Green Guts makes his way to Traveler’s Rest, finds Argon and is given a
+bitchin’ cart by some random Azata. The cart says “Sheila G’s BBQ Roast
+Chuckwagon”. It’s definitely big enough for the meat chunk. After a rest, we
+boogie on back to Sheila G. Shortly after we arrive, Balognog and his roving
+band of barbarians arrive, and threaten to take the meat hunk! COMBAT!!
+
+
We prevail. The meat is safe.
+
+
+
After some small troubles, G & G get Azhia into the cart. We take off, and
+approach Traveler’s Rest. After we chat up a few Azata, we decide to leave,
+immediately, for the Sparkling Fens. The journey will take several days.
+
+
During the travel, we are approached by three giants. They bring an offer
+to barter for Azhia from Skrymir, the trickster god of storm giants.
+Sheila G refuses, immediately. They leave peacefully.
+
Later, we pass near a way to the Witchwood, the home of the elvish gods in
+Elysium. In the distance, we see a river which will lead us to the Fens.
+
+
We rest for the evening, and while doing so we are approached by
+chosen petitioners. Sheila G is real nasty to them, and they leave.
+
+
+
While navigating the river, we notice an enormous tiger stalking us. Skeet
+fires a warning shot, and scares it off.
+
+
+
Everyone’s exhausted, IRL, so we call it here!
+
+
+
Player Characters
+
+
Sheila G, a human cleric of Cayden Calien (Thans)
+
Green Guts, a goblin rogue (Bill)
+
Mummrah, a dwarven cleric of Folgrit (Mike) [AFT]
+
Balognog, a lizardfolk barbarian (Dan)
+
Argon, an elf ranger (James)
+
+
+
Locations
+
+
Elysium
+
+
Traveler’s Rest
+
+
+
+
+
NPCs and Notable Characters
+
+
Skeet, a previous skeleton “best friend” of Sheila G’s
+
Some random Azata who gave us this bitchin’ cart!
+
The meat hunk of Azhia
+
]]>Ancillary ScribeDead Boys and Ability Score Damage, Session 142025-09-03T00:00:00-05:002025-09-03T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-14Current Objectives
+
+
Proceed to the Far Territories, and reclaim Fort Rather.
+
+
[COMPLETE!] Kill an Ogre King
+
[COMPLETE!] Revive (the real) Syrup, and return him to command
+
[COMPLETE!] Hunt-down the brother-in-law, Stanislaw, and bring him to justice
+
+
+
+
+
Events
+
+
+
We awaken in our secure shelter. After a bout of healing, Sir Tern rides off
+on Pale Root towards Mine Town, and Stackor dismisses Little Plague (to
+heaven!). Then, the remainder of the party and the remaining injured captive
+teleport back to Mine Town.
+
+
+
While flying back, Sir Tern sees the byakhee fighting among themselves.
+
+
Back in Mine Town, the party helps heal up some men, and also awaits Sir
+Tern’s return. Gustav is recovering, and agrees to return to Ganth to discuss
+support for the army. Stackor teleports Gustav, Sir Beet, Oogie, and Gabro
+back to the army camp, while Sir Tern and Pale Root take the long way home.
+
+
Meeting with Syrup, he expects to be on the move to Fort Rather within 3
+days. He expects full resistance.
+
We meet the bloodthirsty swashbuckler, Willy “Crimson Shaft” Volentio
+
+
+
+
The party mounts up, and rides for Ganth.
+
+
Party shift!!
+
+
+
+
+
+
Slightly back-in-time, Sheila G is plane shifting herself and the
+meat-chunks of Azhia to Elysium. She calls on some folks to help out.
+
+
+
Party shift!!
+
+
+
+
+
+
Gartug, Randy, and Cayden Calien are in Rime with clear objectives: find a
+bar, find the band, and get a ship. We pick up at a dockside bar.
+
+
There’s a lot of drinking. Chuck and Mumm’rah show up!
+
We eventually head to the Temple of Gozreh, and Cayden uses their
+astrolabe to try and identify the planet we’re on.
