<li><del>Investigate the ethereal plane room at the Giant’s keep</del></li>
<li><del>Enter Stormheim</del></li>
<li><strong>[COMPLETE]</strong> Join Kaldur and seek the Mantles of the Heroes</li>
<li>Aid the merfolk in attacking the Cthulu cults</li>
</ul>
<h2id="events">Events</h2>
<ul>
<li>
<p>Our struggle against the giant squid wolf tentacle lady continues! After some more punches and lightning bolts, we win!</p>
</li>
<li>The merfeekle leader informs us that the battle is won, but a remnant of cultists, including the head priest, have barricaded themselves in an unfinished zigguraut. At location, there are two barricaded entrances, and two unbarricaded entrances; we move through one of the unbarricaded.
<ul>
<li>As we move in, we come across several magic symbol traps. Sheila G uses her super magic sword to deal with them.</li>
<li>We get to the center. There’s an altar carved from basalt with tentacles and such, plus many deep-ones swimming around in a panic. There’s one larger deep-one, that’s obviously the leader. He has a big stick, and also a staff. We engage, and win!
<ul>
<li>His big stick is the “Dire Dominating Driftwood”, with <em>Dominate Monster</em> at caster level 14. Taliah hands it to Stackor.</li>
</ul>
</li>
</ul>
</li>
<li>After combat (and loot), we survey. There are several caged aboleth, and a collection of humanoid slaves. Among them, there are many orcs and hobgoblins whom the dwarves are not inclined to take with them. All of the slaves are under the effect of an <em>Aboleth’s Lung</em> spell.
<ul>
<li>The party thinks leaving the orcs and hobgoblins behind to drown is wrong. After some negotiation, we convince the dwarves to leave the orcs/hobgoblins a dingy with some supplies, and they’ll be left to swim to the nearest shore, 5 hours away. Harvey agrees to stay and help them out.</li>
</ul>
</li>
<li>Our next plans: <em>teleport</em> back to Rime, stock up, and then <em>plane shift</em> to the Boneyard in anticipation of meeting with the crypt dragon.</li>
</ul>
<h2id="player-characters">Player Characters</h2>
<ul>
<li>Gartug Ironfist, a dwarven brawler; Taliah, a tiefling alchemist (Bill)</li>
<li>Sheila G, a half-elf cleric of Cayden Calien (Thans)</li>
<li>Stackor, a dwarven wizard; Chuck, a dwarven hammer-thrower (James)</li>
<li>Harvey, a tengu-ish monk; Mummrah, a dwarven cleric (Mike)</li>
<li>Oliver Withatwist, a fey-sworn warpriest (Dan)</li>
</ul>
<h2id="locations">Locations</h2>
<ul>
<li>Ships</li>
</ul>
<h2id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Killy Kelbore, the dwarf in charge</li>
</ul>
<h2id="other-notes">Other Notes</h2>
<ul>
<li>Merfeekle. Technical term.</li>
</ul>
<h2id="upcoming-events">Upcoming Events</h2>
<ul>
<li>3 days remain until the meeting with the crypt dragon</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><categoryterm="journals"/><categoryterm="seventh"/><summarytype="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><titletype="html">Mer-folktales, S5E04</title><linkhref="https://ttrpg.theinternetvagabond.com/journals/seventh/merfolktales-04.html"rel="alternate"type="text/html"title="Mer-folktales, S5E04"/><published>2025-01-22T00:00:00-06:00</published><updated>2025-01-22T00:00:00-06:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/merfolktales-04</id><contenttype="html"xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/merfolktales-04.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<li><del>Investigate the ethereal plane room at the Giant’s keep</del></li>
<li><del>Enter Stormheim</del></li>
<li><strong>[COMPLETE]</strong> Join Kaldur and seek the Mantles of the Heroes</li>
<li>Aid the merfolk in attacking the Cthulu cults</li>
</ul>
<h2id="events">Events</h2>
<ul>
<li>We engage with the underwater cult! First, we buff. Then, we dive! We find a battlefield of war-dolphins and dwarven marines fighting fish-people, dire sharks, and a giant lady with tentacles with wolf heads on them. We engage!
