Mircea Kitsune
9314589cc7
Merge cc363a77d7
into 2d36d32da8
2025-06-26 15:25:01 -07:00
SmallJoker
fdc149f316
Formspec: Show a player inventory using core.show_formspec ( #15963 )
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'core.show_formspec' now shows and updates the inventory formspec as if
it was opened using the hotkey on client-side.
2025-06-22 22:06:47 +02:00
MirceaKitsune
cc363a77d7
Universal skybox type checks, simplify sky type application, formatting fixes
2025-06-01 01:21:22 +03:00
Mircea Kitsune
79f46800f3
Merge branch 'luanti-org:master' into skybox
2025-05-31 19:11:45 +03:00
Lars Mueller
747857bffa
Implement helpful __tostring
for all userdata-based classes
2025-05-04 16:32:17 +02:00
MirceaKitsune
fcd65f0b99
Fix type checks
2025-04-23 23:58:36 +03:00
MirceaKitsune
de5328c851
Convert transparency flag to skybox types
2025-04-23 23:09:28 +03:00
MirceaKitsune
ab3073e425
Transparency setting defaulting to previous behavior
2025-04-23 02:16:29 +03:00
MirceaKitsune
d4e0dfa5f6
Support drawing the skybox in front of the default sky
2025-04-23 01:32:30 +03:00
MirceaKitsune
6f17876e86
Support skybox textures with alpha channel
2025-04-22 23:37:37 +03:00
sfan5
ba62808fe8
Basic camera control API ( #15796 )
2025-02-19 18:45:45 +01:00
sfence
d849d51c2d
Replace licensing text in headers (LGPLv2.1) ( #15321 )
2024-10-28 15:57:39 +01:00
sfan5
3778ed7466
Keep PlayerMetaRef via name not pointer
2024-10-12 22:37:17 +02:00
sfan5
c8dc9c2b8d
Increase safety checks around ObjectRefs
2024-10-12 22:37:17 +02:00
Lars Mueller
06907aa99b
Support floating-point animation frame numbers
2024-10-10 21:39:57 +02:00
grorp
6ac4447134
Make bloom parameters server-controlled ( #15231 )
2024-10-09 15:08:03 +02:00
sfence
a19d0033bc
Add forgotten lua_pop
2024-10-04 10:42:37 +02:00
grorp
22ef4c8be1
Expose analog joystick input to the Lua API ( #14348 )
2024-10-01 17:21:42 +02:00
grorp
526a2f7b8c
Dehardcode the death formspec ( #15155 )
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Co-authored-by: Paul Ouellette <oue.paul18@gmail.com>
2024-09-24 22:37:44 +02:00
GefullteTaubenbrust2
d8f1daac25
Visual Effects Vol. 1 ( #14610 )
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This PR adds a variety of effects to enhance the visual experience.
"soft" clouds look
Tinted shadows
Crude water reflections (sky and sun) and waves
Translucent foliage
Node specular highlights
Adjusted fog color (more saturated where the fog is lighter)
Minor changes to volumetric lighting (crudely simulates the effect of depth)
Co-authored-by: sfan5 <sfan5@live.de>
2024-09-24 11:14:27 -07:00
Lars Müller
21ed680b10
Make getting bone overrides return the "same" euler angles ( #15007 )
2024-08-26 21:22:38 +02:00
sfence
f2c66b9ceb
Add possibility to easier override HP and breath engine logic by Lua ( #14179 )
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Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2024-08-21 20:24:43 +02:00
Lars Mueller
d3ca269c79
Add minetest.is_valid_player_name
utility
2024-08-16 22:13:16 +02:00
Lars Mueller
6874c358ea
Allow managing object observers
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-----
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2024-08-16 22:13:16 +02:00
Lars Mueller
cc8e7a569e
Switch player names to std::string
2024-08-16 22:13:16 +02:00
1F616EMO~nya
98e51a0159
Clamp hotbar selection to slots that exist ( #14869 )
2024-08-12 15:35:13 +02:00
sfan5
85e717fcd1
Rework object attachment handling to fix bugs ( #14825 )
2024-08-12 15:32:18 +02:00
Lars Müller
8ed55b3aff
Help modders deal with object invalidation ( #14769 )
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* Skip invalid objects in raycasts
* Add `ObjectRef:is_valid` method
* Add object inside radius / area iterators which skip invalid objects
* Update docs to clarify object invalidation and how to deal with it
---------
Co-authored-by: sfan5 <sfan5@live.de>
2024-07-01 20:50:38 +02:00
Lars Mueller
70bddcf318
