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<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="4.3.3">Jekyll</generator><link href="https://ttrpg.theinternetvagabond.com/feed.xml" rel="self" type="application/atom+xml" /><link href="https://ttrpg.theinternetvagabond.com/" rel="alternate" type="text/html" /><updated>2025-05-15T10:34:46-05:00</updated><id>https://ttrpg.theinternetvagabond.com/feed.xml</id><title type="html">Vagabonds TTRPG Site</title><subtitle>A collection of my tabletop roleplaying game writings.</subtitle><author><name>Bill Niblock</name></author><entry><title type="html">The Beasts in the East, Session 3</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-02.html" rel="alternate" type="text/html" title="The Beasts in the East, Session 3" /><published>2025-05-14T00:00:00-05:00</published><updated>2025-05-14T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-02</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-02.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="4.3.3">Jekyll</generator><link href="https://ttrpg.theinternetvagabond.com/feed.xml" rel="self" type="application/atom+xml" /><link href="https://ttrpg.theinternetvagabond.com/" rel="alternate" type="text/html" /><updated>2025-06-02T14:01:11-05:00</updated><id>https://ttrpg.theinternetvagabond.com/feed.xml</id><title type="html">Vagabonds TTRPG Site</title><subtitle>A collection of my tabletop roleplaying game writings.</subtitle><author><name>Bill Niblock</name></author><entry><title type="html">Interlude: The Return of a God, Probably</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/revival.html" rel="alternate" type="text/html" title="Interlude: The Return of a God, Probably" /><published>2025-05-28T00:00:00-05:00</published><updated>2025-05-28T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/revival</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/revival.html"><![CDATA[<h2 id="events">Events</h2>
<ul>
<li>Stackor has a meeting with Stackor in his tent. Not-Stackor is likely a fey of
the Twilight Court. The entire meeting is full of general frustrations and
miscommunication.
<ul>
<li>The Not-Stackor offers to take Stackors place at CCs revival.</li>
</ul>
</li>
</ul>
<hr />
<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li>Revive Cayden Calien, and survive!</li>
</ul>
<h2 id="events-1">Events</h2>
<ul>
<li>We take an intermission from the Far Territories, to revive a dead god.
<ul>
<li>The party discusses the Stackor/Not-Stackor meeting, and reviews our plan.</li>
</ul>
</li>
<li>The party, including Nay-Nay, teleport to Fort Ang. At the designated
location, we find Maugrim, two skeletal dwarves, and a rune scribed upon the
ground. Maugrim gives to SG a rapier for CC
<ul>
<li>Maugrim mentions he was expecting Damar to be present; SG <em>sends</em> a
message to them.</li>
<li>Maugrim performs the ritual. He finishes, raises a quill, and disappears.</li>
<li>Almost immediately after, a massive boom occurs outside the metal cube.
The entire location shakes. Harveys amulet warns of something coming, and
offers to unleash its full power. Harvey agrees. Stackor and SG realize
that the location of the ritual has been pulled from the material plane.
Harvey has a vision, seeing memories from heaven, of a farmyard, before
settling in a large white room, before a figure. They chat.
<ul>
<li>The figure announces itself first Azalea, then as Iozrael. It mentions
it serves Beezabul. It has plane-shifted the ritual location to
Cocatyx, the seventh ring of hell. The amulet acted because of an
opportunity it sees.</li>
</ul>
</li>
</ul>
</li>
<li>COMBAT BEGINS!
