mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
77 lines
2.4 KiB
C++
77 lines
2.4 KiB
C++
// Luanti
|
|
// SPDX-License-Identifier: LGPL-2.1-or-later
|
|
// Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
// Copyright (C) 2017 numzero, Lobachevskiy Vitaliy <numzer0@yandex.ru>
|
|
|
|
#include "anaglyph.h"
|
|
#include "client/camera.h"
|
|
#include <IrrlichtDevice.h>
|
|
|
|
|
|
/// SetColorMaskStep step
|
|
|
|
SetColorMaskStep::SetColorMaskStep(int _color_mask)
|
|
: color_mask(_color_mask)
|
|
{}
|
|
|
|
void SetColorMaskStep::run(PipelineContext &context)
|
|
{
|
|
video::SOverrideMaterial &mat = context.device->getVideoDriver()->getOverrideMaterial();
|
|
mat.reset();
|
|
mat.Material.ColorMask = static_cast<video::E_COLOR_PLANE>(color_mask);
|
|
mat.EnableProps = video::EMP_COLOR_MASK;
|
|
mat.EnablePasses = scene::ESNRP_SKY_BOX | scene::ESNRP_SOLID |
|
|
scene::ESNRP_TRANSPARENT | scene::ESNRP_TRANSPARENT_EFFECT;
|
|
}
|
|
|
|
/// ClearDepthBufferTarget
|
|
|
|
ClearDepthBufferTarget::ClearDepthBufferTarget(RenderTarget *_target) :
|
|
target(_target)
|
|
{}
|
|
|
|
void ClearDepthBufferTarget::activate(PipelineContext &context)
|
|
{
|
|
target->activate(context);
|
|
context.device->getVideoDriver()->clearBuffers(video::ECBF_DEPTH);
|
|
}
|
|
|
|
ConfigureOverrideMaterialTarget::ConfigureOverrideMaterialTarget(RenderTarget *_upstream, bool _enable) :
|
|
upstream(_upstream), enable(_enable)
|
|
{
|
|
}
|
|
|
|
void ConfigureOverrideMaterialTarget::activate(PipelineContext &context)
|
|
{
|
|
upstream->activate(context);
|
|
context.device->getVideoDriver()->getOverrideMaterial().Enabled = enable;
|
|
}
|
|
|
|
|
|
void populateAnaglyphPipeline(RenderPipeline *pipeline, Client *client)
|
|
{
|
|
// clear depth buffer every time 3D is rendered
|
|
auto step3D = pipeline->own(create3DStage(client, v2f(1.0)));
|
|
auto screen = pipeline->createOwned<ScreenTarget>();
|
|
auto clear_depth = pipeline->createOwned<ClearDepthBufferTarget>(screen);
|
|
auto enable_override_material = pipeline->createOwned<ConfigureOverrideMaterialTarget>(clear_depth, true);
|
|
step3D->setRenderTarget(enable_override_material);
|
|
|
|
// left eye
|
|
pipeline->addStep<OffsetCameraStep>(false);
|
|
pipeline->addStep<SetColorMaskStep>(video::ECP_RED);
|
|
pipeline->addStep(step3D);
|
|
|
|
// right eye
|
|
pipeline->addStep<OffsetCameraStep>(true);
|
|
pipeline->addStep<SetColorMaskStep>(video::ECP_GREEN | video::ECP_BLUE);
|
|
pipeline->addStep(step3D);
|
|
|
|
// reset
|
|
pipeline->addStep<OffsetCameraStep>(0.0f);
|
|
pipeline->addStep<SetColorMaskStep>(video::ECP_ALL);
|
|
|
|
pipeline->addStep<DrawWield>();
|
|
pipeline->addStep<MapPostFxStep>();
|
|
pipeline->addStep<DrawHUD>();
|
|
}
|