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<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="4.3.3">Jekyll</generator><link href="https://ttrpg.theinternetvagabond.com/feed.xml" rel="self" type="application/atom+xml" /><link href="https://ttrpg.theinternetvagabond.com/" rel="alternate" type="text/html" /><updated>2024-12-09T22:10:53-06:00</updated><id>https://ttrpg.theinternetvagabond.com/feed.xml</id><title type="html">Vagabonds TTRPG Site</title><subtitle>A collection of my tabletop roleplaying game writings.</subtitle><author><name>Bill Niblock</name></author><entry><title type="html">Stormed Heims, S4E23</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-23.html" rel="alternate" type="text/html" title="Stormed Heims, S4E23" /><published>2024-12-09T00:00:00-06:00</published><updated>2024-12-09T00:00:00-06:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-23</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-23.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="4.3.3">Jekyll</generator><link href="https://ttrpg.theinternetvagabond.com/feed.xml" rel="self" type="application/atom+xml" /><link href="https://ttrpg.theinternetvagabond.com/" rel="alternate" type="text/html" /><updated>2024-12-16T21:08:49-06:00</updated><id>https://ttrpg.theinternetvagabond.com/feed.xml</id><title type="html">Vagabonds TTRPG Site</title><subtitle>A collection of my tabletop roleplaying game writings.</subtitle><author><name>Bill Niblock</name></author><entry><title type="html">Miches &amp;amp; Mantles, S5E01</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/mantles-01.html" rel="alternate" type="text/html" title="Miches &amp;amp; Mantles, S5E01" /><published>2024-12-16T00:00:00-06:00</published><updated>2024-12-16T00:00:00-06:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/mantles-01</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/mantles-01.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li><del>Investigate the ethereal plane room at the Giants keep</del></li>
<li><del>Enter Stormheim</del></li>
<li>Join Kaldur and seek the Mantles of the Heroes</li>
<li><del>Aid the merfolk in attacking the Cthulu cults</del></li>
</ul>
<h2 id="events">Events</h2>
<ul>
<li>Stackor <em>teleports</em> us, but we arrive off-target. He tries again, and we arrive properly. Briefly after, Kaldur and Withatwist arrive. We enter the Haunted Keep.
<ul>
<li>We enter the main keep. We move forward down the hall. Moving forward in, we find a large hole in the floor, with a rope-ladder attached to the lip. At the bottom, is the seal upon which we will perform the ritual. Harvey jumps down, and discovers two undead knights. We engage in combat!
<ul>
<li>Stackor launches <em>magic missiles</em> from the upper-level. Wondermich attempts some <em>magic missiles</em>, then begins guarding the back. Gadafthree summons an ankylosaurus, which begins wailing on the undead. Harvey does the punches.</li>
<li>After some challenges, we defeat the enemies!</li>
</ul>
</li>
<li>We perform the ritual, ascending to mythic characters! (Or increasing our already mythic tier!)</li>
</ul>
</li>
<li>With the sudden increase in power, and character sheet complexity, we call it here for the night!</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Gadafthree, a tengu summoner (Bill)</li>
<li>Wondermich, a human void-touched sorcerer (Thans)</li>
<li>Stackor, a dwarven wizard (James)</li>
<li>Harvey, a tengu-ish monk (Mike)</li>
<li>Oliver Withatwist, a fey-sworn warpriest (Dan)</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>Castle Black, and surrounding lands</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Baron Kaldur Black, a servant of the Shadow Court</li>
<li>Jasper, oracle and servant of Baron Black</li>
</ul>
<h2 id="upcoming-events">Upcoming Events</h2>
<ul>
<li>6 days remain until the meeting with the crypt dragon</li>
<li>1 days until we telport to help the dwarves and merfolk fight the cult of Cthulu</li>
</ul>
<h2 id="other-notes">Other Notes</h2>
<ul>
<li>Be couth.</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">Stormed Heims, S4E23</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-23.html" rel="alternate" type="text/html" title="Stormed Heims, S4E23" /><published>2024-12-09T00:00:00-06:00</published><updated>2024-12-09T00:00:00-06:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-23</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-23.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li>Investigate the ethereal plane room at the Giants keep</li>
<li>Enter Stormheim</li>
@ -345,6 +398,93 @@
<h2 id="other-notes">Other Notes</h2>
<ul>
<li>9 days remain until the meeting with the crypt dragon</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">Stormed Heims, S4E17</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-17.html" rel="alternate" type="text/html" title="Stormed Heims, S4E17" /><published>2024-10-21T00:00:00-05:00</published><updated>2024-10-21T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-17</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-17.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li><del>Investigate the ethereal plane room</del></li>
<li>Travel to the old Dwarf capital, north-east of Vuln, Stormheim!</li>
</ul>
<h2 id="events">Events</h2>
<ul>
<li>Sheila G, Green Guts, and Gartug <em>teleport</em> to Lons Thicket. Gartug is comatose for most of it, but eventually comes to as Sheila G is negotiating with the elves to harbor Green Guts. Evidently they agree. Gartug and Sheila G head back to the Manor House. There they meet with a Daimo, who informs Sheila G about a teleportation circle to Rivethane. Sheila G decides its the perfect time to visit!
