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Purge some dead code (mostly Irrlicht) (#16111)

* Remove obsolete Irrlicht attributes system

* Remove dead GUI element types

* Remove some obsolete Irrlicht headers

* Fix some oopsies from d96f5e1
This commit is contained in:
Lars Müller 2025-05-04 16:31:44 +02:00 committed by GitHub
parent 377fa5bb14
commit f4285a59ac
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GPG key ID: B5690EEEBB952194
39 changed files with 24 additions and 831 deletions

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@ -21,6 +21,4 @@ Copyright (C) 2002-2012 Nikolaus Gebhardt
the Irrlicht Engine in your product, you must acknowledge somewhere in your
documentation that you've used the IJPG code. It would also be nice to mention
that you use the Irrlicht Engine, the zlib, libPng and aesGladman. See the
corresponding license files for further informations. It is also possible to disable
usage of those additional libraries by defines in the IrrCompileConfig.h header and
recompiling the engine.
corresponding license files for further informations.

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@ -1,32 +0,0 @@
// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
namespace irr
{
namespace io
{
//! Types of attributes available for IAttributes
enum E_ATTRIBUTE_TYPE
{
// integer attribute
EAT_INT = 0,
// float attribute
EAT_FLOAT,
// boolean attribute
EAT_BOOL,
// known attribute type count
EAT_COUNT,
// unknown attribute
EAT_UNKNOWN
};
} // end namespace io
} // end namespace irr

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@ -24,9 +24,6 @@ enum EGUI_ELEMENT_TYPE
//! A combo box (IGUIComboBox)
EGUIET_COMBO_BOX,
//! A context menu (IGUIContextMenu)
EGUIET_CONTEXT_MENU,
//! A menu (IGUIMenu)
EGUIET_MENU,
@ -36,54 +33,30 @@ enum EGUI_ELEMENT_TYPE
//! A file open dialog (IGUIFileOpenDialog)
EGUIET_FILE_OPEN_DIALOG,
//! A color select open dialog (IGUIColorSelectDialog)
EGUIET_COLOR_SELECT_DIALOG,
//! A in/out fader (IGUIInOutFader)
EGUIET_IN_OUT_FADER,
//! An image (IGUIImage)
EGUIET_IMAGE,
//! A list box (IGUIListBox)
EGUIET_LIST_BOX,
//! A mesh viewer (IGUIMeshViewer)
EGUIET_MESH_VIEWER,
//! A message box (IGUIWindow)
EGUIET_MESSAGE_BOX,
//! A modal screen
EGUIET_MODAL_SCREEN,
//! A scroll bar (IGUIScrollBar)
EGUIET_SCROLL_BAR,
//! A spin box (IGUISpinBox)
EGUIET_SPIN_BOX,
//! A static text (IGUIStaticText)
EGUIET_STATIC_TEXT,
//! A table (GUITable)
EGUIET_TABLE,
//! A tab (IGUITab)
EGUIET_TAB,
//! A tab control
EGUIET_TAB_CONTROL,
//! A Table
EGUIET_TABLE,
//! A tool bar (IGUIToolBar)
EGUIET_TOOL_BAR,
//! A Tree View
EGUIET_TREE_VIEW,
//! A window
EGUIET_WINDOW,
//! Unknown type.
EGUIET_ELEMENT,
@ -98,36 +71,5 @@ enum EGUI_ELEMENT_TYPE
};
//! Names for built-in element types
const c8 *const GUIElementTypeNames[] = {
"button",
"checkBox",
"comboBox",
"contextMenu",
"menu",
"editBox",
"fileOpenDialog",
"colorSelectDialog",
"inOutFader",
"image",
"listBox",
"meshViewer",
"messageBox",
"modalScreen",
"scrollBar",
"spinBox",
"staticText",
"tab",
"tabControl",
"table",
"toolBar",
"treeview",
"window",
"element",
"root",
"profiler",
0,
};
} // end namespace gui
} // end namespace irr

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@ -1,87 +0,0 @@
// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#include "IReferenceCounted.h"
#include "EAttributes.h"
namespace irr
{
namespace video
{
class ITexture;
} // end namespace video
namespace io
{
//! Provides a generic interface for attributes and their values and the possibility to serialize them
class IAttributes : public virtual IReferenceCounted
{
public:
//! Returns the type of an attribute
//! \param attributeName: Name for the attribute
virtual E_ATTRIBUTE_TYPE getAttributeType(const c8 *attributeName) const = 0;
//! Returns if an attribute with a name exists
virtual bool existsAttribute(const c8 *attributeName) const = 0;
//! Removes all attributes
virtual void clear() = 0;
/*
Integer Attribute
*/
//! Adds an attribute as integer
virtual void addInt(const c8 *attributeName, s32 value) = 0;
//! Sets an attribute as integer value
virtual void setAttribute(const c8 *attributeName, s32 value) = 0;
//! Gets an attribute as integer value
//! \param attributeName: Name of the attribute to get.
//! \param defaultNotFound Value returned when attributeName was not found
//! \return Returns value of the attribute previously set by setAttribute()
virtual s32 getAttributeAsInt(const c8 *attributeName, irr::s32 defaultNotFound = 0) const = 0;
/*
Float Attribute
*/
//! Adds an attribute as float
virtual void addFloat(const c8 *attributeName, f32 value) = 0;
//! Sets a attribute as float value
virtual void setAttribute(const c8 *attributeName, f32 value) = 0;
//! Gets an attribute as float value
//! \param attributeName: Name of the attribute to get.
//! \param defaultNotFound Value returned when attributeName was not found
//! \return Returns value of the attribute previously set by setAttribute()
virtual f32 getAttributeAsFloat(const c8 *attributeName, irr::f32 defaultNotFound = 0.f) const = 0;
/*
Bool Attribute
*/
//! Adds an attribute as bool
virtual void addBool(const c8 *attributeName, bool value) = 0;
//! Sets an attribute as boolean value
virtual void setAttribute(const c8 *attributeName, bool value) = 0;
//! Gets an attribute as boolean value
//! \param attributeName: Name of the attribute to get.
//! \param defaultNotFound Value returned when attributeName was not found
//! \return Returns value of the attribute previously set by setAttribute()
virtual bool getAttributeAsBool(const c8 *attributeName, bool defaultNotFound = false) const = 0;
};
} // end namespace io
} // end namespace irr

