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<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="4.3.3">Jekyll</generator><link href="https://ttrpg.theinternetvagabond.com/feed.xml" rel="self" type="application/atom+xml" /><link href="https://ttrpg.theinternetvagabond.com/" rel="alternate" type="text/html" /><updated>2024-11-20T20:29:21-06:00</updated><id>https://ttrpg.theinternetvagabond.com/feed.xml</id><title type="html">Vagabonds TTRPG Site</title><subtitle>A collection of my tabletop roleplaying game writings.</subtitle><author><name>Bill Niblock</name></author><entry><title type="html">Stormed Heims, S4E20</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-20.html" rel="alternate" type="text/html" title="Stormed Heims, S4E20" /><published>2024-11-20T00:00:00-06:00</published><updated>2024-11-20T00:00:00-06:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-20</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-20.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="4.3.3">Jekyll</generator><link href="https://ttrpg.theinternetvagabond.com/feed.xml" rel="self" type="application/atom+xml" /><link href="https://ttrpg.theinternetvagabond.com/" rel="alternate" type="text/html" /><updated>2024-11-25T21:04:47-06:00</updated><id>https://ttrpg.theinternetvagabond.com/feed.xml</id><title type="html">Vagabonds TTRPG Site</title><subtitle>A collection of my tabletop roleplaying game writings.</subtitle><author><name>Bill Niblock</name></author><entry><title type="html">Stormed Heims, S4E21</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-21.html" rel="alternate" type="text/html" title="Stormed Heims, S4E21" /><published>2024-11-25T00:00:00-06:00</published><updated>2024-11-25T00:00:00-06:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-21</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-21.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li>Investigate the ethereal plane room at the Giants keep</li>
<li>Enter Stormheim</li>
<li>Join Kaldur and seek the Mantles of the Heroes</li>
<li>Aid the merfolk in attacking the Cthulu cults</li>
</ul>
<h2 id="events">Events</h2>
<ul>
<li>We decide our next objective!
<ul>
<li>The plan is to study the boat heading to the merfolk waters to help with the Cthulu cults, and then spend the remaining time doing something else.
<ul>
<li>The name of the vessel is <em>The Stalwart</em>. The location to attack, depending on weather, is 3-5 days away (by boat).</li>
<li>The dwarves are sending 2 ships, largely empty, and the merfolk are sending a band of warriors. The ships are mostly empty because these cults have many enslaved workers. The expected depth is 90-110 feet down.</li>
</ul>
</li>
</ul>
</li>
<li>We rest up. The next day, we decide to… attempt to enter Stormheim! We teleport back to the exterior of the entrance to the tunnels. When we arrive, we immediately notice that the town has been burned and razed, and a young red dragon, obviously corrupted by the dark tapestry, sits in front of us.
<ul>
<li>Combat!!
<ul>
<li>SG mythically <em>flies</em> up to the dragon to threaten it. The dragon says “wriggling guts” and smacks SG a bunch. Stackor launches an <em>acidic spray</em> at it. Taliah tries to shoot it, but misses. Harvey rushes in and punches it with his dragonslayer sword.</li>
<li>SG full attacks, but misses. The dragon says “slimy pimples!” and focuses Harvey (but misses a bunch) and then SG (and hits a bunch). Stackor shoots another <em>acidic spray</em>. Taliah throws some acid at it, but misses. Harvey tries to slice it more, but misses.</li>
<li>SG moves to flank with Harvey and heals herself. The dragon says “morose intestines” and attacks Harvey and SG. Stackor does more <em>acidic spray</em>! Taliah throws a bunch of stuff at it, and misses all but an acid flask. Harvey slashes it with his dragonslayer sword, putting it down. Victory! However, the beast is still regenerating.</li>
<li>SG continues perforating it. Stackor continues the <em>acidic sprays</em>, dissolving it! Combat over!</li>
</ul>
</li>
<li>SG takes Stackor and flies after Harvey, carrying a tiny Taliah, and we head towards Stormheim. As we move, we hear the cries of more dark tapestry corrupted dragons. We move a bit further, waiting to spot whats chasing us. We see 2 similarly sized dragons approaching, and decide to return to Rime.</li>
</ul>
</li>
<li>Back in Rime, Stackor <em>sends</em> a message to Kalimandrax: <code class="language-plaintext highlighter-rouge">saw 3 juvenile red dragons in lands near stormheim corrupted by the dark tapestry any clues where they came from or how to deal with</code>. They reply: <code class="language-plaintext highlighter-rouge">seek sonic lance of therek or aboleth rainmaker find and slay sire at once for reward war rages closer every passing day</code>.
