sfan5
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2cdf3af1b8
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Reduce size of SMaterial struct
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2025-01-12 14:49:25 +01:00 |
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sfan5
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1fb7202028
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GL: fix and clean up some code
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2024-12-04 18:20:34 +01:00 |
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sfence
|
d849d51c2d
|
Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
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SmallJoker
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efd7792add
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Debloat IVideoDriver and IrrlichtDevice includes (#15080)
As the project grows, compile time will not go down unless the header mess
is cleaned up one by one to only include exactly what's needed.
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2024-08-31 11:44:30 +02:00 |
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Gregor Parzefall
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05ebe2418b
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Rename E_MATERIAL_FLAG -> E_MATERIAL_PROP
The enum values don't reference material flags, but material properties.
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2023-07-20 22:15:47 +02:00 |
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Thresher
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180ec92ef9
|
Remove trailing whitespace (#13505)
|
2023-05-18 20:34:18 +02:00 |
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x2048
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6cd2eea487
|
Move drawing of wield tool into a dedicated step of the pipeline (#13338)
|
2023-03-19 21:31:15 +01:00 |
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x2048
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ff6dcfea82
|
Implement rendering pipeline and post-processing (#12465)
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: lhofhansl <lhofhansl@yahoo.com>
|
2022-09-06 08:25:18 +02:00 |
|
Dmitry Kostenko
|
b6555ee6af
|
Reset override material in anaglyph
Reset override material properties before applying the color filter.
|
2022-01-16 13:10:33 +01:00 |
|
Jean-Patrick Guerrero
|
285ba74723
|
GUIScene: Clear depth buffer + replace deprecated clearZBuffer calls
|
2021-03-16 23:28:16 +01:00 |
|
Vitaliy
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11928b7af1
|
Render copyright notice: Fix name spelling (#7042)
|
2018-02-15 21:19:34 +01:00 |
|
Vitaliy
|
28841961ba
|
Rewrite rendering engine (#6253)
* Clean draw_*() arguments
* Split rendering core
* Add anaglyph 3D
* Interlaced 3D
* Drop obsolete methods
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2017-10-31 19:27:10 +01:00 |
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