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@ -19,7 +19,6 @@ namespace io
class IReadFile;
class IWriteFile;
class IFileList;
class IAttributes;
//! The FileSystem manages files and archives and provides access to them.
/** It manages where files are, so that modules which use the the IO do not

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@ -662,13 +662,6 @@ public:
return type == Type;
}
//! Returns the type name of the gui element.
/** This is needed serializing elements. */
virtual const c8 *getTypeName() const
{
return GUIElementTypeNames[Type];
}
//! Returns the name of the element.
/** \return Name as character string. */
virtual const c8 *getName() const

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@ -10,7 +10,6 @@
#include "dimension2d.h"
#include "SColor.h"
#include "ESceneNodeTypes.h"
#include "SceneParameters.h" // IWYU pragma: export
namespace irr
{
@ -20,7 +19,6 @@ struct SEvent;
namespace io
{
class IReadFile;
class IAttributes;
class IWriteFile;
class IFileSystem;
} // end namespace io
@ -373,11 +371,6 @@ public:
/** All scene nodes are removed. */
virtual void clear() = 0;
//! Get interface to the parameters set in this scene.
/** String parameters can be used by plugins and mesh loaders.
See COLLADA_CREATE_SCENE_INSTANCES and DMF_USE_MATERIALS_DIRS */
virtual io::IAttributes *getParameters() = 0;
//! Get current render pass.
/** All scene nodes are being rendered in a specific order.
First lights, cameras, sky boxes, solid geometry, and then transparent

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@ -25,7 +25,6 @@ namespace irr
{
namespace io
{
class IAttributes;
class IReadFile;
class IWriteFile;
} // end namespace io
@ -127,23 +126,6 @@ public:
\param flag When true the feature is disabled, otherwise it is enabled. */
virtual void disableFeature(E_VIDEO_DRIVER_FEATURE feature, bool flag = true) = 0;
//! Get attributes of the actual video driver
/** The following names can be queried for the given types:
MaxTextures (int) The maximum number of simultaneous textures supported by the driver. This can be less than the supported number of textures of the driver. Use _IRR_MATERIAL_MAX_TEXTURES_ to adapt the number.
MaxSupportedTextures (int) The maximum number of simultaneous textures supported by the fixed function pipeline of the (hw) driver. The actual supported number of textures supported by the engine can be lower.
MaxAnisotropy (int) Number of anisotropy levels supported for filtering. At least 1, max is typically at 16 or 32.
MaxAuxBuffers (int) Special render buffers, which are currently not really usable inside Irrlicht. Only supported by OpenGL
MaxMultipleRenderTargets (int) Number of render targets which can be bound simultaneously. Rendering to MRTs is done via shaders.
MaxIndices (int) Number of indices which can be used in one render call (i.e. one mesh buffer).
MaxTextureSize (int) Dimension that a texture may have, both in width and height.
MaxGeometryVerticesOut (int) Number of vertices the geometry shader can output in one pass. Only OpenGL so far.
MaxTextureLODBias (float) Maximum value for LOD bias. Is usually at around 16, but can be lower on some systems.
Version (int) Version of the driver. Should be Major*100+Minor
ShaderLanguageVersion (int) Version of the high level shader language. Should be Major*100+Minor.
AntiAlias (int) Number of Samples the driver uses for each pixel. 0 and 1 means anti aliasing is off, typical values are 2,4,8,16,32
*/
virtual const io::IAttributes &getDriverAttributes() const = 0;
//! Sets transformation matrices.
/** \param state Transformation type to be set, e.g. view,
world, or projection.
@ -1132,7 +1114,6 @@ public:
//! Only used by the engine internally.
/** Passes the global material flag AllowZWriteOnTransparent.
Use the SceneManager attribute to set this value from your app.
\param flag Default behavior is to disable ZWrite, i.e. false. */
virtual void setAllowZWriteOnTransparent(bool flag) = 0;

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@ -1,11 +0,0 @@
// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
// these are obsolete and never pre-defined
#define IRRCALLCONV
#define IRRLICHT_API

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@ -13,7 +13,6 @@
#include "ITimer.h"
#include "IOSOperator.h"
#include "irrArray.h"
#include "IrrCompileConfig.h"
#include "position2d.h"
#include "SColor.h" // video::ECOLOR_FORMAT
#include <string>
@ -45,7 +44,7 @@ class IContextManager;
class IImage;
class ITexture;
class IVideoDriver;
extern "C" IRRLICHT_API bool IRRCALLCONV isDriverSupported(E_DRIVER_TYPE driver);
extern "C" bool isDriverSupported(E_DRIVER_TYPE driver);
} // end namespace video
//! The Irrlicht device. You can create it with createDevice() or createDeviceEx().