<ul>
<li>We make moves towards the big tentacle-wolf lady, but are waylayed by dire sharks and must defend ourselves!</li>
<li>We take them out, and move to attack the giant squid wolf lady thing.</li>
</ul>
</li>
<li>Our struggle against the giant squid wolf tentacle lady persists! We pick up next time!</li>
</ul>
<h2id="player-characters">Player Characters</h2>
<ul>
<li>Gartug Ironfist, a dwarven brawler; Taliah, a tiefling alchemist (Bill)</li>
<li>Sheila G, a half-elf cleric of Cayden Calien (Thans)</li>
<li>Stackor, a dwarven wizard; Chuck, a dwarven hammer-thrower (James)</li>
<li>Harvey, a tengu-ish monk; Mummrah, a dwarven cleric (Mike)</li>
<li>Oliver Withatwist, a fey-sworn warpriest (Dan)</li>
</ul>
<h2id="locations">Locations</h2>
<ul>
<li>Ships</li>
</ul>
<h2id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<h2id="other-notes">Other Notes</h2>
<ul>
<li>Beautiful, intelligent dolphins are dying.</li>
</ul>
<h2id="upcoming-events">Upcoming Events</h2>
<ul>
<li>4 days remain until the meeting with the crypt dragon</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><categoryterm="journals"/><categoryterm="seventh"/><summarytype="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><titletype="html">Mer-folktales, S5E03</title><linkhref="https://ttrpg.theinternetvagabond.com/journals/seventh/merfolktales-03.html"rel="alternate"type="text/html"title="Mer-folktales, S5E03"/><published>2025-01-06T00:00:00-06:00</published><updated>2025-01-06T00:00:00-06:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/merfolktales-03</id><contenttype="html"xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/merfolktales-03.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<li><del>Investigate the ethereal plane room at the Giant’s keep</del></li>
<li><del>Enter Stormheim</del></li>
<li><strong>[COMPLETE]</strong> Join Kaldur and seek the Mantles of the Heroes</li>
<li>Aid the merfolk in attacking the Cthulu cults</li>
</ul>
<h2id="events">Events</h2>
<ul>
<li>
<p>Stackor, Harvey, and Oliver <em>teleport</em> back to Rime, to aid the merfolk with the Cthulu cults!</p>
</li>
<li>
<p>Stackor <em>sends</em> with Sheila G, about the boat plans.</p>
</li>
<li>The next day, Stackor <em>teleports</em> to the flagship, and learns that we will arrive at the Cthulu cult location tomorrow. He <em>sends</em> a message to SG, updating her. He then reads some books.
<ul>
<li>Meanwhile, SG and co. muck about in her new tower. Chuck talks to his rock friends.</li>
</ul>
</li>
<li>
<p>The next day, SG <em>teleports</em> to the flagship. We discuss the plan of action with the captain: there are 3 boats, modified whalers with harpoons and armed sailors. They will drop chains into the water, each of which will have dwarves with underwater crossbows and an excessive number of daggers. Additionally, there are merfolk forces hiding in a school of dolphins, with water elementals. The plan is for us to focus on any of the big scary things, and let the merfolk and dwarves handle the standard cultists. All boats will approach, and we will assault.</p>
</li>
<li>Next time: the assault!</li>
</ul>
<h2id="player-characters">Player Characters</h2>
<ul>
<li>Gartug Ironfist, a dwarven brawler; Taliah, a tiefling alchemist (Bill)</li>
<li>Sheila G, a half-elf cleric of Cayden Calien (Thans)</li>
<li>Stackor, a dwarven wizard; Chuck, a dwarven hammer-thrower (James)</li>
<li>Harvey, a tengu-ish monk; Mummrah, a dwarven cleric (Mike)</li>
<li>Oliver Withatwist, a fey-sworn warpriest (Dan)</li>
</ul>
<h2id="locations">Locations</h2>
<ul>
<li>Rime, dwarven city</li>
<li>Ships</li>
</ul>
<h2id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<h2id="upcoming-events">Upcoming Events</h2>
<ul>
<li>4 days remain until the meeting with the crypt dragon</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><categoryterm="journals"/><categoryterm="seventh"/><summarytype="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><titletype="html">Mitches &amp; Mantles, S5E02</title><linkhref="https://ttrpg.theinternetvagabond.com/journals/seventh/mantles-02.html"rel="alternate"type="text/html"title="Mitches &amp; Mantles, S5E02"/><published>2024-12-23T00:00:00-06:00</published><updated>2024-12-23T00:00:00-06:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/mantles-02</id><contenttype="html"xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/mantles-02.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<li><del>Investigate the ethereal plane room at the Giant’s keep</del></li>
<li><del>Enter Stormheim</del></li>
<li><strong>[COMPLETE]</strong> Join Kaldur and seek the Mantles of the Heroes</li>
<li><del>Aid the merfolk in attacking the Cthulu cults</del></li>
</ul>
<h2id="events">Events</h2>
<ul>
<li>
<p>We have an EPIC MYTHIC COMBAT! We win!</p>
</li>
<li>After some bickering, we arrive back at Castle Black. Kaldur invites us in to discuss the next steps in the war room. Along the way there are some secretive actions. At the war room, Kaldur updates us on the state of the conflict with Calcifer. Currently, much of the territory is under Calcifer’s control. He promises eternal life to his followers through the Pool of Al’Jazeer. Calcifer himself is often not on the material plane, and leaves much of his coordination to his liuetenants. Many of these lieutenants are beginning to in-fight; causing disarray within the ranks could help to disrupt the troops. Kaldur proposes destroying the pool, possibly through an earthquake or other significant disaster, and then dimensionally disrupting the area to restrict teleportation. If the pool can be destroyed without the information leaking, it’s possible the lieutenants will still feel emboldened by the pool’s resurrection powers, and will be less cautious in their in-fighting squabbles.
