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Formspec: Show a player inventory using core.show_formspec (#15963)

'core.show_formspec' now shows and updates the inventory formspec as if
it was opened using the hotkey on client-side.
This commit is contained in:
SmallJoker 2025-06-22 22:06:47 +02:00 committed by GitHub
parent d41de3da79
commit fdc149f316
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GPG key ID: B5690EEEBB952194
10 changed files with 59 additions and 23 deletions

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@ -6872,10 +6872,15 @@ Formspec
* `core.show_formspec(playername, formname, formspec)`
* `playername`: name of player to show formspec
* `formname`: name passed to `on_player_receive_fields` callbacks.
It should follow the `"modname:<whatever>"` naming convention.
* `formname` must not be empty, unless you want to reshow
the inventory formspec without updating it for future opens.
* It should follow the `"modname:<whatever>"` naming convention.
* If empty: Shows a custom, temporary inventory formspec.
* An inventory formspec shown this way will also be updated if
`ObjectRef:set_inventory_formspec` is called.
* Use `ObjectRef:set_inventory_formspec` to change the player's
inventory formspec for future opens.
* Supported if server AND client are both of version >= 5.13.0.
* `formspec`: formspec to display
* See also: `core.register_on_player_receive_fields`
* `core.close_formspec(playername, formname)`
* `playername`: name of player to close formspec
* `formname`: has to exactly match the one given in `show_formspec`, or the
@ -8653,9 +8658,12 @@ child will follow movement and rotation of that bone.
* Returns `nil` if no attribute found.
* `get_meta()`: Returns metadata associated with the player (a PlayerMetaRef).
* `set_inventory_formspec(formspec)`
* Redefine player's inventory form
* Should usually be called in `on_joinplayer`
* Redefines the player's inventory formspec.
* Should usually be called at least once in the `on_joinplayer` callback.
* If `formspec` is `""`, the player's inventory is disabled.
* If the inventory formspec is currently open on the client, it is
updated immediately.
* See also: `core.register_on_player_receive_fields`
* `get_inventory_formspec()`: returns a formspec string
* `set_formspec_prepend(formspec)`:
* the formspec string will be added to every formspec shown to the user,

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@ -1925,7 +1925,7 @@ void Game::processKeyInput()
if (g_settings->getBool("continuous_forward"))
toggleAutoforward();
} else if (wasKeyDown(KeyType::INVENTORY)) {
m_game_formspec.showPlayerInventory();
m_game_formspec.showPlayerInventory(nullptr);
} else if (input->cancelPressed()) {
#ifdef __ANDROID__
m_android_chat_open = false;
@ -2714,11 +2714,16 @@ void Game::handleClientEvent_DeathscreenLegacy(ClientEvent *event, CameraOrienta
void Game::handleClientEvent_ShowFormSpec(ClientEvent *event, CameraOrientation *cam)
{
m_game_formspec.showFormSpec(*event->show_formspec.formspec,
*event->show_formspec.formname);
auto &fs = event->show_formspec;
delete event->show_formspec.formspec;
delete event->show_formspec.formname;
if (fs.formname->empty() && !fs.formspec->empty()) {
m_game_formspec.showPlayerInventory(fs.formspec);
} else {
m_game_formspec.showFormSpec(*fs.formspec, *fs.formname);
}
delete fs.formspec;
delete fs.formname;
}
void Game::handleClientEvent_ShowCSMFormSpec(ClientEvent *event, CameraOrientation *cam)

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@ -178,6 +178,10 @@ public:
const std::string &getForm() const
{
LocalPlayer *player = m_client->getEnv().getLocalPlayer();
if (!player->inventory_formspec_override.empty())
return player->inventory_formspec_override;
return player->inventory_formspec;
}
@ -304,7 +308,7 @@ void GameFormSpec::showNodeFormspec(const std::string &formspec, const v3s16 &no
m_formspec->setFormSpec(formspec, inventoryloc);
}
void GameFormSpec::showPlayerInventory()
void GameFormSpec::showPlayerInventory(const std::string *fs_override)
{
/*
* Don't permit to open inventory is CAO or player doesn't exists.
@ -317,28 +321,35 @@ void GameFormSpec::showPlayerInventory()
infostream << "Game: Launching inventory" << std::endl;
PlayerInventoryFormSource *fs_src = new PlayerInventoryFormSource(m_client);
auto fs_src = std::make_unique<PlayerInventoryFormSource>(m_client);
InventoryLocation inventoryloc;
inventoryloc.setCurrentPlayer();
if (m_client->modsLoaded() && m_client->getScript()->on_inventory_open(m_client->getInventory(inventoryloc))) {
delete fs_src;
return;
if (fs_override) {
// Temporary overwrite for this specific formspec.
player->inventory_formspec_override = *fs_override;
} else {
// Show the regular inventory formspec
player->inventory_formspec_override.clear();
}
if (fs_src->getForm().empty()) {
delete fs_src;
// If prevented by Client-Side Mods
if (m_client->modsLoaded() && m_client->getScript()->on_inventory_open(m_client->getInventory(inventoryloc)))
return;
// Empty formspec -> do not show.
if (fs_src->getForm().empty())
return;
}
TextDest *txt_dst = new TextDestPlayerInventory(m_client);
GUIFormSpecMenu::create(m_formspec, m_client, m_rendering_engine->get_gui_env(),
&m_input->joystick, fs_src, txt_dst, m_client->getFormspecPrepend(),
&m_input->joystick, fs_src.get(), txt_dst, m_client->getFormspecPrepend(),
m_client->getSoundManager());
m_formspec->setFormSpec(fs_src->getForm(), inventoryloc);
fs_src.release(); // owned by GUIFormSpecMenu
}
#define SIZE_TAG "size[11,5.5,true]" // Fixed size (ignored in touchscreen mode)

