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Formspec: Show a player inventory using core.show_formspec (#15963)
'core.show_formspec' now shows and updates the inventory formspec as if it was opened using the hotkey on client-side.
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10 changed files with 59 additions and 23 deletions
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@ -6872,10 +6872,15 @@ Formspec
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* `core.show_formspec(playername, formname, formspec)`
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* `playername`: name of player to show formspec
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* `formname`: name passed to `on_player_receive_fields` callbacks.
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It should follow the `"modname:<whatever>"` naming convention.
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* `formname` must not be empty, unless you want to reshow
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the inventory formspec without updating it for future opens.
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* It should follow the `"modname:<whatever>"` naming convention.
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* If empty: Shows a custom, temporary inventory formspec.
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* An inventory formspec shown this way will also be updated if
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`ObjectRef:set_inventory_formspec` is called.
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* Use `ObjectRef:set_inventory_formspec` to change the player's
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inventory formspec for future opens.
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* Supported if server AND client are both of version >= 5.13.0.
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* `formspec`: formspec to display
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* See also: `core.register_on_player_receive_fields`
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* `core.close_formspec(playername, formname)`
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* `playername`: name of player to close formspec
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* `formname`: has to exactly match the one given in `show_formspec`, or the
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@ -8653,9 +8658,12 @@ child will follow movement and rotation of that bone.
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* Returns `nil` if no attribute found.
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* `get_meta()`: Returns metadata associated with the player (a PlayerMetaRef).
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* `set_inventory_formspec(formspec)`
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* Redefine player's inventory form
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* Should usually be called in `on_joinplayer`
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* Redefines the player's inventory formspec.
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* Should usually be called at least once in the `on_joinplayer` callback.
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* If `formspec` is `""`, the player's inventory is disabled.
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* If the inventory formspec is currently open on the client, it is
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updated immediately.
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* See also: `core.register_on_player_receive_fields`
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* `get_inventory_formspec()`: returns a formspec string
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* `set_formspec_prepend(formspec)`:
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* the formspec string will be added to every formspec shown to the user,
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@ -1925,7 +1925,7 @@ void Game::processKeyInput()
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if (g_settings->getBool("continuous_forward"))
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toggleAutoforward();
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} else if (wasKeyDown(KeyType::INVENTORY)) {
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m_game_formspec.showPlayerInventory();
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m_game_formspec.showPlayerInventory(nullptr);
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} else if (input->cancelPressed()) {
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#ifdef __ANDROID__
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m_android_chat_open = false;
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@ -2714,11 +2714,16 @@ void Game::handleClientEvent_DeathscreenLegacy(ClientEvent *event, CameraOrienta
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void Game::handleClientEvent_ShowFormSpec(ClientEvent *event, CameraOrientation *cam)
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{
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m_game_formspec.showFormSpec(*event->show_formspec.formspec,
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*event->show_formspec.formname);
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auto &fs = event->show_formspec;
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delete event->show_formspec.formspec;
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delete event->show_formspec.formname;
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if (fs.formname->empty() && !fs.formspec->empty()) {
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m_game_formspec.showPlayerInventory(fs.formspec);
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} else {
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m_game_formspec.showFormSpec(*fs.formspec, *fs.formname);
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}
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delete fs.formspec;
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delete fs.formname;
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}
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void Game::handleClientEvent_ShowCSMFormSpec(ClientEvent *event, CameraOrientation *cam)
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@ -178,6 +178,10 @@ public:
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const std::string &getForm() const
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{
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LocalPlayer *player = m_client->getEnv().getLocalPlayer();
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if (!player->inventory_formspec_override.empty())
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return player->inventory_formspec_override;
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return player->inventory_formspec;
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}
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@ -304,7 +308,7 @@ void GameFormSpec::showNodeFormspec(const std::string &formspec, const v3s16 &no
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m_formspec->setFormSpec(formspec, inventoryloc);
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}
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void GameFormSpec::showPlayerInventory()
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void GameFormSpec::showPlayerInventory(const std::string *fs_override)
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{
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/*
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* Don't permit to open inventory is CAO or player doesn't exists.
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@ -317,28 +321,35 @@ void GameFormSpec::showPlayerInventory()
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infostream << "Game: Launching inventory" << std::endl;
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PlayerInventoryFormSource *fs_src = new PlayerInventoryFormSource(m_client);
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auto fs_src = std::make_unique<PlayerInventoryFormSource>(m_client);
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InventoryLocation inventoryloc;
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inventoryloc.setCurrentPlayer();
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if (m_client->modsLoaded() && m_client->getScript()->on_inventory_open(m_client->getInventory(inventoryloc))) {
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delete fs_src;
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return;
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if (fs_override) {
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// Temporary overwrite for this specific formspec.
