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Make SDL2 default on macOS (#16039)
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parent
d795c28af8
commit
0bdd5f294e
12 changed files with 22 additions and 14 deletions
2
.github/workflows/macos.yml
vendored
2
.github/workflows/macos.yml
vendored
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@ -45,7 +45,7 @@ jobs:
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mkdir build
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cd build
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cmake .. \
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-DCMAKE_OSX_DEPLOYMENT_TARGET=10.14 \
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-DCMAKE_OSX_DEPLOYMENT_TARGET=13 \
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-DCMAKE_FIND_FRAMEWORK=LAST \
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-DCMAKE_INSTALL_PREFIX=../build/macos/ \
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-DRUN_IN_PLACE=FALSE -DENABLE_GETTEXT=TRUE \
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@ -23,6 +23,7 @@ General options and their default values:
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PRECOMPILE_HEADERS=FALSE - Precompile some headers (experimental; requires CMake 3.16 or later)
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PRECOMPILED_HEADERS_PATH= - Path to a file listing all headers to precompile (default points to src/precompiled_headers.txt)
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USE_SDL2=TRUE - Build with SDL2; Enables IrrlichtMt device SDL2
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USE_SDL2_STATIC=TRUE - Links with SDL2::SDL2-static instead of SDL2::SDL2
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ENABLE_CURL=ON - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
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ENABLE_CURSES=ON - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
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ENABLE_GETTEXT=ON - Build with Gettext; Allows using translations
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@ -1,11 +1,9 @@
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# When enabling SDL2 by default on macOS, don't forget to change
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# "NSHighResolutionCapable" to true in "Info.plist".
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if(NOT APPLE)
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set(DEFAULT_SDL2 ON)
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endif()
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set(DEFAULT_SDL2 ON)
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option(USE_SDL2 "Use the SDL2 backend" ${DEFAULT_SDL2})
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option(USE_SDL2_STATIC "Link with SDL2 static libraries" FALSE)
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# Compiler flags
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if(CMAKE_BUILD_TYPE STREQUAL "Debug")
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@ -228,7 +226,11 @@ endif()
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if(ENABLE_OPENGL)
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find_package(OpenGL REQUIRED)
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endif()
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set(USE_SDL2_SHARED FALSE)
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if(USE_SDL2)
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if(NOT USE_SDL2_STATIC)
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set(USE_SDL2_SHARED TRUE)
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endif()
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if(NOT ANDROID)
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find_package(SDL2 REQUIRED)
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else()
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@ -364,14 +366,14 @@ endif()
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if(ENABLE_OPENGL3)
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set(IRRDRVROBJ
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${IRRDRVROBJ}
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OpenGL3/Driver.cpp
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OpenGL3/DriverGL3.cpp
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)
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endif()
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if(ENABLE_GLES2)
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set(IRRDRVROBJ
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${IRRDRVROBJ}
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OpenGLES2/Driver.cpp
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OpenGLES2/DriverGLES2.cpp
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)
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endif()
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@ -505,7 +507,8 @@ target_link_libraries(IrrlichtMt PRIVATE
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${ZLIB_LIBRARY}
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${JPEG_LIBRARY}
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${PNG_LIBRARY}
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"$<$<BOOL:${USE_SDL2}>:SDL2::SDL2>"
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"$<$<BOOL:${USE_SDL2_SHARED}>:SDL2::SDL2>"
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"$<$<BOOL:${USE_SDL2_STATIC}>:SDL2::SDL2-static>"
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"$<$<BOOL:${OPENGL_DIRECT_LINK}>:${OPENGL_LIBRARIES}>"
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${EGL_LIBRARY}
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@ -2,7 +2,7 @@
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in Irrlicht.h
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#include "Driver.h"
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#include "DriverGL3.h"
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#include <cassert>
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#include <stdexcept>
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#include "mt_opengl.h"
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@ -2,7 +2,7 @@
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in Irrlicht.h
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#include "Driver.h"
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#include "DriverGLES2.h"
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#include <stdexcept>
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#include <cassert>
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#include "mt_opengl.h"
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@ -21,6 +21,6 @@
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<key>LSApplicationCategoryType</key>
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<string>public.app-category.games</string>
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<key>NSHighResolutionCapable</key>
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<false/>
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<true/>
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</dict>
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</plist>
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@ -7,6 +7,7 @@
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#include <string>
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#include <map>
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#include <thread>
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#include <unordered_map>
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#include "wieldmesh.h" // ItemMesh
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#include "util/basic_macros.h"
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@ -8,6 +8,7 @@
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#include <vector>
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#include <map>
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#include <unordered_set>
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#include <unordered_map>
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#include "irr_v3d.h"
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#include "mapnode.h"
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@ -3,8 +3,10 @@
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cmake .. \
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-DCMAKE_FIND_FRAMEWORK=LAST \
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-DRUN_IN_PLACE=FALSE -DENABLE_GETTEXT=TRUE \
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-DUSE_SDL2_STATIC=TRUE \
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-DSDL2_INCLUDE_DIRS=/opt/homebrew/include/SDL2 \
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-DFREETYPE_LIBRARY=/opt/homebrew/lib/libfreetype.a \
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-DGETTEXT_INCLUDE_DIR=/path/to/include/dir \
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-DGETTEXT_INCLUDE_DIR=/opt/homebrew/include \
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-DGETTEXT_LIBRARY=/opt/homebrew/lib/libintl.a \
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-DLUA_LIBRARY=/opt/homebrew/lib/libluajit-5.1.a \
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-DOGG_LIBRARY=/opt/homebrew/lib/libogg.a \
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@ -29,7 +29,7 @@ install_linux_deps() {
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install_macos_deps() {
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local pkgs=(
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cmake gettext freetype gmp jpeg-turbo jsoncpp leveldb
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libogg libpng libvorbis luajit zstd
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libogg libpng libvorbis luajit zstd sdl2
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)
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export HOMEBREW_NO_INSTALLED_DEPENDENTS_CHECK=1
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export HOMEBREW_NO_INSTALL_CLEANUP=1
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