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@ -10,7 +10,6 @@
#include "EMaterialTypes.h" // IWYU pragma: export
#include "EMaterialProps.h" // IWYU pragma: export
#include "SMaterialLayer.h"
#include "IrrCompileConfig.h" // for IRRLICHT_API
namespace irr
{
@ -472,7 +471,7 @@ public:
};
//! global const identity Material
IRRLICHT_API extern const SMaterial IdentityMaterial;
extern const SMaterial IdentityMaterial;
} // end namespace video
} // end namespace irr

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@ -1,50 +0,0 @@
// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#include "irrTypes.h"
/*! \file SceneParameters.h
\brief Header file containing all scene parameters for modifying mesh loading etc.
This file includes all parameter names which can be set using ISceneManager::getParameters()
to modify the behavior of plugins and mesh loaders.
*/
namespace irr
{
namespace scene
{
//! Name of the parameter for changing how Irrlicht handles the ZWrite flag for transparent (blending) materials
/** The default behavior in Irrlicht is to disable writing to the
z-buffer for all really transparent, i.e. blending materials. This
avoids problems with intersecting faces, but can also break renderings.
If transparent materials should use the SMaterial flag for ZWriteEnable
just as other material types use this attribute.
Use it like this:
\code
SceneManager->getParameters()->setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true);
\endcode
**/
const c8 *const ALLOW_ZWRITE_ON_TRANSPARENT = "Allow_ZWrite_On_Transparent";
//! Flag to avoid loading group structures in .obj files
/** Use it like this:
\code
SceneManager->getParameters()->setAttribute(scene::OBJ_LOADER_IGNORE_GROUPS, true);
\endcode
**/
const c8 *const OBJ_LOADER_IGNORE_GROUPS = "OBJ_IgnoreGroups";
//! Flag to avoid loading material .mtl file for .obj files
/** Use it like this:
\code
SceneManager->getParameters()->setAttribute(scene::OBJ_LOADER_IGNORE_MATERIAL_FILES, true);
\endcode
**/
const c8 *const OBJ_LOADER_IGNORE_MATERIAL_FILES = "OBJ_IgnoreMaterialFiles";
} // end namespace scene
} // end namespace irr

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@ -1,21 +0,0 @@
// Copyright (C) 2015 Patryk Nadrowski
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#include "path.h"
namespace irr
{
static io::path getExampleMediaPath()
{
#ifdef IRR_MOBILE_PATHS
return io::path("media/");
#else
return io::path("../../media/");
#endif
}
} // end namespace irr

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@ -34,7 +34,6 @@
#include "IEventReceiver.h"
#include "irrTypes.h"
#include "SIrrCreationParameters.h"
#include "IrrCompileConfig.h" // for IRRLICHT_API and IRRCALLCONV
//! Everything in the Irrlicht Engine can be found in this namespace.
namespace irr
@ -56,7 +55,7 @@ for the vertical retrace period, otherwise not.
\return Returns pointer to the created IrrlichtDevice or null if the
device could not be created.
*/
extern "C" IRRLICHT_API IrrlichtDevice *IRRCALLCONV createDevice(
extern "C" IrrlichtDevice *createDevice(
video::E_DRIVER_TYPE driverType = video::EDT_OPENGL,
// parentheses are necessary for some compilers
const core::dimension2d<u32> &windowSize = (core::dimension2d<u32>(640, 480)),
@ -74,7 +73,7 @@ handle in which the device should be created.
See irr::SIrrlichtCreationParameters for details.
\return Returns pointer to the created IrrlichtDevice or null if the
device could not be created. */
extern "C" IRRLICHT_API IrrlichtDevice *IRRCALLCONV createDeviceEx(
extern "C" IrrlichtDevice *createDeviceEx(
const SIrrlichtCreationParameters &parameters);
// THE FOLLOWING IS AN EMPTY LIST OF ALL SUB NAMESPACES

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@ -11,7 +11,6 @@
#include "plane3d.h"
#include "aabbox3d.h"
#include "rect.h"
#include "IrrCompileConfig.h" // for IRRLICHT_API
#include <cassert>
namespace irr
@ -1899,7 +1898,7 @@ inline CMatrix4<T> operator*(const T scalar, const CMatrix4<T> &mat)
typedef CMatrix4<f32> matrix4;
//! global const identity matrix
IRRLICHT_API extern const matrix4 IdentityMatrix;
extern const matrix4 IdentityMatrix;
} // end namespace core
} // end namespace irr

