..
meshgen
Fix texture coordinates of cuboid drawtypes ( #16091 )
2025-05-24 15:59:32 +02:00
render
Delete irrlichttypes_extrabloated.h ( #15723 )
2025-02-01 13:41:51 +01:00
shadows
Refactor ITextureSource use in main menu ( #16135 )
2025-05-24 22:49:29 +02:00
sound
Make Luanti buildable for macOS 10.15 also. ( #15352 )
2024-10-28 19:40:28 +01:00
activeobjectmgr.cpp
Fix situation around aabbox3d default constructor ( #15586 )
2024-12-29 14:36:30 +01:00
activeobjectmgr.h
Replace licensing text in headers (LGPLv2.1) ( #15321 )
2024-10-28 15:57:39 +01:00
camera.cpp
Draw node animation for items ( #15930 )
2025-04-04 18:47:11 +02:00
camera.h
Remove broken fall bobbing
2025-03-04 19:53:01 +01:00
client.cpp
Fix black font and menu header when game exits in background ( #16131 )
2025-05-14 07:23:53 -04:00
client.h
Move client code out of ItemDefManager ( #15967 )
2025-04-04 18:58:14 +02:00
clientenvironment.cpp
Use matrix4::getRotationRadians
2025-02-27 12:31:04 +01:00
clientenvironment.h
Replace licensing text in headers (LGPLv2.1) ( #15321 )
2024-10-28 15:57:39 +01:00
clientevent.h
Basic camera control API ( #15796 )
2025-02-19 18:45:45 +01:00
clientlauncher.cpp
Avoid signal-unsafe operations in POSIX signal handler ( #16160 )
2025-06-01 15:24:32 +02:00
clientlauncher.h
Controls: extract init_joysticks ( #15597 )
2024-12-28 22:05:01 +01:00
clientmap.cpp
Move profiler call out of hot path in ClientMap ( #16056 )
2025-04-23 09:30:58 +02:00
clientmap.h
Cache grouped sparse buffers ( #15594 )
2025-01-14 23:40:57 +01:00
clientmedia.cpp
Make remote media exclusively use GET for hash set ( #15885 )
2025-03-19 22:06:34 +01:00
clientmedia.h
Make remote media exclusively use GET for hash set ( #15885 )
2025-03-19 22:06:34 +01:00
clientobject.cpp
Replace licensing text in headers (LGPLv2.1) ( #15321 )
2024-10-28 15:57:39 +01:00
clientobject.h
Fix overrideable hand ToolCapabilities and range ( #15743 )
2025-03-16 20:03:31 +01:00
clientsimpleobject.h
Replace licensing text in headers (LGPLv2.1) ( #15321 )
2024-10-28 15:57:39 +01:00
clouds.cpp
Rename perlin noise to value noise ( #15858 )
2025-04-10 14:39:40 +02:00
clouds.h
Fix cloud-related bugs
2025-03-04 19:53:01 +01:00
CMakeLists.txt
Move client code out of ItemDefManager ( #15967 )
2025-04-04 18:58:14 +02:00
content_cao.cpp
Fix and clean up skeletal animation ( #15722 )
2025-06-01 23:21:35 +02:00
content_cao.h
Fix and clean up skeletal animation ( #15722 )
2025-06-01 23:21:35 +02:00
content_cso.cpp
Code style fixes.
2025-01-21 16:29:12 +01:00
content_cso.h
Replace licensing text in headers (LGPLv2.1) ( #15321 )
2024-10-28 15:57:39 +01:00
content_mapblock.cpp
Fix texture coordinates of cuboid drawtypes ( #16091 )
2025-05-24 15:59:32 +02:00
content_mapblock.h
Fix texture coordinates of cuboid drawtypes ( #16091 )
2025-05-24 15:59:32 +02:00
event_manager.h
Various random code cleanups
2025-03-04 19:53:01 +01:00
filecache.cpp
Replace licensing text in headers (LGPLv2.1) ( #15321 )
2024-10-28 15:57:39 +01:00
filecache.h
Replace licensing text in headers (LGPLv2.1) ( #15321 )
2024-10-28 15:57:39 +01:00
fontengine.cpp
GUI: Use the client's fonts for 'Open URL?' dialogues
2025-03-19 18:42:26 +01:00
fontengine.h
GUI: Use the client's fonts for 'Open URL?' dialogues
2025-03-19 18:42:26 +01:00
game.cpp
Avoid signal-unsafe operations in POSIX signal handler ( #16160 )
2025-06-01 15:24:32 +02:00
game.h
Avoid signal-unsafe operations in POSIX signal handler ( #16160 )
2025-06-01 15:24:32 +02:00
game_formspec.cpp
Formspec: remove gotText(wstr) remains
2025-05-30 13:05:13 +02:00
game_formspec.h
Clean up menus properly on client exit ( #16150 )
2025-05-18 12:13:48 +02:00
gameui.cpp
Fix show_debug setting causing inconsistency between debug control and shown debug info
2025-01-05 13:20:21 +01:00
gameui.h
Move formspec code from game.cpp to separate file
2024-12-21 18:43:05 +01:00
guiscalingfilter.cpp
Remove or restrict some client settings ( #15633 )
