diff --git a/journals/seventh/_posts/2025-07-30-beast-east-09.md b/journals/seventh/_posts/2025-07-30-beast-east-09.md new file mode 100644 index 0000000..8da0181 --- /dev/null +++ b/journals/seventh/_posts/2025-07-30-beast-east-09.md @@ -0,0 +1,67 @@ +--- +title: The Beasts in the East, Session 9 +--- + +## Current Objectives +- Proceed to the Far Territories, and reclaim Fort Rather. + - Kill an Ogre King + - [COMPLETE!] ~~Revive (the real) Syrup, and return him to command~~ + - [COMPLETE!] ~~Hunt-down the brother-in-law, Stanislaw, and bring him to justice~~ + +## Events +- The party rests, and Sir Beet and Brother Basalt help restore some ability + damage. We loot and distribute. The party considers their next move. After a + lot of options, we decide just to do what we were originally going to do, and + move into the mine in pursuit of the Ogre King! + - Pale Root tries to convince us to fly to the mountain, and now crawl + around in the ground. We hold fast to our plan. + - Smokey leaves his horse behind, and Pale Root offers to keep watch of it. + +- We move into the mine. As we round a bend, we set off a magical trap, and take + some damage. We make it to a split at a chasm. We first go left, but come to a + dangerous path. We retrace our steps, and go right. The path widens, and then + splits again. We continue forward, the path widens further, and slopes down. + Eventually, we get to what seems to be the floor of the room. Sir Tern lights + a torch to mark where we landed, and we move along the wall to the left to + survey the room. As we move, we come across a tunnel with various animal and + human bones, and a trickle of water. We also set off a trap, summoning a large + earth elemental! COMBAT!! + - It smacks Sir Tern around. Stackor tries to _dismiss_ the elemental, but + it fails. Some dimensional shamblers appear, and attack Smokey and Sir + Beet, grappling Beet! Basalt gives Beet some luck. Tern turns on the + anti-magic field, and the elemental vanishes. + - Stackor _holds_ the shambler grappling Beet, freeing it! Smokey smacks it, + and Beet finishes off the held one. Tern drops the anti-magic field, and + attacks the second shambler. + - Stackor hits it with a _magic missile_. The shambler tries to _dimension + door_ away, but Stackor stops it! It tries to move away, but doing so + provokes attacks from Smokey and Tern, who destroy it. VICTORY!! + +- We move down this new tunnel. Along the way we see many severed limbs, and + then an angry troll rushes up and smacks Sir Tern. COMBAT!! + - In the fray, the troll kills Smokey. RIP. + - We manage to overcome the enemy, but at what cost? VICTORY! + +- The group will likely continue, with Brother Gabro stepping in! The party is + hopeful that Smokey's father may see that he is raised. For now, the group + breaks for the week. + + +## Player Characters +- Sir Beet, a human paladin of Iomedae (Thans) +- Sir Tern Ipswitch, a human paladin of Ragathiel (Bill) +- Brother Basalt/Ignatius Joe, an oread shaman (Mike) +- Burren "Smokey" Blunt, aka Bat-Man, but in the bat language, so like a bunch of "eee eee" and stuff (Dan) +- Stackor, a dwarven wizard (James) + + +## Locations +- The path from Mine Town to Tinsel Town +- Tinsel Town + + +## NPCs and Notable Characters +- Pale Root, a byakhee summoned unintentionally by Sir Tern under his will. + + +## Upcoming Reminders!