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@ -5,7 +5,6 @@
#include <string>
#include <unordered_set>
#include "IrrCompileConfig.h" // for IRRLICHT_API
#include "IContextManager.h"
#include <KHR/khrplatform.h>
@ -3199,4 +3198,4 @@ public:
};
// Global GL procedures object.
IRRLICHT_API extern OpenGLProcedures GL;
extern OpenGLProcedures GL;

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@ -349,7 +349,6 @@ f:write[[
#include <string>
#include <unordered_set>
#include "IrrCompileConfig.h" // for IRRLICHT_API
#include "IContextManager.h"
#include <KHR/khrplatform.h>
@ -415,7 +414,7 @@ f:write[[
]];
f:write( "};\n" );
f:write( "\n// Global GL procedures object.\n" );
f:write( "IRRLICHT_API extern OpenGLProcedures GL;\n" );
f:write( "extern OpenGLProcedures GL;\n" );
f:close();
-- Write loader implementation

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@ -1,141 +0,0 @@
// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#include "CAttributes.h"
namespace irr
{
namespace io
{
/*
Basic types, check documentation in IAttribute.h to see how they generally work.
*/
// Attribute implemented for boolean values
class CBoolAttribute : public IAttribute
{
public:
CBoolAttribute(const char *name, bool value)
{
Name = name;
setBool(value);
}
s32 getInt() const override
{
return BoolValue ? 1 : 0;
}
f32 getFloat() const override
{
return BoolValue ? 1.0f : 0.0f;
}
bool getBool() const override
{
return BoolValue;
}
void setInt(s32 intValue) override
{
BoolValue = (intValue != 0);
}
void setFloat(f32 floatValue) override
{
BoolValue = (floatValue != 0);
}
void setBool(bool boolValue) override
{
BoolValue = boolValue;
}
E_ATTRIBUTE_TYPE getType() const override
{
return EAT_BOOL;
}
bool BoolValue;
};
// Attribute implemented for integers
class CIntAttribute : public IAttribute
{
public:
CIntAttribute(const char *name, s32 value)
{
Name = name;
setInt(value);
}
s32 getInt() const override
{
return Value;
}
f32 getFloat() const override
{
return (f32)Value;
}
void setInt(s32 intValue) override
{
Value = intValue;
}
void setFloat(f32 floatValue) override
{
Value = (s32)floatValue;
};
E_ATTRIBUTE_TYPE getType() const override
{
return EAT_INT;
}
s32 Value;
};
// Attribute implemented for floats
class CFloatAttribute : public IAttribute
{
public:
CFloatAttribute(const char *name, f32 value)
{
Name = name;
setFloat(value);
}
s32 getInt() const override
{
return (s32)Value;
}
f32 getFloat() const override
{
return Value;
}
void setInt(s32 intValue) override
{
Value = (f32)intValue;
}
void setFloat(f32 floatValue) override
{
Value = floatValue;
}
E_ATTRIBUTE_TYPE getType() const override
{
return EAT_FLOAT;
}
f32 Value;
};
} // end namespace io
} // end namespace irr

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@ -1,121 +0,0 @@
// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#include "CAttributes.h"
#include "CAttributeImpl.h"
#include "ITexture.h"
#include "IVideoDriver.h"
namespace irr
{
namespace io
{
CAttributes::CAttributes() {}
CAttributes::~CAttributes()
{
clear();
}
//! Removes all attributes
void CAttributes::clear()
{
for (auto it : Attributes)
delete it.second;
Attributes.clear();
}
//! Sets a attribute as boolean value
void CAttributes::setAttribute(const c8 *attributeName, bool value)
{
auto it = Attributes.find(attributeName);
if (it != Attributes.end()) {
it->second->setBool(value);
} else {
Attributes[attributeName] = new CBoolAttribute(attributeName, value);
}
}
//! Gets a attribute as boolean value
//! \param attributeName: Name of the attribute to get.
//! \return Returns value of the attribute previously set by setAttribute() as bool
//! or 0 if attribute is not set.
bool CAttributes::getAttributeAsBool(const c8 *attributeName, bool defaultNotFound) const
{
auto it = Attributes.find(attributeName);
if (it != Attributes.end())
return it->second->getBool();
else
return defaultNotFound;
}
//! Sets a attribute as integer value
void CAttributes::setAttribute(const c8 *attributeName, s32 value)
{
auto it = Attributes.find(attributeName);
if (it != Attributes.end()) {
it->second->setInt(value);
} else {
Attributes[attributeName] = new CIntAttribute(attributeName, value);
}
}
//! Gets a attribute as integer value
//! \param attributeName: Name of the attribute to get.
//! \return Returns value of the attribute previously set by setAttribute() as integer
//! or 0 if attribute is not set.
s32 CAttributes::getAttributeAsInt(const c8 *attributeName, irr::s32 defaultNotFound) const
{
auto it = Attributes.find(attributeName);
if (it != Attributes.end())
return it->second->getInt();
else
return defaultNotFound;
}
//! Sets a attribute as float value
void CAttributes::setAttribute(const c8 *attributeName, f32 value)
{
auto it = Attributes.find(attributeName);
if (it != Attributes.end()) {
it->second->setFloat(value);
} else {
Attributes[attributeName] = new CFloatAttribute(attributeName, value);
}
}
//! Gets a attribute as integer value
//! \param attributeName: Name of the attribute to get.
//! \return Returns value of the attribute previously set by setAttribute() as float value
//! or 0 if attribute is not set.
f32 CAttributes::getAttributeAsFloat(const c8 *attributeName, irr::f32 defaultNotFound) const
{
auto it = Attributes.find(attributeName);
if (it != Attributes.end())
return it->second->getFloat();
else
return defaultNotFound;
}
//! Returns the type of an attribute
E_ATTRIBUTE_TYPE CAttributes::getAttributeType(const c8 *attributeName) const
{
E_ATTRIBUTE_TYPE ret = EAT_UNKNOWN;
auto it = Attributes.find(attributeName);
if (it != Attributes.end())
ret = it->second->getType();
return ret;
}
//! Returns if an attribute with a name exists
bool CAttributes::existsAttribute(const c8 *attributeName) const
{
return Attributes.find(attributeName) != Attributes.end();
}
} // end namespace io
} // end namespace irr

