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575 commits

Author SHA1 Message Date
Gefüllte Taubenbrust
66aeedc74d Merge remote-tracking branch 'upstream/master' into Visuals-Vol-2 2025-08-04 17:41:50 +02:00
DragonWrangler1
80be9bf76e
Add keybinding for world close key (#16250)
Fix according to Lua code style guidelines (grorp)

Fix order in defaultsettings.cpp (grorp)

remove unrequired comment, and whitespace

Co-authored-by: y5nw <y5nw@users.noreply.github.com>
Co-authored-by: grorp <grorp@users.noreply.github.com>
2025-07-01 14:31:26 +02:00
Gefüllte Taubenbrust
51cb37570a Various changes and fixes
Hopefully this works, I haven't yet checked in detail for any problems.
2025-05-20 21:40:19 +02:00
Gefüllte Taubenbrust
e05544b84e Merge remote-tracking branch 'upstream/master' into Visuals-Vol-2 2025-05-20 20:01:46 +02:00
SmallJoker
3020c192b2
Client: Disable node specular shader effect (#16113)
This feature needs a proper API integration to result in a correct
in-game appearance. See #15898 for details.

This is a band-aid solution for the 5.12.0 release.
2025-05-17 15:02:47 +02:00
sfan5
4c4e296274
Handle texture filtering sanely to avoid blurriness (#16034) 2025-04-21 12:31:44 +02:00
Gefüllte Taubenbrust
fa212d19f7 Merge remote-tracking branch 'upstream/master' into Visuals-Vol-2 2025-04-13 11:33:37 +02:00
grorp
ead44a27ca
TouchControls: Implement an option for dig/place buttons (#15845) 2025-03-21 12:06:44 +01:00
y5nw
cc65c8bd70
SDL: Use scancodes for keybindings (#14964)
Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2025-03-16 20:35:34 +01:00
Medley
63701de45f
Make Sneak and Aux1 optionally togglable (#15785) 2025-03-06 21:01:43 +01:00
sfan5
2796283550 Remove broken fall bobbing 2025-03-04 19:53:01 +01:00
sfan5
c3477a4d08 Adjust Android default view range and mapblock limit 2025-03-01 22:40:10 +01:00
Desour
166e02955e Decrease fps_max_unfocused from 20 to 10
This used to be the default for android.
There's not much issues now with using a lower value, so a lower default on all platforms
is reasonable.
The only downside I know of is that if you re-focus the window, it can up till the
next client step until it goes back to normal fps, but 10 Hz feels fast enough.
2025-02-15 18:21:01 +01:00
sfan5
d027fc9a88 Enable ipv6_server by default 2025-02-15 12:18:07 +01:00
Montandalar
ec83312540
Change main website domain to www.luanti.org (#15748)
Renames all remaining occurences of minetest.net except for the "MS Windows icon resource" file
2025-02-06 19:16:24 +01:00
sfan5
0fa56a9f7c Revert "Prefer GL3 driver over legacy GL driver"
This reverts commit 9f52f84f2b
and ded8c25e34.
2025-02-04 12:19:18 +01:00
sfan5
b5e084c9a5
Update github URL references (#15705) 2025-01-24 16:50:39 +01:00
sfan5
cf074dd271
Cache grouped sparse buffers (#15594)
continuation of #15531
2025-01-14 23:40:57 +01:00
Gefüllte Taubenbrust
6b1785eb2c Merge remote-tracking branch 'upstream/master' into Visuals-Vol-2 2025-01-14 20:31:26 +01:00
lhofhansl
d15214af52
Remove shadow direction quantization, increase shadow update frames instead (#15665)
* This removes shadow direction quantization and defaults shadow_update_frames to 16 instead.
2025-01-11 16:41:50 -08:00
sfan5
e5542e5b02
Remove or restrict some client settings (#15633) 2025-01-08 10:56:45 +01:00
Gefüllte Taubenbrust
78de371f2d Merge remote-tracking branch 'upstream/master' into Visuals-Vol-2 2025-01-04 11:19:11 +01:00
sfan5
ded8c25e34 Change default post_processing_texture_bits to 10
Since the legacy GL driver is no longer the default,
we don't run into a situation where an unintended fallback to 8-bit happens.
2024-12-31 14:47:46 +01:00
sfan5
d2a7875b5b Group sparse mesh buffers over entire scene for rendering 2024-12-24 15:27:08 +01:00
Gefüllte Taubenbrust
e7c7441429 Merge remote-tracking branch 'upstream/master' into Visuals-Vol-2 2024-12-22 19:08:52 +01:00
sfan5
eb8beb335e Fix bloom with post_processing_texture_bits < 16 2024-12-20 15:04:08 +01:00
Timur1324
9f71e74158
Get server list over https (#15538) 2024-12-12 15:31:12 +01:00
sfan5
36edc3f161 Add 10-bit texture format and setting to chose PP color depth
(and move some settings to the advanced category)
2024-12-04 18:20:34 +01:00
Gefüllte Taubenbrust
364ca57819 Remove bumpmapping and make requested changes 2024-11-30 18:18:06 +01:00
DS
df4e70b2c7
Add a setting to group transparency sorted triangles by buffer (#15115) 2024-11-28 14:22:53 +01:00
grorp
6a1d22b2c5
Implement an editor to customize the touchscreen controls (#14933)
- The editor is accessible via the pause menu and the settings menu.
- Buttons can be moved via drag & drop.
- Buttons can be added/removed. The grid menu added by #14918 is used to show
  all buttons not included in the layout.
- Custom layouts are responsive and adapt to changed screen size / DPI /
  hud_scaling.
- The layout is saved as JSON in the "touch_layout" setting.
2024-11-24 11:33:39 +01:00
Gefüllte Taubenbrust
00ef9b14d0 Merge remote-tracking branch 'upstream/master' into Visuals-Vol-2 2024-11-17 12:02:30 +01:00
sfan5
794aea8e92
Drop fixed pipeline support code (#15421)
OpenGL 2.0 is now mandatory.
2024-11-13 14:24:01 +01:00
sfan5
e952a0807b
Use servers.luanti.org (#15369) 2024-11-02 20:40:45 +00:00
rubenwardy
ba370d9841
Use content.luanti.org (#15360) 2024-11-02 20:40:33 +00:00
sfence
d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
Gefüllte Taubenbrust
4b88a32c1c Various changes, fixes and features 2024-10-27 21:36:40 +01:00
Gefüllte Taubenbrust
b6c099073f Merge remote-tracking branch 'upstream/master' into Visuals-Vol-2 2024-10-11 20:44:12 +02:00
Zemtzov7
1b2d24791a
Separate anticheat settings (#15040) 2024-10-11 12:01:22 +02:00
grorp
bd15f26c35 Disable automatic switching on Linux to avoid bug on X11 2024-10-09 18:26:19 +02:00
grorp
4952f17df4 Auto-toggle TouchControls in-game when receiving touch/mouse input 2024-10-09 18:26:19 +02:00
grorp
6ac4447134
Make bloom parameters server-controlled (#15231) 2024-10-09 15:08:03 +02:00
Gefüllte Taubenbrust
1bf1d0b2ff Remove volumetrics stuff and some changes 2024-10-01 20:00:24 +02:00
Gefüllte Taubenbrust
71e648a776 Merge remote-tracking branch 'upstream/master' into Visuals-Vol-2 2024-09-25 20:53:09 +02:00
GefullteTaubenbrust2
d8f1daac25
Visual Effects Vol. 1 (#14610)
This PR adds a variety of effects to enhance the visual experience.