<ul>
<li>SG, Gartug, and Green Guts step through the portal. They arrive in a well-lit room, with ivory and marble columns, and a stone golem. After a brief discussion, Green Guts is convinced to return, and Gartug chases after him.
<ul>
<li>After Gartug and Green Guts return, Gartug realizes that the half-elf guards were notified that a goblin might be wandering around, and he is not to be worried about.</li>
<li>Sheila G tries the door in the teleportation room, and after really workin it, yields no results. The stone golem engages. Combat!!
<ul>
<li>SG casts <em>righteous might</em>, and enables her force-field. The golem smacks her, but only takes down the force-fied.</li>
<li>Gartug returns and prepares to fight. SG fully attacks it. The golem smacks her and takes down her force-field again.</li>
<li>Gartug charges in and trips it! (TRIPS A STONE GOLEM FUCK YEAH), SG finishes it all. Combat complete!</li>
</ul>
</li>
<li>Despite further attempts, the door does not budge. Green Guts offers to try, but also fails. He says hell be right back.</li>
</ul>
</li>
<li>SG and Gartug return to Lons Thicket, and tell the Daimo about what happened. The news seemingly engraged the lord, who called for his armor, and, with his troops, returned through the circle to Rivethans. Gartug and SG return with them.
<ul>
<li>On the other side, they discover the door has been busted open, seemingly with some of the golems parts.</li>
<li>Some of the lords men move into the hallway beyond the door, announcing his arrival. Nobody responds. The Daimo notifies us that something weird is going on here. We move in and investigate.</li>
<li>In the hallway, we see two bowls with water (???) in it. After further investigations, Sheila G notices when looking into one of the bowls of water, that instead of her reflection, she sees Green Guts. She then discovers that interacting with the water casts <em>dimension door</em> on the user. A samurai immediately runs over and touches it. Sheila G then touches it, and Gartug then does.
<ul>
<li>We pop-up in a golden gazebo, seemingly in the sky. All around us is a twilight sky. On a table in the center is an armillary sphere. Green Guts helpfully demonstrates that interacting with the sphere moves the night sky around us. After some further investigation, SG considers what constellations may be important to Rivethane. Gartug identifies where it might best be framed. Upon framing the constellation of Alseta, the water in the bowl changes. SG and Gartug both touch the water.
<ul>
<li>Gartug finds himself in a 5-by-5 pitch-black room with no exits.</li>
<li>SG finds herself in a room with 5 other bowls, and a pillar in the center with a circlet upon it. Theres an arch-way leading out of the room. After her brief investigation, she identifies it as a historically-significant circlet belong to Falkier the Wise.
<ul>
<li>She heads out the arch, finding herself upon a walkway between towers. Beneath, she sees a courtyard. Upon the railings are several stone orioles; one recites a poem at SG as a fanciful way to ask who she is and why shes here. SG asks to speak with the birds manager. After waiting a few minutes, eventually an elf answers the door. His name is Falinious Falnore. SG introduces herself.Falinious offers her brandy, shiny croissants, and peyote. They chat a bit more; Falinious is impressed by her sword. Eventually, they go to free Gartug.</li>
</ul>
</li>
<li>SG and Falinious free Gartug. Falinious offers him peyote; Gartug refuses. After some more discussion, Falinious offers us three options: he can lead us to the low town, to find someone to handle the bureaucracy; he can send us back to Lons Thicket; or we could all do peyote and perform transmutation magic on ourselves. We choose option 1.</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li>SG and Gartug pop up in Lower Thane. We head to an inn; its packed with western elves. SG talks with the innkeeper to try and find someone to help her find her inheritance. Gartug gets a bunch of ale. After much discussion, but not a lot of answers, the innkeeper sends us to a person named Marmaduke. Gartug takes his mug with him (its marked to belong to The Bouldery Eatery and Drinkery).
<ul>
<li>We move to a coffee house, where a young kid escorts us to Marmaduke, a half-elf in a tourquoise coat with a ridiculous hat. After a <em>very</em> hazy information dump about her supposed inheritance, Marmaduke is intrigued enough to investigate. He asks SG more questions about her past some more; she has, basically, no answers. Eventually, SG gives him 200gp and some of her hair, and he asks her to check back with him in 5 days. Gartug wanders off to find an inn. After a bit more discussion, SG wanders off to the same inn as Gartug. She painfully negotiates drinking rates for the evening.</li>
</ul>
</li>
<li>In the morning SG and Gartug <em>teleport</em> back to Rime, and meet with Harvey and Stackor at her temple.