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@ -1,102 +0,0 @@
// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#include <map>
#include <string>
#include "IAttributes.h"
#include "IAttribute.h"
namespace irr
{
namespace io
{
//! Implementation of the IAttributes interface
class CAttributes : public IAttributes
{
public:
CAttributes();
~CAttributes();
//! Returns the type of an attribute
//! \param attributeName: Name for the attribute
E_ATTRIBUTE_TYPE getAttributeType(const c8 *attributeName) const override;
//! Returns if an attribute with a name exists
bool existsAttribute(const c8 *attributeName) const override;
//! Removes all attributes
void clear() override;
/*
Integer Attribute
*/
//! Adds an attribute as integer
void addInt(const c8 *attributeName, s32 value) override {
setAttribute(attributeName, value);
}
//! Sets an attribute as integer value
void setAttribute(const c8 *attributeName, s32 value) override;
//! Gets an attribute as integer value
//! \param attributeName: Name of the attribute to get.
//! \param defaultNotFound Value returned when attributeName was not found
//! \return Returns value of the attribute previously set by setAttribute()
s32 getAttributeAsInt(const c8 *attributeName, irr::s32 defaultNotFound = 0) const override;
/*
Float Attribute
*/
//! Adds an attribute as float
void addFloat(const c8 *attributeName, f32 value) override {
setAttribute(attributeName, value);
}
//! Sets a attribute as float value
void setAttribute(const c8 *attributeName, f32 value) override;
//! Gets an attribute as float value
//! \param attributeName: Name of the attribute to get.
//! \param defaultNotFound Value returned when attributeName was not found
//! \return Returns value of the attribute previously set by setAttribute()
f32 getAttributeAsFloat(const c8 *attributeName, irr::f32 defaultNotFound = 0.f) const override;
/*
Bool Attribute
*/
//! Adds an attribute as bool
void addBool(const c8 *attributeName, bool value) override {
setAttribute(attributeName, value);
}
//! Sets an attribute as boolean value
void setAttribute(const c8 *attributeName, bool value) override;
//! Gets an attribute as boolean value
//! \param attributeName: Name of the attribute to get.
//! \param defaultNotFound Value returned when attributeName was not found
//! \return Returns value of the attribute previously set by setAttribute()
bool getAttributeAsBool(const c8 *attributeName, bool defaultNotFound = false) const override;
protected:
typedef std::basic_string<c8> string;
// specify a comparator so we can directly look up in the map with const c8*
// (works since C++14)
std::map<string, IAttribute*, std::less<>> Attributes;
};
} // end namespace io
} // end namespace irr

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@ -10,7 +10,6 @@
#include "IGUISpriteBank.h"
#include "IGUIElement.h"
#include "IVideoDriver.h"
#include "IAttributes.h"
namespace irr
{

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@ -13,7 +13,6 @@
#include "CTimer.h"
#include "CLogger.h"
#include "irrString.h"
#include "IrrCompileConfig.h" // for IRRLICHT_SDK_VERSION
namespace irr
{

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@ -401,7 +401,6 @@ add_library(IRRIOOBJ OBJECT
CReadFile.cpp
CWriteFile.cpp
CZipReader.cpp
CAttributes.cpp
)
add_library(IRROTHEROBJ OBJECT

