.. |
anaglyph.cpp
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Reduce size of SMaterial struct
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2025-01-12 14:49:25 +01:00 |
anaglyph.h
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
core.cpp
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
core.h
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
factory.cpp
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
factory.h
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
interlaced.cpp
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Initial refactoring on shader usage and generation
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2024-12-20 15:04:08 +01:00 |
interlaced.h
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
pipeline.cpp
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Fix bloom with post_processing_texture_bits < 16
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2024-12-20 15:04:08 +01:00 |
pipeline.h
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Implement support for FSAA in combination with post-processing (#15392)
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2024-11-18 14:06:48 +01:00 |
plain.cpp
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Add 10-bit texture format and setting to chose PP color depth
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2024-12-04 18:20:34 +01:00 |
plain.h
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Get rid of depth buffer workaround in the render pipeline code (#15407)
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2024-11-15 11:38:56 +01:00 |
secondstage.cpp
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Reduce size of SMaterial struct
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2025-01-12 14:49:25 +01:00 |
secondstage.h
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Implement support for FSAA in combination with post-processing (#15392)
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2024-11-18 14:06:48 +01:00 |
sidebyside.cpp
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Get rid of depth buffer workaround in the render pipeline code (#15407)
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2024-11-15 11:38:56 +01:00 |
sidebyside.h
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
stereo.cpp
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |
stereo.h
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Replace licensing text in headers (LGPLv2.1) (#15321)
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2024-10-28 15:57:39 +01:00 |