<ul>
<li>Kaldur informs us that much of Calcifer’s forces are heading to Tornak’s Bridge, to resist the oncoming Khan’s forces. The expected time of invasion is within 10-30 days.</li>
</ul>
</li>
<li>
<p>Gadafthree wanders back to the Order of Barred Doors to catch-up.</p>
</li>
<li>
<p>Kaldur and Oliver step to Kaldur’s office, where Kaldur informs him that, due to the previous actions of Oliver, their patron obtained the Deck of Many Things. In thanks, Oliver is being given a Shadow Deck of Many Things. Kaldur also informs Oliver of one of Calcifer’s weaknesses: his soul is embedded within his daemonic body. There are a handful of weapons that target souls; doing this to Calcifer will end him.</p>
</li>
<li>Stackor, Harvey, and Oliver <em>teleport</em> back to Rime, to aid the merfolk with the Cthulu cults!</li>
</ul>
<h2id="player-characters">Player Characters</h2>
<ul>
<li>Gadafthree, a tengu summoner (Bill)</li>
<li>Wondermich, a human void-touched sorcerer (Thans)</li>
<li>Stackor, a dwarven wizard (James)</li>
<li>Harvey, a tengu-ish monk (Mike)</li>
<li>Oliver Withatwist, a fey-sworn warpriest (Dan)</li>
</ul>
<h2id="locations">Locations</h2>
<ul>
<li>The Haunted Castle</li>
<li>Castle Black, and surrounding lands</li>
</ul>
<h2id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Baron Kaldur Black, a servant of the Shadow Court</li>
<li>Jasper, oracle and servant of Baron Black</li>
</ul>
<h2id="upcoming-events">Upcoming Events</h2>
<ul>
<li>6 days remain until the meeting with the crypt dragon</li>
<li>1 days until we telport to help the dwarves and merfolk fight the cult of Cthulu</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><categoryterm="journals"/><categoryterm="seventh"/><summarytype="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><titletype="html">Mitches &amp; Mantles, S5E01</title><linkhref="https://ttrpg.theinternetvagabond.com/journals/seventh/mantles-01.html"rel="alternate"type="text/html"title="Mitches &amp; Mantles, S5E01"/><published>2024-12-16T00:00:00-06:00</published><updated>2024-12-16T00:00:00-06:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/mantles-01</id><contenttype="html"xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/mantles-01.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<li><del>Investigate the ethereal plane room at the Giant’s keep</del></li>
<li><del>Enter Stormheim</del></li>
<li>Join Kaldur and seek the Mantles of the Heroes</li>
<li><del>Aid the merfolk in attacking the Cthulu cults</del></li>
</ul>
<h2id="events">Events</h2>
<ul>
<li>Stackor <em>teleports</em> us, but we arrive off-target. He tries again, and we arrive properly. Briefly after, Kaldur and Withatwist arrive. We enter the Haunted Keep.
<ul>
<li>We enter the main keep. We move forward down the hall. Moving forward in, we find a large hole in the floor, with a rope-ladder attached to the lip. At the bottom, is the seal upon which we will perform the ritual. Harvey jumps down, and discovers two undead knights. We engage in combat!
<ul>
<li>Stackor launches <em>magic missiles</em> from the upper-level. Wondermich attempts some <em>magic missiles</em>, then begins guarding the back. Gadafthree summons an ankylosaurus, which begins wailing on the undead. Harvey does the punches.</li>
<li>After some challenges, we defeat the enemies!</li>
</ul>
</li>
<li>We perform the ritual, ascending to mythic characters! (Or increasing our already mythic tier!)</li>
</ul>
</li>
<li>With the sudden increase in power, and character sheet complexity, we call it here for the night!</li>
</ul>
<h2id="player-characters">Player Characters</h2>
<ul>
<li>Gadafthree, a tengu summoner (Bill)</li>
<li>Wondermich, a human void-touched sorcerer (Thans)</li>
<li>Stackor, a dwarven wizard (James)</li>
<li>Harvey, a tengu-ish monk (Mike)</li>
<li>Oliver Withatwist, a fey-sworn warpriest (Dan)</li>
</ul>
<h2id="locations">Locations</h2>
<ul>
<li>Castle Black, and surrounding lands</li>
</ul>
<h2id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Baron Kaldur Black, a servant of the Shadow Court</li>
<li>Jasper, oracle and servant of Baron Black</li>
</ul>
<h2id="upcoming-events">Upcoming Events</h2>
<ul>
<li>6 days remain until the meeting with the crypt dragon</li>
<li>1 days until we telport to help the dwarves and merfolk fight the cult of Cthulu</li>
</ul>
<h2id="other-notes">Other Notes</h2>
<ul>
<li>Be couth.</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><categoryterm="journals"/><categoryterm="seventh"/><summarytype="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><titletype="html">Stormed Heims, S4E23</title><linkhref="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-23.html"rel="alternate"type="text/html"title="Stormed Heims, S4E23"/><published>2024-12-09T00:00:00-06:00</published><updated>2024-12-09T00:00:00-06:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-23</id><contenttype="html"xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-23.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<li>Investigate the ethereal plane room at the Giant’s keep</li>
<li>Enter Stormheim</li>
<li>Join Kaldur and seek the Mantles of the Heroes</li>
<li>Aid the merfolk in attacking the Cthulu cults</li>
</ul>
<h2id="events">Events</h2>
<ul>
<li>Sheila G prepares to move forward with her Test of Heritage. Our procession of misfits heads to Rivethane. We are led into the test chambers, where SG sits in a spot-light chair.