<ul>
<li>Stackor and Taliah do some research into the Lance of Therek. They find passing information about Therek, a great giant warrior but less-than-great statesman. They learn of a geographic locations in the Far Territories, near Tornocks Bridge and the river Vulga.</li>
</ul>
</li>
<li>We decide to pursue the Mantles of the Heroes, next time on SEVENTH ANCILLARY Z!</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Nataliah Kas Zhukoff, a tiefling alchemist (Bill)</li>
<li>Sheila G, drunken “half-elf” priest of Cayden Calien (Thans)</li>
<li>Stackor “Definitely Not Boobons” Goreman, a dwarven wizard (James)</li>
<li>Harvey, the kind-of tengu monk (Mike)</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>Rime</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Captain Carl of The Stalwart</li>
</ul>
<h2 id="other-notes">Other Notes</h2>
<ul>
<li>8 days remain until the meeting with the crypt dragon</li>
<li>3 days until SG has to meet Marmaduke in Rivethane</li>
<li>3 days until we telport to help the dwarves and merfolk fight the cult of Cthulu</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">Stormed Heims, S4E20</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-20.html" rel="alternate" type="text/html" title="Stormed Heims, S4E20" /><published>2024-11-20T00:00:00-06:00</published><updated>2024-11-20T00:00:00-06:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-20</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-20.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li><del>Investigate the ethereal plane room</del></li>
<li>Travel to the old Dwarf capital, north-east of Vuln, Stormheim!</li>
@ -128,6 +192,93 @@
<h2 id="other-notes">Other Notes</h2>
<ul>
<li>9 days remain until the meeting with the crypt dragon</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">Stormed Heims, S4E17</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-17.html" rel="alternate" type="text/html" title="Stormed Heims, S4E17" /><published>2024-10-21T00:00:00-05:00</published><updated>2024-10-21T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-17</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-17.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li><del>Investigate the ethereal plane room</del></li>
<li>Travel to the old Dwarf capital, north-east of Vuln, Stormheim!</li>
</ul>
<h2 id="events">Events</h2>
<ul>
<li>Sheila G, Green Guts, and Gartug <em>teleport</em> to Lons Thicket. Gartug is comatose for most of it, but eventually comes to as Sheila G is negotiating with the elves to harbor Green Guts. Evidently they agree. Gartug and Sheila G head back to the Manor House. There they meet with a Daimo, who informs Sheila G about a teleportation circle to Rivethane. Sheila G decides its the perfect time to visit!
<ul>
<li>SG, Gartug, and Green Guts step through the portal. They arrive in a well-lit room, with ivory and marble columns, and a stone golem. After a brief discussion, Green Guts is convinced to return, and Gartug chases after him.
<ul>
<li>After Gartug and Green Guts return, Gartug realizes that the half-elf guards were notified that a goblin might be wandering around, and he is not to be worried about.</li>
<li>Sheila G tries the door in the teleportation room, and after really workin it, yields no results. The stone golem engages. Combat!!
<ul>
<li>SG casts <em>righteous might</em>, and enables her force-field. The golem smacks her, but only takes down the force-fied.</li>
<li>Gartug returns and prepares to fight. SG fully attacks it. The golem smacks her and takes down her force-field again.</li>
<li>Gartug charges in and trips it! (TRIPS A STONE GOLEM FUCK YEAH), SG finishes it all. Combat complete!</li>
</ul>
</li>
<li>Despite further attempts, the door does not budge. Green Guts offers to try, but also fails. He says hell be right back.</li>
</ul>
</li>
<li>SG and Gartug return to Lons Thicket, and tell the Daimo about what happened. The news seemingly engraged the lord, who called for his armor, and, with his troops, returned through the circle to Rivethans. Gartug and SG return with them.
<ul>
<li>On the other side, they discover the door has been busted open, seemingly with some of the golems parts.</li>
<li>Some of the lords men move into the hallway beyond the door, announcing his arrival. Nobody responds. The Daimo notifies us that something weird is going on here. We move in and investigate.</li>
<li>In the hallway, we see two bowls with water (???) in it. After further investigations, Sheila G notices when looking into one of the bowls of water, that instead of her reflection, she sees Green Guts. She then discovers that interacting with the water casts <em>dimension door</em> on the user. A samurai immediately runs over and touches it. Sheila G then touches it, and Gartug then does.
<ul>
<li>We pop-up in a golden gazebo, seemingly in the sky. All around us is a twilight sky. On a table in the center is an armillary sphere. Green Guts helpfully demonstrates that interacting with the sphere moves the night sky around us. After some further investigation, SG considers what constellations may be important to Rivethane. Gartug identifies where it might best be framed. Upon framing the constellation of Alseta, the water in the bowl changes. SG and Gartug both touch the water.
