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luanti/src/client/render
2025-01-12 14:49:25 +01:00
..
anaglyph.cpp Reduce size of SMaterial struct 2025-01-12 14:49:25 +01:00
anaglyph.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
core.cpp Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
core.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
factory.cpp Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
factory.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
interlaced.cpp Initial refactoring on shader usage and generation 2024-12-20 15:04:08 +01:00
interlaced.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
pipeline.cpp Fix bloom with post_processing_texture_bits < 16 2024-12-20 15:04:08 +01:00
pipeline.h Implement support for FSAA in combination with post-processing (#15392) 2024-11-18 14:06:48 +01:00
plain.cpp Add 10-bit texture format and setting to chose PP color depth 2024-12-04 18:20:34 +01:00
plain.h Get rid of depth buffer workaround in the render pipeline code (#15407) 2024-11-15 11:38:56 +01:00
secondstage.cpp Reduce size of SMaterial struct 2025-01-12 14:49:25 +01:00
secondstage.h Implement support for FSAA in combination with post-processing (#15392) 2024-11-18 14:06:48 +01:00
sidebyside.cpp Get rid of depth buffer workaround in the render pipeline code (#15407) 2024-11-15 11:38:56 +01:00
sidebyside.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
stereo.cpp Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
stereo.h Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00