<ul>
<li>The group returns Largs remains to House Marg. They restore him to a full statue and hand him over.</li>
<li>The group <em>teleports</em> back to Fort Ang.</li>
</ul>
</li>
<li>Back underground, the adventure will continue next week!</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Gartug, a dwarven brawler <em>and</em> Nataliah Kas Zhukoff, a tiefling alchemist (Bill)</li>
<li>Sheila G, drunken “half-elf” priest of Cayden Calien (Thans)</li>
<li>Stackor “Definitely Not Boobons” Goreman, a dwarven wizard (James)</li>
<li>Harvey, the kind-of tengu monk (Mike)</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>Lons Thicket</li>
<li>Rivethane and Lower Thane</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Green Guts, a goblin rogue, with Churchill, his pet cockroach, Gurtag</li>
<li>Daimo Soto, and his guard</li>
<li>Falinious Falnore, a rich playboy druggy elf</li>
<li>Marmaduke, a half-elf private investigator of sorts</li>
</ul>
<h2 id="other-notes">Other Notes</h2>
<ul>
<li>Barbaric! Let that word resound!</li>
<li>One thing Sheila G knows for certain is that Gartugs whole family is alive.</li>
<li>10 days remain until the meeting with the crypt dragon</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">Stormed Heims, S4E18</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-18.html" rel="alternate" type="text/html" title="Stormed Heims, S4E18" /><published>2024-10-21T00:00:00-05:00</published><updated>2024-10-21T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-18</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-18.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li><del>Investigate the ethereal plane room</del></li>
@ -440,93 +580,6 @@
<h2 id="other-notes">Other Notes</h2>
<ul>
<li>9 days remain until the meeting with the crypt dragon</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">Stormed Heims, S4E17</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-17.html" rel="alternate" type="text/html" title="Stormed Heims, S4E17" /><published>2024-10-21T00:00:00-05:00</published><updated>2024-10-21T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-17</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-17.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li><del>Investigate the ethereal plane room</del></li>
<li>Travel to the old Dwarf capital, north-east of Vuln, Stormheim!</li>
</ul>
<h2 id="events">Events</h2>
<ul>
<li>Sheila G, Green Guts, and Gartug <em>teleport</em> to Lons Thicket. Gartug is comatose for most of it, but eventually comes to as Sheila G is negotiating with the elves to harbor Green Guts. Evidently they agree. Gartug and Sheila G head back to the Manor House. There they meet with a Daimo, who informs Sheila G about a teleportation circle to Rivethane. Sheila G decides its the perfect time to visit!
<ul>
<li>SG, Gartug, and Green Guts step through the portal. They arrive in a well-lit room, with ivory and marble columns, and a stone golem. After a brief discussion, Green Guts is convinced to return, and Gartug chases after him.
<ul>
<li>After Gartug and Green Guts return, Gartug realizes that the half-elf guards were notified that a goblin might be wandering around, and he is not to be worried about.</li>
<li>Sheila G tries the door in the teleportation room, and after really workin it, yields no results. The stone golem engages. Combat!!
<ul>
<li>SG casts <em>righteous might</em>, and enables her force-field. The golem smacks her, but only takes down the force-fied.</li>
<li>Gartug returns and prepares to fight. SG fully attacks it. The golem smacks her and takes down her force-field again.</li>
<li>Gartug charges in and trips it! (TRIPS A STONE GOLEM FUCK YEAH), SG finishes it all. Combat complete!</li>
</ul>
</li>
<li>Despite further attempts, the door does not budge. Green Guts offers to try, but also fails. He says hell be right back.</li>
</ul>
</li>
<li>SG and Gartug return to Lons Thicket, and tell the Daimo about what happened. The news seemingly engraged the lord, who called for his armor, and, with his troops, returned through the circle to Rivethans. Gartug and SG return with them.
<ul>
<li>On the other side, they discover the door has been busted open, seemingly with some of the golems parts.</li>
<li>Some of the lords men move into the hallway beyond the door, announcing his arrival. Nobody responds. The Daimo notifies us that something weird is going on here. We move in and investigate.</li>
<li>In the hallway, we see two bowls with water (???) in it. After further investigations, Sheila G notices when looking into one of the bowls of water, that instead of her reflection, she sees Green Guts. She then discovers that interacting with the water casts <em>dimension door</em> on the user. A samurai immediately runs over and touches it. Sheila G then touches it, and Gartug then does.