<ul>
<li>Gartug finds himself in a 5-by-5 pitch-black room with no exits.</li>
<li>SG finds herself in a room with 5 other bowls, and a pillar in the center with a circlet upon it. Theres an arch-way leading out of the room. After her brief investigation, she identifies it as a historically-significant circlet belong to Falkier the Wise.
<ul>
<li>She heads out the arch, finding herself upon a walkway between towers. Beneath, she sees a courtyard. Upon the railings are several stone orioles; one recites a poem at SG as a fanciful way to ask who she is and why shes here. SG asks to speak with the birds manager. After waiting a few minutes, eventually an elf answers the door. His name is Falinious Falnore. SG introduces herself.Falinious offers her brandy, shiny croissants, and peyote. They chat a bit more; Falinious is impressed by her sword. Eventually, they go to free Gartug.</li>
</ul>
</li>
<li>SG and Falinious free Gartug. Falinious offers him peyote; Gartug refuses. After some more discussion, Falinious offers us three options: he can lead us to the low town, to find someone to handle the bureaucracy; he can send us back to Lons Thicket; or we could all do peyote and perform transmutation magic on ourselves. We choose option 1.</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li>SG and Gartug pop up in Lower Thane. We head to an inn; its packed with western elves. SG talks with the innkeeper to try and find someone to help her find her inheritance. Gartug gets a bunch of ale. After much discussion, but not a lot of answers, the innkeeper sends us to a person named Marmaduke. Gartug takes his mug with him (its marked to belong to The Bouldery Eatery and Drinkery).
<ul>
<li>We move to a coffee house, where a young kid escorts us to Marmaduke, a half-elf in a tourquoise coat with a ridiculous hat. After a <em>very</em> hazy information dump about her supposed inheritance, Marmaduke is intrigued enough to investigate. He asks SG more questions about her past some more; she has, basically, no answers. Eventually, SG gives him 200gp and some of her hair, and he asks her to check back with him in 5 days. Gartug wanders off to find an inn. After a bit more discussion, SG wanders off to the same inn as Gartug. She painfully negotiates drinking rates for the evening.</li>
</ul>
</li>
<li>In the morning SG and Gartug <em>teleport</em> back to Rime, and meet with Harvey and Stackor at her temple.
<ul>
<li>The group returns Largs remains to House Marg. They restore him to a full statue and hand him over.</li>
<li>The group <em>teleports</em> back to Fort Ang.</li>
</ul>
</li>
<li>Back underground, the adventure will continue next week!</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Gartug, a dwarven brawler <em>and</em> Nataliah Kas Zhukoff, a tiefling alchemist (Bill)</li>
<li>Sheila G, drunken “half-elf” priest of Cayden Calien (Thans)</li>
<li>Stackor “Definitely Not Boobons” Goreman, a dwarven wizard (James)</li>
<li>Harvey, the kind-of tengu monk (Mike)</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>Lons Thicket</li>
<li>Rivethane and Lower Thane</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Green Guts, a goblin rogue, with Churchill, his pet cockroach, Gurtag</li>
<li>Daimo Soto, and his guard</li>
<li>Falinious Falnore, a rich playboy druggy elf</li>
<li>Marmaduke, a half-elf private investigator of sorts</li>
</ul>
<h2 id="other-notes">Other Notes</h2>
<ul>
<li>Barbaric! Let that word resound!</li>
<li>One thing Sheila G knows for certain is that Gartugs whole family is alive.</li>
<li>10 days remain until the meeting with the crypt dragon</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">Stormed Heims, S4E18</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-18.html" rel="alternate" type="text/html" title="Stormed Heims, S4E18" /><published>2024-10-21T00:00:00-05:00</published><updated>2024-10-21T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-18</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-18.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li><del>Investigate the ethereal plane room</del></li>
@ -223,93 +374,6 @@
<h2 id="other-notes">Other Notes</h2>
<ul>
<li>9 days remain until the meeting with the crypt dragon</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">Stormed Heims, S4E17</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-17.html" rel="alternate" type="text/html" title="Stormed Heims, S4E17" /><published>2024-10-21T00:00:00-05:00</published><updated>2024-10-21T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-17</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-17.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li><del>Investigate the ethereal plane room</del></li>
<li>Travel to the old Dwarf capital, north-east of Vuln, Stormheim!</li>
</ul>
<h2 id="events">Events</h2>
<ul>
<li>Sheila G, Green Guts, and Gartug <em>teleport</em> to Lons Thicket. Gartug is comatose for most of it, but eventually comes to as Sheila G is negotiating with the elves to harbor Green Guts. Evidently they agree. Gartug and Sheila G head back to the Manor House. There they meet with a Daimo, who informs Sheila G about a teleportation circle to Rivethane. Sheila G decides its the perfect time to visit!