    "soft" clouds look
    Tinted shadows
    Crude water reflections (sky and sun) and waves
    Translucent foliage
    Node specular highlights
    Adjusted fog color (more saturated where the fog is lighter)
    Minor changes to volumetric lighting (crudely simulates the effect of depth)

Co-authored-by: sfan5 <sfan5@live.de>
2024-09-24 11:14:27 -07:00
Gregor Parzefall
3a59fabefe split enable_touch to touch_controls (for touchscreen controls) and touch_gui
touch_gui provide adjustment to the interface, so it's more touch
friendly

Signed-off-by: David Heidelberg <david@ixit.cz>
2024-08-28 21:32:00 +02:00
Desour
2e883189c1 Improve block bounds HUD feature
* Use different material than selection box, so it doesn't break
  for non-default `node_highlighting` values.
* Add `show_block_bounds_radius_near` setting.
* Draw mesh chunk edges in a different color (red vs yellow).
2024-08-28 15:37:54 +02:00
rubenwardy
2664afd832
Fix Windows enabling touch controls due to existence of touchscreen (#15003)
We want to check for the form factor instead.
2024-08-20 11:50:29 +02:00
Gefüllte Taubenbrust
e6752008e0 Update volumetrics 2024-08-18 15:13:26 +02:00
Gregor Parzefall
0fb67ccb34 Add setting to disable smooth scrolling 2024-08-13 18:38:34 +02:00