4.7 KiB
4.7 KiB
Shazurik, a Refugee Lizardfolk Rogue
Attributes
- STRength: +3
- DEXterity: +2
- CONstitution: +1
- INTelligence: -1
- WISdom: +1
- CHArisma: +1
Skills
- Acrobatics (DEX): +5 (Trained)
- Arcana (INT): -1 (Untrained)
- Athletics (STR): +6 (Trained)
- Crafting (WIS)
- Deception (CHA): +4 (Trained)
- Diplomacy (CHA): +1 (Untrained)
- Intimidation (CHA): +4 (Trained)
- Lore (INT)
- Previous Settlement: +2 (Trained)
- Dusk Hollow: +2 (Trained)
- Astronomy: +2 (Trained)
- Medicine (WIS): +1 (Untrained)
- Nature (WIS): +1 (Untrained)
- Occultism (INT): -1 (Untrained)
- Performance (CHA)
- Religion (WIS): +1 (Untrained)
- Society (INT): +2 (Trained)
- Stealth (DEX): +5 (Trained)
- Survival (WIS): +4 (Trained)
- Thievery (DEX): +5 (Trained)
Feats
- Ancestry, General: Breath Control
- Ancestry Feat: Iruxi Armaments
- Background, Skill: Streetwise
- Class, General: Trap Finder
- Class, Skill: Intimidating Glare
Combat
Hit Points: 17 / 17
Armor Class:
Fortitude: +5 (Trained) || Reflex: +7 (Expert) || Will: +6 (Expert)
Attack: Claws: +3, d6 + 3
- Sneak Attack: +d6
Abilities
- <1> Ancestry - Unseen Lizardfolk: minor shift in skin color - +2 Stealth
Ancestry: Lizardfolk
Hit Points: 8
Size: Medium
Speed: 25 feet
Attribute Boosts
- Strength
- Wisdom
- Dexterity
Attribute Flaws
- Intelligence
Languages
- Common
- Iruxi
Aquatic Adapdation
- Breath Control feat:
- Hold breath for 25 times as long as usual before suffocating.
- +1 (circumstance) to saves against inhaled threats. Success on such a saving throw is a critical success instead
Claws
- Unarmed Attack: d6 Slashing {Brawling Group}{Finesse}{Agile}{Versatile: P}
Heritage: Unseen Lizardfolk
- <1> Minor shift in skin color; Significant shift in skin color
- In an environment with similar coloration, can use the <1> action to gain a +2 (circumstance) to Stealth checks until surroundings change in coloration or pattern.
Ancestry Feat: Iruxi Armaments
- Claws: Upgrade to d6 slashing; add {Versatile: Piercing}
Background: Refugee
Attribute Boosts
- Constitution
- Strength
Skill Feat:
- Streetwise
- Can use Society instead of Diplomacy to Gather Information
- In familiar settlements, Recall Knowledge with Society
Proficiencies
- Society
- Lore (Dusk Hollow)
Class: Rogue
Hit Points: 8 + CON / level
Attribute Boosts
- [Key] Strength
- Dexterity
- Constitution
- Charisma
Perception: Expert
Saving Throws
- Reflex: Expert
- Will: Expert
- Fortitude: Trained
Skill Proficiencies (Trained)
- Stealth
- Lore (Dusk Hollow)
- Thievery
- Deception
- Athletics
- Acrobatics
- Survival
- Lore (Astronomy)
- [Ruffian] Intimidate
Combat Proficiencies (Trained)
- Simple Weapons
- Martial Weapons
- Unarmed Strikes
- Light Armor
- Unarmored Defense
- [Ruffian] Medium Armor
Class DC
- Rogue (Trained)
Rogue's Racket: Ruffian
- Sneak Attack with any simple (d8 or less), or martial or advanced (d6 or less) weapon.
- Critical specialization if target is off-guard to me.
- Trained: Intimidation
- Choose Strength for key attribute
- Trained: Medium Armor
- Light armor expertise/mastery also gives medium armor expertise/mastery
Sneak Attack
- Bonus d6 (precision) against off-guard targets when attacked with agile/finesse melee/unarmed/thrown, or a ranged weapon
Surprise Attack
- First round of combat, if you roll Deception or Stealth for initiative, creatures that haven't acted are off-guard to you
Rogue Feat: Trap Finder
- +1 (circumstance) to Perception (find traps), AC (against traps), and saves (against traps)
- Automatic check to search for traps, even if not searching
- Disable traps that require Thievery: Mastery
Skill Feat: Intimidating Glare
- Demoralize with a mere glare, remove auditory trait, add visual trait
- No penalty if the target doesn’t understand your language