Proceed to the Far Territories, and reclaim Fort Rather.
+
+
Kill an Ogre King
+
[COMPLETE!] Revive (the real) Syrup, and return him to command
+
[COMPLETE!] Hunt-down the brother-in-law, Stanislaw, and bring him to justice
+
+
+
+
+
Events
+
+
With Johnson the light-emitting-skin-suit joining the group, the part moves
+towards the Ogre King. We move through the halls, coming to a large doorway
+constructed of logs, with an Arcane Lock upon it. Before it are two ogres
+with greatswords. COMBAT!!
+
+
The ogres beat us down pretty damn hard, but we prevail!
+
+
+
Jonathan confirms we stand outside the Ogre King’s chamber. There is a
+protective ward within, restricting him from entering. The wards are runic in
+design, in circles, of reflective materials. We fuck around a bit, before
+Stackor knocks the barred-door open. We eventually find our way inside, and
+engage! Through the use of the anti-magic object we had from the Me-Go’s,
+copious amounts of acid spray, and some good stabbings, we manage to get the
+Ogre King quite damaged. Stackor finishes him off with a mythic cone of
+cold.
+
+
We spend some time looting!
+
+
+
As we leave, making our way back to the injured men, we discover that an ogre
+had made his way to them before us, and slaughtered them. We manage to
+dispatch him, and feel very bad about the whole thing.
+
+
Gabro finds a mine cart, and we load up the remaining injured men and book
+it out of the mines. Ogres chase us, but never catch us.
+
Outside, Pale Root and Little Plague greet us, and we plan our next steps.
+
+
+
Stackor constructs a secure shelter, then teleports some of the injured
+men back to Mine Town. He updates Sir Wallace (who’s just surley), then
+teleports back to the group. We’ll pick up from here next time!
+
+
+
Player Characters
+
+
Sir Beet, a human paladin of Iomedae (Thans)
+
Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)
+
Oogie Houndstooth, a human cleric of Kelinahat (Mike)
+
Brother Gabro, an oread monk (Dan)
+
Stackor, a dwarven wizard (James)
+
+
+
Locations
+
+
Tinsel Town, and the associated mines
+
Mine Town
+
+
+
NPCs and Notable Characters
+
+
Pale Root, a byakhee summoned unintentionally by Sir Tern under his will.
+
Little Plague, a byakhee summoned intentionally by Stackor
+
Jonathon, a being of light and a Sojourner
+
Mook-Do, the Ogre King
+
]]>Ancillary ScribeDead Boys and Ability Score Damage, Session 122025-08-20T00:00:00-05:002025-08-20T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-12Current Objectives
Proceed to the Far Territories, and reclaim Fort Rather.
@@ -817,94 +885,4 @@ molten glass, and various pieces of debris.
P-PAUL!
-
Upcoming Events
]]>Ancillary ScribeThe Beasts in the East, Session 42025-06-16T00:00:00-05:002025-06-16T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-03One More Thing…
-
-
We wrap-up the side-story.
- - Sheila G is plane shifting to Elysium with the 20-foot long “meat slug” of Azhia
- - Harvey is teleporting to Castle Black to meet with Kaldur
- - Stackor teleports Cayden Cailean, Gartug, and Van Peoples back to Rime,
- who all promptly go bar-hopping. He then scries and teleports back to
- the group in the Far Territories!
-
-
-
-
Current Objectives
-
-
Proceed to the Far Territories, and reclaim Fort Rather.
-
-
Move north, looking for our scouts and Count Therin’s sons
-
-
-
-
-
Events
-
-
We move north! We move past some pastures and flocks and shepherds. We
-eventually move into more rocky terrain, following a dirt road. We stop and
-ask the locals some details, and continue.
-
-
As night falls, we dismount and walk our horses to Mine Town. As we
-approach, we hear a terrifying scream from the skies, but make it to the
-walls without trouble. After introductions, we enter.
