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<ul>
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<li>
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<a href="/journals/seventh/dbasd-15.html">Dead Boys and Ability Score Damage, Session 15</a>
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</li>
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<li>
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<a href="/journals/seventh/dbasd-14.html">Dead Boys and Ability Score Damage, Session 14</a>
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</li>
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<li>
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<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
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</li>
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@ -532,77 +540,66 @@
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<h1 id="locations">Locations</h1>
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<hr />
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<h1 id="our-most-recent-adventure-dead-boys-and-ability-score-damage-session-13">Our Most Recent Adventure: Dead Boys and Ability Score Damage, Session 13</h1>
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<h1 id="our-most-recent-adventure-dead-boys-and-ability-score-damage-session-15">Our Most Recent Adventure: Dead Boys and Ability Score Damage, Session 15</h1>
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<hr />
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<h2 id="current-objectives">Current Objectives</h2>
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<ul>
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<li>Proceed to the Far Territories, and reclaim Fort Rather.
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<ul>
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<li>Kill an Ogre King</li>
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<li>[COMPLETE!] <del>Revive (the real) Syrup, and return him to command</del></li>
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<li>[COMPLETE!] <del>Hunt-down the brother-in-law, Stanislaw, and bring him to justice</del></li>
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</ul>
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</li>
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</ul>
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<h2 id="events">Events</h2>
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<ul>
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<li>With Johnson the light-emitting-skin-suit joining the group, the part moves
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towards the Ogre King. We move through the halls, coming to a large doorway
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constructed of logs, with an <em>Arcane Lock</em> upon it. Before it are two ogres
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with greatswords. COMBAT!!
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<li>Green Guts makes his way to Traveler’s Rest, finds Argon and is given a
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bitchin’ cart by some random Azata. The cart says “Sheila G’s BBQ Roast
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Chuckwagon”. It’s definitely big enough for the meat chunk. After a rest, we
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boogie on back to Sheila G. Shortly after we arrive, Balognog and his roving
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band of barbarians arrive, and threaten to take the meat hunk! COMBAT!!
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<ul>
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<li>The ogres beat us down pretty damn hard, but we prevail!</li>
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<li>We prevail. The meat is safe.</li>
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</ul>
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</li>
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<li>Jonathan confirms we stand outside the Ogre King’s chamber. There is a
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protective ward within, restricting him from entering. The wards are runic in
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design, in circles, of reflective materials. We fuck around a bit, before
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Stackor <em>knocks</em> the barred-door open. We eventually find our way inside, and
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engage! Through the use of the anti-magic object we had from the Me-Go’s,
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copious amounts of <em>acid spray</em>, and some good stabbings, we manage to get the
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Ogre King quite damaged. Stackor finishes him off with a mythic <em>cone of
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cold</em>.
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<li>After some small troubles, G & G get Azhia into the cart. We take off, and
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approach Traveler’s Rest. After we chat up a few Azata, we decide to leave,
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immediately, for the Sparkling Fens. The journey will take several days.
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<ul>
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<li>We spend some time looting!</li>
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<li>During the travel, we are approached by three giants. They bring an offer
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to barter for Azhia from Skrymir, the trickster god of storm giants.
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Sheila G refuses, immediately. They leave peacefully.</li>
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<li>Later, we pass near a way to the Witchwood, the home of the elvish gods in
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Elysium. In the distance, we see a river which will lead us to the Fens.
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<ul>
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<li>We rest for the evening, and while doing so we are approached by
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chosen petitioners. Sheila G is real nasty to them, and they leave.</li>
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</ul>
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</li>
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<li>While navigating the river, we notice an enormous tiger stalking us. Skeet
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fires a warning shot, and scares it off.</li>
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</ul>
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</li>
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<li>As we leave, making our way back to the injured men, we discover that an ogre
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had made his way to them before us, and slaughtered them. We manage to
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dispatch him, and feel very bad about the whole thing.
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<ul>
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<li>Gabro finds a mine cart, and we load up the remaining injured men and book
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it out of the mines. Ogres chase us, but never catch us.</li>
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<li>Outside, Pale Root and Little Plague greet us, and we plan our next steps.</li>
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</ul>
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</li>
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<li>Stackor constructs a <em>secure shelter</em>, then <em>teleports</em> some of the injured
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men back to Mine Town. He updates Sir Wallace (who’s just surley), then
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<em>teleports</em> back to the group. We’ll pick up from here next time!</li>
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<li>Everyone’s exhausted, IRL, so we call it here!</li>
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</ul>
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<h2 id="player-characters">Player Characters</h2>
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<ul>
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<li>Sir Beet, a human paladin of Iomedae (Thans)</li>
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<li>Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)</li>
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<li>Oogie Houndstooth, a human cleric of Kelinahat (Mike)</li>
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<li>Brother Gabro, an oread monk (Dan)</li>
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<li>Stackor, a dwarven wizard (James)</li>
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<li>Sheila G, a human cleric of Cayden Calien (Thans)</li>
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<li>Green Guts, a goblin rogue (Bill)</li>
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<li>Mummrah, a dwarven cleric of Folgrit (Mike) [AFT]</li>
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<li>Balognog, a lizardfolk barbarian (Dan)</li>
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<li>Argon, an elf ranger (James)</li>
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</ul>
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<h2 id="locations">Locations</h2>
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<ul>
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<li>Tinsel Town, and the associated mines</li>
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<li>Mine Town</li>
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<li>Elysium
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<ul>
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<li>Traveler’s Rest</li>
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</ul>
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</li>
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</ul>
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<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
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<ul>
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<li>Pale Root, a byakhee summoned unintentionally by Sir Tern under his will.</li>
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<li>Little Plague, a byakhee summoned intentionally by Stackor</li>
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<li>Jonathon, a being of light and a Sojourner</li>
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<li>Mook-Do, the Ogre King</li>
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<li>Skeet, a previous skeleton “best friend” of Sheila G’s</li>
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<li>Some random Azata who gave us this bitchin’ cart!</li>
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<li>The meat hunk of Azhia</li>
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</ul>
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<span class="previous">
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<a href="/journals/seventh/dbasd-12.html">Previous</a>
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<a href="/journals/seventh/dbasd-14.html">Previous</a>
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</span>
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