<ul>
<li>SG, Gartug, and Green Guts step through the portal. They arrive in a well-lit room, with ivory and marble columns, and a stone golem. After a brief discussion, Green Guts is convinced to return, and Gartug chases after him.
<ul>
<li>After Gartug and Green Guts return, Gartug realizes that the half-elf guards were notified that a goblin might be wandering around, and he is not to be worried about.</li>
<li>Sheila G tries the door in the teleportation room, and after really workin it, yields no results. The stone golem engages. Combat!!
<ul>
<li>SG casts <em>righteous might</em>, and enables her force-field. The golem smacks her, but only takes down the force-fied.</li>
<li>Gartug returns and prepares to fight. SG fully attacks it. The golem smacks her and takes down her force-field again.</li>
<li>Gartug charges in and trips it! (TRIPS A STONE GOLEM FUCK YEAH), SG finishes it all. Combat complete!</li>
</ul>
</li>
<li>Despite further attempts, the door does not budge. Green Guts offers to try, but also fails. He says hell be right back.</li>
</ul>
</li>
<li>SG and Gartug return to Lons Thicket, and tell the Daimo about what happened. The news seemingly engraged the lord, who called for his armor, and, with his troops, returned through the circle to Rivethans. Gartug and SG return with them.
<ul>
<li>On the other side, they discover the door has been busted open, seemingly with some of the golems parts.</li>
<li>Some of the lords men move into the hallway beyond the door, announcing his arrival. Nobody responds. The Daimo notifies us that something weird is going on here. We move in and investigate.</li>
<li>In the hallway, we see two bowls with water (???) in it. After further investigations, Sheila G notices when looking into one of the bowls of water, that instead of her reflection, she sees Green Guts. She then discovers that interacting with the water casts <em>dimension door</em> on the user. A samurai immediately runs over and touches it. Sheila G then touches it, and Gartug then does.
<ul>
<li>We pop-up in a golden gazebo, seemingly in the sky. All around us is a twilight sky. On a table in the center is an armillary sphere. Green Guts helpfully demonstrates that interacting with the sphere moves the night sky around us. After some further investigation, SG considers what constellations may be important to Rivethane. Gartug identifies where it might best be framed. Upon framing the constellation of Alseta, the water in the bowl changes. SG and Gartug both touch the water.
<ul>
<li>Gartug finds himself in a 5-by-5 pitch-black room with no exits.</li>
<li>SG finds herself in a room with 5 other bowls, and a pillar in the center with a circlet upon it. Theres an arch-way leading out of the room. After her brief investigation, she identifies it as a historically-significant circlet belong to Falkier the Wise.
<ul>
<li>She heads out the arch, finding herself upon a walkway between towers. Beneath, she sees a courtyard. Upon the railings are several stone orioles; one recites a poem at SG as a fanciful way to ask who she is and why shes here. SG asks to speak with the birds manager. After waiting a few minutes, eventually an elf answers the door. His name is Falinious Falnore. SG introduces herself.Falinious offers her brandy, shiny croissants, and peyote. They chat a bit more; Falinious is impressed by her sword. Eventually, they go to free Gartug.</li>
</ul>
</li>
<li>SG and Falinious free Gartug. Falinious offers him peyote; Gartug refuses. After some more discussion, Falinious offers us three options: he can lead us to the low town, to find someone to handle the bureaucracy; he can send us back to Lons Thicket; or we could all do peyote and perform transmutation magic on ourselves. We choose option 1.</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li>SG and Gartug pop up in Lower Thane. We head to an inn; its packed with western elves. SG talks with the innkeeper to try and find someone to help her find her inheritance. Gartug gets a bunch of ale. After much discussion, but not a lot of answers, the innkeeper sends us to a person named Marmaduke. Gartug takes his mug with him (its marked to belong to The Bouldery Eatery and Drinkery).
<ul>
<li>We move to a coffee house, where a young kid escorts us to Marmaduke, a half-elf in a tourquoise coat with a ridiculous hat. After a <em>very</em> hazy information dump about her supposed inheritance, Marmaduke is intrigued enough to investigate. He asks SG more questions about her past some more; she has, basically, no answers. Eventually, SG gives him 200gp and some of her hair, and he asks her to check back with him in 5 days. Gartug wanders off to find an inn. After a bit more discussion, SG wanders off to the same inn as Gartug. She painfully negotiates drinking rates for the evening.</li>
</ul>
</li>
<li>In the morning SG and Gartug <em>teleport</em> back to Rime, and meet with Harvey and Stackor at her temple.