<ul>
<li>We pop-up in a golden gazebo, seemingly in the sky. All around us is a twilight sky. On a table in the center is an armillary sphere. Green Guts helpfully demonstrates that interacting with the sphere moves the night sky around us. After some further investigation, SG considers what constellations may be important to Rivethane. Gartug identifies where it might best be framed. Upon framing the constellation of Alseta, the water in the bowl changes. SG and Gartug both touch the water.
<ul>
<li>Gartug finds himself in a 5-by-5 pitch-black room with no exits.</li>
<li>SG finds herself in a room with 5 other bowls, and a pillar in the center with a circlet upon it. Theres an arch-way leading out of the room. After her brief investigation, she identifies it as a historically-significant circlet belong to Falkier the Wise.
<ul>
<li>She heads out the arch, finding herself upon a walkway between towers. Beneath, she sees a courtyard. Upon the railings are several stone orioles; one recites a poem at SG as a fanciful way to ask who she is and why shes here. SG asks to speak with the birds manager. After waiting a few minutes, eventually an elf answers the door. His name is Falinious Falnore. SG introduces herself.Falinious offers her brandy, shiny croissants, and peyote. They chat a bit more; Falinious is impressed by her sword. Eventually, they go to free Gartug.</li>
</ul>
</li>
<li>SG and Falinious free Gartug. Falinious offers him peyote; Gartug refuses. After some more discussion, Falinious offers us three options: he can lead us to the low town, to find someone to handle the bureaucracy; he can send us back to Lons Thicket; or we could all do peyote and perform transmutation magic on ourselves. We choose option 1.</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li>SG and Gartug pop up in Lower Thane. We head to an inn; its packed with western elves. SG talks with the innkeeper to try and find someone to help her find her inheritance. Gartug gets a bunch of ale. After much discussion, but not a lot of answers, the innkeeper sends us to a person named Marmaduke. Gartug takes his mug with him (its marked to belong to The Bouldery Eatery and Drinkery).
<ul>
<li>We move to a coffee house, where a young kid escorts us to Marmaduke, a half-elf in a tourquoise coat with a ridiculous hat. After a <em>very</em> hazy information dump about her supposed inheritance, Marmaduke is intrigued enough to investigate. He asks SG more questions about her past some more; she has, basically, no answers. Eventually, SG gives him 200gp and some of her hair, and he asks her to check back with him in 5 days. Gartug wanders off to find an inn. After a bit more discussion, SG wanders off to the same inn as Gartug. She painfully negotiates drinking rates for the evening.</li>
</ul>
</li>
<li>In the morning SG and Gartug <em>teleport</em> back to Rime, and meet with Harvey and Stackor at her temple.
<ul>
<li>The group returns Largs remains to House Marg. They restore him to a full statue and hand him over.</li>
<li>The group <em>teleports</em> back to Fort Ang.</li>
</ul>
</li>
<li>Back underground, the adventure will continue next week!</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Gartug, a dwarven brawler <em>and</em> Nataliah Kas Zhukoff, a tiefling alchemist (Bill)</li>
<li>Sheila G, drunken “half-elf” priest of Cayden Calien (Thans)</li>
<li>Stackor “Definitely Not Boobons” Goreman, a dwarven wizard (James)</li>
<li>Harvey, the kind-of tengu monk (Mike)</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>Lons Thicket</li>
<li>Rivethane and Lower Thane</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Green Guts, a goblin rogue, with Churchill, his pet cockroach, Gurtag</li>
<li>Daimo Soto, and his guard</li>
<li>Falinious Falnore, a rich playboy druggy elf</li>
<li>Marmaduke, a half-elf private investigator of sorts</li>
</ul>
<h2 id="other-notes">Other Notes</h2>
<ul>
<li>Barbaric! Let that word resound!</li>
<li>One thing Sheila G knows for certain is that Gartugs whole family is alive.</li>
<li>10 days remain until the meeting with the crypt dragon</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">Stormed Heims, S4E16</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-16.html" rel="alternate" type="text/html" title="Stormed Heims, S4E16" /><published>2024-10-16T00:00:00-05:00</published><updated>2024-10-16T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-16</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-16.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li><del>Investigate the ethereal plane room</del></li>
@ -655,70 +708,4 @@
<h2 id="other-notes">Other Notes</h2>
<ul>