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player->inventory_formspec_override = *fs_override;
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} else {
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// Show the regular inventory formspec
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player->inventory_formspec_override.clear();
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}
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if (fs_src->getForm().empty()) {
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delete fs_src;
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// If prevented by Client-Side Mods
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if (m_client->modsLoaded() && m_client->getScript()->on_inventory_open(m_client->getInventory(inventoryloc)))
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return;
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// Empty formspec -> do not show.
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if (fs_src->getForm().empty())
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return;
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}
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TextDest *txt_dst = new TextDestPlayerInventory(m_client);
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GUIFormSpecMenu::create(m_formspec, m_client, m_rendering_engine->get_gui_env(),
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&m_input->joystick, fs_src, txt_dst, m_client->getFormspecPrepend(),
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&m_input->joystick, fs_src.get(), txt_dst, m_client->getFormspecPrepend(),
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m_client->getSoundManager());
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m_formspec->setFormSpec(fs_src->getForm(), inventoryloc);
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fs_src.release(); // owned by GUIFormSpecMenu
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}
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#define SIZE_TAG "size[11,5.5,true]" // Fixed size (ignored in touchscreen mode)
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@ -34,7 +34,9 @@ struct GameFormSpec
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// Currently only used for the in-game settings menu.
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void showPauseMenuFormSpec(const std::string &formspec, const std::string &formname);
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void showNodeFormspec(const std::string &formspec, const v3s16 &nodepos);
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void showPlayerInventory();
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/// If `!fs_override`: Uses `player->inventory_formspec`.
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/// If ` fs_override`: Uses a temporary formspec until an update is received.
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void showPlayerInventory(const std::string *fs_override);
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void showDeathFormspecLegacy();
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// Shows the hardcoded "main" pause menu.
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void showPauseMenu();
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@ -99,6 +99,8 @@ public:
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std::string hotbar_image = "";
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std::string hotbar_selected_image = "";
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/// Temporary player inventory formspec. Empty value = feature inactive.
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std::string inventory_formspec_override;
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video::SColor light_color = video::SColor(255, 255, 255, 255);
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@ -902,6 +902,7 @@ void Client::handleCommand_InventoryFormSpec(NetworkPacket* pkt)
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// Store formspec in LocalPlayer
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player->inventory_formspec = pkt->readLongString();
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player->inventory_formspec_override.clear();
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}
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void Client::handleCommand_DetachedInventory(NetworkPacket* pkt)
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@ -178,6 +178,7 @@ const ClientCommandFactory clientCommandFactoryTable[TOCLIENT_NUM_MSG_TYPES] =
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{ "TOCLIENT_STOP_SOUND", 0, true }, // 0x40
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{ "TOCLIENT_PRIVILEGES", 0, true }, // 0x41
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{ "TOCLIENT_INVENTORY_FORMSPEC", 0, true }, // 0x42
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// ^ `channel` MUST be the same as TOCLIENT_SHOW_FORMSPEC
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{ "TOCLIENT_DETACHED_INVENTORY", 0, true }, // 0x43
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{ "TOCLIENT_SHOW_FORMSPEC", 0, true }, // 0x44
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{ "TOCLIENT_MOVEMENT", 0, true }, // 0x45
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@ -121,6 +121,8 @@ public:
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u16 protocol_version = 0;
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u16 formspec_version = 0;
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bool inventory_formspec_overridden = false;
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/// returns PEER_ID_INEXISTENT when PlayerSAO is not ready
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session_t getPeerId() const { return m_peer_id; }
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@ -1574,7 +1574,9 @@ int ObjectRef::l_set_inventory_formspec(lua_State *L)
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auto formspec = readParam<std::string_view>(L, 2);
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if (formspec != player->inventory_formspec) {
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if (player->inventory_formspec_overridden
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|| formspec != player->inventory_formspec) {
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player->inventory_formspec_overridden = false;
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player->inventory_formspec = formspec;
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getServer(L)->reportInventoryFormspecModified(player->getName());
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}
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@ -1595,11 +1595,10 @@ void Server::SendShowFormspecMessage(session_t peer_id, const std::string &forms
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(it->second == formname || formname.empty())) {
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m_formspec_state_data.erase(peer_id);
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}
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pkt.putLongString("");
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} else {
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m_formspec_state_data[peer_id] = formname;
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pkt.putLongString(formspec);
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}
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pkt.putLongString(formspec);
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pkt << formname;
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Send(&pkt);
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@ -3397,6 +3396,9 @@ bool Server::showFormspec(const char *playername, const std::string &formspec,
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if (!player)
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return false;
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// To allow re-sending the same inventory formspec.
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player->inventory_formspec_overridden = formname.empty() && !formspec.empty();
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SendShowFormspecMessage(player->getPeerId(), formspec, formname);
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return true;
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}
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