<ul>
<li>The group returns Largs remains to House Marg. They restore him to a full statue and hand him over.</li>
<li>The group <em>teleports</em> back to Fort Ang.</li>
</ul>
</li>
<li>Back underground, the adventure will continue next week!</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Gartug, a dwarven brawler <em>and</em> Nataliah Kas Zhukoff, a tiefling alchemist (Bill)</li>
<li>Sheila G, drunken “half-elf” priest of Cayden Calien (Thans)</li>
<li>Stackor “Definitely Not Boobons” Goreman, a dwarven wizard (James)</li>
<li>Harvey, the kind-of tengu monk (Mike)</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>Lons Thicket</li>
<li>Rivethane and Lower Thane</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Green Guts, a goblin rogue, with Churchill, his pet cockroach, Gurtag</li>
<li>Daimo Soto, and his guard</li>
<li>Falinious Falnore, a rich playboy druggy elf</li>
<li>Marmaduke, a half-elf private investigator of sorts</li>
</ul>
<h2 id="other-notes">Other Notes</h2>
<ul>
<li>Barbaric! Let that word resound!</li>
<li>One thing Sheila G knows for certain is that Gartugs whole family is alive.</li>
<li>10 days remain until the meeting with the crypt dragon</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">Stormed Heims, S4E16</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-16.html" rel="alternate" type="text/html" title="Stormed Heims, S4E16" /><published>2024-10-16T00:00:00-05:00</published><updated>2024-10-16T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-16</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-16.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li><del>Investigate the ethereal plane room</del></li>
@ -609,51 +673,4 @@
<ul>
<li>We start the session still in the past, with 12 days until our meeting with the Crypt Dragon in the Boneyard.</li>
<li>Tomorrow, in-game, Sheila G and co return to Rime.</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">Stormed Heims, S4E11</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-11.html" rel="alternate" type="text/html" title="Stormed Heims, S4E11" /><published>2024-09-04T00:00:00-05:00</published><updated>2024-09-04T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-11</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-11.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li><del>Investigate the ethereal plane room</del></li>
<li>Travel to the old Dwarf capital, north-east of Vuln, Stormheim!</li>
</ul>
<h2 id="events">Events</h2>
<ul>
<li>We start in Rime. 1 day remains before Sheila G returns from her Lons Thicket adventure. Stackor <em>teleports</em> us back to the underground tunnel. Across the chasm, two underdark orcs are chompin on the tentacles from the Cave Duster.
<ul>
<li>Stackor <em>dimension doors</em> everyone except Taliah, who flies herself over. The orcs are swiftly murdered by Larg and his dracoweasle.</li>
</ul>
</li>
<li>We continue up the stairs, and into a tunnel. Along the way, Stackor spots several duergar hiding invisibly, likely to ambush us. He calls out to them, at which they immediately turn hostile. Combat!
<ul>
<li>The duergar attack from invisibility with crossbow bolts. One of them shoots mind-bullets at Larg. After a few rounds, Stackor introduces them to a <em>fireball</em>. Combat ends!</li>
<li>Exploring a bit further down the hallway, we come across a collection of prisoners that had also been introduced to Stackors <em>fireball</em>. In a moment of odd altruism, Randy revives one with a <em>breath of life</em>; it is a svirfneblin named Gliff. After much bickering, Taliah frees Gliff, and the party moves on with Gliff.</li>
</ul>
</li>
<li>
<p>After some further progress, we discover a 90-degree left turn, and a secret tunnel which continues straight. Taking the tunnel, Larg informs us that Fort Ang is straight. We move towards the Fort. Moving along the corridor, we move past murder holes, and eventually come to another 90-degree left turn, and discover another hidden door. This one has no apparent mechanism, and so Randy uses his door knocker to open it up. Beyond, a giant pit awaits. After some bad investigation, Taliah <em>flies</em> through the room, discovering it to be a defense spot of some sort. There are massive stone cannons pointed at the wall we moved through, as well as a spiked pit along the ground, and trap doors along the ceiling.</p>
</li>
<li>We call it here, standing in the corridor looking at the pit.</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Nataliah, a tiefling alchemist (Bill)</li>
<li>Randy Van Peoples, a human cleric of Gozreh (Dan)</li>
<li>Stackor “Definitely Not Boobons” Goreman, a dwarven wizard (James)</li>
<li>Larg Marg, a dwarven ranger, and Smarf! his dracoweasle. (Thans)</li>
<li><del>Miningra</del> Mummrah Tybal, a dwarven cleric of Folgrit (Mike)</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>Rime</li>
<li>The path to Stormheim</li>
<li>A ruined temple of Folgrit, and beneath it</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<h2 id="other-notes">Other Notes</h2>
<ul>
<li>We start the session still in the past, with 13 days until our meeting with the Crypt Dragon in the Boneyard.</li>
<li>Dan calls Gliff “Macho Man”</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry></feed>

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<h1 id="locations">Locations</h1>
<hr />
<h1 id="our-most-recent-adventure-stormed-heims-s4e20">Our Most Recent Adventure: Stormed Heims, S4E20</h1>
<h1 id="our-most-recent-adventure-stormed-heims-s4e21">Our Most Recent Adventure: Stormed Heims, S4E21</h1>
<hr />
<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li><del>Investigate the ethereal plane room</del></li>
<li>Travel to the old Dwarf capital, north-east of Vuln, Stormheim!</li>
<li>Investigate the ethereal plane room at the Giants keep</li>
<li>Enter Stormheim</li>
<li>Join Kaldur and seek the Mantles of the Heroes</li>
<li>Aid the merfolk in attacking the Cthulu cults</li>
</ul>
<h2 id="events">Events</h2>
<ul>
<li>Peeples and SG discover a wine cellar and get smacked by tentacles from the ceiling. Combat!