<ul>
<li>Iozrael casts <em>dimensional shackles</em> upon Cayden Calien</li>
<li>2 ice devils manifest, one next to Stackor and Sheila G each.Stackor
maneuvers out of melee, preparing to <em>dispel</em> the <em>shackles</em> on CC. One of
the ice devils summons an ice wall, cutting off Gartug and Naynay from the
rest of the group; the other moves to attack Stackor. Randy tries to
<em>dispel</em> the <em>dimensional shackles</em>, to no luck. Sheila G buffs the party
with <em>blessing of fervor</em>, and hands CC his sword. Gartug punches a hole
through the <em>wall of ice</em>. Cayden Calien takes up his sword, and stands,
terrified that he is sober.</li>
</ul>
</li>
<li>After one round, we are forced to call it for the night. Tune in next time,
when some of this party likely dies or is abandoned in Hell!</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Gartug Ironfist, a dwarven brawler; Taliah, a tiefling alchemist (Bill)</li>
<li>Sheila G, a half-elf cleric of Cayden Calien (Thans)</li>
<li>Stackor, a dwarven wizard; Chuck, a dwarven hammer-thrower (James)</li>
<li>Harvey, a tengu-ish monk; Mummrah, a dwarven cleric (Mike)</li>
<li>Randy Van Peeples, a human cleric of Gozreh (Dan)</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>Rime</li>
<li>Fort Ang</li>
<li>Cocatyx, the Seventh Level of Hell</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Maugrim, dwarven god of the dead</li>
<li>Naynay, a pervert-monk</li>
<li>Iozrael, servant of Beezabul</li>
</ul>
<h2 id="other-notes">Other Notes</h2>
<h2 id="upcoming-events">Upcoming Events</h2>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">The Beasts in the East, Session 3</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-02.html" rel="alternate" type="text/html" title="The Beasts in the East, Session 3" /><published>2025-05-14T00:00:00-05:00</published><updated>2025-05-14T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-02</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-02.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li>Proceed to the Far Territories, and reclaim Fort Rather</li>
</ul>
@ -858,101 +950,6 @@ heroes</li>
</li>
</ul>
<h2 id="upcoming-events">Upcoming Events</h2>
<ul>
<li>Once we deal with Captain Skylan, we need to make haste to Torvocks Bridge!</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">Gadafthrees Company, Episode 4</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/gadafthree-04.html" rel="alternate" type="text/html" title="Gadafthrees Company, Episode 4" /><published>2025-03-10T00:00:00-05:00</published><updated>2025-03-10T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/gadafthree-04</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/gadafthree-04.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li><strong>[COMPLETE]</strong> Disrupt Calcifers Orc Forces.</li>
<li>Kill the inhabitants of Fort Rather
<ul class="task-list">
<li class="task-list-item"><input type="checkbox" class="task-list-item-checkbox" disabled="disabled" />Captain Skylan</li>
<li class="task-list-item"><input type="checkbox" class="task-list-item-checkbox" disabled="disabled" />/(Optional/) Corrupted Ancillaries</li>
</ul>
</li>
<li>Set a trap on Torvocks Bridge</li>
</ul>
<h2 id="events">Events</h2>
<p>Last time, we met with Private Mayonayse and enacted a plan to infiltrate Fort
Rather: we bribed the guards of a grain shipment, and assumed their place. We
travel for a bit, and prepare to enact our plan. We give ourselves various
mundane disguises, we have uniforms, we have falsified papers, and we have a
cart of horse feed with a donkey. Boss Dukes will be our face, with OJ and
Twistfuck as our backups.</p>
<p>We get to the town outside the fort, and get to the inner gate without trouble.
We cross a drawbridge and porticulus, and approach 4 guards. Boss Dukes hands
over our papers. One of the guards calls out a sergeant, who is obviously some
kind of corrupted figure, with massive devilish horns. He questions us a bit,
calls over some other troops to handle the grain, and then directs us to the
officer of the watch for a debriefing. We follow his directions to a small
office.</p>
<p>We meet a Lieutenant Flapjack, who is obviously corrupted with various daemonic
parts on him. He asks Boss and Twistfuck to go get him some ink, and grab some
drinks, as he wants to debrief the remaining three of us. He asks us some
preliminary questions, and betrays his intentions plainly enough to OJ: he wants
to murder us and bring our bodies to the pool of AlJazeer to be resurrected as
daemonic forces. He strikes at OJ COMBAT!!
- Flapjack lunges at OJ with his arm full of snakes, biting him a bunch. OJ
retaliates. As the rest of the group catches up, Wondermitch unleashes a
devestating icy fireball, slaying Flapjack and a soldier. As Gadaf Sree
is preparing to enter the fray, a cloaked figure kicks open the door, and
shoots the remaining soldier.
- Meanwhile, down the hall, Boss and Twistfuck get to the supply closet,
opening it to find a large angry daemonic snake monster COMBAT!!
- Boss gets rekt by the snake monster, while Twistfuck fucks with some
archers in the hallway.