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@ -3,9 +3,10 @@
// For conditions of distribution and use, see copyright notice in irrlicht.h
#include "CNullDriver.h"
#include "IVideoDriver.h"
#include "SMaterial.h"
#include "os.h"
#include "CImage.h"
#include "CAttributes.h"
#include "IReadFile.h"
#include "IWriteFile.h"
#include "IImageLoader.h"
@ -55,20 +56,6 @@ CNullDriver::CNullDriver(io::IFileSystem *io, const core::dimension2d<u32> &scre
ViewPort(0, 0, 0, 0), ScreenSize(screenSize), MinVertexCountForVBO(500),
TextureCreationFlags(0), OverrideMaterial2DEnabled(false), AllowZWriteOnTransparent(false)
{
DriverAttributes = new io::CAttributes();
DriverAttributes->addInt("MaxTextures", MATERIAL_MAX_TEXTURES);
DriverAttributes->addInt("MaxSupportedTextures", MATERIAL_MAX_TEXTURES);
DriverAttributes->addInt("MaxAnisotropy", 1);
// DriverAttributes->addInt("MaxAuxBuffers", 0);
DriverAttributes->addInt("MaxMultipleRenderTargets", 1);
DriverAttributes->addInt("MaxIndices", -1);
DriverAttributes->addInt("MaxTextureSize", -1);
// DriverAttributes->addInt("MaxGeometryVerticesOut", 0);
// DriverAttributes->addFloat("MaxTextureLODBias", 0.f);
DriverAttributes->addInt("Version", 1);
// DriverAttributes->addInt("ShaderLanguageVersion", 0);
// DriverAttributes->addInt("AntiAlias", 0);
setFog();
setTextureCreationFlag(ETCF_ALWAYS_32_BIT, true);
@ -113,9 +100,6 @@ CNullDriver::CNullDriver(io::IFileSystem *io, const core::dimension2d<u32> &scre
//! destructor
CNullDriver::~CNullDriver()
{
if (DriverAttributes)
DriverAttributes->drop();
if (FileSystem)
FileSystem->drop();
@ -236,12 +220,6 @@ bool CNullDriver::queryFeature(E_VIDEO_DRIVER_FEATURE feature) const
return false;
}
//! Get attributes of the actual video driver
const io::IAttributes &CNullDriver::getDriverAttributes() const
{
return *DriverAttributes;
}
//! sets transformation
void CNullDriver::setTransform(E_TRANSFORMATION_STATE state, const core::matrix4 &mat)
{

View file

@ -9,7 +9,6 @@
#include "IGPUProgrammingServices.h"
#include "irrArray.h"
#include "irrString.h"
#include "IAttributes.h"
#include "IMesh.h"
#include "IMeshBuffer.h"
#include "IMeshSceneNode.h"
@ -50,9 +49,6 @@ public:
//! queries the features of the driver, returns true if feature is available
bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const override;
//! Get attributes of the actual video driver
const io::IAttributes &getDriverAttributes() const override;
//! sets transformation
void setTransform(E_TRANSFORMATION_STATE state, const core::matrix4 &mat) override;
@ -717,8 +713,6 @@ protected:
SColor FogColor;
SExposedVideoData ExposedData;
io::IAttributes *DriverAttributes;
SOverrideMaterial OverrideMaterial;
SMaterial OverrideMaterial2D;
SMaterial InitMaterial2D;

View file

@ -9,7 +9,6 @@
#include "SMeshBuffer.h"
#include "SAnimatedMesh.h"
#include "IReadFile.h"
#include "IAttributes.h"
#include "fast_atof.h"
#include "coreutil.h"
#include "os.h"
@ -74,8 +73,6 @@ IAnimatedMesh *COBJMeshFileLoader::createMesh(io::IReadFile *file)
const c8 *bufPtr = buf;
core::stringc grpName, mtlName;
bool mtlChanged = false;
bool useGroups = !SceneManager->getParameters()->getAttributeAsBool(OBJ_LOADER_IGNORE_GROUPS);
bool useMaterials = !SceneManager->getParameters()->getAttributeAsBool(OBJ_LOADER_IGNORE_MATERIAL_FILES);
[[maybe_unused]] irr::u32 lineNr = 1; // only counts non-empty lines, still useful in debugging to locate errors
core::array<int> faceCorners;
faceCorners.reallocate(32); // should be large enough
@ -85,15 +82,7 @@ IAnimatedMesh *COBJMeshFileLoader::createMesh(io::IReadFile *file)
while (bufPtr != bufEnd) {
switch (bufPtr[0]) {
case 'm': // mtllib (material)
{
if (useMaterials) {
c8 name[WORD_BUFFER_LENGTH];
bufPtr = goAndCopyNextWord(name, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
#ifdef _IRR_DEBUG_OBJ_LOADER_
os::Printer::log("Ignoring material file", name);
#endif
}
} break;
break; // not supported
case 'v': // v, vn, vt
switch (bufPtr[1]) {
@ -127,12 +116,7 @@ IAnimatedMesh *COBJMeshFileLoader::createMesh(io::IReadFile *file)
#ifdef _IRR_DEBUG_OBJ_LOADER_
os::Printer::log("Loaded group start", grp, ELL_DEBUG);
#endif
if (useGroups) {
if (0 != grp[0])
grpName = grp;
else
grpName = "default";
}
grpName = ('\0' != grp[0]) ? grp : "default";
mtlChanged = true;
} break;