<ul>
<li>SG introduces herself, and states her purpose.</li>
<li>The council asks SG why she wants to assume leadership of the house, and asks to confirm she understands the responsibilities. SG replies that she totally does, and that the responsibilities are to do good stuff and stop the bad stuff, and that sorta stuff.</li>
<li>The council provides SG with a rod to hold during the session; it starts flashing lights.</li>
<li>Another councilor asks about SG’s religious tendencies. They discuss the current status of Cayden Calien, the quest with Maugrim, and the shard of divinity within her. They ask if she knows what it does; she says she doesn’t know. They make noises basically complaining about SG not assuming a more “appropriate” deity. SG makes arguments in favor of CC.</li>
<li>The council reiteratees the necessity of SG to maintain her house. SG makes noises.</li>
<li>The council asks about SG’s “misfortune in no longer inhabiting her original body.” SG recalls that she changed her body as a result of timey-wimey events. SG mentions it involves no blood magic. The council asks her opinion of blood magic. SG says she has none, and also that her opinion is the council’s opinion. The council feels this is good enough.</li>
<li>The council asks is SG has ever intentionally created undead. SG says she doesn’t recall ever doing so, but also says she doesn’t think she unintentionally did so.</li>
<li>A councilor asks about SG’s sword. SG explains how she got it.</li>
<li>Another councilor approaches, lays out a blanked with items upon it, and instructs SG to examine each and then select one. SG picked a shard of broken glass.</li>
<li>Another councilor asks SG a question about her changing her name from Greyshel; SG seems significantly distracted. The councilor rephrases, asking about SG’s interest in Lon’s Thicket. SG talks about the recent Lon’s Thicket expedition.</li>
<li>The council then asks each of the dwarves for their character testimonial. The dwarves give them.</li>
<li>The council then welcomes Trustonious to give a character testimonial. It is rather scathing.</li>
<li>Falinious then manages to find the test, and gives his testimony in support of SG.</li>
<li>The council steps aside, and concludes that SG is unfit to assume leadership of her house.
<ul>
<li>At that point, one of the councilors suddenly freezes, and begins bleeding from an ear. An entourage of arcitc elves enters, congratulates SG on succeeding, hands her a key and magical scroll case, and proceeds to mind-wipe everyone in the council chambers. As most of us will remember: SG was deemed worthy of assuming the legacy of her house.</li>
</ul>
</li>
</ul>
</li>
<li>
<p>While the rest of us are held in psychic stupors, SG and Falinious head to her new towers. They get to the tower, explore a bit, and discover that there are many layers of contingent magical effects that, like, respond to the proper household members. They seem to be malfunctioning currently.</p>
</li>
<li>Meanwhile, down in the courtyard, the leader of the arctic elves gives Chuck a very nice rock, which they agree is named Philip. They then go to meet with SG. Eventually, they gather the remaining dwarves, and return to SG’s new tower. There’s plenty of discussions, and eventually Gartug and Mummrah wander off to go drinking. In the morning, Marmaduke gives Gartug some stuff for SG, but he can’t return to the tower. This group goes on hold!</li>
</ul>
<p><strong>PARTY SHIFT!</strong></p>
<ul>
<li>Stackor, Harvey, and Oliver are preparing to seek the Mantles of Heroes. They travel first to Altae, and speak with the king’s advisors. Then they travel to the Order of Barred Doors. There, they meet their remaining 2 allies: a rather egocentric sorcerer, and a member of the Order of Barred Doors. Finally, they meet with Kaldur and the Graven Knight to discuss the ritual and their upcoming tasks.