<li>We decide our next objective!
<ul>
<li>SG, caught off-guard, gets assaulted by tentacles and grappled. Harvey moves supernaturally fast, arriving at combat. Taliah moves closer to combat. Peeples channels, healing up SG a bit. The disgusting floating polyp constricts SG, and smacks Peeples.</li>
<li>Harvey throws his axe at it, but misses. Taliah makes it to combat. Peeples gives himself <em>freedom of movement</em>, and climbs out of the pit. SG tries to <em>dimensional door</em> away, but fails. Stackor <em>holds</em> it, but the monster then breaks free.</li>
<li>Harvey slashes it with his sword! Taliah tries to shoot it with some poisoned bolts, but misses. Peeples <em>prays</em> for us. SG casts <em>freedom of movement</em> on herself. Stackor hits it with a <em>fireball</em>. The monster smacks SG with tentacles.</li>
<li>Harvey slashes it some more with his sword! Taliah throws a bomb, but it misses. Peeples shocks it with lightning. SG heals herself. Stackor gives it another <em>fireball</em>. The monster smacks SG with tentacles.</li>
<li>Harvey misses some sword slashes. Taliah hits it with a bomb. Peeples shocks it with more lightning. SG heals herself some more. Stackor does more <em>fireballs</em>. The monster smacks SG with tentacles.</li>
<li>Harvey throws an axe at it. Taliah misses another bomb. Peeples does more lightning. SG walked away. Stackor does more <em>fireballs</em>. The monster smacks SG some more.</li>
<li>Harvey runs over to Stackor to get flying powers. Taliah has another bomb blown off course by bullshit wind powers of the monster. Peeples sizzles it. SG heals herself. Stackor gives Harvey <em>fly</em>. The monster smacks SG then runs away.</li>
<li>Harvey flies over to SG. Taliah misses with her crossbow. Peeples delivers more sizzle. SG gives Harvey <em>mythic fly</em>. Stackor does the <em>fireball</em> thing again. The monster goes invisible, and zooms away. Combat over!</li>
<li>Harvey gets a <em>true seeing</em> from Peeples, and chases after it.</li>
<li>The plan is to study the boat heading to the merfolk waters to help with the Cthulu cults, and then spend the remaining time doing something else.
<ul>
<li>The name of the vessel is <em>The Stalwart</em>. The location to attack, depending on weather, is 3-5 days away (by boat).</li>
<li>The dwarves are sending 2 ships, largely empty, and the merfolk are sending a band of warriors. The ships are mostly empty because these cults have many enslaved workers. The expected depth is 90-110 feet down.</li>
</ul>
</li>
</ul>
</li>
<li>As Harvey pursues, he sees many more ruins beneath him, along with movements (armies?) moving south. There are other creatures, abominations, poorly moving through the air. Theres, in general, a lot of stuff in the air and on the ground. Some of the ground-stuff are clearly giants. Eventually, Harvey has to land, and he runs home.
<li>We rest up. The next day, we decide to… attempt to enter Stormheim! We teleport back to the exterior of the entrance to the tunnels. When we arrive, we immediately notice that the town has been burned and razed, and a young red dragon, obviously corrupted by the dark tapestry, sits in front of us.