-
-
-
Sir Wallace approaches, asks us our purpose, and after we explain, invites us
-in further. Though initially very excited about our arrival, his attitude
-soured when we more-or-less flubbed our objectives. He dismissed us, and we
-went to find the Count’s son.
-
-
We meet the doctor, Boggins, who directs us to the son. Sir Tern uses his
-last channel for the day. Boggins then directs us to a tent where we find
-our missing cleric.
-
The cleric has been turned into an abomination, like the bones have been
-elongated into a circle in one direction, the muscles in another, the
-viscera in the first, the skin in the next. From within the center of the
-circle is a subtle glow.
-
-
The cleric is still conscious, and can scribble notes from a hand. We
- converse with it, and it alludes to a “him” and also that “the key is
- the gate is the key is the gate…”. It also still seems to know who it
- was. We decide to study it, as it is also not giving off any evil auras
- or otherwise anything concerning (aside from the obvious). Stackor does
- see a faint conjuration aura emenating from it; we don’t know why.
-
As we study rest and study it, the creature seems to be progressing.
-The light from within is pulsing slightly, and after some
-investigation, Stackor identifies it as in-rhythm with the creature’s
-heartbeat. He considers that perhaps this creature is now some kind of
-gate, and he casts dimensional anchor on it. The creature begins
-bleeding and writing in pain, and the light goes out. He decides to
-try and keep the creature anchored until resting is complete, but he
-is short by about 30 minutes. Appropriately enough, as soon as his
-last anchor expires, a massive Dark Tapestry beast erupts from the
-cleric-creature. COMBAT!!
-
-
-
-
-
We battle the massive Dark Tapestry beast. Stackor manages to banish the
-creature away, and we survive with minimal scrapes and suffering. After we
-re-coup, and Stackor teleports us in some healing potions, we report to Sir
-Wallace, and begin planning our next step. We end the session after telling
-Wallace we intend to destroy the Ogre King.
-
-
-
Player Characters
-
-
Sir Beet, a human paladin of Iomedae (Thans) [AFT]
-
Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)
-
Jen Erica von Illamage, a human wizard (Mike)
-
Burren “Smokey” Blunt, aka Bat-Man, but in the bat language, so like a bunch of “eee eee” and stuff (Dan)
-
Stackor, a dwarven wizard (James)
-
-
-
Locations
-
-
Ganth, and the outskirts
-
Mine Town
-
-
-
NPCs and Notable Characters
-
-
Sir Wallace, castellan of Mine Town
-
Boggins, a doctor in Mine Town
-
]]>Ancillary Scribe
\ No newline at end of file
+
Upcoming Events
]]>Ancillary Scribe
\ No newline at end of file
diff --git a/journals/seventh/20211213.html b/journals/seventh/20211213.html
index e610da2..0660255 100644
--- a/journals/seventh/20211213.html
+++ b/journals/seventh/20211213.html
@@ -28,6 +28,10 @@
@@ -617,6 +621,8 @@ and then move north is search of the scouts!
+
+
diff --git a/journals/seventh/beast-east-02.html b/journals/seventh/beast-east-02.html
index 176bff9..afb234e 100644
--- a/journals/seventh/beast-east-02.html
+++ b/journals/seventh/beast-east-02.html
@@ -28,6 +28,10 @@
@@ -572,6 +576,8 @@ intention of using some Lesser Restorations when we can.
+
+
diff --git a/journals/seventh/bore_update.html b/journals/seventh/bore_update.html
index 713976d..1c631f8 100644
--- a/journals/seventh/bore_update.html
+++ b/journals/seventh/bore_update.html
@@ -28,6 +28,10 @@
@@ -568,6 +572,8 @@ ready to jump through the literal and figurative portal to their objective!
+
+
diff --git a/journals/seventh/cryptdragon-09.html b/journals/seventh/cryptdragon-09.html
index 98c2f5c..413cc91 100644
--- a/journals/seventh/cryptdragon-09.html
+++ b/journals/seventh/cryptdragon-09.html
@@ -28,6 +28,10 @@
@@ -612,6 +616,8 @@ in, and finds a Ring of Mind Shielding.
