<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
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<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
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<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
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<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
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<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
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<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
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@ -593,6 +599,10 @@ the other path towards the ogre king!</p>
<a href="/journals/seventh">Journal Index</a>
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<a href="/journals/seventh/beast-east-04.html">The Beasts in the East, Session 5</a>
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<a href="/journals/seventh/beast-east-03.html">The Beasts in the East, Session 4</a>
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<a href="/journals/seventh/revival-01.html">Interlude: The Rescue of a God From Hell, Maybe</a>
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<a href="/journals/seventh/revival.html">Interlude: The Return of a God, Probably</a>
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<a href="/journals/seventh/beast-east-02.html">The Beasts in the East, Session 3</a>
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<a href="/journals/seventh/cryptdragon-12.html">Tales from the Crypt (Dragon), S5E12</a>
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<a href="/journals/seventh/cryptdragon-11.html">Tales from the Crypt (Dragon), S5E11</a>
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<a href="/journals/seventh/gadafthree-05.html">Gadafthree's Company, Episode 5</a>
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<a href="/journals/seventh/gadafthree-04.html">Gadafthree's Company, Episode 4</a>
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<a href="/journals/seventh/gadafthree-02.html">Gadafthree's Company, Episode 2</a>
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<a href="/journals/seventh/gadafthree-01.html">Gadafthree's Company, Episode 1</a>
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<main>
<article>
<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li>Proceed to the Far Territories, and reclaim Fort Rather.
<ul>
<li>Kill an Ogre King</li>
<li>[COMPLETE!] <del>Revive (the real) Syrup, and return him to command</del></li>
<li>[COMPLETE!] <del>Hunt-down the brother-in-law, Stanislaw, and bring him to justice</del></li>
</ul>
</li>
</ul>
<h2 id="events">Events</h2>
<ul>
<li>With Johnson the light-emitting-skin-suit joining the group, the part moves
towards the Ogre King. We move through the halls, coming to a large doorway
constructed of logs, with an <em>Arcane Lock</em> upon it. Before it are two ogres
with greatswords. COMBAT!!
<ul>
<li>The ogres beat us down pretty damn hard, but we prevail!</li>
</ul>
</li>
<li>Jonathan confirms we stand outside the Ogre Kings chamber. There is a
protective ward within, restricting him from entering. The wards are runic in
design, in circles, of reflective materials. We fuck around a bit, before
Stackor <em>knocks</em> the barred-door open. We eventually find our way inside, and
engage! Through the use of the anti-magic object we had from the Me-Gos,
copious amounts of <em>acid spray</em>, and some good stabbings, we manage to get the
Ogre King quite damaged. Stackor finishes him off with a mythic <em>cone of
cold</em>.
<ul>
<li>We spend some time looting!</li>
</ul>
</li>
<li>As we leave, making our way back to the injured men, we discover that an ogre
had made his way to them before us, and slaughtered them. We manage to
dispatch him, and feel very bad about the whole thing.
<ul>
<li>Gabro finds a mine cart, and we load up the remaining injured men and book
it out of the mines. Ogres chase us, but never catch us.</li>
<li>Outside, Pale Root and Little Plague greet us, and we plan our next steps.</li>
</ul>
</li>
<li>Stackor constructs a <em>secure shelter</em>, then <em>teleports</em> some of the injured
men back to Mine Town. He updates Sir Wallace (whos just surley), then
<em>teleports</em> back to the group. Well pick up from here next time!</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Sir Beet, a human paladin of Iomedae (Thans)</li>
<li>Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)</li>
<li>Oogie Houndstooth, a human cleric of Kelinahat (Mike)</li>
<li>Brother Gabro, an oread monk (Dan)</li>
<li>Stackor, a dwarven wizard (James)</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>Tinsel Town, and the associated mines</li>
<li>Mine Town</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Pale Root, a byakhee summoned unintentionally by Sir Tern under his will.</li>
<li>Little Plague, a byakhee summoned intentionally by Stackor</li>
<li>Jonathon, a being of light and a Sojourner</li>
<li>Mook-Do, the Ogre King</li>
</ul>
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<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
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<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
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<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
