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journals/seventh/_posts/2025-07-30-beast-east-09.md
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---
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title: The Beasts in the East, Session 9
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---
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## Current Objectives
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- Proceed to the Far Territories, and reclaim Fort Rather.
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- Kill an Ogre King
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- [COMPLETE!] ~~Revive (the real) Syrup, and return him to command~~
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- [COMPLETE!] ~~Hunt-down the brother-in-law, Stanislaw, and bring him to justice~~
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## Events
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- The party rests, and Sir Beet and Brother Basalt help restore some ability
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damage. We loot and distribute. The party considers their next move. After a
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lot of options, we decide just to do what we were originally going to do, and
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move into the mine in pursuit of the Ogre King!
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- Pale Root tries to convince us to fly to the mountain, and now crawl
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around in the ground. We hold fast to our plan.
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- Smokey leaves his horse behind, and Pale Root offers to keep watch of it.
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- We move into the mine. As we round a bend, we set off a magical trap, and take
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some damage. We make it to a split at a chasm. We first go left, but come to a
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dangerous path. We retrace our steps, and go right. The path widens, and then
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splits again. We continue forward, the path widens further, and slopes down.
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Eventually, we get to what seems to be the floor of the room. Sir Tern lights
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a torch to mark where we landed, and we move along the wall to the left to
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survey the room. As we move, we come across a tunnel with various animal and
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human bones, and a trickle of water. We also set off a trap, summoning a large
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earth elemental! COMBAT!!
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- It smacks Sir Tern around. Stackor tries to _dismiss_ the elemental, but
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it fails. Some dimensional shamblers appear, and attack Smokey and Sir
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Beet, grappling Beet! Basalt gives Beet some luck. Tern turns on the
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anti-magic field, and the elemental vanishes.
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- Stackor _holds_ the shambler grappling Beet, freeing it! Smokey smacks it,
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and Beet finishes off the held one. Tern drops the anti-magic field, and
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attacks the second shambler.
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- Stackor hits it with a _magic missile_. The shambler tries to _dimension
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door_ away, but Stackor stops it! It tries to move away, but doing so
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provokes attacks from Smokey and Tern, who destroy it. VICTORY!!
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- We move down this new tunnel. Along the way we see many severed limbs, and
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then an angry troll rushes up and smacks Sir Tern. COMBAT!!
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- In the fray, the troll kills Smokey. RIP.
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- We manage to overcome the enemy, but at what cost? VICTORY!
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- The group will likely continue, with Brother Gabro stepping in! The party is
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hopeful that Smokey's father may see that he is raised. For now, the group
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breaks for the week.
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## Player Characters
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- Sir Beet, a human paladin of Iomedae (Thans)
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- Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)
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- Brother Basalt/Ignatius Joe, an oread shaman (Mike)
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- Burren "Smokey" Blunt, aka Bat-Man, but in the bat language, so like a bunch of "eee eee" and stuff (Dan)
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- Stackor, a dwarven wizard (James)
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## Locations
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- The path from Mine Town to Tinsel Town
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- Tinsel Town
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## NPCs and Notable Characters
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- Pale Root, a byakhee summoned unintentionally by Sir Tern under his will.
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## Upcoming Reminders!
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