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meshgen
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Some minor code cleanups
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2025-04-08 22:24:37 +02:00 |
render
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Delete irrlichttypes_extrabloated.h (#15723)
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2025-02-01 13:41:51 +01:00 |
shadows
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Move NodeShaderConstantSetter to game.cpp
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2025-04-21 12:32:29 +02:00 |
sound
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Make Luanti buildable for macOS 10.15 also. (#15352)
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2024-10-28 19:40:28 +01:00 |
activeobjectmgr.cpp
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Fix situation around aabbox3d default constructor (#15586)
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2024-12-29 14:36:30 +01:00 |
activeobjectmgr.h
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
camera.cpp
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Draw node animation for items (#15930)
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2025-04-04 18:47:11 +02:00 |
camera.h
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Remove broken fall bobbing
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2025-03-04 19:53:01 +01:00 |
client.cpp
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Fix black font and menu header when game exits in background (#16131)
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2025-05-14 07:23:53 -04:00 |
client.h
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Move client code out of ItemDefManager (#15967)
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2025-04-04 18:58:14 +02:00 |
clientenvironment.cpp
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Use matrix4::getRotationRadians
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2025-02-27 12:31:04 +01:00 |
clientenvironment.h
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
clientevent.h
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Basic camera control API (#15796)
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2025-02-19 18:45:45 +01:00 |
clientlauncher.cpp
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Fix black font and menu header when game exits in background (#16131)
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2025-05-14 07:23:53 -04:00 |
clientlauncher.h
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Controls: extract init_joysticks (#15597)
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2024-12-28 22:05:01 +01:00 |
clientmap.cpp
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Move profiler call out of hot path in ClientMap (#16056)
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2025-04-23 09:30:58 +02:00 |
clientmap.h
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Cache grouped sparse buffers (#15594)
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2025-01-14 23:40:57 +01:00 |
clientmedia.cpp
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Make remote media exclusively use GET for hash set (#15885)
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2025-03-19 22:06:34 +01:00 |
clientmedia.h
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Make remote media exclusively use GET for hash set (#15885)
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2025-03-19 22:06:34 +01:00 |
clientobject.cpp
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
clientobject.h
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Fix overrideable hand ToolCapabilities and range (#15743)
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2025-03-16 20:03:31 +01:00 |
clientsimpleobject.h
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
clouds.cpp
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Rename perlin noise to value noise (#15858)
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2025-04-10 14:39:40 +02:00 |
clouds.h
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Fix cloud-related bugs
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2025-03-04 19:53:01 +01:00 |
CMakeLists.txt
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Move client code out of ItemDefManager (#15967)
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2025-04-04 18:58:14 +02:00 |
content_cao.cpp
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Client: protect against circular attachments (#16038)
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2025-04-21 12:33:19 +02:00 |
content_cao.h
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Fix overrideable hand ToolCapabilities and range (#15743)
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2025-03-16 20:03:31 +01:00 |
content_cso.cpp
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Code style fixes.
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2025-01-21 16:29:12 +01:00 |
content_cso.h
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
content_mapblock.cpp
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Fix handling of skinned meshes for nodes
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2025-05-20 18:37:33 +02:00 |
content_mapblock.h
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Resolve some quirks with (wield) item meshes for nodes (#15654)
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2025-01-13 09:39:06 +01:00 |
event_manager.h
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Various random code cleanups
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2025-03-04 19:53:01 +01:00 |
filecache.cpp
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
filecache.h
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
fontengine.cpp
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GUI: Use the client's fonts for 'Open URL?' dialogues
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2025-03-19 18:42:26 +01:00 |
fontengine.h
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GUI: Use the client's fonts for 'Open URL?' dialogues
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2025-03-19 18:42:26 +01:00 |
game.cpp
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Add settings to enable/disable camera tilt and flash effects from damage.