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<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
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<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
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<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
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<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
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<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
@ -528,7 +532,7 @@
<h1 id="locations">Locations</h1>
<hr />
<h1 id="our-most-recent-adventure-dead-boys-and-ability-score-damage-session-12">Our Most Recent Adventure: Dead Boys and Ability Score Damage, Session 12</h1>
<h1 id="our-most-recent-adventure-dead-boys-and-ability-score-damage-session-13">Our Most Recent Adventure: Dead Boys and Ability Score Damage, Session 13</h1>
<hr />
<h2 id="current-objectives">Current Objectives</h2>
@ -544,42 +548,38 @@
<h2 id="events">Events</h2>
<ul>
<li>After recouperating from the fight with the blood-stealing eye monster, the
party hears drums. Drums in the deep. In two deeps, actually! One from the
barricaded hallways before us, and one from within the cavern. Sir Beet
launches a fire arrow into the cavern to scout, and manages to shoot the ogres
there! Combat!!
<li>With Johnson the light-emitting-skin-suit joining the group, the part moves
towards the Ogre King. We move through the halls, coming to a large doorway
constructed of logs, with an <em>Arcane Lock</em> upon it. Before it are two ogres
with greatswords. COMBAT!!
<ul>
<li>The troop of ogres charges at us. Stackor <em>fireballs</em> it. Sir Beet shoots
it. The troop crashes into Gabro and Oogie. Gabro answers with some
punches!</li>
<li>Stacckor launches another <em>fireball</em>, and Sir Beet finishes them off.
Victory!!</li>
<li>The ogres beat us down pretty damn hard, but we prevail!</li>
</ul>
</li>
<li>We approach the barricades/gateways. After some feeble attempts by Sir Tern,
Brother Gabro bashes through the left-most barricade, and we move into a room
filled with cages and a large soup cauldron. Theres a single, essentially
naked ogre, with a large chefs hat and a wooden spoon. The group quickly
dispatches the ogre, and begins tending to the captives. Specifically, theres
an ogre and a scrawny man that are caged separately.
<li>Jonathan confirms we stand outside the Ogre Kings chamber. There is a
protective ward within, restricting him from entering. The wards are runic in
design, in circles, of reflective materials. We fuck around a bit, before
Stackor <em>knocks</em> the barred-door open. We eventually find our way inside, and
engage! Through the use of the anti-magic object we had from the Me-Gos,
copious amounts of <em>acid spray</em>, and some good stabbings, we manage to get the
Ogre King quite damaged. Stackor finishes him off with a mythic <em>cone of
cold</em>.
<ul>
<li>Brother Gabro approaches and speaks with the scrawny man. After some
discussion, he opens the cage and lets the man out. He notices, while
doing so, a gust of wind seems to escape from the cave also.</li>
<li>Meanwhile, Stackor approaches and speaks with the ogre. It is a former
servant of Mook-do, the Ogre King. He explains that Mook-do has forgotten
his faith, and is performing evil magicks to corrupt his kin. Mook-do
wants to use this ogre and turn him into a gateway.</li>
<li>We spend some time looting!</li>
</ul>
</li>
<li>
<p>Lots of talking happens, eventually the scrawny man, Jonathon, T-1000s
himself through the ogres cage, and sucks his mind out with weird light
powers. More stuff happens, we make some decisions, and Jonathon joins us down
the other path towards the ogre king!</p>
<li>As we leave, making our way back to the injured men, we discover that an ogre
had made his way to them before us, and slaughtered them. We manage to
dispatch him, and feel very bad about the whole thing.
<ul>
<li>Gabro finds a mine cart, and we load up the remaining injured men and book
it out of the mines. Ogres chase us, but never catch us.</li>
<li>Outside, Pale Root and Little Plague greet us, and we plan our next steps.</li>
</ul>
</li>
<li>We call it here for the evening.</li>
<li>Stackor constructs a <em>secure shelter</em>, then <em>teleports</em> some of the injured
men back to Mine Town. He updates Sir Wallace (whos just surley), then
<em>teleports</em> back to the group. Well pick up from here next time!</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
@ -594,20 +594,15 @@ the other path towards the ogre king!</p>
<h2 id="locations">Locations</h2>
<ul>
<li>Tinsel Town, and the associated mines</li>
<li>Rime
<ul>
<li>The Temple of Torag</li>
</ul>
</li>
<li>Army Encampment</li>
<li>Mine Town</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Pale Root, a byakhee summoned unintentionally by Sir Tern under his will.</li>
<li>Little Plague, a byakhee summoned intentionally by Stackor</li>
<li>Colonel Syrup, and his under-officers</li>
<li>Jonathon, a being of light and a Sojourner</li>
<li>Mook-Do, the Ogre King</li>
</ul>
@ -843,6 +838,8 @@ the other path towards the ogre king!</p>
@ -851,7 +848,7 @@ the other path towards the ogre king!</p>
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<li>
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</li>