- Combat catches up, and the entire group is now in initiative. After a
challenging fight, we escape without fatalities!</p>
<p>After the combat, we briefly discuss with our inside supporters: Sergeant Salami
and soldier Porkshank. Salami is frustrated at this attack, and has forces
inside the fort which are primed to help Syrup take the fort. The party is
rather adamant to continue their mission. Wondermitch <em>sends</em> a message to
Kaldur, who urges us to kill and burn Salami and Porkshank. We follow-through
with that decision; Salami and Porkshank are no more.</p>
<p>We call it here for the evening. Take note: we need to dispose completely of the
bodies we slay, or they will be brought back in the pool!</p>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Gadaf Sree, a mythic tengu summoner, bearer of the mantle of the caller of the
deep (Bill)</li>
<li>Wondermitch, a mythic human sorcerer, bearer of the mantle of the star-born
(Thans)</li>
<li>Sir Oliver Withatwist, a mythic fetchling warpriest, bearer of the mantle of
the velvet blade (Dan)</li>
<li>Duke “Boss” Dukes, a River Kree fae rake (Mike)</li>
<li>OShea Jackson, a Winter Court fae swashbuckler-thug (James)</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>Baron Blacks Castle</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Baron Kaldur Black, a mythic fae arcane trickster, bearer of a mantle of
heroes</li>
</ul>
<h2 id="other-notes">Other Notes</h2>
<ul>
<li>Our fake names:
<ul>
<li>Gad Green (Gadaf Sree)</li>
<li>Private Murphy (OJ)</li>
<li>Private Boss (Dukes)</li>
<li>Private Poopy Corn (Twistfuck)</li>
<li>Private Wandermuch (Wondermitch)</li>
</ul>
</li>
</ul>
<h2 id="upcoming-events">Upcoming Events</h2>
<ul>
<li>Once we deal with Captain Skylan, we need to make haste to Torvocks Bridge!</li>

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<ul>
<li>
<a href="/journals/seventh/revival.html">Interlude: The Return of a God, Probably</a>
</li>
<li>
<a href="/journals/seventh/beast-east-02.html">The Beasts in the East, Session 3</a>
</li>
@ -815,6 +819,8 @@

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<ul>
<li>
<a href="/journals/seventh/revival.html">Interlude: The Return of a God, Probably</a>
</li>
<li>
<a href="/journals/seventh/beast-east-02.html">The Beasts in the East, Session 3</a>
</li>
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<ul>
<li>
<a href="/journals/seventh/revival.html">Interlude: The Return of a God, Probably</a>
</li>
<li>
<a href="/journals/seventh/beast-east-02.html">The Beasts in the East, Session 3</a>
</li>
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<ul>
<li>
<a href="/journals/seventh/revival.html">Interlude: The Return of a God, Probably</a>
</li>
<li>
<a href="/journals/seventh/beast-east-02.html">The Beasts in the East, Session 3</a>
</li>
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<ul>
<li>
<a href="/journals/seventh/revival.html">Interlude: The Return of a God, Probably</a>
</li>
<li>
<a href="/journals/seventh/beast-east-02.html">The Beasts in the East, Session 3</a>
</li>
@ -594,6 +598,8 @@ didnt remember things.</li>
@ -609,6 +615,10 @@ didnt remember things.</li>
<a href="/journals/seventh">Journal Index</a>
</span>
<span class="next">
<a href="/journals/seventh/revival.html">Next</a>
</span>
</footer>

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<ul>
<li>
<a href="/journals/seventh/revival.html">Interlude: The Return of a God, Probably</a>
</li>
<li>
<a href="/journals/seventh/beast-east-02.html">The Beasts in the East, Session 3</a>
</li>
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<ul>
<li>
<a href="/journals/seventh/revival.html">Interlude: The Return of a God, Probably</a>
</li>
<li>
<a href="/journals/seventh/beast-east-02.html">The Beasts in the East, Session 3</a>
</li>
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<ul>
<li>
<a href="/journals/seventh/revival.html">Interlude: The Return of a God, Probably</a>
</li>
<li>
<a href="/journals/seventh/beast-east-02.html">The Beasts in the East, Session 3</a>
</li>
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<ul>
<li>
<a href="/journals/seventh/revival.html">Interlude: The Return of a God, Probably</a>
</li>
<li>
<a href="/journals/seventh/beast-east-02.html">The Beasts in the East, Session 3</a>
</li>
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<ul>
<li>
<a href="/journals/seventh/revival.html">Interlude: The Return of a God, Probably</a>
