// Luanti // SPDX-License-Identifier: LGPL-2.1-or-later // Copyright (C) 2013 celeron55, Perttu Ahola #pragma once #include "config.h" #if USE_LEVELDB #include #include #include "database.h" #include "leveldb/db.h" class Database_LevelDB : public MapDatabase { public: Database_LevelDB(const std::string &savedir); ~Database_LevelDB() = default; bool saveBlock(const v3s16 &pos, std::string_view data); void loadBlock(const v3s16 &pos, std::string *block); bool deleteBlock(const v3s16 &pos); void listAllLoadableBlocks(std::vector &dst); void beginSave() {} void endSave() {} private: std::unique_ptr m_database; }; class PlayerDatabaseLevelDB : public PlayerDatabase { public: PlayerDatabaseLevelDB(const std::string &savedir); ~PlayerDatabaseLevelDB() = default; void savePlayer(RemotePlayer *player); bool loadPlayer(RemotePlayer *player, PlayerSAO *sao); bool removePlayer(const std::string &name); void listPlayers(std::vector &res); private: std::unique_ptr m_database; }; class AuthDatabaseLevelDB : public AuthDatabase { public: AuthDatabaseLevelDB(const std::string &savedir); virtual ~AuthDatabaseLevelDB() = default; virtual bool getAuth(const std::string &name, AuthEntry &res); virtual bool saveAuth(const AuthEntry &authEntry); virtual bool createAuth(AuthEntry &authEntry); virtual bool deleteAuth(const std::string &name); virtual void listNames(std::vector &res); virtual void reload(); private: std::unique_ptr m_database; }; #endif // USE_LEVELDB