+
+
+
+
+
+
+
Meanwhile, in Elysium, Sheila G still has no idea how to move the meat chunk.
+She asks Desna for asssistance, and gets pointed towards the “Sparkling Fens.”
+Also, an apparent former friend, Skeetz, shows up, and so does Green Guts
+after he steals a blue butterfly.
+
+
+
Player Characters
+
+
Sir Beet, a human paladin of Iomeda; Sheila G, a human cleric of Cayden Calien
+(Thans)
+
Sir Tern Ipswitch, a human paladin of Ragathiel; Gartug Ironfist, a dwarven
+brawler (Bill)
+
Oogie Houndstooth, a human cleric of Kelinahat; Mummrah, a dwarven cleric of
+Folgrit (Mike)
+
Willy “Crimson Shaft” Volentio, a tengu swashbuckler; Randy Van Peeples, a
+human cleric of Gozreh (Dan)
+
Stackor, a dwarven wizard; Chuck, a dwarven fighter (James)
+
+
+
Locations
+
+
Tinsel Town
+
Mine Town
+
+
+
NPCs and Notable Characters
+
+
Pale Root, a byakhee summoned unintentionally by Sir Tern under his will.
+
Little Plague, a byakhee summoned intentionally by Stackor, then dismissed by
+Stackor
+
Sir Wallace, castellan of Mine Town
+
]]>Ancillary ScribeDead Boys and Ability Score Damage, Session 132025-08-25T00:00:00-05:002025-08-25T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/dbasd-13Current Objectives
Proceed to the Far Territories, and reclaim Fort Rather.
@@ -642,247 +793,4 @@ be able to stop them
Gutrag, a fly-headed dwarf “wandering diplomat”
Duke Kranow, the marshall of Altae
Lord Nacob, a noble man
-
]]>Ancillary ScribeThe Beasts in the East, Session 62025-07-02T00:00:00-05:002025-07-02T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-05Current Objectives
-
-
Proceed to the Far Territories, and reclaim Fort Rather.
-
-
Potentially, we’re going to kill the Ogre King
-
-
-
-
-
Events
-
-
The group is at the Hawkman Ranch, staring at the ruins of the exploded
-pump-house. After some deliberation, we decide to confront Syrup directly. He
-is in the Ranch House proper, where we meet him with his under-officers. Of
-note, Stackor identifies he has a new Amulet of Non-Detection on. Otherwise,
-no suspicious auras or effects.
-
-
Syrup feels confident of Hawkman involvement with the assassinations. Most
-of the family is under arrest, except for the brother-in-law, who is
-currently a fugitive. The pump-house evidently belonged to him, and he
-evidently exploded it. He mentions several people in the explosion,
-however not including himself. He advises we re-evaluate the pump-house.
-
On the way, once out of earshot, Syrup quickly admits he is not our Syrup.
-He explains that Syrup did die in the explosion, but his body has been
-reconstituted and is being kept in good condition at the Temple in Nems.
-He identifies himself as a knight of the twilight court named Silken.
-There’s a lot of discussion, general updating of the affairs with the
-Hawkman estate (namely that the brother-in-law is all-but-certainly behind
-the assassination attempts, but that the Hawkman’s proper may not be
-involved).
-
-
The party decides that they must retrieve the real Syrup immediately.
-A problem is that Beet will not let Silken remain in control of the
-camp. After much discussion, we decide to split the party. Stackor and
-Gabro will teleport to the cathedral, retrieve Syrup’s body,
-continue on to the capitol city, revive him, and return. Meanwhile,
-Beet, Silken, and Jen Erica will ride towards the suspected hiding
-place of the brother-in-law Stanislaw. Before riding out of camp, an
-odd fly-headed dwarf that looks suspiciously like Gartug approaches,
-and introduces itself as Gutrag, a wandering diplomat. The group rides
-out of camp together, and once far enough away, Stackor teleports
-away.