</li>
<li>
<a href="/journals/seventh/beast-east-02.html">The Beasts in the East, Session 3</a>
</li>
@ -588,6 +592,8 @@ Francis). Its causing quite the ruckus in the rocksack.</li>

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<ul>
<li>
<a href="/journals/seventh/revival.html">Interlude: The Return of a God, Probably</a>
</li>
<li>
<a href="/journals/seventh/beast-east-02.html">The Beasts in the East, Session 3</a>
</li>
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<ul>
<li>
<a href="/journals/seventh/revival.html">Interlude: The Return of a God, Probably</a>
</li>
<li>
<a href="/journals/seventh/beast-east-02.html">The Beasts in the East, Session 3</a>
</li>
@ -499,6 +503,8 @@ ready to jump through the literal and figurative portal to their objective!</p>

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<ul>
<li>
<a href="/journals/seventh/revival.html">Interlude: The Return of a God, Probably</a>
</li>
<li>
<a href="/journals/seventh/beast-east-02.html">The Beasts in the East, Session 3</a>
</li>
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<ul>
<li>
<a href="/journals/seventh/revival.html">Interlude: The Return of a God, Probably</a>
</li>
<li>
<a href="/journals/seventh/beast-east-02.html">The Beasts in the East, Session 3</a>
</li>
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<ul>
<li>
<a href="/journals/seventh/revival.html">Interlude: The Return of a God, Probably</a>
</li>
<li>
<a href="/journals/seventh/beast-east-02.html">The Beasts in the East, Session 3</a>
</li>
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<ul>
<li>
<a href="/journals/seventh/revival.html">Interlude: The Return of a God, Probably</a>
</li>
<li>
<a href="/journals/seventh/beast-east-02.html">The Beasts in the East, Session 3</a>
</li>
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<ul>
<li>
<a href="/journals/seventh/revival.html">Interlude: The Return of a God, Probably</a>
</li>
<li>
<a href="/journals/seventh/beast-east-02.html">The Beasts in the East, Session 3</a>
</li>
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<ul>
<li>
<a href="/journals/seventh/revival.html">Interlude: The Return of a God, Probably</a>
</li>
<li>
<a href="/journals/seventh/beast-east-02.html">The Beasts in the East, Session 3</a>
</li>
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<ul>
<li>
<a href="/journals/seventh/revival.html">Interlude: The Return of a God, Probably</a>
</li>
<li>
<a href="/journals/seventh/beast-east-02.html">The Beasts in the East, Session 3</a>
</li>
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<ul>
<li>
<a href="/journals/seventh/revival.html">Interlude: The Return of a God, Probably</a>
</li>
<li>
<a href="/journals/seventh/beast-east-02.html">The Beasts in the East, Session 3</a>
</li>
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<ul>
<li>
<a href="/journals/seventh/revival.html">Interlude: The Return of a God, Probably</a>
</li>
<li>
<a href="/journals/seventh/beast-east-02.html">The Beasts in the East, Session 3</a>
</li>
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<ul>
<li>
<a href="/journals/seventh/revival.html">Interlude: The Return of a God, Probably</a>
</li>
<li>
<a href="/journals/seventh/beast-east-02.html">The Beasts in the East, Session 3</a>
</li>
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<ul>
<li>
<a href="/journals/seventh/revival.html">Interlude: The Return of a God, Probably</a>
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<li>
<a href="/journals/seventh/beast-east-02.html">The Beasts in the East, Session 3</a>
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<ul>
<li>
<a href="/journals/seventh/revival.html">Interlude: The Return of a God, Probably</a>
</li>
<li>
<a href="/journals/seventh/beast-east-02.html">The Beasts in the East, Session 3</a>
</li>
@ -480,149 +484,101 @@
<h1 id="locations">Locations</h1>
<hr />
<h1 id="our-most-recent-adventure-the-beasts-in-the-east-session-3">Our Most Recent Adventure: The Beasts in the East, Session 3</h1>
<h1 id="our-most-recent-adventure-interlude-the-return-of-a-god-probably">Our Most Recent Adventure: Interlude: The Return of a God, Probably</h1>
<hr />
<h2 id="events">Events</h2>
<ul>
<li>Stackor has a meeting with Stackor in his tent. Not-Stackor is likely a fey of
the Twilight Court. The entire meeting is full of general frustrations and
miscommunication.