<li>11 days to the Crypt Dragon Boneyard meeting.</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry><entry><title type="html">Stormed Heims, S4E14</title><link href="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-14.html" rel="alternate" type="text/html" title="Stormed Heims, S4E14" /><published>2024-09-30T00:00:00-05:00</published><updated>2024-09-30T00:00:00-05:00</updated><id>https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-14</id><content type="html" xml:base="https://ttrpg.theinternetvagabond.com/journals/seventh/stormheim-14.html"><![CDATA[<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li><del>Investigate the ethereal plane room</del></li>
<li>Travel to the old Dwarf capital, north-east of Vuln, Stormheim!</li>
</ul>
<h2 id="events">Events</h2>
<ul>
<li>
<p>We start in Rime. This day, Sheila G returns from her side-quest. There are 12 days remaining until our meeting with the Crypt Dragon in the Boneyard.</p>
</li>
<li>
<p>Stackor has a dream. I miss most of it, but it sounds bonkers.</p>
</li>
<li>
<p>Sheila G proposes that Green Guts be given land to establish his own barony.</p>
</li>
<li>
<p>Mummrah and Randy awake. Mummrah heads straight to the graveyard; Randy heads to Stackor, with intention of getting them to the graveyard.</p>
</li>
<li>
<p>Sheila G returns, and is informed by Celia about the graveyard. The warriors of Gorum were mobilized to deal with the large amounts of undead at the graveyard in Rime. They have been generally successful. SG “refuses to play into their hand”; Harvey and Gartug boogie on down to the tomb; Withatwist and SG head to Boobons to talk with him.</p>
</li>
<li>
<p>Randy meets up with Stackor, and they begin leaving for the graveyard. On the way, they run into SG and Withatwist. SG catches Stackor up on her adventures in Flint. Green Guts gets a snail.</p>
</li>
<li>Harvey arrives at the crypt, and learns that the head priests of Gorum and Gozreh are keeping a powerful undead force trapped inside a tomb. Mummrah arrives shortly thereafter. After a bit, Randy, Oliver, SG, Stackor, and Gartug arrive. We learn that this particular beasty seems to have similar abilities to the previous non-Euclidian beasties we fought (the Fungal Queen and the giant beetle).
<ul>
<li>We prepare, and then enter in order: Harvey, Gartug, Van Peoples, Stackor, SG</li>
<li>Upon entering, Harvey is immediately assaulted. He gets nauseated by the weirdness. He finishes moving, and Gartug moves in trying to trip it, but he gets tripped by the silly non-Euclidian defenses of this corrupted dwarf undead. Van Peoples uses his boots to <em>urban step</em> out of the tomb inside the room. Stackor moves in and <em>magic missiles</em> it. SG moves in and buffs everyone with a <em>blessing of fervor</em>.</li>
<li>The corrupted dwarven general yells at us asking why hes awake, and wails on Gartug. Harvey is sick. Gartug stands up and attacks a bunch, but misses everything. Van Peoples channels. Stackor drops another <em>magic missile</em>. SG gives Gartug a fat heal.</li>
<li>The corrupted dwarven general continues to yell, and continues to wail on Gartug, this time dealing massive damage and seriously damaging his stats. Harvey gets his nasuea suppressed by Van Peoples, and then punches the general a bit. Stackor shifts and send an <em>acidic spray</em> at the general. SG <em>dimensional hops</em> herself and Gartug out of immediate harm, then attacks the dwarven general. Gartug is sick.</li>
<li>The general tries hitting Harvey, and misses a bunch, and Harvey smacks him back. Van Peoples channels, disintegrating the skeleton. COMBAT OVER!</li>
</ul>
</li>
<li>
<p>Leaving, the party rediscovers Green Guts. At the inform of the party, he returns a dwarven rib-bone to the dwarf he took it from. Later, he asks Harvey if taking a hat from someone that has two hats is wrong. Upon learning it is, he follows-up asking if, after taking it, if he gives the hat to someone, its still wrong. Harvey says yes, but that its a nice thing. Green Guts hands him a dwarven helmet. Green Guts then redistributes one of Stackors books to SG; its the diary of the dead necromancers apprentice from Flint.</p>
</li>
<li>We call it there for the night. Some options are: continue exploring the ruins of Fort Ang; going to the Haunted Mansion with Kaldur Black to fulfill our destiny.</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Nataliah, a tiefling alchemist <em>and</em> Gartug, the dwarven brawler (Bill)</li>
<li>Randy Van Peoples, a human cleric of Gozreh <em>and</em> Oliver Withatwist, the fetchling fey-priest (Dan)</li>
<li>Stackor “Definitely Not Boobons” Goreman, a dwarven wizard <em>and</em> Chuck, the dwarven fighter (James)</li>