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@ -34,7 +34,9 @@ struct GameFormSpec
// Currently only used for the in-game settings menu.
void showPauseMenuFormSpec(const std::string &formspec, const std::string &formname);
void showNodeFormspec(const std::string &formspec, const v3s16 &nodepos);
void showPlayerInventory();
/// If `!fs_override`: Uses `player->inventory_formspec`.
/// If ` fs_override`: Uses a temporary formspec until an update is received.
void showPlayerInventory(const std::string *fs_override);
void showDeathFormspecLegacy();
// Shows the hardcoded "main" pause menu.
void showPauseMenu();

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@ -99,6 +99,8 @@ public:
std::string hotbar_image = "";
std::string hotbar_selected_image = "";
/// Temporary player inventory formspec. Empty value = feature inactive.
std::string inventory_formspec_override;
video::SColor light_color = video::SColor(255, 255, 255, 255);

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@ -902,6 +902,7 @@ void Client::handleCommand_InventoryFormSpec(NetworkPacket* pkt)
// Store formspec in LocalPlayer
player->inventory_formspec = pkt->readLongString();
player->inventory_formspec_override.clear();
}
void Client::handleCommand_DetachedInventory(NetworkPacket* pkt)

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@ -178,6 +178,7 @@ const ClientCommandFactory clientCommandFactoryTable[TOCLIENT_NUM_MSG_TYPES] =
{ "TOCLIENT_STOP_SOUND", 0, true }, // 0x40
{ "TOCLIENT_PRIVILEGES", 0, true }, // 0x41
{ "TOCLIENT_INVENTORY_FORMSPEC", 0, true }, // 0x42
// ^ `channel` MUST be the same as TOCLIENT_SHOW_FORMSPEC
{ "TOCLIENT_DETACHED_INVENTORY", 0, true }, // 0x43
{ "TOCLIENT_SHOW_FORMSPEC", 0, true }, // 0x44
{ "TOCLIENT_MOVEMENT", 0, true }, // 0x45

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@ -121,6 +121,8 @@ public:
u16 protocol_version = 0;
u16 formspec_version = 0;
bool inventory_formspec_overridden = false;
/// returns PEER_ID_INEXISTENT when PlayerSAO is not ready
session_t getPeerId() const { return m_peer_id; }

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@ -1574,7 +1574,9 @@ int ObjectRef::l_set_inventory_formspec(lua_State *L)
auto formspec = readParam<std::string_view>(L, 2);
if (formspec != player->inventory_formspec) {
if (player->inventory_formspec_overridden
|| formspec != player->inventory_formspec) {
player->inventory_formspec_overridden = false;
player->inventory_formspec = formspec;
getServer(L)->reportInventoryFormspecModified(player->getName());
}

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@ -1595,11 +1595,10 @@ void Server::SendShowFormspecMessage(session_t peer_id, const std::string &forms
(it->second == formname || formname.empty())) {
m_formspec_state_data.erase(peer_id);
}
pkt.putLongString("");
} else {
m_formspec_state_data[peer_id] = formname;
pkt.putLongString(formspec);
}
pkt.putLongString(formspec);
pkt << formname;
Send(&pkt);
@ -3397,6 +3396,9 @@ bool Server::showFormspec(const char *playername, const std::string &formspec,
if (!player)
return false;
// To allow re-sending the same inventory formspec.
player->inventory_formspec_overridden = formname.empty() && !formspec.empty();
SendShowFormspecMessage(player->getPeerId(), formspec, formname);
return true;
}