+
+
diff --git a/journals/seventh/cryptdragon-10.html b/journals/seventh/cryptdragon-10.html
index 7b7fb00..9ad0779 100644
--- a/journals/seventh/cryptdragon-10.html
+++ b/journals/seventh/cryptdragon-10.html
@@ -28,6 +28,10 @@
@@ -578,6 +582,8 @@ the other path towards the ogre king!
+
+
@@ -593,6 +599,10 @@ the other path towards the ogre king!
Journal Index
+
+ Next
+
+
diff --git a/journals/seventh/dbasd-13.html b/journals/seventh/dbasd-13.html
new file mode 100644
index 0000000..4a96bce
--- /dev/null
+++ b/journals/seventh/dbasd-13.html
@@ -0,0 +1,597 @@
+
+
+
+ Dead Boys and Ability Score Damage, Session 13
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Current Objectives
+
+
Proceed to the Far Territories, and reclaim Fort Rather.
+
+
Kill an Ogre King
+
[COMPLETE!] Revive (the real) Syrup, and return him to command
+
[COMPLETE!] Hunt-down the brother-in-law, Stanislaw, and bring him to justice
+
+
+
+
+
Events
+
+
With Johnson the light-emitting-skin-suit joining the group, the part moves
+towards the Ogre King. We move through the halls, coming to a large doorway
+constructed of logs, with an Arcane Lock upon it. Before it are two ogres
+with greatswords. COMBAT!!
+
+
The ogres beat us down pretty damn hard, but we prevail!
+
+
+
Jonathan confirms we stand outside the Ogre King’s chamber. There is a
+protective ward within, restricting him from entering. The wards are runic in
+design, in circles, of reflective materials. We fuck around a bit, before
+Stackor knocks the barred-door open. We eventually find our way inside, and
+engage! Through the use of the anti-magic object we had from the Me-Go’s,
+copious amounts of acid spray, and some good stabbings, we manage to get the
+Ogre King quite damaged. Stackor finishes him off with a mythic cone of
+cold.
+
+
We spend some time looting!
+
+
+
As we leave, making our way back to the injured men, we discover that an ogre
+had made his way to them before us, and slaughtered them. We manage to
+dispatch him, and feel very bad about the whole thing.
+
+
Gabro finds a mine cart, and we load up the remaining injured men and book
+it out of the mines. Ogres chase us, but never catch us.
+
Outside, Pale Root and Little Plague greet us, and we plan our next steps.
+
+
+
Stackor constructs a secure shelter, then teleports some of the injured
+men back to Mine Town. He updates Sir Wallace (who’s just surley), then
+teleports back to the group. We’ll pick up from here next time!
+
+
+
Player Characters
+
+
Sir Beet, a human paladin of Iomedae (Thans)
+
Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)
+
Oogie Houndstooth, a human cleric of Kelinahat (Mike)
+
Brother Gabro, an oread monk (Dan)
+
Stackor, a dwarven wizard (James)
+
+
+
Locations
+
+
Tinsel Town, and the associated mines
+
Mine Town
+
+
+
NPCs and Notable Characters
+
+
Pale Root, a byakhee summoned unintentionally by Sir Tern under his will.
+
Little Plague, a byakhee summoned intentionally by Stackor
Our Most Recent Adventure: Dead Boys and Ability Score Damage, Session 12
+
Our Most Recent Adventure: Dead Boys and Ability Score Damage, Session 13
Current Objectives
@@ -544,42 +548,38 @@
Events
-
After recouperating from the fight with the blood-stealing eye monster, the
-party hears drums. Drums in the deep. In two deeps, actually! One from the
-barricaded hallways before us, and one from within the cavern. Sir Beet
-launches a fire arrow into the cavern to scout, and manages to shoot the ogres
-there! Combat!!
+
With Johnson the light-emitting-skin-suit joining the group, the part moves
+towards the Ogre King. We move through the halls, coming to a large doorway
+constructed of logs, with an Arcane Lock upon it. Before it are two ogres
+with greatswords. COMBAT!!