<li><del>Miningra</del> Mummrah Tybal, a dwarven cleric of Folgrit <em>and</em> Harvey, the kind-of tengu monk (Mike)</li>
<li>Larg Marg, a dwarven ranger, and Smarf! his dracoweasle <em>and</em> Sheila G, the half-elf cleric of Cayden Calien (Thans)</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>Rime</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>“Macho Man” Gliff, the freed svirfneblin</li>
<li>Green Guts, a goblin rogue</li>
<li>Hebro Heath, head priest of the church of Gorum</li>
<li>Linus Conch-caller, head priest of the church of Gozreh</li>
</ul>
<h2 id="other-notes">Other Notes</h2>
<ul>
<li>It is <strong>actually</strong> 12 days to the Crypt Dragon Boneyard meeting.</li>
</ul>]]></content><author><name>Ancillary Scribe</name></author><category term="journals" /><category term="seventh" /><summary type="html"><![CDATA[The (mis-) adventures of the 7th Ancillary of the Altasian Army]]></summary></entry></feed>

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<h1 id="locations">Locations</h1>
<hr />
<h1 id="our-most-recent-adventure-stormed-heims-s4e23">Our Most Recent Adventure: Stormed Heims, S4E23</h1>
<h1 id="our-most-recent-adventure-miches--mantles-s5e01">Our Most Recent Adventure: Miches &amp; Mantles, S5E01</h1>
<hr />
<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li>Investigate the ethereal plane room at the Giants keep</li>
<li>Enter Stormheim</li>
<li><del>Investigate the ethereal plane room at the Giants keep</del></li>
<li><del>Enter Stormheim</del></li>
<li>Join Kaldur and seek the Mantles of the Heroes</li>
<li>Aid the merfolk in attacking the Cthulu cults</li>
<li><del>Aid the merfolk in attacking the Cthulu cults</del></li>
</ul>
<h2 id="events">Events</h2>
<ul>
<li>Sheila G prepares to move forward with her Test of Heritage. Our procession of misfits heads to Rivethane. We are led into the test chambers, where SG sits in a spot-light chair.
<li>Stackor <em>teleports</em> us, but we arrive off-target. He tries again, and we arrive properly. Briefly after, Kaldur and Withatwist arrive. We enter the Haunted Keep.
<ul>
<li>SG introduces herself, and states her purpose.</li>
<li>The council asks SG why she wants to assume leadership of the house, and asks to confirm she understands the responsibilities. SG replies that she totally does, and that the responsibilities are to do good stuff and stop the bad stuff, and that sorta stuff.</li>
<li>The council provides SG with a rod to hold during the session; it starts flashing lights.</li>
<li>Another councilor asks about SGs religious tendencies. They discuss the current status of Cayden Calien, the quest with Maugrim, and the shard of divinity within her. They ask if she knows what it does; she says she doesnt know. They make noises basically complaining about SG not assuming a more “appropriate” deity. SG makes arguments in favor of CC.</li>
<li>The council reiteratees the necessity of SG to maintain her house. SG makes noises.</li>
<li>The council asks about SGs “misfortune in no longer inhabiting her original body.” SG recalls that she changed her body as a result of timey-wimey events. SG mentions it involves no blood magic. The council asks her opinion of blood magic. SG says she has none, and also that her opinion is the councils opinion. The council feels this is good enough.</li>
<li>The council asks is SG has ever intentionally created undead. SG says she doesnt recall ever doing so, but also says she doesnt think she unintentionally did so.</li>
<li>A councilor asks about SGs sword. SG explains how she got it.</li>
<li>Another councilor approaches, lays out a blanked with items upon it, and instructs SG to examine each and then select one. SG picked a shard of broken glass.</li>
<li>Another councilor asks SG a question about her changing her name from Greyshel; SG seems significantly distracted. The councilor rephrases, asking about SGs interest in Lons Thicket. SG talks about the recent Lons Thicket expedition.</li>
<li>The council then asks each of the dwarves for their character testimonial. The dwarves give them.</li>
<li>The council then welcomes Trustonious to give a character testimonial. It is rather scathing.</li>
<li>Falinious then manages to find the test, and gives his testimony in support of SG.</li>
<li>The council steps aside, and concludes that SG is unfit to assume leadership of her house.
<li>We enter the main keep. We move forward down the hall. Moving forward in, we find a large hole in the floor, with a rope-ladder attached to the lip. At the bottom, is the seal upon which we will perform the ritual. Harvey jumps down, and discovers two undead knights. We engage in combat!
