ttrpg-compendium/characters/shazurik-lizardfolk-rogue.md
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Shazurik: Formatting
2025-04-24 22:20:28 -04:00

4.7 KiB
Raw Blame History

Shazurik, a Refugee Lizardfolk Rogue

Attributes

  • STRength: +3
  • DEXterity: +2
  • CONstitution: +1
  • INTelligence: -1
  • WISdom: +1
  • CHArisma: +1

Skills

  • Acrobatics (DEX): +5 (Trained)
  • Arcana (INT): -1 (Untrained)
  • Athletics (STR): +6 (Trained)
  • Crafting (WIS)
  • Deception (CHA): +4 (Trained)
  • Diplomacy (CHA): +1 (Untrained)
  • Intimidation (CHA): +4 (Trained)
  • Lore (INT)
    • Previous Settlement: +2 (Trained)
    • Dusk Hollow: +2 (Trained)
    • Astronomy: +2 (Trained)
  • Medicine (WIS): +1 (Untrained)
  • Nature (WIS): +1 (Untrained)
  • Occultism (INT): -1 (Untrained)
  • Performance (CHA)
  • Religion (WIS): +1 (Untrained)
  • Society (INT): +2 (Trained)
  • Stealth (DEX): +5 (Trained)
  • Survival (WIS): +4 (Trained)
  • Thievery (DEX): +5 (Trained)

Feats

Combat

Hit Points: 17 / 17

Armor Class:

Fortitude: +5 (Trained) || Reflex: +7 (Expert) || Will: +6 (Expert)

Attack: Claws: +3, d6 + 3

  • Sneak Attack: +d6

Abilities

  • <1> Ancestry - Unseen Lizardfolk: minor shift in skin color - +2 Stealth

Ancestry: Lizardfolk

Hit Points: 8

Size: Medium

Speed: 25 feet

Attribute Boosts

  • Strength
  • Wisdom
  • Dexterity

Attribute Flaws

  • Intelligence

Languages

  • Common
  • Iruxi

Aquatic Adapdation

  • Breath Control feat:
    • Hold breath for 25 times as long as usual before suffocating.
    • +1 (circumstance) to saves against inhaled threats. Success on such a saving throw is a critical success instead

Claws

  • Unarmed Attack: d6 Slashing {Brawling Group}{Finesse}{Agile}{Versatile: P}

Heritage: Unseen Lizardfolk

  • <1> Minor shift in skin color; Significant shift in skin color
    • In an environment with similar coloration, can use the <1> action to gain a +2 (circumstance) to Stealth checks until surroundings change in coloration or pattern.

Ancestry Feat: Iruxi Armaments

  • Claws: Upgrade to d6 slashing; add {Versatile: Piercing}

Background: Refugee

Attribute Boosts

  • Constitution
  • Strength

Skill Feat:

  • Streetwise
    • Can use Society instead of Diplomacy to Gather Information
    • In familiar settlements, Recall Knowledge with Society

Proficiencies

  • Society
  • Lore (Dusk Hollow)

Class: Rogue

Hit Points: 8 + CON / level

Attribute Boosts

  • [Key] Strength
  • Dexterity
  • Constitution
  • Charisma

Perception: Expert

Saving Throws

  • Reflex: Expert
  • Will: Expert
  • Fortitude: Trained

Skill Proficiencies (Trained)

  • Stealth
  • Lore (Dusk Hollow)
  • Thievery
  • Deception
  • Athletics
  • Acrobatics
  • Survival
  • Lore (Astronomy)
  • [Ruffian] Intimidate

Combat Proficiencies (Trained)

  • Simple Weapons
  • Martial Weapons
  • Unarmed Strikes
  • Light Armor
  • Unarmored Defense
  • [Ruffian] Medium Armor

Class DC

  • Rogue (Trained)

Rogue's Racket: Ruffian

  • Sneak Attack with any simple (d8 or less), or martial or advanced (d6 or less) weapon.
  • Critical specialization if target is off-guard to me.
  • Trained: Intimidation
  • Choose Strength for key attribute
  • Trained: Medium Armor
    • Light armor expertise/mastery also gives medium armor expertise/mastery

Sneak Attack

  • Bonus d6 (precision) against off-guard targets when attacked with agile/finesse melee/unarmed/thrown, or a ranged weapon

Surprise Attack

  • First round of combat, if you roll Deception or Stealth for initiative, creatures that haven't acted are off-guard to you

Rogue Feat: Trap Finder

  • +1 (circumstance) to Perception (find traps), AC (against traps), and saves (against traps)
  • Automatic check to search for traps, even if not searching
  • Disable traps that require Thievery: Mastery

Skill Feat: Intimidating Glare

  • Demoralize with a mere glare, remove auditory trait, add visual trait
  • No penalty if the target doesnt understand your language