-
The troop of ogres charges at us. Stackor fireballs it. Sir Beet shoots
-it. The troop crashes into Gabro and Oogie. Gabro answers with some
-punches!
-
Stacckor launches another fireball, and Sir Beet finishes them off.
-Victory!!
+
The ogres beat us down pretty damn hard, but we prevail!
-
We approach the barricades/gateways. After some feeble attempts by Sir Tern,
-Brother Gabro bashes through the left-most barricade, and we move into a room
-filled with cages and a large soup cauldron. There’s a single, essentially
-naked ogre, with a large chef’s hat and a wooden spoon. The group quickly
-dispatches the ogre, and begins tending to the captives. Specifically, there’s
-an ogre and a scrawny man that are caged separately.
+
Jonathan confirms we stand outside the Ogre King’s chamber. There is a
+protective ward within, restricting him from entering. The wards are runic in
+design, in circles, of reflective materials. We fuck around a bit, before
+Stackor knocks the barred-door open. We eventually find our way inside, and
+engage! Through the use of the anti-magic object we had from the Me-Go’s,
+copious amounts of acid spray, and some good stabbings, we manage to get the
+Ogre King quite damaged. Stackor finishes him off with a mythic cone of
+cold.
-
Brother Gabro approaches and speaks with the scrawny man. After some
-discussion, he opens the cage and lets the man out. He notices, while
-doing so, a gust of wind seems to escape from the cave also.
-
Meanwhile, Stackor approaches and speaks with the ogre. It is a former
-servant of Mook-do, the Ogre King. He explains that Mook-do has forgotten
-his faith, and is performing evil magicks to corrupt his kin. Mook-do
-wants to use this ogre and turn him into a gateway.
+
We spend some time looting!
-
-
Lots of talking happens, eventually the scrawny man, Jonathon, T-1000’s
-himself through the ogre’s cage, and sucks his mind out with weird light
-powers. More stuff happens, we make some decisions, and Jonathon joins us down
-the other path towards the ogre king!
+
As we leave, making our way back to the injured men, we discover that an ogre
+had made his way to them before us, and slaughtered them. We manage to
+dispatch him, and feel very bad about the whole thing.
+
+
Gabro finds a mine cart, and we load up the remaining injured men and book
+it out of the mines. Ogres chase us, but never catch us.
+
Outside, Pale Root and Little Plague greet us, and we plan our next steps.
+
-
We call it here for the evening.
+
Stackor constructs a secure shelter, then teleports some of the injured
+men back to Mine Town. He updates Sir Wallace (who’s just surley), then
+teleports back to the group. We’ll pick up from here next time!
Player Characters
@@ -594,20 +594,15 @@ the other path towards the ogre king!
Locations
Tinsel Town, and the associated mines
-
Rime
-
-
The Temple of Torag
-
-
-
Army Encampment
+
Mine Town
NPCs and Notable Characters
Pale Root, a byakhee summoned unintentionally by Sir Tern under his will.
Little Plague, a byakhee summoned intentionally by Stackor
-
Colonel Syrup, and his under-officers
Jonathon, a being of light and a Sojourner
+
Mook-Do, the Ogre King
@@ -843,6 +838,8 @@ the other path towards the ogre king!
+
+
@@ -851,7 +848,7 @@ the other path towards the ogre king!
- Previous
+ Previous
diff --git a/journals/seventh/life-and-death.html b/journals/seventh/life-and-death.html
index 81ee079..ba81691 100644
--- a/journals/seventh/life-and-death.html
+++ b/journals/seventh/life-and-death.html
@@ -28,6 +28,10 @@
@@ -614,6 +618,8 @@ when some of this party likely dies or is abandoned in Hell!
+
+
diff --git a/journals/seventh/stormheim-01.html b/journals/seventh/stormheim-01.html
index 5539f52..ce797c3 100644
--- a/journals/seventh/stormheim-01.html
+++ b/journals/seventh/stormheim-01.html
@@ -28,6 +28,10 @@