-
-
-
-
-
-
Stackor and Gabro arrive at the Cathedral of Nems. We briefly speak with the
-Bishop (who congratulates us on dealing with the troubles that we ignored) who
-apologies for not being able to raise Syrup “to our wishes” (as a fey), pick
-up Syrup’s body, and teleport to the palace Chezques of New Geneve. Upon
-arrival, a king’s man attends to us, Stackor asks to notify the king, and we
-wait.
-
-
-
Meanwhile, Beet, Silken, and Jen Erica ride towards the assassin Stanislaw.
-Silken changes to look like Beet instead of Syrup, after Beet complains he
-doesn’t like Silken looking like Syrup. Beet is not amused; Jen Erica is.
-
-
-
Back in New Geneve, after 2 hours, the group is brought snacks. Gabro asks for
-a cleric.
-
-
Back in the Buddy Cop film, the group arrives at the ruins. Silken wishes them
-luck, and offers to wait around if they want to interrogate. Beet literally
-refuses any assistance, and Silken just leaves, but not before warning for
-traps. Dunce then steps in a bear trap. Jen Erica finds the secret switch into
-the ruins, and the party manages to keep going. Heading into the ruins, Dunce
-steps on a pressure plate and triggers an explosion, taking out the staircase.
-They heal themselves up a bit, and continue in, eventually finding an
-alchemists’ laboratory, bedroom, and Stanislaw, who spouts some populist
-stuff. Beet ain’t buyin’ it, and Dunce raises his axe exitedly. COMBAT!!
-
-
Jen Erica gets possessed. Darkness enshrouds the group. Dunce is attacked
-by a figure in the dark. Beet gets bombed.
-
Dunce somehow manages to take down his attacker. Beet retreats out of the
-darkness, up the ruined staircase. Jen Erica follows Beet.
-
Beet takes down Jen Erica, which causes the ifrit spirit possessing it to
-emerge. It is wearing robes that show the Carjulian Brotherhood crest. Jen
-Erica’s body then disappears (much to the surprise of all). Dunce gets
-burned alive.
-
Beet and the ghost are blasting each other. Jen Erica gets a potion, is
-revived, and hears a familiar voice asking if it wants it to take her
-away. Alternatively, it can wait with her for the dust to settle, and try
-to get Stanislaw. They decide to wait.
-
-
-
We break for the night!
-
-
-
Player Characters
-
-
Sir Beet, a human paladin of Iomedae (Thans)
-
Brother Gabro, an oread monk (Bill)
-
Jen Erica von Illamage, a human wizard (Mike)
-
Burren “Smokey” Blunt, aka Bat-Man, but in the bat language, so like a bunch of “eee eee” and stuff (Dan) [AFT]
-
Stackor, a dwarven wizard (James)
-
-
-
Locations
-
-
Hawkman Ranch
-
Plains and ruins near Ganth
-
Cathedral of Nems
-
New Geneve
-
-
Palace of Chezques
-
-
-
-
-
NPCs and Notable Characters
-
-
Sir Dunce
-
Colonel Syrup, and his under-officers
-
-
Major Moto
-
Captain Crunch
-
-
-
The Hawkman brother-in-law, Stanislaw
-
Silken, a fey knight of the twilight court
-
Gutrag, a fly-headed dwarf “wandering diplomat”
-
-
-
Other Notes
-
-
Upcoming Events
-
-
Hunt down Stanislaw, and bring him to justice
-
Resurrect the real Syrup, and return the column to order!
-
]]>Ancillary ScribeThe Beasts in the East, Session 52025-06-23T00:00:00-05:002025-06-23T00:00:00-05:00https://ttrpg.theinternetvagabond.com/journals/seventh/beast-east-04Current Objectives
-
-
Proceed to the Far Territories, and reclaim Fort Rather.
-
-
Potentially, we’re going to kill the Ogre King
-
-
-
-
-
Events
-
-
After our harrowing experiences with the Gate-Cleric-Monstrosity, we regroup
-mid-decision on our next steps.
-
-
While we argue about next steps, Sir Beet goes to tend to the son, since
-evidently we got immediately distracted in this task last time. He finds
-the son is very likely to die of gangrene in the next couple days. He
-fixes up the son’s wounds, and re-dresses them, discovering they were
-initially dressed seriously poorly. Using this as a learning opportunity,
-he brings over Doctor Boggins, who grows very nervous as Sir Beet shows
-the problems.