<ul>
<li>At that point, one of the councilors suddenly freezes, and begins bleeding from an ear. An entourage of arcitc elves enters, congratulates SG on succeeding, hands her a key and magical scroll case, and proceeds to mind-wipe everyone in the council chambers. As most of us will remember: SG was deemed worthy of assuming the legacy of her house.</li>
</ul>
</li>
</ul>
</li>
<li>
<p>While the rest of us are held in psychic stupors, SG and Falinious head to her new towers. They get to the tower, explore a bit, and discover that there are many layers of contingent magical effects that, like, respond to the proper household members. They seem to be malfunctioning currently.</p>
</li>
<li>Meanwhile, down in the courtyard, the leader of the arctic elves gives Chuck a very nice rock, which they agree is named Philip. They then go to meet with SG. Eventually, they gather the remaining dwarves, and return to SGs new tower. Theres plenty of discussions, and eventually Gartug and Mummrah wander off to go drinking. In the morning, Marmaduke gives Gartug some stuff for SG, but he cant return to the tower. This group goes on hold!</li>
</ul>
<p><strong>PARTY SHIFT!</strong></p>
<ul>
<li>Stackor, Harvey, and Oliver are preparing to seek the Mantles of Heroes. They travel first to Altae, and speak with the kings advisors. Then they travel to the Order of Barred Doors. There, they meet their remaining 2 allies: a rather egocentric sorcerer, and a member of the Order of Barred Doors. Finally, they meet with Kaldur and the Graven Knight to discuss the ritual and their upcoming tasks.
<ul>
<li>They learn about a rival group of sojourners also heading for the Haunted Keep.</li>
<li>They learn of the mantles for which they will be striving:
<ul>
<li>Stackor: <em>The Mantle of the Radiant Wizard</em>, requiring a lit candle</li>
<li>Oliver: <em>The Mantle of the Velvet Blade</em>, requiring a stitch of silken cloth in the shape of a dagger</li>
<li>Harvey: <em>The Mantle of the Twin Handed</em>, bound by a balance between the hand of light, and the hand of death, requiring a token displaying 5 points, of 2 sides - one white, and one black.</li>
<li>Gadafthree: <em>The Mantle of the Caller of the Deep</em>, reaching out to the forces of Limbo and protean lords, requiring an insect or other vermin frozen in ice beginning to melt.</li>
<li>Wondermich (working title): <em>The Mantle of the Starborn</em>, wielding the power of the Dark Tapestry against itself, requiring a broken cup.</li>
<li>Kaldur: <em>The Mantle of the Shadow Child</em></li>
<li>Stackor launches <em>magic missiles</em> from the upper-level. Wondermich attempts some <em>magic missiles</em>, then begins guarding the back. Gadafthree summons an ankylosaurus, which begins wailing on the undead. Harvey does the punches.</li>
<li>After some challenges, we defeat the enemies!</li>
</ul>
</li>
<li>We perform the ritual, ascending to mythic characters! (Or increasing our already mythic tier!)</li>
</ul>
</li>
<li>With the sudden increase in power, and character sheet complexity, we call it here for the night!</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Gartug “Tugger” Ironfist, a dwarven brawler; Gadafthree, a tengu summoner (Bill)</li>
<li>Sheila G, drunken “half-elf” priest of Cayden Calien; Wondermich, a human void-touched sorcerer (Thans)</li>
<li>Chuck Dorfus, a dwarven hammer-thrower; Stackor, a dwarven wizard (James)</li>
<li>Mummrah, a dwarven cleric of Folgrit; Harvey, a tengu-ish monk (Mike)</li>
<li>Randy Van Peeples, a human cleric of Gozreh; Oliver Withatwist, a fey-sworn warpriest (Dan)</li>
<li>Gadafthree, a tengu summoner (Bill)</li>
<li>Wondermich, a human void-touched sorcerer (Thans)</li>
<li>Stackor, a dwarven wizard (James)</li>
<li>Harvey, a tengu-ish monk (Mike)</li>
<li>Oliver Withatwist, a fey-sworn warpriest (Dan)</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>Lower Thane</li>
<li>Rivethane</li>
<li>Castle Black, and surrounding lands</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Marmaduke, a human investigator/knowledge-broker in Lower Thane</li>
<li>Falinious Falnore, an elvish prissy-boy with golden boots</li>
<li>Baron Kaldur Black, a servant of the Shadow Court</li>
<li>Jasper, oracle and servant of Baron Black</li>
</ul>
<h2 id="upcoming-events">Upcoming Events</h2>
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<article>
<h2 id="current-objectives">Current Objectives</h2>
<ul>
<li><del>Investigate the ethereal plane room at the Giants keep</del></li>
<li><del>Enter Stormheim</del></li>
<li>Join Kaldur and seek the Mantles of the Heroes</li>
<li><del>Aid the merfolk in attacking the Cthulu cults</del></li>
</ul>
<h2 id="events">Events</h2>
<ul>
<li>Stackor <em>teleports</em> us, but we arrive off-target. He tries again, and we arrive properly. Briefly after, Kaldur and Withatwist arrive. We enter the Haunted Keep.
