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66 lines
1.6 KiB
C++
66 lines
1.6 KiB
C++
// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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#pragma once
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#include "config.h"
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#if USE_LEVELDB
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#include <memory>
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#include <string>
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#include "database.h"
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#include "leveldb/db.h"
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class Database_LevelDB : public MapDatabase
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{
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public:
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Database_LevelDB(const std::string &savedir);
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~Database_LevelDB() = default;
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bool saveBlock(const v3s16 &pos, std::string_view data);
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void loadBlock(const v3s16 &pos, std::string *block);
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bool deleteBlock(const v3s16 &pos);
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void listAllLoadableBlocks(std::vector<v3s16> &dst);
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void beginSave() {}
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void endSave() {}
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private:
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std::unique_ptr<leveldb::DB> m_database;
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};
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class PlayerDatabaseLevelDB : public PlayerDatabase
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{
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public:
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PlayerDatabaseLevelDB(const std::string &savedir);
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~PlayerDatabaseLevelDB() = default;
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void savePlayer(RemotePlayer *player);
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bool loadPlayer(RemotePlayer *player, PlayerSAO *sao);
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bool removePlayer(const std::string &name);
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void listPlayers(std::vector<std::string> &res);
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private:
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std::unique_ptr<leveldb::DB> m_database;
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};
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class AuthDatabaseLevelDB : public AuthDatabase
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{
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public:
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AuthDatabaseLevelDB(const std::string &savedir);
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virtual ~AuthDatabaseLevelDB() = default;
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virtual bool getAuth(const std::string &name, AuthEntry &res);
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virtual bool saveAuth(const AuthEntry &authEntry);
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virtual bool createAuth(AuthEntry &authEntry);
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virtual bool deleteAuth(const std::string &name);
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virtual void listNames(std::vector<std::string> &res);
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virtual void reload();
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private:
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std::unique_ptr<leveldb::DB> m_database;
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};
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#endif // USE_LEVELDB
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