<ul>
<li>While waiting, the group continues looting, finding a (dead) dwarven warrior with some really nice armor and a nice shield.</li>
<li>Harvey, while running back, runs past all sorts of weird shit. There are bugbears, and then: weirdly fast slug creatures; a decapitated bugbear with a worm creature sticking out its head with scythe-like appendages; giants with tumors and distended, discolored features. He also runs by Stormheim, or rather the some architecture along the mountains from Stormheim, as well as a small town in front of Stormguard, the gates to Stormheim.</li>
<li>Combat!!
<ul>
<li>SG mythically <em>flies</em> up to the dragon to threaten it. The dragon says “wriggling guts” and smacks SG a bunch. Stackor launches an <em>acidic spray</em> at it. Taliah tries to shoot it, but misses. Harvey rushes in and punches it with his dragonslayer sword.</li>
<li>SG full attacks, but misses. The dragon says “slimy pimples!” and focuses Harvey (but misses a bunch) and then SG (and hits a bunch). Stackor shoots another <em>acidic spray</em>. Taliah throws some acid at it, but misses. Harvey tries to slice it more, but misses.</li>
<li>SG moves to flank with Harvey and heals herself. The dragon says “morose intestines” and attacks Harvey and SG. Stackor does more <em>acidic spray</em>! Taliah throws a bunch of stuff at it, and misses all but an acid flask. Harvey slashes it with his dragonslayer sword, putting it down. Victory! However, the beast is still regenerating.</li>
<li>SG continues perforating it. Stackor continues the <em>acidic sprays</em>, dissolving it! Combat over!</li>
</ul>
</li>
<li>SG takes Stackor and flies after Harvey, carrying a tiny Taliah, and we head towards Stormheim. As we move, we hear the cries of more dark tapestry corrupted dragons. We move a bit further, waiting to spot whats chasing us. We see 2 similarly sized dragons approaching, and decide to return to Rime.</li>
</ul>
</li>
<li>Harvey returns! He tells us what he saw. We decide to have Harvey run to Stormheim, have Stackor <em>scry</em> on him, and then <em>teleport</em> to him.
<li>Back in Rime, Stackor <em>sends</em> a message to Kalimandrax: <code class="language-plaintext highlighter-rouge">saw 3 juvenile red dragons in lands near stormheim corrupted by the dark tapestry any clues where they came from or how to deal with</code>. They reply: <code class="language-plaintext highlighter-rouge">seek sonic lance of therek or aboleth rainmaker find and slay sire at once for reward war rages closer every passing day</code>.
<ul>
<li>While waiting for Harvey, the group continues looking around. We find a bit more gold, and Taliah finds the journal of a mayor.</li>
<li>While Harvey runs, he hears all sorts of noises. After only about 20 minutes, hearing enough of the troubles, he decides to return to the group.</li>
<li>We decide to teleport back to Rime to avoid the nasty creatures, and to regroup.</li>
<li>Stackor and Taliah do some research into the Lance of Therek. They find passing information about Therek, a great giant warrior but less-than-great statesman. They learn of a geographic locations in the Far Territories, near Tornocks Bridge and the river Vulga.</li>
</ul>
</li>
<li>
<p>Back in Rime, SG receives a letter regarding the diplomatic mission with the merfolk kingdom from Killian Kelbore. Their king advises retreating to the plane of water. Another tribal leader insists on staying to reduce the Cthulu influence. The king wants proof that a diplomatic agreement with the dwarves will be beneficial. The tribal leader wants to lead a raid, and the dwarves are asking for assistance.</p>
</li>
<li>We discuss our next steps!</li>
<li>We decide to pursue the Mantles of the Heroes, next time on SEVENTH ANCILLARY Z!</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
@ -440,22 +445,24 @@
<li>Nataliah Kas Zhukoff, a tiefling alchemist (Bill)</li>
<li>Sheila G, drunken “half-elf” priest of Cayden Calien (Thans)</li>
<li>Stackor “Definitely Not Boobons” Goreman, a dwarven wizard (James)</li>
<li>Randy Van Peeples, human cleric of Gozreh (Dan)</li>
<li>Harvey, the kind-of tengu monk (Mike)</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>An abandoned village outside the tunnels of Fort Ang</li>
<li>Rime</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Captain Carl of The Stalwart</li>
</ul>
<h2 id="other-notes">Other Notes</h2>
<ul>
<li>9 days remain until the meeting with the crypt dragon</li>
<li>4 days until SG has to meet Marmaduke in Rivethane</li>
<li>8 days remain until the meeting with the crypt dragon</li>
<li>3 days until SG has to meet Marmaduke in Rivethane</li>
<li>3 days until we telport to help the dwarves and merfolk fight the cult of Cthulu</li>
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<a href="/journals/seventh/stormheim-21.html">Stormed Heims, S4E21</a>
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<li>
<a href="/journals/seventh/stormheim-21.html">Stormed Heims, S4E21</a>
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<a href="/journals/seventh/stormheim-21.html">Stormed Heims, S4E21</a>
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<a href="/journals/seventh/stormheim-21.html">Stormed Heims, S4E21</a>
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<a href="/journals/seventh/stormheim-20.html">Stormed Heims, S4E20</a>
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<article>
<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li>Investigate the ethereal plane room at the Giants keep</li>
<li>Enter Stormheim</li>
<li>Join Kaldur and seek the Mantles of the Heroes</li>
<li>Aid the merfolk in attacking the Cthulu cults</li>
</ul>
<h2 id="events">Events</h2>
<ul>
<li>We decide our next objective!
