# Shazurik, a Refugee Lizardfolk Rogue ## Attributes - **STRength**: +3 - **DEXterity**: +2 - **CONstitution**: +1 - **INTelligence**: -1 - **WISdom**: +1 - **CHArisma**: +1 ## Skills - **Acrobatics (DEX)**: +5 (Trained) - **Arcana (INT)**: -1 (Untrained) - **Athletics (STR)**: +6 (Trained) - **Crafting (WIS)** - **Deception (CHA)**: +4 (Trained) - **Diplomacy (CHA)**: +1 (Untrained) - **Intimidation (CHA)**: +4 (Trained) - **Lore (INT)** - Previous Settlement: +2 (Trained) - Dusk Hollow: +2 (Trained) - Astronomy: +2 (Trained) - **Medicine (WIS)**: +1 (Untrained) - **Nature (WIS)**: +1 (Untrained) - **Occultism (INT)**: -1 (Untrained) - **Performance (CHA)** - **Religion (WIS)**: +1 (Untrained) - **Society (INT)**: +2 (Trained) - **Stealth (DEX)**: +5 (Trained) - **Survival (WIS)**: +4 (Trained) - **Thievery (DEX)**: +5 (Trained) ## Feats - Ancestry, General: [Breath Control](https://2e.aonprd.com/Feats.aspx?ID=5129) - Ancestry Feat: [Iruxi Armaments](https://2e.aonprd.com/Feats.aspx?ID=5633) - Background, Skill: [Streetwise](https://2e.aonprd.com/Feats.aspx?ID=5218) - Class, General: [Trap Finder](https://2e.aonprd.com/Feats.aspx?ID=4919) - Class, Skill: [Intimidating Glare](https://2e.aonprd.com/Feats.aspx?ID=5162) ## Combat **Hit Points**: 17 / 17 **Armor Class**: **Fortitude**: +5 (Trained) || **Reflex**: +7 (Expert) || **Will**: +6 (Expert) **Attack: Claws**: +3, d6 + 3 - Sneak Attack: +d6 ## Abilities - <1> Ancestry - Unseen Lizardfolk: minor shift in skin color - +2 Stealth --- ### Ancestry: [Lizardfolk](https://2e.aonprd.com/Ancestries.aspx?ID=81) **Hit Points**: 8 **Size**: Medium **Speed**: 25 feet **Attribute Boosts** - Strength - Wisdom - Dexterity **Attribute Flaws** - Intelligence **Languages** - Common - Iruxi **Aquatic Adapdation** - [Breath Control](https://2e.aonprd.com/Feats.aspx?ID=5129) feat: - Hold breath for 25 times as long as usual before suffocating. - +1 (circumstance) to saves against inhaled threats. Success on such a saving throw is a critical success instead **Claws** - Unarmed Attack: d6 Slashing {Brawling Group}{Finesse}{Agile}{Versatile: P} **Heritage**: Unseen Lizardfolk - <1> Minor shift in skin color; Significant shift in skin color - In an environment with similar coloration, can use the <1> action to gain a +2 (circumstance) to Stealth checks until surroundings change in coloration or pattern. **Ancestry Feat**: [Iruxi Armaments](https://2e.aonprd.com/Feats.aspx?ID=5633) - Claws: Upgrade to d6 slashing; add {Versatile: Piercing} ### Background: [Refugee](https://2e.aonprd.com/Backgrounds.aspx?ID=455) **Attribute Boosts** - Constitution - Strength **Skill Feat**: - [Streetwise](https://2e.aonprd.com/Feats.aspx?ID=5218) - Can use Society instead of Diplomacy to Gather Information - In familiar settlements, Recall Knowledge with Society **Proficiencies** - Society - Lore (Dusk Hollow) ### Class: [Rogue](https://2e.aonprd.com/Classes.aspx?ID=37) **Hit Points**: 8 + CON / level **Attribute Boosts** - [Key] Strength - Dexterity - Constitution - Charisma **Perception**: Expert **Saving Throws** - Reflex: Expert - Will: Expert - Fortitude: Trained **Skill Proficiencies (Trained)** - Stealth - Lore (Dusk Hollow) - Thievery - Deception - Athletics - Acrobatics - Survival - Lore (Astronomy) - [Ruffian] Intimidate **Combat Proficiencies (Trained)** - Simple Weapons - Martial Weapons - Unarmed Strikes - Light Armor - Unarmored Defense - [Ruffian] Medium Armor **Class DC** - Rogue (Trained) **Rogue's Racket**: [Ruffian](https://2e.aonprd.com/Rackets.aspx?ID=7) - Sneak Attack with any simple (d8 or less), or martial or advanced (d6 or less) weapon. - Critical specialization if target is off-guard to me. - Trained: Intimidation - Choose Strength for key attribute - Trained: Medium Armor - Light armor expertise/mastery also gives medium armor expertise/mastery **Sneak Attack** - Bonus d6 (precision) against off-guard targets when attacked with agile/finesse melee/unarmed/thrown, or a ranged weapon **Surprise Attack** - First round of combat, if you roll Deception or Stealth for initiative, creatures that haven't acted are off-guard to you **Rogue Feat**: [Trap Finder](https://2e.aonprd.com/Feats.aspx?ID=4919) - +1 (circumstance) to Perception (find traps), AC (against traps), and saves (against traps) - Automatic check to search for traps, even if not searching - Disable traps that require Thievery: Mastery **Skill Feat**: [Intimidating Glare](https://2e.aonprd.com/Feats.aspx?ID=5162) - Demoralize with a mere glare, remove auditory trait, add visual trait - No penalty if the target doesn’t understand your language