..
KHR
Don't expose irrlicht internal headers as public
2024-10-09 16:25:02 +02:00
aabbox3d.h
Fix situation around aabbox3d default constructor ( #15586 )
2024-12-29 14:36:30 +01:00
CIndexBuffer.h
Irrlicht: Get rid of obsolete setDebugName
( #15541 )
2024-12-14 17:03:08 +01:00
CMeshBuffer.h
Fix situation around aabbox3d default constructor ( #15586 )
2024-12-29 14:36:30 +01:00
coreutil.h
Cleanup headers in irr/include/ ( #15181 )
2024-10-18 10:58:32 +02:00
CVertexBuffer.h
Irrlicht: Get rid of obsolete setDebugName
( #15541 )
2024-12-14 17:03:08 +01:00
dimension2d.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
ECullingTypes.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
EDebugSceneTypes.h
Add debug mode that shows mesh buffer bounding boxes
2025-01-04 12:40:14 +01:00
EDeviceTypes.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
EDriverFeatures.h
Implement support for array textures in GL driver
2025-04-08 22:24:37 +02:00
EDriverTypes.h
Cleanup headers in irr/include/ ( #15181 )
2024-10-18 10:58:32 +02:00
EFocusFlags.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
EGUIAlignment.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
EGUIElementTypes.h
Purge some dead code (mostly Irrlicht) ( #16111 )
2025-05-04 16:31:44 +02:00
EHardwareBufferFlags.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
EMaterialProps.h
Drop fixed pipeline lighting stuff ( #15165 )
2024-09-18 12:18:28 +02:00
EMaterialTypes.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
EPrimitiveTypes.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
EReadFileType.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
ESceneNodeTypes.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
EVertexAttributes.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
EVideoTypes.h
Debloat IVideoDriver and IrrlichtDevice includes ( #15080 )
2024-08-31 11:44:30 +02:00
fast_atof.h
Cleanup headers in irr/include/ ( #15181 )
2024-10-18 10:58:32 +02:00
IAnimatedMesh.h
Fix and clean up skeletal animation ( #15722 )
2025-06-01 23:21:35 +02:00
IAnimatedMeshSceneNode.h
Fix and clean up skeletal animation ( #15722 )
2025-06-01 23:21:35 +02:00
IBillboardSceneNode.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
IBoneSceneNode.h
Fix and clean up skeletal animation ( #15722 )
2025-06-01 23:21:35 +02:00
ICameraSceneNode.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
IContextManager.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
ICursorControl.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
IDummyTransformationSceneNode.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
IEventReceiver.h
Don't memset SEvent directly ( #15359 )
2024-10-31 19:24:43 +01:00
IFileArchive.h
Drop gzip support from CZipReader
2025-03-30 18:17:19 +02:00
IFileList.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
IFileSystem.h
Purge some dead code (mostly Irrlicht) ( #16111 )
2025-05-04 16:31:44 +02:00
IGPUProgrammingServices.h
Clean up Irrlicht shader API
2024-12-31 14:47:46 +01:00
IGUIButton.h
Reduce irrlicht_extrabloated.h includes in header files
2025-01-04 12:39:34 +01:00
IGUICheckBox.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
IGUIComboBox.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
IGUIEditBox.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
IGUIElement.h
Purge some dead code (mostly Irrlicht) ( #16111 )
2025-05-04 16:31:44 +02:00
IGUIEnvironment.h
Remove Irrlicht GUI gradients ( #16015 )
2025-05-07 08:56:00 +02:00
IGUIFileOpenDialog.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
IGUIFont.h
IGUIFont / CGUITTFont code cleanups ( #15581 )
2024-12-23 12:49:47 +01:00
IGUIFontBitmap.h
IGUIFont / CGUITTFont code cleanups ( #15581 )
2024-12-23 12:49:47 +01:00
IGUIImage.h
Reduce irrlicht_extrabloated.h includes in header files
2025-01-04 12:39:34 +01:00
IGUIImageList.h
Cleanup headers in irr/include/ ( #15181 )
2024-10-18 10:58:32 +02:00
IGUIListBox.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
IGUIScrollBar.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
IGUISkin.h
Remove Irrlicht GUI gradients ( #16015 )
2025-05-07 08:56:00 +02:00
IGUISpriteBank.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
IGUIStaticText.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
IGUITabControl.h
Cleanup headers in irr/include/ ( #15181 )
2024-10-18 10:58:32 +02:00
IGUIToolbar.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
IImage.h
Drop support for storing mipmap data alongside IImage
2025-04-08 22:24:37 +02:00
IImageLoader.h
Cleanup headers in irr/include/ ( #15181 )
2024-10-18 10:58:32 +02:00
IImageWriter.h
Cleanup headers in irr/include/ ( #15181 )
2024-10-18 10:58:32 +02:00
IIndexBuffer.h
Cleanup headers in irr/include/ ( #15181 )