<ul>
<li>The plan is to study the boat heading to the merfolk waters to help with the Cthulu cults, and then spend the remaining time doing something else.
<ul>
<li>The name of the vessel is <em>The Stalwart</em>. The location to attack, depending on weather, is 3-5 days away (by boat).</li>
<li>The dwarves are sending 2 ships, largely empty, and the merfolk are sending a band of warriors. The ships are mostly empty because these cults have many enslaved workers. The expected depth is 90-110 feet down.</li>
</ul>
</li>
</ul>
</li>
<li>We rest up. The next day, we decide to… attempt to enter Stormheim! We teleport back to the exterior of the entrance to the tunnels. When we arrive, we immediately notice that the town has been burned and razed, and a young red dragon, obviously corrupted by the dark tapestry, sits in front of us.
<ul>
<li>Combat!!
<ul>
<li>SG mythically <em>flies</em> up to the dragon to threaten it. The dragon says “wriggling guts” and smacks SG a bunch. Stackor launches an <em>acidic spray</em> at it. Taliah tries to shoot it, but misses. Harvey rushes in and punches it with his dragonslayer sword.</li>
<li>SG full attacks, but misses. The dragon says “slimy pimples!” and focuses Harvey (but misses a bunch) and then SG (and hits a bunch). Stackor shoots another <em>acidic spray</em>. Taliah throws some acid at it, but misses. Harvey tries to slice it more, but misses.</li>
<li>SG moves to flank with Harvey and heals herself. The dragon says “morose intestines” and attacks Harvey and SG. Stackor does more <em>acidic spray</em>! Taliah throws a bunch of stuff at it, and misses all but an acid flask. Harvey slashes it with his dragonslayer sword, putting it down. Victory! However, the beast is still regenerating.</li>
<li>SG continues perforating it. Stackor continues the <em>acidic sprays</em>, dissolving it! Combat over!</li>
</ul>
</li>
<li>SG takes Stackor and flies after Harvey, carrying a tiny Taliah, and we head towards Stormheim. As we move, we hear the cries of more dark tapestry corrupted dragons. We move a bit further, waiting to spot whats chasing us. We see 2 similarly sized dragons approaching, and decide to return to Rime.</li>
</ul>
</li>
<li>Back in Rime, Stackor <em>sends</em> a message to Kalimandrax: <code class="language-plaintext highlighter-rouge">saw 3 juvenile red dragons in lands near stormheim corrupted by the dark tapestry any clues where they came from or how to deal with</code>. They reply: <code class="language-plaintext highlighter-rouge">seek sonic lance of therek or aboleth rainmaker find and slay sire at once for reward war rages closer every passing day</code>.
<ul>
<li>Stackor and Taliah do some research into the Lance of Therek. They find passing information about Therek, a great giant warrior but less-than-great statesman. They learn of a geographic locations in the Far Territories, near Tornocks Bridge and the river Vulga.</li>
</ul>
</li>
<li>We decide to pursue the Mantles of the Heroes, next time on SEVENTH ANCILLARY Z!</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Nataliah Kas Zhukoff, a tiefling alchemist (Bill)</li>
<li>Sheila G, drunken “half-elf” priest of Cayden Calien (Thans)</li>
<li>Stackor “Definitely Not Boobons” Goreman, a dwarven wizard (James)</li>
<li>Harvey, the kind-of tengu monk (Mike)</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>Rime</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Captain Carl of The Stalwart</li>
</ul>
<h2 id="other-notes">Other Notes</h2>
<ul>
<li>8 days remain until the meeting with the crypt dragon</li>
<li>3 days until SG has to meet Marmaduke in Rivethane</li>
<li>3 days until we telport to help the dwarves and merfolk fight the cult of Cthulu</li>
</ul>
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