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luanti/src/client/render/anaglyph.h

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// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
// Copyright (C) 2017 numzero, Lobachevskiy Vitaliy <numzer0@yandex.ru>
#pragma once
#include "stereo.h"
#include "pipeline.h"
/**
* Set color mask when rendering the next steps
*/
class SetColorMaskStep : public TrivialRenderStep
{
public:
SetColorMaskStep(int color_mask);
void run(PipelineContext &context) override;
private:
int color_mask;
};
/**
* Resets depth buffer of the current render target
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*
*/
class ClearDepthBufferTarget : public RenderTarget
{
public:
ClearDepthBufferTarget(RenderTarget *target);
void reset(PipelineContext &context) override {}
void activate(PipelineContext &context) override;
private:
RenderTarget *target;
};
/**
* Enables or disables override material when activated
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*
*/
class ConfigureOverrideMaterialTarget : public RenderTarget
{
public:
ConfigureOverrideMaterialTarget(RenderTarget *upstream, bool enable);
virtual void activate(PipelineContext &context) override;
private:
RenderTarget *upstream;
bool enable;
};
void populateAnaglyphPipeline(RenderPipeline *pipeline, Client *client);