Fix wrong name for bone override interpolation field
2024-05-04 02:09:35 +02:00
grorp
2bdd0a6bdb
Add physics overrides for walk speed and Fast Mode ( #14475 )
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Co-authored-by: Wuzzy <Wuzzy@disroot.org>
2024-04-30 13:50:01 +02:00
sfence
72cb4e9bea
Allow nil
puncher in object:punch
( #14319 )
2024-04-28 17:55:04 +02:00
sfan5
c524c52baa
Fix some common SAO methods to not generate useless update packets
2024-03-06 18:03:57 +01:00
SmallJoker
e7dbd325d2
RemotePlayer: make peer ID always reflect the validity of PlayerSAO ( #14317 )
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Upon disconnect, RemotePlayer still had a peer ID assigned even though
the PlayerSAO object was maked as gone (for removal). This commit makes
that the following always holds true:
(!sao || sao->isGone()) === (peer_id == PEER_ID_INEXISTENT)
2024-02-02 22:13:24 +01:00
sfan5
9e3a11534f
Allow fog color to be overriden properly ( #14296 )
2024-01-23 22:33:33 +01:00
cx384
92c55c27cf
Add function to get all HUD elements ( #14042 )
2024-01-14 17:46:29 +01:00
sfence
d0753dddb1
Method add_pos for object/player ( #14126 )
2024-01-01 22:48:56 +01:00
Lars
e0d4a9d575
Make volumetric light effect strength server controllable
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- Make volumetric light effect strength server controllable
- Separate volumetric and bloom shader pipeline
- Require bloom to be enable, scale godrays with bloom
2023-12-21 16:21:01 -08:00
Lars Müller
cad8e895f2
Fix set_bone_position regression (error on passing none)
2023-12-21 18:55:12 +01:00
Lars Müller
0d61598d8a
Extend bone override capabilities ( #12388 )
2023-12-20 21:21:53 +01:00
Gregor Parzefall
33cc29bbda
Allow setting custom third person front view camera offset ( #13686 )
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Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2023-10-02 13:44:03 +02:00
Wuzzy
8ebaf753d3
New physics overrides ( #11465 )
2023-09-15 20:10:08 +02:00
lhofhansl
0ade097e99
Allow the server to control fog_distance and fog_start via the sky-api ( #13448 )
2023-06-30 19:11:17 -07:00
Desour
e700182f44
Replace Optional with std::optional
2023-06-15 10:38:44 +02:00
Zughy
d6eb6ff973
Reset player lighting when passing no arguments ( #13525 )
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Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2023-05-26 13:47:16 +02:00
Zughy
b60d38b7f9
Reset day/night ratio even when passing no arguments ( #13524 )
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* reset day_night_ratio when passing zero fields
* Update lua_api.md
---------
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2023-05-26 13:45:42 +02:00
rubenwardy
b1786e88ac
Use .md extension for markdown files
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Linking to line numbers is brittle, linking to sections/headings is better.
If you still want to link to a line number, you can append ?plain=1 to GitHub's URL
2023-04-16 20:23:53 +01:00
x2048
f3b198e490
Return shadow_sky_body_orbit_tilt setting
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Used as a default value when the game does not change the value via API (e.g. legacy server)
2023-03-24 12:34:21 +01:00
sofar
2083252c05
Sky: transmit body_orbit_tilt to client. ( #13193 )
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This obsoletes the current client-side setting entirely. The server can
transmit the tilt to the client directly and will send 0.0f as default
value.
Co-authored-by: x2048 <codeforsmile@gmail.com>
Co-authored-by: sfan5 <sfan5@live.de>
2023-02-26 01:08:33 +01:00
x2048
6d45c243f8
Add dynamic exposure correction ( #12959 )
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* Add uniform for frame delta time
* Adjust exposure in logarithmic (EV) space
* Add network support and LUA API
* Add testing mod
2023-01-06 22:33:25 +01:00
SmallJoker
03e710160f
Lua API: Document shader dependencies of set_lighting() ( #13079 )
2022-12-26 21:59:55 +01:00