<ul>
<li>We enter the main keep. We move forward down the hall. Moving forward in, we find a large hole in the floor, with a rope-ladder attached to the lip. At the bottom, is the seal upon which we will perform the ritual. Harvey jumps down, and discovers two undead knights. We engage in combat!
<ul>
<li>Stackor launches <em>magic missiles</em> from the upper-level. Wondermich attempts some <em>magic missiles</em>, then begins guarding the back. Gadafthree summons an ankylosaurus, which begins wailing on the undead. Harvey does the punches.</li>
<li>After some challenges, we defeat the enemies!</li>
</ul>
</li>
<li>We perform the ritual, ascending to mythic characters! (Or increasing our already mythic tier!)</li>
</ul>
</li>
<li>With the sudden increase in power, and character sheet complexity, we call it here for the night!</li>
</ul>
<h2 id="player-characters">Player Characters</h2>
<ul>
<li>Gadafthree, a tengu summoner (Bill)</li>
<li>Wondermich, a human void-touched sorcerer (Thans)</li>
<li>Stackor, a dwarven wizard (James)</li>
<li>Harvey, a tengu-ish monk (Mike)</li>
<li>Oliver Withatwist, a fey-sworn warpriest (Dan)</li>
</ul>
<h2 id="locations">Locations</h2>
<ul>
<li>Castle Black, and surrounding lands</li>
</ul>
<h2 id="npcs-and-notable-characters">NPCs and Notable Characters</h2>
<ul>
<li>Baron Kaldur Black, a servant of the Shadow Court</li>
<li>Jasper, oracle and servant of Baron Black</li>
</ul>
<h2 id="upcoming-events">Upcoming Events</h2>
<ul>
<li>6 days remain until the meeting with the crypt dragon</li>
<li>1 days until we telport to help the dwarves and merfolk fight the cult of Cthulu</li>
</ul>
<h2 id="other-notes">Other Notes</h2>
<ul>
<li>Be couth.</li>
</ul>
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<ul>
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<a href="/journals/seventh/mantles-01.html">Miches & Mantles, S5E01</a>
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<a href="/journals/seventh/stormheim-23.html">Stormed Heims, S4E23</a>
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<ul>
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<a href="/journals/seventh/mantles-01.html">Miches & Mantles, S5E01</a>
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<a href="/journals/seventh/stormheim-23.html">Stormed Heims, S4E23</a>
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<ul>
<li>
<a href="/journals/seventh/mantles-01.html">Miches & Mantles, S5E01</a>
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<a href="/journals/seventh/stormheim-23.html">Stormed Heims, S4E23</a>
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<ul>
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<a href="/journals/seventh/mantles-01.html">Miches & Mantles, S5E01</a>
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<a href="/journals/seventh/stormheim-23.html">Stormed Heims, S4E23</a>
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<a href="/journals/seventh/mantles-01.html">Miches & Mantles, S5E01</a>
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<a href="/journals/seventh/stormheim-23.html">Stormed Heims, S4E23</a>
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<a href="/journals/seventh/mantles-01.html">Miches & Mantles, S5E01</a>
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<a href="/journals/seventh/stormheim-23.html">Stormed Heims, S4E23</a>
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<a href="/journals/seventh/mantles-01.html">Miches & Mantles, S5E01</a>
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<a href="/journals/seventh/stormheim-23.html">Stormed Heims, S4E23</a>
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<a href="/journals/seventh/mantles-01.html">Miches & Mantles, S5E01</a>
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<a href="/journals/seventh/stormheim-23.html">Stormed Heims, S4E23</a>
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<a href="/journals/seventh/mantles-01.html">Miches & Mantles, S5E01</a>
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<a href="/journals/seventh/stormheim-23.html">Stormed Heims, S4E23</a>
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<a href="/journals/seventh/mantles-01.html">Miches & Mantles, S5E01</a>
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<a href="/journals/seventh/mantles-01.html">Miches & Mantles, S5E01</a>
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<a href="/journals/seventh/mantles-01.html">Miches & Mantles, S5E01</a>
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<a href="/journals/seventh/stormheim-23.html">Stormed Heims, S4E23</a>
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<a href="/journals/seventh/mantles-01.html">Miches & Mantles, S5E01</a>
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<a href="/journals/seventh/mantles-01.html">Miches & Mantles, S5E01</a>
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<a href="/journals/seventh/stormheim-23.html">Stormed Heims, S4E23</a>
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<a href="/journals/seventh/mantles-01.html">Miches & Mantles, S5E01</a>
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<a href="/journals/seventh/mantles-01.html">Miches & Mantles, S5E01</a>
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<a href="/journals/seventh/mantles-01.html">Miches & Mantles, S5E01</a>
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<a href="/journals/seventh/stormheim-23.html">Stormed Heims, S4E23</a>
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