<ul>
<li>They learn about a rival group of sojourners also heading for the Haunted Keep.</li>
<li>They learn of the mantles for which they will be striving:
<ul>
<li>Stackor: <em>The Mantle of the Radiant Wizard</em>, requiring a lit candle</li>
<li>Oliver: <em>The Mantle of the Velvet Blade</em>, requiring a stitch of silken cloth in the shape of a dagger</li>
<li>Harvey: <em>The Mantle of the Twin Handed</em>, bound by a balance between the hand of light, and the hand of death, requiring a token displaying 5 points, of 2 sides - one white, and one black.</li>
<li>Gadafthree: <em>The Mantle of the Caller of the Deep</em>, reaching out to the forces of Limbo and protean lords, requiring an insect or other vermin frozen in ice beginning to melt.</li>
<li>Wondermich (working title): <em>The Mantle of the Starborn</em>, wielding the power of the Dark Tapestry against itself, requiring a broken cup.</li>
<li>Kaldur: <em>The Mantle of the Shadow Child</em></li>
</ul>
</li>
</ul>
</li>
</ul>
<h2id="player-characters">Player Characters</h2>
<ul>
<li>Gartug “Tugger” Ironfist, a dwarven brawler; Gadafthree, a tengu summoner (Bill)</li>
<li>Sheila G, drunken “half-elf” priest of Cayden Calien; Wondermich, a human void-touched sorcerer (Thans)</li>
<li>Chuck Dorfus, a dwarven hammer-thrower; Stackor, a dwarven wizard (James)</li>
<li>Mummrah, a dwarven cleric of Folgrit; Harvey, a tengu-ish monk (Mike)</li>
<li>Randy Van Peeples, a human cleric of Gozreh; Oliver Withatwist, a fey-sworn warpriest (Dan)</li>
</ul>
<h2id="locations">Locations</h2>
<ul>
<li>Lower Thane</li>
<li>Rivethane</li>
</ul>
<h2id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Marmaduke, a human investigator/knowledge-broker in Lower Thane</li>
<li>Falinious Falnore, an elvish prissy-boy with golden boots</li>
</ul>
<h2id="upcoming-events">Upcoming Events</h2>
<ul>
<li>6 days remain until the meeting with the crypt dragon</li>
<li>1 days until we telport to help the dwarves and merfolk fight the cult of Cthulu</li>
</ul>
<h2id="other-notes">Other Notes</h2>
<ul>
<li>Be couth.</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><categoryterm="journals"/><categoryterm="seventh"/><summarytype="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><titletype="html">Stormed Heims, S4E22</title><linkhref="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-22.html"rel="alternate"type="text/html"title="Stormed Heims, S4E22"/><published>2024-12-04T00:00:00-06:00</published><updated>2024-12-04T00:00:00-06:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-22</id><contenttype="html"xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-22.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<li>Investigate the ethereal plane room at the Giant’s keep</li>
<li>Enter Stormheim</li>
<li>Join Kaldur and seek the Mantles of the Heroes</li>
<li>Aid the merfolk in attacking the Cthulu cults</li>
</ul>
<h2id="events">Events</h2>
<ul>
<li>
<p>We decide to pursue the Mantles of the Heroes, next time on SEVENTH ANCILLARY Z!</p>
</li>
<li>Stackor gots some letters and celebrates mail time
<ul>
<li>Updates on the space laser</li>
<li>One of the Altasian kingsman is in town: Bonlan Cranlaw</li>
</ul>
</li>
<li>SG talks with some people, including Crius
<ul>
<li>Crius encourages SG to go on the Mantle of Heroes quest.</li>
</ul>
</li>
<li>
<p>SG meets up with Stackor, and discusses some next steps. SG is insistent that Kaldur Black be stopped from getting a Mantle. Stackor is seemingly indifferent. They consult Harvey. Harvey “agrees” to stop Kaldur from getting power. More discussion happens; Stackor tries to convince SG to join the Mantle quest and postpone her inheritance quest. More debate ensues.</p>
</li>
<li>We decide on delaying the Mantle of the Heroes quest, to give time for character creation, and shift gears to Sheila G’s Inheritance quest. The new group gathers, and we <em>teleport</em> to Rivethane, at the coffee shop where Marmaduke is expecting us. We meet with Marmaduke, who informs us that he found Wilco’s notes, and confirmed that Wilco learned of the Greyshell lineage from Lon’s Thicket. Evidently, the town was abandoned due to a political uprising, during which the young Greyshell heir was slain. Marmaduke offers to set things up to get SG her inheritance. This includes, most notably, permanently changing SG’s skin from decidedly pink to a normal skin tone. Eventually, Marmaduke returns, with generally good news, and tells SG about some of the checks/challenges awaiting her for confirming and claiming her inheritance.
