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journals/seventh/_posts/2025-07-21-beast-east-08.md
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---
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title: The Beasts in the East, Session 8
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---
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## Current Objectives
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- Proceed to the Far Territories, and reclaim Fort Rather.
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- Someday, we _may_ try to kill an Ogre King
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- [COMPLETE!] ~~Revive (the real) Syrup, and return him to command~~
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- [COMPLETE!] ~~Hunt-down the brother-in-law, Stanislaw, and bring him to justice~~
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## Events
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- The party, after barely surviving alien plant assault, divies up some sweet
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loot! We continue through the pass, making our way to Tinsel Town. There, an ogre
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standing in front of a closed wooden gate. Circling above are more of the
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weird flying ant/dinosaur things, which Stackor identifies as byakhee. As we
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approach, the ogre starts chuckling. COMBAT!!
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- The byakhee dive from the skies, attacking Brother Basalt and Sir Beet.
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Sir Tern dismounts and attacks one of them. Sir Beet repositions. Smokey
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Blunt charges the ogre, skewering it. Stackor _magic missile_'s the
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byakhee attacking Basalt.
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- The byahkee above Basalt assaults him, but misses! Sir Tern eviscerates
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the first byakhee, and Sir Beet shoots the other down. Combat over!
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- Smokey Blunt climbs up the wall, and surveys the region inside. He spots 2
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buildings, many dead bodies, and a number of ogres now shuffling out of 1
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building. Smokey goes over the wall, unbars the gate, and the ogres start
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charging. COMBAT!!
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- Stackor opens the gate. An ogre charges at Smokey, and smacks him. Sir
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Beet launches a volley, taking down that ogre. Smokey moves back to and
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mounts his horse. Another charges and smacks Smokey. The ogre leader
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throws a javelin, but misses. Sir Tern answers with an arrow. The last
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ogre throws a javelin, but misses. Ignatius Joe gives some fortune around.
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- Stackor _magic missile_'s an ogre. Sir Beet shoots down another ogre.
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Smokey charges the leader, stabbing it and continuing past. The leader
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charges after Smokey, chopping him with his axe. Sir Tern shoots the
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remaining non-leader ogre. Joe throws more fortune around.
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- Stackor repositions and send a _lightning bolt_ at the lead ogre, who
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displays unnatural grace and avoids it entirely. Sir Beet takes out the
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remaining ogre, and Smokey Blunt super-charges the leader into a pile of
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blood. Combat over!
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- We spend a bit of time healing. Stackor and Smokey head to the mine tunnel
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entrance to attempt to _stone shape_ it closed. Joe, Beet, and Tern search the
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town. In the large hall, we find a strange geometric pattern drawn in blood on
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the ground. Joe identifies it as something tied to the Dark Tapestry. Sir Tern
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disrupts the pattern, which triggers it, summoning a byakhee but tied to Sir
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Tern, and so summoned as some kind of weird lion-butterfly-eagle chimera,
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speaking in celestial, with ambitions of fighting the wicked. Smokey tries
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mounting it several times, in what amounts to a very awkward situation. After
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some amusing discussions, Stackor summons a _secure shelter_ for our rest for
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the evening. Pale Root stands atop the _shelter_, offering a watch, while the
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remainder of the party rests (but still taking watches).
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- Stackor reads some books.
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- Sir Beet makes some arrows.
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- While resting, we are notified by Pale Root that there are wicked approaching.
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The ogres come knocking, breaking down the _stone shaped_ wall at the mine
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entrance. We have time to prepare, and then the ogres arrive!
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- Sir Tern gets embiggened!
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- Stackor launches his _fire snake_ into the mine, incinerating many ogres!
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A few additional ogres stumble out, and we dispatch them!
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- Following, a Dark Tapestry-corrupted daemonic being, a "shatee",
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approaches. We make surprisingly short work of it.
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- The remaining ogre leader, shrouded in darkness, retreats. We try to wait
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it out, but it doesn't emerge.
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- Stackor moves up to seal the tunnel with another _shape stone_ spell, and
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the ogre leader shoots him from behind the turn! He and Sir Tern engage
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and move further into the tunnel, but the leader continues to evade us. We
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eventually fall back, and Stackor successfully _stone shapes_ the tunnel
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closed again.
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- We manage to rest for the remainder of the night. Next session, we pursue the
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ogre leader and make for the Ogre King!
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## Player Characters
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- Sir Beet, a human paladin of Iomedae (Thans)
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- Sir Tern Ipswitch, a human paladin of Ragathiel (Bill)
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- Brother Basalt/Ignatius Joe, an oread shaman (Mike)
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- Burren "Smokey" Blunt, aka Bat-Man, but in the bat language, so like a bunch of "eee eee" and stuff (Dan)
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- Stackor, a dwarven wizard (James)
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## Locations
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- The path from Mine Town to Tinsel Town
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- Tinsel Town
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## NPCs and Notable Characters
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- Pale Root, a byakhee summoned unintentionally by Sir Tern under his will.
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## Upcoming Reminders!
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- _Lesser Restoration_ ALL THE THINGS!
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