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2025-05-22 16:59:54 -07:00 |
game.h
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
game_formspec.cpp
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Clean up menus properly on client exit (#16150)
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2025-05-18 12:13:48 +02:00 |
game_formspec.h
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Clean up menus properly on client exit (#16150)
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2025-05-18 12:13:48 +02:00 |
gameui.cpp
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Fix show_debug setting causing inconsistency between debug control and shown debug info
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2025-01-05 13:20:21 +01:00 |
gameui.h
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Move formspec code from game.cpp to separate file
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2024-12-21 18:43:05 +01:00 |
guiscalingfilter.cpp
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Remove or restrict some client settings (#15633)
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2025-01-08 10:56:45 +01:00 |
guiscalingfilter.h
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
hud.cpp
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Move drawItemStack out of hud.h/cpp (#15868)
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2025-03-11 10:00:04 +01:00 |
hud.h
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Move drawItemStack out of hud.h/cpp (#15868)
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2025-03-11 10:00:04 +01:00 |
imagefilters.cpp
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Minor improvements to image algorithms
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2025-05-04 16:31:00 +02:00 |
imagefilters.h
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Clean up TextureSource and related code
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2025-05-03 11:32:41 +02:00 |
imagesource.cpp
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Minor improvements to image algorithms
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2025-05-04 16:31:00 +02:00 |
imagesource.h
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ImageSource: restrict max dimensions to protect from integer overflows (#15965)
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2025-04-01 19:12:37 +02:00 |
inputhandler.cpp
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Change exit keybinding and fix bug in allow_close[]
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2025-04-23 21:41:32 +02:00 |
inputhandler.h
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Move keybinding settings to (Lua-based) setting menu (#15791)
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2025-04-20 20:20:49 +02:00 |
item_visuals_manager.cpp
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Move client code out of ItemDefManager (#15967)
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2025-04-04 18:58:14 +02:00 |
item_visuals_manager.h
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Make SDL2 default on macOS (#16039)
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2025-05-02 21:28:13 +02:00 |
joystick_controller.cpp
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Delete irrlichttypes_extrabloated.h (#15723)
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2025-02-01 13:41:51 +01:00 |
joystick_controller.h
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Reduce irrlicht_extrabloated.h includes in header files
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2025-01-04 12:39:34 +01:00 |
keycode.cpp
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Improve KeyPress handling (#15923)
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2025-03-21 12:07:51 +01:00 |
keycode.h
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Refactor input handler (#15933)
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2025-03-30 18:16:20 +02:00 |
keys.h
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
localplayer.cpp
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Fix situation around aabbox3d default constructor (#15586)
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2024-12-29 14:36:30 +01:00 |
localplayer.h
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Remove unused pos_max_d
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2024-11-12 10:52:46 +01:00 |
mapblock_mesh.cpp
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Some minor code cleanups
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2025-04-08 22:24:37 +02:00 |
mapblock_mesh.h
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Draw node animation for items (#15930)
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2025-04-04 18:47:11 +02:00 |
mesh.cpp
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Fix handling of skinned meshes for nodes
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2025-05-20 18:37:33 +02:00 |
mesh.h
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Fix handling of skinned meshes for nodes
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2025-05-20 18:37:33 +02:00 |
mesh_generator_thread.cpp
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Various random code cleanups
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2025-03-04 19:53:01 +01:00 |
mesh_generator_thread.h
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Apply some minor code cleanups
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2025-01-19 18:39:32 +01:00 |
minimap.cpp
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Fix some (MSVC) compiler warnings
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2025-04-20 20:49:10 +02:00 |
minimap.h
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Reduce irrlicht_extrabloated.h includes in header files
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2025-01-04 12:39:34 +01:00 |
mtevent.h
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
particles.cpp
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Various random code cleanups
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2025-03-04 19:53:01 +01:00 |
particles.h
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Reduce transitive includes by moving a class
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2025-03-30 18:17:19 +02:00 |
renderingengine.cpp
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Rename IShaderConstantSetter
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2025-04-21 12:32:29 +02:00 |
renderingengine.h
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Rename IShaderConstantSetter
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2025-04-21 12:32:29 +02:00 |
shader.cpp
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Client: Disable node specular shader effect (#16113)
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2025-05-17 15:02:47 +02:00 |
shader.h
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Change shaders to be defined by input constants rather than drawtype/material type
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2025-04-21 12:32:29 +02:00 |
sky.cpp
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Reduce size of SMaterial struct
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2025-01-12 14:49:25 +01:00 |
sky.h
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Fix situation around aabbox3d default constructor (#15586)
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2024-12-29 14:36:30 +01:00 |
sound.cpp
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
sound.h
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
texturepaths.cpp
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Remove BMP image support (#15434)
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2024-11-15 12:21:30 +01:00 |
texturepaths.h
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
texturesource.cpp
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Add caching of generated textures as image
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2025-05-03 11:32:41 +02:00 |
texturesource.h
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Add caching of generated textures as image
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2025-05-03 11:32:41 +02:00 |
tile.cpp
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Draw node animation for items (#15930)
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2025-04-04 18:47:11 +02:00 |
tile.h
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Draw node animation for items (#15930)
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2025-04-04 18:47:11 +02:00 |
wieldmesh.cpp
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Fix handling of skinned meshes for nodes
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2025-05-20 18:37:33 +02:00 |
wieldmesh.h
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Draw node animation for items (#15930)
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2025-04-04 18:47:11 +02:00 |