<ul>
<li>We join Marmaduke through the alleys and streets of Lower Thane, making our way to a transmuter to change SG’s appearance. After some back-and-forth, <strong>Sheila G is no longer bubblegum pink.</strong> The transmuter than gives SG a little test. Finally, SG <em>sends</em> a message to Falinious Falnore, asking him to join us for her character interview. He says he’ll wear his golden boots.</li>
</ul>
</li>
</ul>
<h2id="player-characters">Player Characters</h2>
<ul>
<li>Gartug “Tugger” Ironfist, a dwarven brawler (Bill)</li>
<li>Sheila G, drunken “half-elf” priest of Cayden Calien (Thans)</li>
<li>Chuck Dorfus, a dwarven hammer-thrower (James)</li>
<li>Mummrah, a dwarven cleric of Folgrit (Mike)</li>
<li>Randy Van Peeples, a human cleric of Gozreh (Dan)</li>
</ul>
<h2id="locations">Locations</h2>
<ul>
<li>Rime</li>
<li>Rivethane</li>
</ul>
<h2id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Captain Carl of The Stalwart</li>
<li>Titan Crius, Surrogate of Cayden Calien</li>
</ul>
<h2id="upcoming-events">Upcoming Events</h2>
<ul>
<li>6 days remain until the meeting with the crypt dragon</li>
<li>1 days until SG has to meet Marmaduke in Rivethane</li>
<li>1 days until we telport to help the dwarves and merfolk fight the cult of Cthulu</li>
</ul>
<h2id="other-notes">Other Notes</h2>
<ul>
<li>Be couth.</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><categoryterm="journals"/><categoryterm="seventh"/><summarytype="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><titletype="html">Stormed Heims, S4E21</title><linkhref="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-21.html"rel="alternate"type="text/html"title="Stormed Heims, S4E21"/><published>2024-11-25T00:00:00-06:00</published><updated>2024-11-25T00:00:00-06:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-21</id><contenttype="html"xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-21.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<li>Investigate the ethereal plane room at the Giant’s keep</li>
<li>Enter Stormheim</li>
<li>Join Kaldur and seek the Mantles of the Heroes</li>
<li>Aid the merfolk in attacking the Cthulu cults</li>
</ul>
<h2id="events">Events</h2>
<ul>
<li>We decide our next objective!
<ul>
<li>The plan is to study the boat heading to the merfolk waters to help with the Cthulu cults, and then spend the remaining time doing something else.
<ul>
<li>The name of the vessel is <em>The Stalwart</em>. The location to attack, depending on weather, is 3-5 days away (by boat).</li>
<li>The dwarves are sending 2 ships, largely empty, and the merfolk are sending a band of warriors. The ships are mostly empty because these cults have many enslaved workers. The expected depth is 90-110 feet down.</li>
</ul>
</li>
</ul>
</li>
<li>We rest up. The next day, we decide to… attempt to enter Stormheim! We teleport back to the exterior of the entrance to the tunnels. When we arrive, we immediately notice that the town has been burned and razed, and a young red dragon, obviously corrupted by the dark tapestry, sits in front of us.
<ul>
<li>Combat!!
<ul>
<li>SG mythically <em>flies</em> up to the dragon to threaten it. The dragon says “wriggling guts” and smacks SG a bunch. Stackor launches an <em>acidic spray</em> at it. Taliah tries to shoot it, but misses. Harvey rushes in and punches it with his dragonslayer sword.</li>
<li>SG full attacks, but misses. The dragon says “slimy pimples!” and focuses Harvey (but misses a bunch) and then SG (and hits a bunch). Stackor shoots another <em>acidic spray</em>. Taliah throws some acid at it, but misses. Harvey tries to slice it more, but misses.</li>
<li>SG moves to flank with Harvey and heals herself. The dragon says “morose intestines” and attacks Harvey and SG. Stackor does more <em>acidic spray</em>! Taliah throws a bunch of stuff at it, and misses all but an acid flask. Harvey slashes it with his dragonslayer sword, putting it down. Victory! However, the beast is still regenerating.</li>
<li>SG continues perforating it. Stackor continues the <em>acidic sprays</em>, dissolving it! Combat over!</li>
</ul>
</li>
<li>SG takes Stackor and flies after Harvey, carrying a tiny Taliah, and we head towards Stormheim. As we move, we hear the cries of more dark tapestry corrupted dragons. We move a bit further, waiting to spot what’s chasing us. We see 2 similarly sized dragons approaching, and decide to return to Rime.</li>
</ul>
</li>
<li>Back in Rime, Stackor <em>sends</em> a message to Kalimandrax: <codeclass="language-plaintext highlighter-rouge">saw 3 juvenile red dragons in lands near stormheim corrupted by the dark tapestry any clues where they came from or how to deal with</code>. They reply: <codeclass="language-plaintext highlighter-rouge">seek sonic lance of therek or aboleth rainmaker find and slay sire at once for reward war rages closer every passing day</code>.
