// Luanti // SPDX-License-Identifier: LGPL-2.1-or-later // Copyright (C) 2010-2013 celeron55, Perttu Ahola // Copyright (C) 2017 numzero, Lobachevskiy Vitaliy #pragma once #include "stereo.h" #include "pipeline.h" /** * Set color mask when rendering the next steps */ class SetColorMaskStep : public TrivialRenderStep { public: SetColorMaskStep(int color_mask); void run(PipelineContext &context) override; private: int color_mask; }; /** * Resets depth buffer of the current render target * */ class ClearDepthBufferTarget : public RenderTarget { public: ClearDepthBufferTarget(RenderTarget *target); void reset(PipelineContext &context) override {} void activate(PipelineContext &context) override; private: RenderTarget *target; }; /** * Enables or disables override material when activated * */ class ConfigureOverrideMaterialTarget : public RenderTarget { public: ConfigureOverrideMaterialTarget(RenderTarget *upstream, bool enable); virtual void activate(PipelineContext &context) override; private: RenderTarget *upstream; bool enable; }; void populateAnaglyphPipeline(RenderPipeline *pipeline, Client *client);