<ul>
<li>The Not-Stackor offers to take Stackors place at CCs revival.</li>
</ul>
</li>
</ul>
<hr />
<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li>Proceed to the Far Territories, and reclaim Fort Rather</li>
<li>Revive Cayden Calien, and survive!</li>
</ul>
<h2 id="events">Events</h2>
<h2 id="events-1">Events</h2>
<ul>
<li>The party, re-gathered in their room in Castle Ganth, are gathered and ready
to pursue their next objectives: asking the Count the questions from Syrup,
and then move north is search of the scouts!
<li>We take an intermission from the Far Territories, to revive a dead god.
<ul>
<li>Syrup asks us to ask the Count for permission to move and camp closer and
to resupply, to find the missing scouts, and to gather any intel on Fort
Rather.
<li>The party discusses the Stackor/Not-Stackor meeting, and reviews our plan.</li>
</ul>
</li>
<li>The party, including Nay-Nay, teleport to Fort Ang. At the designated
location, we find Maugrim, two skeletal dwarves, and a rune scribed upon the
ground. Maugrim gives to SG a rapier for CC
<ul>
<li>Maugrim mentions he was expecting Damar to be present; SG <em>sends</em> a
message to them.</li>
<li>Maugrim performs the ritual. He finishes, raises a quill, and disappears.</li>
<li>Almost immediately after, a massive boom occurs outside the metal cube.
The entire location shakes. Harveys amulet warns of something coming, and
offers to unleash its full power. Harvey agrees. Stackor and SG realize
that the location of the ritual has been pulled from the material plane.
Harvey has a vision, seeing memories from heaven, of a farmyard, before
settling in a large white room, before a figure. They chat.
<ul>
<li>Some nuance about the camp: Syrup is happy to camp nearby, outside the
city, or even in the city. Camping nearby has the least risk, but also
the least opportunity for aiding the city. Closer, and even within the
city, gives much greater opportunity to help out the city, but also
greater risk of trouble. Camping in town could even let us control the
city, through martial low, if necessary (though this is likely
unwanted).</li>
<li>The figure announces itself first Azalea, then as Iozrael. It mentions
it serves Beezabul. It has plane-shifted the ritual location to
Cocatyx, the seventh ring of hell. The amulet acted because of an
opportunity it sees.</li>
</ul>
</li>
</ul>
</li>
<li>We speak with Kaldurs fetchling in the city, trying to gather information
from Fort Rather. He seems surprised to see us, and welcomes us in. The party
generally doesnt catch this, except for Stackor. We ask some questions:
<li>COMBAT BEGINS!
<ul>
<li>Whos in charge? To his knowledge, its still Van der Mere</li>
<li>How many soliders are in the fort? A skeleton crew, as most men were taken
away with Van der Mere to fight a second invasion from the Horde</li>
<li>How many total soldiers does Van der Mere have? 2000</li>
<li>He notes there are some loyalists still, among the troops.</li>
<li>We ask again about any details of the firebombomb and assassination
attempts. He shares that rumors are it was the populists.</li>
<li>Iozrael casts <em>dimensional shackles</em> upon Cayden Calien</li>
<li>2 ice devils manifest, one next to Stackor and Sheila G each.Stackor
maneuvers out of melee, preparing to <em>dispel</em> the <em>shackles</em> on CC. One of
the ice devils summons an ice wall, cutting off Gartug and Naynay from the
rest of the group; the other moves to attack Stackor. Randy tries to
<em>dispel</em> the <em>dimensional shackles</em>, to no luck. Sheila G buffs the party
with <em>blessing of fervor</em>, and hands CC his sword. Gartug punches a hole
through the <em>wall of ice</em>. Cayden Calien takes up his sword, and stands,
terrified that he is sober.</li>
</ul>
</li>
<li>We leave, and head to speak with Captain Ilio. We ask him about any ongoing
troubles, and whom to speak with about camping and resupplying.
<ul>
<li>We move into the guard house to speak in private. We inform Ilio about our
true(r) intentions with Fort Rather, and gain a bit more of his trust with
regards to camping and resupplying. He offers to speak with the Count on
our behalf, and will notify us of his response.</li>
<li>We ask if theres anything we can do in the mean time. He mentions looking
into the Counts assassination attempts would be the greatest help.</li>
</ul>
</li>
<li>We head to the market.
