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Convert transparency flag to skybox types
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parent
ab3073e425
commit
de5328c851
8 changed files with 28 additions and 34 deletions
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@ -8781,6 +8781,8 @@ child will follow movement and rotation of that bone.
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* `type`: Available types:
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* `"regular"`: Uses 0 textures, `base_color` ignored
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* `"skybox"`: Uses 6 textures, `base_color` used as fog.
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* `"skybox_back"`: Uses 6 textures, `sky_color` used as fog, stars / sun / moon in foreground.
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* `"skybox_front"`: Uses 6 textures, `sky_color` used as fog, stars / sun / moon in background.
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* `"plain"`: Uses 0 textures, `base_color` used as both fog and sky.
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(default: `"regular"`)
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* `textures`: A table containing up to six textures in the following
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@ -8789,13 +8791,9 @@ child will follow movement and rotation of that bone.
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bottom texture and the bottom edge of the top texture touch the east face).
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Some top and bottom textures expect to be aligned with the north face and will need to be rotated
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by -90 and 90 degrees, respectively, to fit the eastward orientation.
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* `transparency`: Used by the `"skybox"` type. The type of transparency to use. (default: `"solid"`)
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* `"solid"`: For textures without an alpha channel, `sky_color` is not used.
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* `"transparent_back"`: Show stars / sun / moon over the alpha channel, `sky_color` is used.
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* `"transparent_front"`: Show stars / sun / moon behind the alpha channel, `sky_color` is used.
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* `clouds`: Boolean for whether clouds appear. (default: `true`)
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* `sky_color`: A table used in `"regular"` and `"skybox"` types only. If used with the later,
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the `textures` should have an alpha channel. Contains the following values (alpha is ignored):
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* `sky_color`: A table used in `"regular"`, `"skybox_back"`, `"skybox_front"` types only. For a skybox
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the `textures` should have an alpha channel. Contains the following values (alpha is ignored):
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* `day_sky`: ColorSpec, for the top half of the sky during the day.
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(default: `#61b5f5`)
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* `day_horizon`: ColorSpec, for the bottom half of the sky during the day.
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@ -2848,9 +2848,9 @@ void Game::handleClientEvent_HudChange(ClientEvent *event, CameraOrientation *ca
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void Game::handleClientEvent_SetSky(ClientEvent *event, CameraOrientation *cam)
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{
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sky->setVisible(false);
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sky->setType(event->set_sky->type);
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// Whether clouds are visible in front of a custom skybox.
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sky->setCloudsEnabled(event->set_sky->clouds);
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sky->setTransparency(event->set_sky->transparency);
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// Clear the old textures out in case we switch rendering type.
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sky->clearSkyboxTextures();
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@ -2865,11 +2865,10 @@ void Game::handleClientEvent_SetSky(ClientEvent *event, CameraOrientation *cam)
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event->set_sky->fog_moon_tint,
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event->set_sky->fog_tint_type
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);
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} else if (event->set_sky->type == "skybox" &&
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event->set_sky->textures.size() == 6) {
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const bool transparent = event->set_sky->transparency != "solid";
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} else if ((event->set_sky->type == "skybox" || event->set_sky->type == "skybox_back" ||
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event->set_sky->type == "skybox_front") && event->set_sky->textures.size() == 6) {
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// Show the mesh and sky colors only if transparency is used.
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const bool transparent = event->set_sky->type == "skybox_back" || event->set_sky->type == "skybox_front";
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if(transparent) {
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sky->setVisible(true);
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sky->setSkyColors(event->set_sky->sky_color);
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@ -211,7 +211,7 @@ void Sky::render()
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return;
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// Draw the six sided skybox, solid or transparent background.
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if(has_tex && (m_transparency == "solid" || m_transparency == "transparent_back"))
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if(has_tex && (m_type == "skybox" || m_type == "skybox_back"))
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renderTextures(driver);
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// Draw far cloudy fog thing blended with skycolor
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@ -317,7 +317,7 @@ void Sky::render()
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}
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// Draw the six sided skybox, transparent foreground.
