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54 lines
1.2 KiB
C++
54 lines
1.2 KiB
C++
// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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// Copyright (C) 2017 numzero, Lobachevskiy Vitaliy <numzer0@yandex.ru>
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#pragma once
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#include "stereo.h"
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#include "pipeline.h"
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/**
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* Set color mask when rendering the next steps
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*/
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class SetColorMaskStep : public TrivialRenderStep
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{
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public:
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SetColorMaskStep(int color_mask);
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void run(PipelineContext &context) override;
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private:
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int color_mask;
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};
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/**
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* Resets depth buffer of the current render target
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*
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*/
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class ClearDepthBufferTarget : public RenderTarget
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{
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public:
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ClearDepthBufferTarget(RenderTarget *target);
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void reset(PipelineContext &context) override {}
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void activate(PipelineContext &context) override;
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private:
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RenderTarget *target;
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};
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/**
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* Enables or disables override material when activated
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*
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*/
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class ConfigureOverrideMaterialTarget : public RenderTarget
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{
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public:
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ConfigureOverrideMaterialTarget(RenderTarget *upstream, bool enable);
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virtual void activate(PipelineContext &context) override;
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private:
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RenderTarget *upstream;
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bool enable;
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};
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void populateAnaglyphPipeline(RenderPipeline *pipeline, Client *client);
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