<ul>
<li>We first ask if theres an alchemist in town - there is not. We learn that
there are several alchemical items sold by several merchants in town,
supplied by Fort Rather.</li>
</ul>
</li>
<li>
<p>We head back to the fetchlings house, asking him about an underground/black
market. We inquire specifically about the alchemists fire and gunpowder,
which the fetchling is quick to answer it didnt come through the black
market. His suspicion is that either an alchemist is in charge, or an
alchemist is on the team behind the assassination. We conclude it does <em>not</em>
sound like a populist plot.</p>
</li>
<li>
<p>We head to and investigate the Chapel of Abadar. We get the key from Randy. We
detect no indications of wrong-doing.</p>
</li>
<li>We decide to head back to the Fort, for the paladins to heal more of the
wounded. On the way, the fetchling makes himself known to some of us, and
leaves a note behind. It is a bill of sale for a large shipment of alchemical
glassware to the Hawkman estate, from a source in Fort Rather.
<ul>
<li>We continue to the keep. The captain meets us at the moat, and presents to
us papers permitting us to camp and quarter at the Hawkman estate. The
documents give explicit permissions to quarter in basically all the
buildings.</li>
<li>The paladins get to their healing; Stackor <em>teleports</em> back to Syrup and
updates him. Smokey tells people to stand aside.
<ul>
<li>Stackor provides full updates on all goings on, including details
about the fetchling (and his potential memory problems), the
potentially forged bill-of-sale, and the information we gathered about
Fort Rather.</li>
<li>Syrup takes the bill of sale, and will follow-up on it</li>
<li>Syrup doesnt trust the fetchling</li>
</ul>
</li>
</ul>
</li>
<li>
<p>Stackor <em>teleports</em> back to the party, and updates us on his meeting. Our next
objective is moving north, after the missing scouts. We finish up and head
north.</p>
</li>
<li>Leaving out the eastern wall, we come across the fetchling again. We talk
about things.
<ul>
<li>The fetchling mentions to Stackor that runic magic can be twisted. This is
apparently directly related to the resurrection of Cayden Calien,
happening tomorrow.</li>
</ul>
</li>
<li>Next week, we witness the return of a god! Hopefully…</li>
<li>After one round, we are forced to call it for the night. Tune in next time,
when some of this party likely dies or is abandoned in Hell!</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Sir Beet, a human paladin of Iomedae (Thans)</li>
<li>Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)</li>
<li>Jen Erica von Illamage, a human wizard (Mike)</li>
<li>Burren “Smokey” Blunt, aka Bat-Man, but in the bat language, so like a bunch of “eee eee” and stuff (Dan)</li>
<li>Stackor, a dwarven wizard (James)</li>
<li>Gartug Ironfist, a dwarven brawler; Taliah, a tiefling alchemist (Bill)</li>
<li>Sheila G, a half-elf cleric of Cayden Calien (Thans)</li>
<li>Stackor, a dwarven wizard; Chuck, a dwarven hammer-thrower (James)</li>
<li>Harvey, a tengu-ish monk; Mummrah, a dwarven cleric (Mike)</li>
<li>Randy Van Peeples, a human cleric of Gozreh (Dan)</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>Ganth</li>
<li>Rime</li>
<li>Fort Ang</li>
<li>Cocatyx, the Seventh Level of Hell</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Colonel Syrup, commander of the Altasian forces</li>
<li>Ignatious “Geo” Joe, an oread shaman</li>
<li>Brother Gabro, an oread monk</li>
<li>Randy Magogum, a fine man, worshipper of Abadar</li>
<li>Captain Ilio, captain of the guard of Ganth</li>
<li>A (or many) fetchling(s) in service to Kaldur Black, named “Thalactos” by Sir
Beet</li>
<li>Maugrim, dwarven god of the dead</li>
<li>Naynay, a pervert-monk</li>
<li>Iozrael, servant of Beezabul</li>
</ul>
<h2 id="other-notes">Other Notes</h2>
<ul>
<li>The fetchling offered to help Stackor be in two places at once. It would make
sense if the fetchling was <em>also</em> doing this, and would explain why they
didnt remember things.</li>
</ul>
<h2 id="upcoming-events">Upcoming Events</h2>
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<a href="/journals/seventh/yamson_10.html">2022-08-08</a>
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<article>
<h2 id="events">Events</h2>
<ul>
<li>Stackor has a meeting with Stackor in his tent. Not-Stackor is likely a fey of
the Twilight Court. The entire meeting is full of general frustrations and
miscommunication.