-
-
A brief overview of the other soldiers shows that the doctor is a
-competent healer, and so this shoddy worksmanship is questionable.
-
Sir Beet also updates Gustav about his family. Gustav is torn -
-feeling an obligation to his men, but also an understanding of his
-familial obligations.
-
After considerations, Sir Beet decides to bring up the doctor’s
-actions to Sir Wallace.
-
-
-
-
-
The group returns to the command tent. Sir Beet brings up the issues with Sir
-Wallace. Beet also informs Wallace about the latest affairs in Ganth.
-Wallace mentions he was unaware of the latest status of Ganth, and that our
-actions now make more sense. Wallace insists that Boggins accompany Gustav,
-but then the decision is made that only Boggins return, and Gustav remain in
-our care at Mine Town.
-
-
Stackor, Sir Beet, and Dr. Boggins teleport back to Ganth, where Boggins
-is handed over to Captail Ilio. Ilio also informs Beet that Sir Dunce, the
-paladin of Damerich, was looking for us. After a brief search, Sir Dunce
-meets with Beet and Stackor.
-
-
Dunce informs Beet: 2 days ago, the company arrived at Hawkman’s
-Ranch. Syrup asked Dunce to aid with investigations into the Hawkmans’
-as suspects of Count Therin’s assassination. During the investigation,
-the army found an alchemical workstation in a pump-station. Colonel
-Syrup proceeded to interrogate the inhabitants, and sent Dunce to get
-assistance. However, as he went, the pump-station exploded, and Dunce
-raced back, finding the men dead. Dunce raced off to find help, and
-upon returning, found Colonel Syrup directing fire-fighting efforts.
-Dunce believes that Syrup is possibly now an imposter, and is
-uncertain how to move forward.
-
Stackor and Beet deliberate for a long while. Stackor tries a
-sending to Syrup, which fails, and they conclude that Syrup is
-likely dead, and is replaced by a shapeshifter/fey. They deliberate
-some more, and decide that the party will re-group in Ganth to handle
-this sudden army business, and then return to Mine Town to deal with
-the Ogre King.
-
-
Sir Tern remains at Mine Town, acting as their doctor.
-
-
-
-
-
-
-
The new group assembles in Ganth, resting there for the evening. Stackor
-sends a message the King of Altae, informing him of the situation around
-Colonel Syrup. Sir Beet is drawn into a dinner with Count Therin. The next
-day, the group gathers, and heads off towards the army on phantom steeds.
-
-
Upon arriving at the Hawkman Ranch, the group immediately goes to the
-pump-house, and investigates the ruins. They find some finger bones, some
-molten glass, and various pieces of debris.
-
-
-
We call it here!
-
-
-
Player Characters
-
-
Sir Beet, a human paladin of Iomedae (Thans)
-
Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)
-
Jen Erica von Illamage, a human wizard (Mike)
-
Burren “Smokey” Blunt, aka Bat-Man, but in the bat language, so like a bunch of “eee eee” and stuff (Dan)
-
Stackor, a dwarven wizard (James)
-
-
-
Locations
-
-
Mine Town
-
Hawkman Ranch
-
-
-
NPCs and Notable Characters
-
-
Sir Wallace, castellan of Mine Town
-
Boggins, a doctor in Mine Town
-
Gustav Therin, son of the Count of Ganth
-
Captain Ilio
-
Sir Dunce
-
-
-
Other Notes
-
-
Smokey is really obsessed with licking some balls.
-
P-PAUL!
-
-
-
Upcoming Events
]]>Ancillary Scribe
\ No newline at end of file
+]]>Ancillary Scribe
\ No newline at end of file
diff --git a/journals/seventh/20211213.html b/journals/seventh/20211213.html
index 0660255..e219bcf 100644
--- a/journals/seventh/20211213.html
+++ b/journals/seventh/20211213.html
@@ -28,6 +28,14 @@
@@ -621,6 +629,10 @@ and then move north is search of the scouts!