<ul>
<li>Stackor and Taliah do some research into the Lance of Therek. They find passing information about Therek, a great giant warrior but less-than-great statesman. They learn of a geographic locations in the Far Territories, near Tornock’s Bridge and the river Vulga.</li>
</ul>
</li>
<li>We decide to pursue the Mantles of the Heroes, next time on SEVENTH ANCILLARY Z!</li>
</ul>
<h2id="player-characters">Player Characters</h2>
<ul>
<li>Nataliah Kas Zhukoff, a tiefling alchemist (Bill)</li>
<li>Sheila G, drunken “half-elf” priest of Cayden Calien (Thans)</li>
<li>Stackor “Definitely Not Boobons” Goreman, a dwarven wizard (James)</li>
<li>Harvey, the kind-of tengu monk (Mike)</li>
</ul>
<h2id="locations">Locations</h2>
<ul>
<li>Rime</li>
</ul>
<h2id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Captain Carl of The Stalwart</li>
</ul>
<h2id="other-notes">Other Notes</h2>
<ul>
<li>8 days remain until the meeting with the crypt dragon</li>
<li>3 days until SG has to meet Marmaduke in Rivethane</li>
<li>3 days until we telport to help the dwarves and merfolk fight the cult of Cthulu</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><categoryterm="journals"/><categoryterm="seventh"/><summarytype="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><titletype="html">Stormed Heims, S4E20</title><linkhref="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-20.html"rel="alternate"type="text/html"title="Stormed Heims, S4E20"/><published>2024-11-20T00:00:00-06:00</published><updated>2024-11-20T00:00:00-06:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-20</id><contenttype="html"xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-20.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<li>SG, caught off-guard, gets assaulted by tentacles and grappled. Harvey moves supernaturally fast, arriving at combat. Taliah moves closer to combat. Peeples channels, healing up SG a bit. The disgusting floating polyp constricts SG, and smacks Peeples.</li>
<li>Harvey throws his axe at it, but misses. Taliah makes it to combat. Peeples gives himself <em>freedom of movement</em>, and climbs out of the pit. SG tries to <em>dimensional door</em> away, but fails. Stackor <em>holds</em> it, but the monster then breaks free.</li>
<li>Harvey slashes it with his sword! Taliah tries to shoot it with some poisoned bolts, but misses. Peeples <em>prays</em> for us. SG casts <em>freedom of movement</em> on herself. Stackor hits it with a <em>fireball</em>. The monster smacks SG with tentacles.</li>
<li>Harvey slashes it some more with his sword! Taliah throws a bomb, but it misses. Peeples shocks it with lightning. SG heals herself. Stackor gives it another <em>fireball</em>. The monster smacks SG with tentacles.</li>
<li>Harvey misses some sword slashes. Taliah hits it with a bomb. Peeples shocks it with more lightning. SG heals herself some more. Stackor does more <em>fireballs</em>. The monster smacks SG with tentacles.</li>
<li>Harvey throws an axe at it. Taliah misses another bomb. Peeples does more lightning. SG walked away. Stackor does more <em>fireballs</em>. The monster smacks SG some more.</li>
<li>Harvey runs over to Stackor to get flying powers. Taliah has another bomb blown off course by bullshit wind powers of the monster. Peeples sizzles it. SG heals herself. Stackor gives Harvey <em>fly</em>. The monster smacks SG then runs away.</li>
<li>Harvey flies over to SG. Taliah misses with her crossbow. Peeples delivers more sizzle. SG gives Harvey <em>mythic fly</em>. Stackor does the <em>fireball</em> thing again. The monster goes invisible, and zooms away. Combat over!</li>
<li>Harvey gets a <em>true seeing</em> from Peeples, and chases after it.</li>
<li>As Harvey pursues, he sees many more ruins beneath him, along with movements (armies?) moving south. There are other creatures, abominations, poorly moving through the air. There’s, in general, a lot of stuff in the air and on the ground. Some of the ground-stuff are clearly giants. Eventually, Harvey has to land, and he runs home.
<li>While waiting, the group continues looting, finding a (dead) dwarven warrior with some really nice armor and a nice shield.</li>
<li>Harvey, while running back, runs past all sorts of weird shit. There are bugbears, and then: weirdly fast slug creatures; a decapitated bugbear with a worm creature sticking out its head with scythe-like appendages; giants with tumors and distended, discolored features. He also runs by Stormheim, or rather the some architecture along the mountains from Stormheim, as well as a small town in front of Stormguard, the gates to Stormheim.</li>
<li>Harvey returns! He tells us what he saw. We decide to have Harvey run to Stormheim, have Stackor <em>scry</em> on him, and then <em>teleport</em> to him.