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@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
@ -711,6 +715,8 @@

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@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
@ -676,6 +680,8 @@

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@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
@ -782,6 +786,8 @@

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@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
@ -695,6 +699,8 @@

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@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>

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@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>

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@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>

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@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>

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@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
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<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>

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@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>

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@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>

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@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
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@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
@ -611,6 +615,8 @@

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@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
@ -608,6 +612,8 @@

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@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
@ -601,6 +605,8 @@

View file

@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
@ -595,6 +599,8 @@

View file

@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
@ -608,6 +612,8 @@

View file

@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
@ -680,6 +684,8 @@ him out.</li>

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@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
@ -614,6 +618,8 @@ when some of this party likely dies or is abandoned in Hell!</li>

View file

@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
@ -687,6 +691,8 @@

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@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
@ -712,6 +716,8 @@

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@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
@ -678,6 +682,8 @@

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@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
@ -685,6 +689,8 @@

View file

@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
@ -654,6 +658,8 @@

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@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
@ -659,6 +663,8 @@

View file

@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
@ -668,6 +672,8 @@

View file

@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
@ -668,6 +672,8 @@

View file

@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
@ -637,6 +641,8 @@

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@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
@ -634,6 +638,8 @@

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@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
@ -631,6 +635,8 @@

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@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
@ -636,6 +640,8 @@

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@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
@ -631,6 +635,8 @@

View file

@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
@ -644,6 +648,8 @@

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@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
@ -653,6 +657,8 @@

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@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
@ -625,6 +629,8 @@

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@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
@ -659,6 +663,8 @@

View file

@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
@ -665,6 +669,8 @@

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@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
@ -637,6 +641,8 @@

View file

@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
@ -627,6 +631,8 @@

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@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
@ -628,6 +632,8 @@

View file

@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
@ -627,6 +631,8 @@

View file

@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
@ -648,6 +652,8 @@

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@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
@ -690,6 +694,8 @@

View file

@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
@ -672,6 +676,8 @@

View file

@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
@ -718,6 +722,8 @@

View file

@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
@ -808,6 +812,8 @@

View file

@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
@ -727,6 +731,8 @@

View file

@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
@ -720,6 +724,8 @@

View file

@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
@ -712,6 +716,8 @@

View file

@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
@ -706,6 +710,8 @@

View file

@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
@ -724,6 +728,8 @@

View file

@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
@ -725,6 +729,8 @@

View file

@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
@ -707,6 +711,8 @@

View file

@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
@ -696,6 +700,8 @@

View file

@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
@ -733,6 +737,8 @@

View file

@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
@ -742,6 +746,8 @@

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@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
@ -685,6 +689,8 @@

View file

@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
@ -726,6 +730,8 @@

View file

@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
@ -695,6 +699,8 @@

View file

@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
@ -709,6 +713,8 @@

View file

@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
@ -703,6 +707,8 @@

View file

@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
@ -774,6 +778,8 @@

View file

@ -28,6 +28,10 @@
<ul>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
<li>
<a href="/journals/seventh/dbasd-12.html">Dead Boys and Ability Score Damage, Session 12</a>
</li>
@ -710,6 +714,8 @@

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