+
+
+
+
diff --git a/journals/seventh/beast-east-02.html b/journals/seventh/beast-east-02.html
index afb234e..2904954 100644
--- a/journals/seventh/beast-east-02.html
+++ b/journals/seventh/beast-east-02.html
@@ -28,6 +28,14 @@
@@ -572,6 +580,10 @@ ready to jump through the literal and figurative portal to their objective!
+
+
+
+
diff --git a/journals/seventh/cryptdragon-09.html b/journals/seventh/cryptdragon-09.html
index 413cc91..29f1498 100644
--- a/journals/seventh/cryptdragon-09.html
+++ b/journals/seventh/cryptdragon-09.html
@@ -28,6 +28,14 @@
@@ -616,6 +624,10 @@ in, and finds a Ring of Mind Shielding.
+
+
+
+
diff --git a/journals/seventh/cryptdragon-10.html b/journals/seventh/cryptdragon-10.html
index 9ad0779..6610a60 100644
--- a/journals/seventh/cryptdragon-10.html
+++ b/journals/seventh/cryptdragon-10.html
@@ -28,6 +28,14 @@
@@ -573,6 +581,10 @@ men back to Mine Town. He updates Sir Wallace (who’s just surley), then
+
+
+
+
@@ -588,6 +600,10 @@ men back to Mine Town. He updates Sir Wallace (who’s just surley), then
Journal Index
+
+ Next
+
+
diff --git a/journals/seventh/dbasd-14.html b/journals/seventh/dbasd-14.html
new file mode 100644
index 0000000..a0b29c6
--- /dev/null
+++ b/journals/seventh/dbasd-14.html
@@ -0,0 +1,637 @@
+
+
+
+ Dead Boys and Ability Score Damage, Session 14
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Current Objectives
+
+
Proceed to the Far Territories, and reclaim Fort Rather.
+
+
[COMPLETE!] Kill an Ogre King
+
[COMPLETE!] Revive (the real) Syrup, and return him to command
+
[COMPLETE!] Hunt-down the brother-in-law, Stanislaw, and bring him to justice
+
+
+
+
+
Events
+
+
+
We awaken in our secure shelter. After a bout of healing, Sir Tern rides off
+on Pale Root towards Mine Town, and Stackor dismisses Little Plague (to
+heaven!). Then, the remainder of the party and the remaining injured captive
+teleport back to Mine Town.
+
+
+
While flying back, Sir Tern sees the byakhee fighting among themselves.
+
+
Back in Mine Town, the party helps heal up some men, and also awaits Sir
+Tern’s return. Gustav is recovering, and agrees to return to Ganth to discuss
+support for the army. Stackor teleports Gustav, Sir Beet, Oogie, and Gabro
+back to the army camp, while Sir Tern and Pale Root take the long way home.
+
+
Meeting with Syrup, he expects to be on the move to Fort Rather within 3
+days. He expects full resistance.
+
We meet the bloodthirsty swashbuckler, Willy “Crimson Shaft” Volentio
+
+
+
+
The party mounts up, and rides for Ganth.
+
+
Party shift!!
+
+
+
+
+
+
Slightly back-in-time, Sheila G is plane shifting herself and the
+meat-chunks of Azhia to Elysium. She calls on some folks to help out.
+
+
+
Party shift!!
+
+
+
+
+
+
Gartug, Randy, and Cayden Calien are in Rime with clear objectives: find a
+bar, find the band, and get a ship. We pick up at a dockside bar.
+
+
There’s a lot of drinking. Chuck and Mumm’rah show up!
+
We eventually head to the Temple of Gozreh, and Cayden uses their
+astrolabe to try and identify the planet we’re on.
+
+
+
+
+
+
+
Meanwhile, in Elysium, Sheila G still has no idea how to move the meat chunk.
+She asks Desna for asssistance, and gets pointed towards the “Sparkling Fens.”
+Also, an apparent former friend, Skeetz, shows up, and so does Green Guts
+after he steals a blue butterfly.