<ul>
<li>The Not-Stackor offers to take Stackors place at CCs revival.</li>
</ul>
</li>
</ul>
<hr />
<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li>Revive Cayden Calien, and survive!</li>
</ul>
<h2 id="events-1">Events</h2>
<ul>
<li>We take an intermission from the Far Territories, to revive a dead god.
<ul>
<li>The party discusses the Stackor/Not-Stackor meeting, and reviews our plan.</li>
</ul>
</li>
<li>The party, including Nay-Nay, teleport to Fort Ang. At the designated
location, we find Maugrim, two skeletal dwarves, and a rune scribed upon the
ground. Maugrim gives to SG a rapier for CC
<ul>
<li>Maugrim mentions he was expecting Damar to be present; SG <em>sends</em> a
message to them.</li>
<li>Maugrim performs the ritual. He finishes, raises a quill, and disappears.</li>
<li>Almost immediately after, a massive boom occurs outside the metal cube.
The entire location shakes. Harveys amulet warns of something coming, and
offers to unleash its full power. Harvey agrees. Stackor and SG realize
that the location of the ritual has been pulled from the material plane.
Harvey has a vision, seeing memories from heaven, of a farmyard, before
settling in a large white room, before a figure. They chat.
<ul>
<li>The figure announces itself first Azalea, then as Iozrael. It mentions
it serves Beezabul. It has plane-shifted the ritual location to
Cocatyx, the seventh ring of hell. The amulet acted because of an
opportunity it sees.</li>
</ul>
</li>
</ul>
</li>
<li>COMBAT BEGINS!
<ul>
<li>Iozrael casts <em>dimensional shackles</em> upon Cayden Calien</li>
<li>2 ice devils manifest, one next to Stackor and Sheila G each.Stackor
maneuvers out of melee, preparing to <em>dispel</em> the <em>shackles</em> on CC. One of
the ice devils summons an ice wall, cutting off Gartug and Naynay from the
rest of the group; the other moves to attack Stackor. Randy tries to
<em>dispel</em> the <em>dimensional shackles</em>, to no luck. Sheila G buffs the party
with <em>blessing of fervor</em>, and hands CC his sword. Gartug punches a hole
through the <em>wall of ice</em>. Cayden Calien takes up his sword, and stands,
terrified that he is sober.</li>
</ul>
</li>
<li>After one round, we are forced to call it for the night. Tune in next time,
when some of this party likely dies or is abandoned in Hell!</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Gartug Ironfist, a dwarven brawler; Taliah, a tiefling alchemist (Bill)</li>
<li>Sheila G, a half-elf cleric of Cayden Calien (Thans)</li>
<li>Stackor, a dwarven wizard; Chuck, a dwarven hammer-thrower (James)</li>
<li>Harvey, a tengu-ish monk; Mummrah, a dwarven cleric (Mike)</li>
<li>Randy Van Peeples, a human cleric of Gozreh (Dan)</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>Rime</li>
<li>Fort Ang</li>
<li>Cocatyx, the Seventh Level of Hell</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Maugrim, dwarven god of the dead</li>
<li>Naynay, a pervert-monk</li>
<li>Iozrael, servant of Beezabul</li>
</ul>
<h2 id="other-notes">Other Notes</h2>
<h2 id="upcoming-events">Upcoming Events</h2>
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<li>
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<a href="/journals/seventh/beast-east-02.html">The Beasts in the East, Session 3</a>
</li>
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<ul>
<li>
<a href="/journals/seventh/revival.html">Interlude: The Return of a God, Probably</a>
</li>
<li>
<a href="/journals/seventh/beast-east-02.html">The Beasts in the East, Session 3</a>
</li>
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<ul>
<li>
<a href="/journals/seventh/revival.html">Interlude: The Return of a God, Probably</a>
</li>
<li>
<a href="/journals/seventh/beast-east-02.html">The Beasts in the East, Session 3</a>
</li>
@ -671,6 +675,8 @@

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