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luanti/src/database/database-leveldb.h

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// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
#pragma once
#include "config.h"
#if USE_LEVELDB
#include <memory>
#include <string>
#include "database.h"
#include "leveldb/db.h"
class Database_LevelDB : public MapDatabase
{
public:
Database_LevelDB(const std::string &savedir);
~Database_LevelDB() = default;
bool saveBlock(const v3s16 &pos, std::string_view data);
void loadBlock(const v3s16 &pos, std::string *block);
bool deleteBlock(const v3s16 &pos);
void listAllLoadableBlocks(std::vector<v3s16> &dst);
void beginSave() {}
void endSave() {}
private:
std::unique_ptr<leveldb::DB> m_database;
};
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class PlayerDatabaseLevelDB : public PlayerDatabase
{
public:
PlayerDatabaseLevelDB(const std::string &savedir);
~PlayerDatabaseLevelDB() = default;
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void savePlayer(RemotePlayer *player);
bool loadPlayer(RemotePlayer *player, PlayerSAO *sao);
bool removePlayer(const std::string &name);
void listPlayers(std::vector<std::string> &res);
private:
std::unique_ptr<leveldb::DB> m_database;
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};
class AuthDatabaseLevelDB : public AuthDatabase
{
public:
AuthDatabaseLevelDB(const std::string &savedir);
virtual ~AuthDatabaseLevelDB() = default;
virtual bool getAuth(const std::string &name, AuthEntry &res);
virtual bool saveAuth(const AuthEntry &authEntry);
virtual bool createAuth(AuthEntry &authEntry);
virtual bool deleteAuth(const std::string &name);
virtual void listNames(std::vector<std::string> &res);
virtual void reload();
private:
std::unique_ptr<leveldb::DB> m_database;
};
#endif // USE_LEVELDB