+
+
+
Player Characters
+
+
Sir Beet, a human paladin of Iomeda; Sheila G, a human cleric of Cayden Calien
+(Thans)
+
Sir Tern Ipswitch, a human paladin of Ragathiel; Gartug Ironfist, a dwarven
+brawler (Bill)
+
Oogie Houndstooth, a human cleric of Kelinahat; Mummrah, a dwarven cleric of
+Folgrit (Mike)
+
Willy “Crimson Shaft” Volentio, a tengu swashbuckler; Randy Van Peeples, a
+human cleric of Gozreh (Dan)
+
Stackor, a dwarven wizard; Chuck, a dwarven fighter (James)
+
+
+
Locations
+
+
Tinsel Town
+
Mine Town
+
+
+
NPCs and Notable Characters
+
+
Pale Root, a byakhee summoned unintentionally by Sir Tern under his will.
+
Little Plague, a byakhee summoned intentionally by Stackor, then dismissed by
+Stackor
Green Guts makes his way to Traveler’s Rest, finds Argon and is given a
+bitchin’ cart by some random Azata. The cart says “Sheila G’s BBQ Roast
+Chuckwagon”. It’s definitely big enough for the meat chunk. After a rest, we
+boogie on back to Sheila G. Shortly after we arrive, Balognog and his roving
+band of barbarians arrive, and threaten to take the meat hunk! COMBAT!!
+
+
We prevail. The meat is safe.
+
+
+
After some small troubles, G & G get Azhia into the cart. We take off, and
+approach Traveler’s Rest. After we chat up a few Azata, we decide to leave,
+immediately, for the Sparkling Fens. The journey will take several days.
+
+
During the travel, we are approached by three giants. They bring an offer
+to barter for Azhia from Skrymir, the trickster god of storm giants.
+Sheila G refuses, immediately. They leave peacefully.
+
Later, we pass near a way to the Witchwood, the home of the elvish gods in
+Elysium. In the distance, we see a river which will lead us to the Fens.
+
+
We rest for the evening, and while doing so we are approached by
+chosen petitioners. Sheila G is real nasty to them, and they leave.
+
+
+
While navigating the river, we notice an enormous tiger stalking us. Skeet
+fires a warning shot, and scares it off.
+
+
+
Everyone’s exhausted, IRL, so we call it here!
+
+
+
Player Characters
+
+
Sheila G, a human cleric of Cayden Calien (Thans)
+
Green Guts, a goblin rogue (Bill)
+
Mummrah, a dwarven cleric of Folgrit (Mike) [AFT]
+
Balognog, a lizardfolk barbarian (Dan)
+
Argon, an elf ranger (James)
+
+
+
Locations
+
+
Elysium
+
+
Traveler’s Rest
+
+
+
+
+
NPCs and Notable Characters
+
+
Skeet, a previous skeleton “best friend” of Sheila G’s
Our Most Recent Adventure: Dead Boys and Ability Score Damage, Session 13
+
Our Most Recent Adventure: Dead Boys and Ability Score Damage, Session 15
Current Objectives
-
-
Proceed to the Far Territories, and reclaim Fort Rather.
-
-
Kill an Ogre King
-
[COMPLETE!] Revive (the real) Syrup, and return him to command
-
[COMPLETE!] Hunt-down the brother-in-law, Stanislaw, and bring him to justice
-
-
-
Events
-
With Johnson the light-emitting-skin-suit joining the group, the part moves
-towards the Ogre King. We move through the halls, coming to a large doorway
-constructed of logs, with an Arcane Lock upon it. Before it are two ogres
-with greatswords. COMBAT!!
+
Green Guts makes his way to Traveler’s Rest, finds Argon and is given a
+bitchin’ cart by some random Azata. The cart says “Sheila G’s BBQ Roast
+Chuckwagon”. It’s definitely big enough for the meat chunk. After a rest, we
+boogie on back to Sheila G. Shortly after we arrive, Balognog and his roving
+band of barbarians arrive, and threaten to take the meat hunk! COMBAT!!
-
The ogres beat us down pretty damn hard, but we prevail!
+
We prevail. The meat is safe.
