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<ul>
<li>
<a href="/journals/seventh/dbasd-15.html">Dead Boys and Ability Score Damage, Session 15</a>
</li>
<li>
<a href="/journals/seventh/dbasd-14.html">Dead Boys and Ability Score Damage, Session 14</a>
</li>
<li>
<a href="/journals/seventh/dbasd-13.html">Dead Boys and Ability Score Damage, Session 13</a>
</li>
@ -532,77 +540,66 @@
<h1 id="locations">Locations</h1>
<hr />
<h1 id="our-most-recent-adventure-dead-boys-and-ability-score-damage-session-13">Our Most Recent Adventure: Dead Boys and Ability Score Damage, Session 13</h1>
<h1 id="our-most-recent-adventure-dead-boys-and-ability-score-damage-session-15">Our Most Recent Adventure: Dead Boys and Ability Score Damage, Session 15</h1>
<hr />
<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li>Proceed to the Far Territories, and reclaim Fort Rather.
<ul>
<li>Kill an Ogre King</li>
<li>[COMPLETE!] <del>Revive (the real) Syrup, and return him to command</del></li>
<li>[COMPLETE!] <del>Hunt-down the brother-in-law, Stanislaw, and bring him to justice</del></li>
</ul>
</li>
</ul>
<h2 id="events">Events</h2>
<ul>
<li>With Johnson the light-emitting-skin-suit joining the group, the part moves
towards the Ogre King. We move through the halls, coming to a large doorway
constructed of logs, with an <em>Arcane Lock</em> upon it. Before it are two ogres
with greatswords. COMBAT!!
<li>Green Guts makes his way to Travelers Rest, finds Argon and is given a
bitchin cart by some random Azata. The cart says “Sheila Gs BBQ Roast
Chuckwagon”. Its definitely big enough for the meat chunk. After a rest, we
boogie on back to Sheila G. Shortly after we arrive, Balognog and his roving
band of barbarians arrive, and threaten to take the meat hunk! COMBAT!!
<ul>
<li>The ogres beat us down pretty damn hard, but we prevail!</li>
<li>We prevail. The meat is safe.</li>
</ul>
</li>
<li>Jonathan confirms we stand outside the Ogre Kings chamber. There is a
protective ward within, restricting him from entering. The wards are runic in
design, in circles, of reflective materials. We fuck around a bit, before
Stackor <em>knocks</em> the barred-door open. We eventually find our way inside, and
engage! Through the use of the anti-magic object we had from the Me-Gos,
copious amounts of <em>acid spray</em>, and some good stabbings, we manage to get the
Ogre King quite damaged. Stackor finishes him off with a mythic <em>cone of
cold</em>.
<li>After some small troubles, G &amp; G get Azhia into the cart. We take off, and
approach Travelers Rest. After we chat up a few Azata, we decide to leave,
immediately, for the Sparkling Fens. The journey will take several days.
<ul>
<li>We spend some time looting!</li>
<li>During the travel, we are approached by three giants. They bring an offer
to barter for Azhia from Skrymir, the trickster god of storm giants.
Sheila G refuses, immediately. They leave peacefully.</li>
<li>Later, we pass near a way to the Witchwood, the home of the elvish gods in
Elysium. In the distance, we see a river which will lead us to the Fens.
<ul>
<li>We rest for the evening, and while doing so we are approached by
chosen petitioners. Sheila G is real nasty to them, and they leave.</li>
</ul>
</li>
<li>While navigating the river, we notice an enormous tiger stalking us. Skeet
fires a warning shot, and scares it off.</li>
</ul>
</li>
<li>As we leave, making our way back to the injured men, we discover that an ogre
had made his way to them before us, and slaughtered them. We manage to
dispatch him, and feel very bad about the whole thing.
<ul>
<li>Gabro finds a mine cart, and we load up the remaining injured men and book
it out of the mines. Ogres chase us, but never catch us.</li>
<li>Outside, Pale Root and Little Plague greet us, and we plan our next steps.</li>
</ul>
</li>
<li>Stackor constructs a <em>secure shelter</em>, then <em>teleports</em> some of the injured
men back to Mine Town. He updates Sir Wallace (whos just surley), then
<em>teleports</em> back to the group. Well pick up from here next time!</li>
<li>Everyones exhausted, IRL, so we call it here!</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Sir Beet, a human paladin of Iomedae (Thans)</li>
<li>Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)</li>
<li>Oogie Houndstooth, a human cleric of Kelinahat (Mike)</li>
<li>Brother Gabro, an oread monk (Dan)</li>
<li>Stackor, a dwarven wizard (James)</li>
<li>Sheila G, a human cleric of Cayden Calien (Thans)</li>
<li>Green Guts, a goblin rogue (Bill)</li>
<li>Mummrah, a dwarven cleric of Folgrit (Mike) [AFT]</li>
<li>Balognog, a lizardfolk barbarian (Dan)</li>
<li>Argon, an elf ranger (James)</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>Tinsel Town, and the associated mines</li>
<li>Mine Town</li>
<li>Elysium
<ul>
<li>Travelers Rest</li>
</ul>
</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Pale Root, a byakhee summoned unintentionally by Sir Tern under his will.</li>
<li>Little Plague, a byakhee summoned intentionally by Stackor</li>
<li>Jonathon, a being of light and a Sojourner</li>
<li>Mook-Do, the Ogre King</li>
<li>Skeet, a previous skeleton “best friend” of Sheila Gs</li>
<li>Some random Azata who gave us this bitchin cart!</li>
<li>The meat hunk of Azhia</li>
</ul>
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