2024-10-18 10:58:32 +02:00
ILogger.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
IMaterialRenderer.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
IMaterialRendererServices.h
Cleanup headers in irr/include/ ( #15181 )
2024-10-18 10:58:32 +02:00
IMemoryReadFile.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
IMesh.h
Fix and clean up skeletal animation ( #15722 )
2025-06-01 23:21:35 +02:00
IMeshBuffer.h
Replace _IRR_DEBUG_BREAK_IF
with assertions
2025-04-20 20:49:10 +02:00
IMeshCache.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
IMeshLoader.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
IMeshManipulator.h
Fix and clean up skeletal animation ( #15722 )
2025-06-01 23:21:35 +02:00
IMeshSceneNode.h
Fix and clean up skeletal animation ( #15722 )
2025-06-01 23:21:35 +02:00
IOSOperator.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
IReadFile.h
Cleanup headers in irr/include/ ( #15181 )
2024-10-18 10:58:32 +02:00
IReferenceCounted.h
Replace _IRR_DEBUG_BREAK_IF
with assertions
2025-04-20 20:49:10 +02:00
IRenderTarget.h
GL: fix and clean up some code
2024-12-04 18:20:34 +01:00
irr_ptr.h
Move irr_ptr.h too irr/include/
2024-09-18 12:19:40 +02:00
irrArray.h
Replace _IRR_DEBUG_BREAK_IF
with assertions
2025-04-20 20:49:10 +02:00
irrlicht.h
Purge some dead code (mostly Irrlicht) ( #16111 )
2025-05-04 16:31:44 +02:00
IrrlichtDevice.h
Purge some dead code (mostly Irrlicht) ( #16111 )
2025-05-04 16:31:44 +02:00
irrMath.h
Fix some (MSVC) compiler warnings
2025-04-20 20:49:10 +02:00
irrpack.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
irrString.h
Replace _IRR_DEBUG_BREAK_IF
with assertions
2025-04-20 20:49:10 +02:00
irrTypes.h
Get rid of _IRR_OVERRIDE_
macro
2025-04-20 20:49:10 +02:00
irrunpack.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
ISceneCollisionManager.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
ISceneManager.h
Purge some dead code (mostly Irrlicht) ( #16111 )
2025-05-04 16:31:44 +02:00
ISceneNode.h
Fix and clean up skeletal animation ( #15722 )
2025-06-01 23:21:35 +02:00
IShaderConstantSetCallBack.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
ITexture.h
Implement support for array textures in GL driver
2025-04-08 22:24:37 +02:00
ITimer.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
IVertexBuffer.h
Cleanup headers in irr/include/ ( #15181 )
2024-10-18 10:58:32 +02:00
IVideoDriver.h
Refactor ITextureSource use in main menu ( #16135 )
2025-05-24 22:49:29 +02:00
IWriteFile.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
Keycodes.h
SDL: Use scancodes for keybindings ( #14964 )
2025-03-16 20:35:34 +01:00
line2d.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
line3d.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
matrix4.h
Purge some dead code (mostly Irrlicht) ( #16111 )
2025-05-04 16:31:44 +02:00
mt_opengl.h
Purge some dead code (mostly Irrlicht) ( #16111 )
2025-05-04 16:31:44 +02:00
path.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
plane3d.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
position2d.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
quaternion.h
Fix and clean up skeletal animation ( #15722 )
2025-06-01 23:21:35 +02:00
rect.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
S3DVertex.h
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00
SColor.h
Add 10-bit texture format and setting to chose PP color depth
2024-12-04 18:20:34 +01:00
SExposedVideoData.h
Irrlicht: Use EGL over GLX ( #15286 )
2024-10-22 23:04:46 +02:00
SIrrCreationParameters.h
Expose OpenGL debugging as a normal setting
2024-04-15 17:48:33 +02:00
SkinnedMesh.h
Fix and clean up skeletal animation ( #15722 )
2025-06-01 23:21:35 +02:00
SMaterial.h
Purge some dead code (mostly Irrlicht) ( #16111 )
2025-05-04 16:31:44 +02:00
SMaterialLayer.h
Reduce size of SMaterial struct
2025-01-12 14:49:25 +01:00
SMesh.h
Fix and clean up skeletal animation ( #15722 )
2025-06-01 23:21:35 +02:00
SMeshBuffer.h
Cleanup headers in irr/include/ ( #15181 )
2024-10-18 10:58:32 +02:00
SOverrideMaterial.h
Drop fixed pipeline lighting stuff ( #15165 )
2024-09-18 12:18:28 +02:00
SSkinMeshBuffer.h
Replace _IRR_DEBUG_BREAK_IF
with assertions
2025-04-20 20:49:10 +02:00
SVertexIndex.h
Cleanup headers in irr/include/ ( #15181 )
2024-10-18 10:58:32 +02:00
SVertexManipulator.h
Cleanup headers in irr/include/ ( #15181 )
2024-10-18 10:58:32 +02:00
SViewFrustum.h
Fix situation around aabbox3d default constructor ( #15586 )
2024-12-29 14:36:30 +01:00
Transform.h
Fix and clean up skeletal animation ( #15722 )
2025-06-01 23:21:35 +02:00
vector2d.h
Replace _IRR_DEBUG_BREAK_IF
with assertions
2025-04-20 20:49:10 +02:00
vector3d.h
Replace _IRR_DEBUG_BREAK_IF
with assertions
2025-04-20 20:49:10 +02:00