-
Jonathan confirms we stand outside the Ogre King’s chamber. There is a
-protective ward within, restricting him from entering. The wards are runic in
-design, in circles, of reflective materials. We fuck around a bit, before
-Stackor knocks the barred-door open. We eventually find our way inside, and
-engage! Through the use of the anti-magic object we had from the Me-Go’s,
-copious amounts of acid spray, and some good stabbings, we manage to get the
-Ogre King quite damaged. Stackor finishes him off with a mythic cone of
-cold.
+
After some small troubles, G & G get Azhia into the cart. We take off, and
+approach Traveler’s Rest. After we chat up a few Azata, we decide to leave,
+immediately, for the Sparkling Fens. The journey will take several days.
-
We spend some time looting!
+
During the travel, we are approached by three giants. They bring an offer
+to barter for Azhia from Skrymir, the trickster god of storm giants.
+Sheila G refuses, immediately. They leave peacefully.
+
Later, we pass near a way to the Witchwood, the home of the elvish gods in
+Elysium. In the distance, we see a river which will lead us to the Fens.
+
+
We rest for the evening, and while doing so we are approached by
+chosen petitioners. Sheila G is real nasty to them, and they leave.
+
+
+
While navigating the river, we notice an enormous tiger stalking us. Skeet
+fires a warning shot, and scares it off.
-
As we leave, making our way back to the injured men, we discover that an ogre
-had made his way to them before us, and slaughtered them. We manage to
-dispatch him, and feel very bad about the whole thing.
-
-
Gabro finds a mine cart, and we load up the remaining injured men and book
-it out of the mines. Ogres chase us, but never catch us.
-
Outside, Pale Root and Little Plague greet us, and we plan our next steps.
-
-
-
Stackor constructs a secure shelter, then teleports some of the injured
-men back to Mine Town. He updates Sir Wallace (who’s just surley), then
-teleports back to the group. We’ll pick up from here next time!
+
Everyone’s exhausted, IRL, so we call it here!
Player Characters
-
Sir Beet, a human paladin of Iomedae (Thans)
-
Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)
-
Oogie Houndstooth, a human cleric of Kelinahat (Mike)
-
Brother Gabro, an oread monk (Dan)
-
Stackor, a dwarven wizard (James)
+
Sheila G, a human cleric of Cayden Calien (Thans)
+
Green Guts, a goblin rogue (Bill)
+
Mummrah, a dwarven cleric of Folgrit (Mike) [AFT]
+
Balognog, a lizardfolk barbarian (Dan)
+
Argon, an elf ranger (James)
Locations
-
Tinsel Town, and the associated mines
-
Mine Town
+
Elysium
+
+
Traveler’s Rest
+
+
NPCs and Notable Characters
-
Pale Root, a byakhee summoned unintentionally by Sir Tern under his will.
-
Little Plague, a byakhee summoned intentionally by Stackor
-
Jonathon, a being of light and a Sojourner
-
Mook-Do, the Ogre King
+
Skeet, a previous skeleton “best friend” of Sheila G’s
+
Some random Azata who gave us this bitchin’ cart!
+
The meat hunk of Azhia
@@ -838,6 +835,10 @@ men back to Mine Town. He updates Sir Wallace (who’s just surley), then
+
+
+
+
@@ -848,7 +849,7 @@ men back to Mine Town. He updates Sir Wallace (who’s just surley), then
- Previous
+ Previous
diff --git a/journals/seventh/life-and-death.html b/journals/seventh/life-and-death.html
index ba81691..02ee270 100644
--- a/journals/seventh/life-and-death.html
+++ b/journals/seventh/life-and-death.html
@@ -28,6 +28,14 @@
@@ -618,6 +626,10 @@ when some of this party likely dies or is abandoned in Hell!
+
+
+
+
diff --git a/journals/seventh/stormheim-01.html b/journals/seventh/stormheim-01.html
index ce797c3..251b12b 100644
--- a/journals/seventh/stormheim-01.html
+++ b/journals/seventh/stormheim-01.html
@@ -28,6 +28,14 @@