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if(has_tex && m_transparency == "transparent_front")
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if(has_tex && m_type == "skybox_front")
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renderTextures(driver);
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}
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}
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@ -83,9 +83,9 @@ public:
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const video::SColorf &getCloudColor() const { return m_cloudcolor_f; }
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void setVisible(bool visible) { m_visible = visible; }
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void setType(std::string type) { m_type = type; }
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// Set only from set_sky API
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void setTransparency(std::string transparency) { m_transparency = transparency; }
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void setCloudsEnabled(bool clouds_enabled) { m_clouds_enabled = clouds_enabled; }
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void setFallbackBgColor(video::SColor fallback_bg_color)
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{
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@ -164,6 +164,7 @@ private:
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}
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bool m_visible = true;
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std::string m_type = "regular";
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// Used when m_visible=false
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video::SColor m_fallback_bg_color = video::SColor(255, 255, 255, 255);
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bool m_first_update = true; // Set before the sky is updated for the first time
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@ -176,7 +177,6 @@ private:
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bool m_clouds_enabled = true; // Initialised to true, reset only by set_sky API
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bool m_directional_colored_fog;
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bool m_in_clouds = true; // Prevent duplicating bools to remember old values
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std::string m_transparency = "solid"; // Type of transparency used
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video::SColorf m_bgcolor_bright_f = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f);
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video::SColorf m_skycolor_bright_f = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f);
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@ -1290,7 +1290,6 @@ void Client::handleCommand_HudSetSky(NetworkPacket* pkt)
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SkyboxParams skybox;
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skybox.bgcolor = video::SColor(readARGB8(is));
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skybox.type = std::string(deSerializeString16(is));
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skybox.transparency = std::string("solid");
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u16 count = readU16(is);
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for (size_t i = 0; i < count; i++)
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@ -1304,7 +1303,8 @@ void Client::handleCommand_HudSetSky(NetworkPacket* pkt)
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StarParams stars = SkyboxDefaults::getStarDefaults();
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// Fix for "regular" and "skybox" skies, as color isn't kept:
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if (skybox.type == "regular" || skybox.type == "skybox") {
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if (skybox.type == "regular" || skybox.type == "skybox" ||
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skybox.type == "skybox_back" || skybox.type == "skybox_front") {
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skybox.sky_color = SkyboxDefaults::getSkyColorDefaults();
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skybox.fog_tint_type = "default";
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skybox.fog_moon_tint = video::SColor(255, 255, 255, 255);
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@ -1341,10 +1341,11 @@ void Client::handleCommand_HudSetSky(NetworkPacket* pkt)
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SkyboxParams skybox;
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*pkt >> skybox.bgcolor >> skybox.type >> skybox.transparency >> skybox.clouds >>
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*pkt >> skybox.bgcolor >> skybox.type >> skybox.clouds >>
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skybox.fog_sun_tint >> skybox.fog_moon_tint >> skybox.fog_tint_type;
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if (skybox.type == "skybox") {
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if (skybox.type == "skybox" ||
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skybox.type == "skybox_back" || skybox.type == "skybox_front") {
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u16 texture_count;
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std::string texture;
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*pkt >> texture_count;
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@ -1353,7 +1354,8 @@ void Client::handleCommand_HudSetSky(NetworkPacket* pkt)
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skybox.textures.emplace_back(texture);
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}
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}
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if (skybox.type == "regular" || skybox.type == "skybox") {
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if (skybox.type == "regular" || skybox.type == "skybox" ||
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skybox.type == "skybox_back" || skybox.type == "skybox_front") {
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auto &c = skybox.sky_color;
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*pkt >> c.day_sky >> c.day_horizon >> c.dawn_sky >> c.dawn_horizon
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>> c.night_sky >> c.night_horizon >> c.indoors;
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@ -2044,14 +2044,10 @@ int ObjectRef::l_set_sky(lua_State *L)
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sky_params.type = luaL_checkstring(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, 2, "transparency");
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if (!lua_isnil(L, -1))
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sky_params.transparency = luaL_checkstring(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, 2, "textures");
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sky_params.textures.clear();
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if (lua_istable(L, -1) && sky_params.type == "skybox") {
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if (lua_istable(L, -1) && (sky_params.type == "skybox" ||
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sky_params.type == "skybox_back" || sky_params.type == "skybox_front")) {
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lua_pushnil(L);
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while (lua_next(L, -2) != 0) {
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// Key is at index -2 and value at index -1
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@ -2186,7 +2182,8 @@ int ObjectRef::l_set_sky(lua_State *L)
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static void push_sky_color(lua_State *L, const SkyboxParams ¶ms)
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{
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lua_newtable(L);
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if (params.type == "regular" || params.type == "skybox") {
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if (params.type == "regular" || params.type == "skybox" ||
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params.type == "skybox_back" || params.type == "skybox_front") {
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push_ARGB8(L, params.sky_color.day_sky);
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lua_setfield(L, -2, "day_sky");
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push_ARGB8(L, params.sky_color.day_horizon);
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@ -2243,8 +2240,6 @@ int ObjectRef::l_get_sky(lua_State *L)
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lua_setfield(L, -2, "base_color");
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lua_pushlstring(L, skybox_params.type.c_str(), skybox_params.type.size());
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lua_setfield(L, -2, "type");
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lua_pushlstring(L, skybox_params.transparency.c_str(), skybox_params.transparency.size());
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lua_setfield(L, -2, "transparency");
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if (skybox_params.body_orbit_tilt != SkyboxParams::INVALID_SKYBOX_TILT) {
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lua_pushnumber(L, skybox_params.body_orbit_tilt);
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@ -1859,16 +1859,18 @@ void Server::SendSetSky(session_t peer_id, const SkyboxParams ¶ms)
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pkt << params.clouds;
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} else { // Handle current clients and future clients
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pkt << params.bgcolor << params.type << params.transparency
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pkt << params.bgcolor << params.type
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<< params.clouds << params.fog_sun_tint
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<< params.fog_moon_tint << params.fog_tint_type;
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if (params.type == "skybox") {
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if (params.type == "skybox" ||
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params.type == "skybox_back" || params.type == "skybox_front") {
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pkt << (u16) params.textures.size();
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for (const std::string &texture : params.textures)
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pkt << texture;
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}
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if (params.type == "regular" || params.type == "skybox") {
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if (params.type == "regular" || params.type == "skybox" ||
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params.type == "skybox_back" || params.type == "skybox_front") {
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auto &c = params.sky_color;
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pkt << c.day_sky << c.day_horizon << c.dawn_sky << c.dawn_horizon
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<< c.night_sky << c.night_horizon << c.indoors;
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@ -28,7 +28,6 @@ struct SkyboxParams
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video::SColor bgcolor;
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std::string type;
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std::string transparency;
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std::vector<std::string> textures;
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bool clouds;
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SkyColor sky_color;
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@ -90,7 +89,6 @@ public:
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SkyboxParams sky;
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sky.bgcolor = video::SColor(255, 255, 255, 255);
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sky.type = "regular";
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sky.transparency = "solid";
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sky.clouds = true;
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sky.sky_color = getSkyColorDefaults();
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sky.fog_sun_tint = video::SColor(255, 244, 125, 29);
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