ttrpg-compendium/characters/shazurik-lizardfolk-rogue.md
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# Shazurik, a Refugee Lizardfolk Rogue
## Attributes
- **STRength**: +3
- **DEXterity**: +2
- **CONstitution**: +1
- **INTelligence**: -1
- **WISdom**: +1
- **CHArisma**: +1
## Skills
- **Acrobatics (DEX)**: +5 (Trained)
- **Arcana (INT)**: -1 (Untrained)
- **Athletics (STR)**: +6 (Trained)
- **Crafting (WIS)**
- **Deception (CHA)**: +4 (Trained)
- **Diplomacy (CHA)**: +1 (Untrained)
- **Intimidation (CHA)**: +4 (Trained)
- **Lore (INT)**
- Previous Settlement: +2 (Trained)
- Dusk Hollow: +2 (Trained)
- Astronomy: +2 (Trained)
- **Medicine (WIS)**: +1 (Untrained)
- **Nature (WIS)**: +1 (Untrained)
- **Occultism (INT)**: -1 (Untrained)
- **Performance (CHA)**
- **Religion (WIS)**: +1 (Untrained)
- **Society (INT)**: +2 (Trained)
- **Stealth (DEX)**: +5 (Trained)
- **Survival (WIS)**: +4 (Trained)
- **Thievery (DEX)**: +5 (Trained)
## Feats
- Ancestry, General: [Breath Control](https://2e.aonprd.com/Feats.aspx?ID=5129)
- Ancestry Feat: [Iruxi Armaments](https://2e.aonprd.com/Feats.aspx?ID=5633)
- Background, Skill: [Streetwise](https://2e.aonprd.com/Feats.aspx?ID=5218)
- Class, General: [Trap Finder](https://2e.aonprd.com/Feats.aspx?ID=4919)
- Class, Skill: [Intimidating Glare](https://2e.aonprd.com/Feats.aspx?ID=5162)
## Combat
**Hit Points**: 17 / 17
**Armor Class**:
**Fortitude**: +5 (Trained) || **Reflex**: +7 (Expert) || **Will**: +6 (Expert)
**Attack: Claws**: +3, d6 + 3
- Sneak Attack: +d6
## Abilities
- <1> Ancestry - Unseen Lizardfolk: minor shift in skin color - +2 Stealth
---
### Ancestry: [Lizardfolk](https://2e.aonprd.com/Ancestries.aspx?ID=81)
**Hit Points**: 8
**Size**: Medium
**Speed**: 25 feet
**Attribute Boosts**
- Strength
- Wisdom
- Dexterity
**Attribute Flaws**
- Intelligence
**Languages**
- Common
- Iruxi
**Aquatic Adapdation**
- [Breath Control](https://2e.aonprd.com/Feats.aspx?ID=5129) feat:
- Hold breath for 25 times as long as usual before suffocating.
- +1 (circumstance) to saves against inhaled threats. Success on such a
saving throw is a critical success instead
**Claws**
- Unarmed Attack: d6 Slashing {Brawling Group}{Finesse}{Agile}{Versatile: P}
**Heritage**: Unseen Lizardfolk
- <1> Minor shift in skin color; <Hour> Significant shift in skin color
- In an environment with similar coloration, can use the <1> action to gain
a +2 (circumstance) to Stealth checks until surroundings change in
coloration or pattern.
**Ancestry Feat**: [Iruxi Armaments](https://2e.aonprd.com/Feats.aspx?ID=5633)
- Claws: Upgrade to d6 slashing; add {Versatile: Piercing}
### Background: [Refugee](https://2e.aonprd.com/Backgrounds.aspx?ID=455)
**Attribute Boosts**
- Constitution
- Strength
**Skill Feat**:
- [Streetwise](https://2e.aonprd.com/Feats.aspx?ID=5218)
- Can use Society instead of Diplomacy to Gather Information
- In familiar settlements, Recall Knowledge with Society
**Proficiencies**
- Society
- Lore (Dusk Hollow)
### Class: [Rogue](https://2e.aonprd.com/Classes.aspx?ID=37)
**Hit Points**: 8 + CON / level
**Attribute Boosts**
- [Key] Strength
- Dexterity
- Constitution
- Charisma
**Perception**: Expert
**Saving Throws**
- Reflex: Expert
- Will: Expert
- Fortitude: Trained
**Skill Proficiencies (Trained)**
- Stealth
- Lore (Dusk Hollow)
- Thievery
- Deception
- Athletics
- Acrobatics
- Survival
- Lore (Astronomy)
- [Ruffian] Intimidate
**Combat Proficiencies (Trained)**
- Simple Weapons
- Martial Weapons
- Unarmed Strikes
- Light Armor
- Unarmored Defense
- [Ruffian] Medium Armor
**Class DC**
- Rogue (Trained)
**Rogue's Racket**: [Ruffian](https://2e.aonprd.com/Rackets.aspx?ID=7)
- Sneak Attack with any simple (d8 or less), or martial or advanced (d6 or
less) weapon.
- Critical specialization if target is off-guard to me.
- Trained: Intimidation
- Choose Strength for key attribute
- Trained: Medium Armor
- Light armor expertise/mastery also gives medium armor
expertise/mastery
**Sneak Attack**
- Bonus d6 (precision) against off-guard targets when attacked with
agile/finesse melee/unarmed/thrown, or a ranged weapon
**Surprise Attack**
- First round of combat, if you roll Deception or Stealth for initiative,
creatures that haven't acted are off-guard to you
**Rogue Feat**: [Trap Finder](https://2e.aonprd.com/Feats.aspx?ID=4919)
- +1 (circumstance) to Perception (find traps), AC (against traps), and
saves (against traps)
- Automatic check to search for traps, even if not searching
- Disable traps that require Thievery: Mastery
**Skill Feat**: [Intimidating Glare](https://2e.aonprd.com/Feats.aspx?ID=5162)
- Demoralize with a mere glare, remove auditory trait, add visual trait
- No penalty if the target doesnt understand your language