<li>While waiting for Harvey, the group continues looking around. We find a bit more gold, and Taliah finds the journal of a mayor.</li>
<li>While Harvey runs, he hears all sorts of noises. After only about 20 minutes, hearing enough of the troubles, he decides to return to the group.</li>
<li>We decide to teleport back to Rime to avoid the nasty creatures, and to regroup.</li>
<p>Back in Rime, SG receives a letter regarding the diplomatic mission with the merfolk kingdom from Killian Kelbore. Their king advises retreating to the plane of water. Another tribal leader insists on staying to reduce the Cthulu influence. The king wants proof that a diplomatic agreement with the dwarves will be beneficial. The tribal leader wants to lead a raid, and the dwarves are asking for assistance.</p>
<li>4 days until SG has to meet Marmaduke in Rivethane</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><categoryterm="journals"/><categoryterm="seventh"/><summarytype="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><titletype="html">Stormed Heims, S4E19</title><linkhref="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-19.html"rel="alternate"type="text/html"title="Stormed Heims, S4E19"/><published>2024-11-11T00:00:00-06:00</published><updated>2024-11-11T00:00:00-06:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-19</id><contenttype="html"xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-19.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<li>In the morning, Stackor finds some documents given to him about stuff, apparently from the Dream Man. OOOooooOOOOoooo…..</li>
<li>Sheila G empties out her hole a bit, selling and distributing wealth.</li>
</ul>
</li>
<li>We teleport back to the tunnels, at the waystation, and continue moving. Eventually we come across more and more dwarven remains, and a crystalline outcropping. After some deduction, we identify it as a carnivorous crystal. We prepare and attack!
<li>Surprise round: SG gives herself <em>Righteous Might</em>. Stackor <em>shatters</em> the creature. Taliah drinks an extract. Peeples <em>prays</em>.</li>
<li>SG charges in and smacks it! Stackor <em>shatters</em> it again! Peeples summons a <em>spiritual weapon</em>. Taliah gets stunned by the creature. The creature smacks on SG! Harvey returns, and punches it to pieces. Victory!</li>
<li>After, the party agrees that Taliah should gather the remains and make some crazy bombs or something with them.</li>
</ul>
</li>
<li>
<p>Harvey investigates the remains. He finds some gold, gems, various decayed and mundane objects, and a magical throwing ax.</p>
</li>
<li>We continue down the tunnel. We eventually come to an open chamber along the left. There are several arches with pillars of rough stone. Beyond the arches is a dry fountain, counters, chairs, and dwarven remains. To the right is a staircase down, with a ramp along side it, a secret door and switch, and a pair of dessicated donkeys (still standing!) tied to a cart filled with fingerbones.
<ul>
<li>Opening the secret door reveals a bunk room with several stacks of magical bolts, otherwise decayed and rusted mundane weapons and armor, and a locked leather chest with gold.</li>
<li>Heading down the staircase, we eventually come to a landing. On the right is a closed porticullus bifurcating a dead dwarf. Peeples spends some time dragging a dagger over. There is no indication of how to open the gate; SG and Harvey fail to lift it. SG <em>dimensional steps</em> through the porticullus and investigates further, finding an alcove to the right. There, a dwarven skeleton with a firearm appears to have lined up and executed several humans before shooting itself through the mouth. The hallway continues to the left, eventually coming to a small circular room with a wooden door banded in iron. Inside the room are several boxes; inside one is a large tube of disturbingly green liquid. Jeff returns with a pair of rose-tinted quartz glasses. The tube is filled with a potent acid. We continue.</li>
<li>Heading down further we come to the bottom of the staircase. Here are more dwarven remains, with intricate carvings and decorative signage, and a cave-in that blocks the most important details: where the tunnel goes. After some effort, we manage to clear off enough of the rubble to reveal that this tunnel heads to the Zweiss Valley. Taliah turns into a <em>gaseous form</em>, and explores roughly 300 feet into the rubble before coming to a very large, air-tight door. Also, during our considerations, a minecart with a bull’s head magically appeared behind us. Some investigation determined it appears to be polymorphed. Stackor remembers that the bull’s head is the symbol of the obscure and forgotten house of Bullshoit.</li>
<li>Stackor <em>dimensional door</em>’s us past the rubble, and we appear inside the ruins of an old town. The weather is unseasonably cold. Moving around the town, we see several deer and buck that appear to be obviously corrupted by the dark tapestry. We quickly destroy them and burn the corpses. We investigate the town a bit.
<li>Taliah finds the remains of a well, with odd fungi around it. Her investigation leads her to think there is a gate to the first world in the well, that the mushrooms are from spores from the first world, and that the gate likely leads to a realm of the court of worms.</li>
<li>Harvey and Stackor determine the downfall of this town was likely sudden and quick. They find some ores.</li>
<li>Peeples and SG discover a wine cellar, with even a few bottles of drinkable liquid. As SG takes a sip, she gets smacked by tentacles from the ceiling. Combat!
<li>SG, caught off-guard, gets assaulted by tentacles and grappled. Harvey moves supernaturally fast, arriving at combat. Taliah moves closer to combat. Peeples channels, healing up SG a bit. The disgusting floating polyp constricts SG, and smacks Peeples.</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><categoryterm="journals"/><categoryterm="seventh"/><summarytype="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry></feed>