2025-01-08 10:56:45 +01:00
guiscalingfilter.h
Replace licensing text in headers (LGPLv2.1) ( #15321 )
2024-10-28 15:57:39 +01:00
hud.cpp
Move drawItemStack out of hud.h/cpp ( #15868 )
2025-03-11 10:00:04 +01:00
hud.h
Move drawItemStack out of hud.h/cpp ( #15868 )
2025-03-11 10:00:04 +01:00
imagefilters.cpp
Minor improvements to image algorithms
2025-05-04 16:31:00 +02:00
imagefilters.h
Clean up TextureSource and related code
2025-05-03 11:32:41 +02:00
imagesource.cpp
Minor improvements to image algorithms
2025-05-04 16:31:00 +02:00
imagesource.h
ImageSource: restrict max dimensions to protect from integer overflows ( #15965 )
2025-04-01 19:12:37 +02:00
inputhandler.cpp
Change exit keybinding and fix bug in allow_close[]
2025-04-23 21:41:32 +02:00
inputhandler.h
Move keybinding settings to (Lua-based) setting menu ( #15791 )
2025-04-20 20:20:49 +02:00
item_visuals_manager.cpp
Move client code out of ItemDefManager ( #15967 )
2025-04-04 18:58:14 +02:00
item_visuals_manager.h
Make SDL2 default on macOS ( #16039 )
2025-05-02 21:28:13 +02:00
joystick_controller.cpp
Delete irrlichttypes_extrabloated.h ( #15723 )
2025-02-01 13:41:51 +01:00
joystick_controller.h
Reduce irrlicht_extrabloated.h includes in header files
2025-01-04 12:39:34 +01:00
keycode.cpp
Improve KeyPress handling ( #15923 )
2025-03-21 12:07:51 +01:00
keycode.h
Refactor input handler ( #15933 )
2025-03-30 18:16:20 +02:00
keys.h
Replace licensing text in headers (LGPLv2.1) ( #15321 )
2024-10-28 15:57:39 +01:00
localplayer.cpp
Fix situation around aabbox3d default constructor ( #15586 )
2024-12-29 14:36:30 +01:00
localplayer.h
Remove unused pos_max_d
2024-11-12 10:52:46 +01:00
mapblock_mesh.cpp
Some minor code cleanups
2025-04-08 22:24:37 +02:00
mapblock_mesh.h
Draw node animation for items ( #15930 )
2025-04-04 18:47:11 +02:00
mesh.cpp
Fix and clean up skeletal animation ( #15722 )
2025-06-01 23:21:35 +02:00
mesh.h
Fix handling of skinned meshes for nodes
2025-05-20 18:37:33 +02:00
mesh_generator_thread.cpp
Various random code cleanups
2025-03-04 19:53:01 +01:00
mesh_generator_thread.h
Apply some minor code cleanups
2025-01-19 18:39:32 +01:00
minimap.cpp
Fix some (MSVC) compiler warnings
2025-04-20 20:49:10 +02:00
minimap.h
Reduce irrlicht_extrabloated.h includes in header files
2025-01-04 12:39:34 +01:00
mtevent.h
Replace licensing text in headers (LGPLv2.1) ( #15321 )
2024-10-28 15:57:39 +01:00
particles.cpp
Various random code cleanups
2025-03-04 19:53:01 +01:00
particles.h
Reduce transitive includes by moving a class
2025-03-30 18:17:19 +02:00
renderingengine.cpp
Rename IShaderConstantSetter
2025-04-21 12:32:29 +02:00
renderingengine.h
Rename IShaderConstantSetter
2025-04-21 12:32:29 +02:00
shader.cpp
Client: Disable node specular shader effect ( #16113 )
2025-05-17 15:02:47 +02:00
shader.h
Change shaders to be defined by input constants rather than drawtype/material type
2025-04-21 12:32:29 +02:00
sky.cpp
Reduce size of SMaterial struct
2025-01-12 14:49:25 +01:00
sky.h
Fix situation around aabbox3d default constructor ( #15586 )
2024-12-29 14:36:30 +01:00
sound.cpp
Replace licensing text in headers (LGPLv2.1) ( #15321 )
2024-10-28 15:57:39 +01:00
sound.h
Replace licensing text in headers (LGPLv2.1) ( #15321 )
2024-10-28 15:57:39 +01:00
texturepaths.cpp
Remove BMP image support ( #15434 )
2024-11-15 12:21:30 +01:00
texturepaths.h
Replace licensing text in headers (LGPLv2.1) ( #15321 )
2024-10-28 15:57:39 +01:00
texturesource.cpp
Add caching of generated textures as image
2025-05-03 11:32:41 +02:00
texturesource.h
Add caching of generated textures as image
2025-05-03 11:32:41 +02:00
tile.cpp
Draw node animation for items ( #15930 )
2025-04-04 18:47:11 +02:00
tile.h
Clean up read_tiledef and related parts a bit
2025-05-24 22:49:04 +02:00
wieldmesh.cpp
Fix handling of skinned meshes for nodes
2025-05-20 18:37:33 +02:00
wieldmesh.h
Draw node animation for items ( #15930 )
2025-04-04 18:47:11 +02:00