diff --git a/feed.xml b/feed.xml index 1360dbf..d4273a3 100644 --- a/feed.xml +++ b/feed.xml @@ -1,4 +1,72 @@ -Jekyll2025-08-22T10:14:45-05:00https://ttrpg.theinternetvagabond.com/feed.xmlVagabond’s TTRPG SiteA collection of my tabletop roleplaying game writings.Bill NiblockDead Boys and Ability Score Damage, Session 122025-08-20T00:00:00-05:002025-08-20T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-12Current Objectives +Jekyll2025-08-25T22:13:59-05:00https://ttrpg.theinternetvagabond.com/feed.xmlVagabond’s TTRPG SiteA collection of my tabletop roleplaying game writings.Bill NiblockDead Boys and Ability Score Damage, Session 132025-08-25T00:00:00-05:002025-08-25T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-13Current Objectives +
    +
  • Proceed to the Far Territories, and reclaim Fort Rather. +
      +
    • Kill an Ogre King
    • +
    • [COMPLETE!] Revive (the real) Syrup, and return him to command
    • +
    • [COMPLETE!] Hunt-down the brother-in-law, Stanislaw, and bring him to justice
    • +
    +
  • +
+ +

Events

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  • With Johnson the light-emitting-skin-suit joining the group, the part moves +towards the Ogre King. We move through the halls, coming to a large doorway +constructed of logs, with an Arcane Lock upon it. Before it are two ogres +with greatswords. COMBAT!! +
      +
    • The ogres beat us down pretty damn hard, but we prevail!
    • +
    +
  • +
  • Jonathan confirms we stand outside the Ogre King’s chamber. There is a +protective ward within, restricting him from entering. The wards are runic in +design, in circles, of reflective materials. We fuck around a bit, before +Stackor knocks the barred-door open. We eventually find our way inside, and +engage! Through the use of the anti-magic object we had from the Me-Go’s, +copious amounts of acid spray, and some good stabbings, we manage to get the +Ogre King quite damaged. Stackor finishes him off with a mythic cone of +cold. +
      +
    • We spend some time looting!
    • +
    +
  • +
  • As we leave, making our way back to the injured men, we discover that an ogre +had made his way to them before us, and slaughtered them. We manage to +dispatch him, and feel very bad about the whole thing. +
      +
    • Gabro finds a mine cart, and we load up the remaining injured men and book +it out of the mines. Ogres chase us, but never catch us.
    • +
    • Outside, Pale Root and Little Plague greet us, and we plan our next steps.
    • +
    +
  • +
  • Stackor constructs a secure shelter, then teleports some of the injured +men back to Mine Town. He updates Sir Wallace (who’s just surley), then +teleports back to the group. We’ll pick up from here next time!
  • +
+ +

Player Characters

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    +
  • Sir Beet, a human paladin of Iomedae (Thans)
  • +
  • Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)
  • +
  • Oogie Houndstooth, a human cleric of Kelinahat (Mike)
  • +
  • Brother Gabro, an oread monk (Dan)
  • +
  • Stackor, a dwarven wizard (James)
  • +
+ +

Locations

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  • Tinsel Town, and the associated mines
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  • Mine Town
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+ +

NPCs and Notable Characters

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  • Pale Root, a byakhee summoned unintentionally by Sir Tern under his will.
  • +
  • Little Plague, a byakhee summoned intentionally by Stackor
  • +
  • Jonathon, a being of light and a Sojourner
  • +
  • Mook-Do, the Ogre King
  • +
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Ancillary Scribe
Dead Boys and Ability Score Damage, Session 122025-08-20T00:00:00-05:002025-08-20T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-12Current Objectives