View file

@ -116,18 +116,6 @@ bool COpenGLDriver::genericDriverInit()
os::Printer::log("GLSL version", buf, ELL_INFORMATION);
} else
os::Printer::log("GLSL not available.", ELL_INFORMATION);
DriverAttributes->setAttribute("MaxTextures", (s32)Feature.MaxTextureUnits);
DriverAttributes->setAttribute("MaxSupportedTextures", (s32)Feature.MaxTextureUnits);
DriverAttributes->setAttribute("MaxAnisotropy", MaxAnisotropy);
DriverAttributes->setAttribute("MaxAuxBuffers", MaxAuxBuffers);
DriverAttributes->setAttribute("MaxMultipleRenderTargets", (s32)Feature.MultipleRenderTarget);
DriverAttributes->setAttribute("MaxIndices", (s32)MaxIndices);
DriverAttributes->setAttribute("MaxTextureSize", (s32)MaxTextureSize);
DriverAttributes->setAttribute("MaxGeometryVerticesOut", (s32)MaxGeometryVerticesOut);
DriverAttributes->setAttribute("MaxTextureLODBias", MaxTextureLODBias);
DriverAttributes->setAttribute("Version", Version);
DriverAttributes->setAttribute("ShaderLanguageVersion", ShaderLanguageVersion);
DriverAttributes->setAttribute("AntiAlias", AntiAlias);
glPixelStorei(GL_PACK_ALIGNMENT, 1);

View file

@ -42,7 +42,7 @@ CSceneManager::CSceneManager(video::IVideoDriver *driver,
ISceneNode(0, 0),
Driver(driver),
CursorControl(cursorControl),
ActiveCamera(0), Parameters(0),
ActiveCamera(0),
MeshCache(cache), CurrentRenderPass(ESNRP_NONE)
{
// root node's scene manager
@ -60,9 +60,6 @@ CSceneManager::CSceneManager(video::IVideoDriver *driver,
else
MeshCache->grab();
// set scene parameters
Parameters = new io::CAttributes();
// create collision manager
CollisionManager = new CSceneCollisionManager(this, Driver);
@ -105,9 +102,6 @@ CSceneManager::~CSceneManager()
if (MeshCache)
MeshCache->drop();
if (Parameters)
Parameters->drop();
// remove all nodes before dropping the driver
// as render targets may be destroyed twice
@ -472,8 +466,7 @@ void CSceneManager::drawAll()
Driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
for (u32 i = video::ETS_COUNT - 1; i >= video::ETS_TEXTURE_0; --i)
Driver->setTransform((video::E_TRANSFORMATION_STATE)i, core::IdentityMatrix);
// TODO: This should not use an attribute here but a real parameter when necessary (too slow!)
Driver->setAllowZWriteOnTransparent(Parameters->getAttributeAsBool(ALLOW_ZWRITE_ON_TRANSPARENT));
Driver->setAllowZWriteOnTransparent(true);
// do animations and other stuff.
OnAnimate(os::Timer::getTime());
@ -743,12 +736,6 @@ void CSceneManager::clear()
removeAll();
}
//! Returns interface to the parameters set in this scene.
io::IAttributes *CSceneManager::getParameters()
{
return Parameters;
}
//! Returns current render pass.
E_SCENE_NODE_RENDER_PASS CSceneManager::getSceneNodeRenderPass() const
{

View file

@ -11,7 +11,6 @@
#include "irrString.h"
#include "irrArray.h"
#include "IMeshLoader.h"
#include "CAttributes.h"
namespace irr
{
@ -158,9 +157,6 @@ public:
//! Removes all children of this scene node
void removeAll() override;
//! Returns interface to the parameters set in this scene.
io::IAttributes *getParameters() override;
//! Returns current render pass.
E_SCENE_NODE_RENDER_PASS getSceneNodeRenderPass() const override;
@ -266,10 +262,6 @@ private:
ICameraSceneNode *ActiveCamera;
core::vector3df camWorldPos; // Position of camera for transparent nodes.
//! String parameters
// NOTE: Attributes are slow and should only be used for debug-info and not in release
io::CAttributes *Parameters;
//! Mesh cache
IMeshCache *MeshCache;

View file

@ -1,35 +0,0 @@
// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#include "irrTypes.h"
#include "irrString.h"
#include "EAttributes.h"
namespace irr
{
namespace io
{
class IAttribute
{
public:
virtual ~IAttribute(){};
virtual s32 getInt() const { return 0; }
virtual f32 getFloat() const { return 0; }
virtual bool getBool() const { return false; }
virtual void setInt(s32 intValue){};
virtual void setFloat(f32 floatValue){};
virtual void setBool(bool boolValue){};
core::stringc Name;
virtual E_ATTRIBUTE_TYPE getType() const = 0;
};
} // end namespace io
} // end namespace irr

View file

@ -27,7 +27,7 @@ static const char *const copyright = "Irrlicht Engine (c) 2002-2017 Nikolaus Geb
namespace irr
{
//! stub for calling createDeviceEx
IRRLICHT_API IrrlichtDevice *IRRCALLCONV createDevice(video::E_DRIVER_TYPE driverType,
IrrlichtDevice *createDevice(video::E_DRIVER_TYPE driverType,
const core::dimension2d<u32> &windowSize,
u32 bits, bool fullscreen,
bool stencilbuffer, bool vsync, IEventReceiver *res)
@ -46,7 +46,7 @@ IRRLICHT_API IrrlichtDevice *IRRCALLCONV createDevice(video::E_DRIVER_TYPE drive
return createDeviceEx(p);
}
extern "C" IRRLICHT_API IrrlichtDevice *IRRCALLCONV createDeviceEx(const SIrrlichtCreationParameters &params)
extern "C" IrrlichtDevice *createDeviceEx(const SIrrlichtCreationParameters &params)
{
IrrlichtDevice *dev = 0;
@ -90,7 +90,7 @@ namespace video
{
const SMaterial IdentityMaterial;
extern "C" IRRLICHT_API bool IRRCALLCONV isDriverSupported(E_DRIVER_TYPE driver)
extern "C" bool isDriverSupported(E_DRIVER_TYPE driver)
{
switch (driver) {
case EDT_NULL:

View file

@ -261,16 +261,6 @@ bool COpenGL3DriverBase::genericDriverInit(const core::dimension2d<u32> &screenS
StencilBuffer = stencilBuffer;
DriverAttributes->setAttribute("MaxTextures", (s32)Feature.MaxTextureUnits);
DriverAttributes->setAttribute("MaxSupportedTextures", (s32)Feature.MaxTextureUnits);
DriverAttributes->setAttribute("MaxAnisotropy", MaxAnisotropy);
DriverAttributes->setAttribute("MaxIndices", (s32)MaxIndices);
DriverAttributes->setAttribute("MaxTextureSize", (s32)MaxTextureSize);
DriverAttributes->setAttribute("MaxArrayTextureLayers", (s32)MaxArrayTextureLayers);
DriverAttributes->setAttribute("MaxTextureLODBias", MaxTextureLODBias);
DriverAttributes->setAttribute("Version", 100 * Version.Major + Version.Minor);
DriverAttributes->setAttribute("AntiAlias", AntiAlias);
GL.PixelStorei(GL_PACK_ALIGNMENT, 1);
for (s32 i = 0; i < ETS_COUNT; ++i)

View file

@ -2,7 +2,6 @@
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
#include "IAttributes.h"
#include "gui/mainmenumanager.h"
#include "clouds.h"
#include "gui/touchcontrols.h"
@ -111,9 +110,6 @@ bool ClientLauncher::run(GameStartData &start_data, const Settings &cmd_args)
init_input();
m_rendering_engine->get_scene_manager()->getParameters()->
setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true);
guienv = m_rendering_engine->get_gui_env();
config_guienv();
g_settings->registerChangedCallback("dpi_change_notifier", setting_changed_callback, this);

View file

@ -5,7 +5,6 @@
#include "game.h"
#include <cmath>
#include "IAttributes.h"
#include "client/renderingengine.h"
#include "camera.h"
#include "client.h"
@ -959,8 +958,6 @@ bool Game::startup(bool *kill,
driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map"));
smgr->getParameters()->setAttribute(scene::OBJ_LOADER_IGNORE_MATERIAL_FILES, true);
// Reinit runData
runData = GameRunData();
runData.time_from_last_punch = 10.0;

View file

@ -10,9 +10,11 @@
#include <limits>
#include <sstream>
#include "guiFormSpecMenu.h"
#include "EGUIElementTypes.h"
#include "constants.h"
#include "gamedef.h"
#include "client/keycode.h"
#include "gui/guiTable.h"
#include "util/strfnd.h"
#include <IGUIButton.h>
#include <IGUICheckBox.h>
@ -198,7 +200,7 @@ void GUIFormSpecMenu::setInitialFocus()
// 3. first table
for (gui::IGUIElement *it : children) {
if (it->getTypeName() == std::string("GUITable")) {
if (it->getType() == gui::EGUIET_TABLE) {
Environment->setFocus(it);
return;
}

View file

@ -8,7 +8,6 @@
#include <IAnimatedMeshSceneNode.h>
#include <IVideoDriver.h>
#include <ISceneManager.h>
#include "IAttributes.h"
#include "porting.h"
#include "client/mesh.h"
@ -21,8 +20,6 @@ GUIScene::GUIScene(gui::IGUIEnvironment *env, scene::ISceneManager *smgr,
m_cam = m_smgr->addCameraSceneNode(0, v3f(0.f, 0.f, -100.f), v3f(0.f));
m_cam->setFOV(30.f * core::DEGTORAD);
m_smgr->getParameters()->setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true);
}
GUIScene::~GUIScene()

View file

@ -635,11 +635,6 @@ void GUITable::setDynamicData(const DynamicData &dyndata)
m_scrollbar->setPos(dyndata.scrollpos);
}
const c8* GUITable::getTypeName() const
{
return "GUITable";
}
void GUITable::updateAbsolutePosition()
{
IGUIElement::updateAbsolutePosition();

View file

@ -118,9 +118,6 @@ public:
/* Set selection, scroll position and opened (sub)trees */
void setDynamicData(const DynamicData &dyndata);
/* Returns "GUITable" */
virtual const c8* getTypeName() const;
/* Must be called when position or size changes */
virtual void updateAbsolutePosition();

View file

@ -1085,9 +1085,8 @@ std::optional<double> my_string_to_double(const std::string &s)
if (s.empty())
return std::nullopt;
char *end = nullptr;
errno = 0;
// Note: this also supports hexadecimal notation like "0x1.0p+1"
double number = std::strtod(s.data(), &end);
double number = std::strtod(s.c_str(), &end);
if (end != &*s.end())
return std::nullopt;
return number;