1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-07-27 17:28:41 +00:00

Add keybinding for world close key (#16250)

Fix according to Lua code style guidelines (grorp)

Fix order in defaultsettings.cpp (grorp)

remove unrequired comment, and whitespace

Co-authored-by: y5nw <y5nw@users.noreply.github.com>
Co-authored-by: grorp <grorp@users.noreply.github.com>
This commit is contained in:
DragonWrangler1 2025-07-01 07:31:26 -05:00 committed by GitHub
parent 43aad3711b
commit 80be9bf76e
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
5 changed files with 41 additions and 8 deletions

View file

@ -438,11 +438,28 @@ function make.key(setting)
if value == "" then
return height
end
local critical_keys = {
keymap_drop = true,
keymap_dig = true,
keymap_place = true,
}
for _, o in ipairs(core.full_settingtypes) do
if o.type == "key" and o.name ~= setting.name and core.are_keycodes_equal(core.settings:get(o.name), value) then
table.insert(fs, ("label[0,%f;%s]"):format(height + 0.3,
core.colorize(mt_color_orange, fgettext([[Conflicts with "$1"]], fgettext(o.readable_name)))))
height = height + 0.6
if o.type == "key" and o.name ~= setting.name and
core.are_keycodes_equal(core.settings:get(o.name), value) then
local is_current_close_world = setting.name == "keymap_close_world"
local is_other_close_world = o.name == "keymap_close_world"
local is_current_critical = critical_keys[setting.name]
local is_other_critical = critical_keys[o.name]
if (is_other_critical or is_current_critical) or
(not is_current_close_world and not is_other_close_world) then
table.insert(fs, ("label[0,%f;%s]"):format(height + 0.3,
core.colorize(mt_color_orange, fgettext([[Conflicts with "$1"]], fgettext(o.readable_name)))))
height = height + 0.6
end
end
end
return height
@ -454,12 +471,12 @@ function make.key(setting)
get_formspec = function(self, avail_w)
self.resettable = core.settings:has(setting.name)
local btn_bind_width = math.max(2.5, avail_w/2)
local btn_bind_width = math.max(2.5, avail_w / 2)
local value = core.settings:get(setting.name)
local fs = {
("label[0,0.4;%s]"):format(get_label(setting)),
("button_key[%f,0;%f,0.8;%s;%s]"):format(
btn_bind_width, btn_bind_width-0.8,
btn_bind_width, btn_bind_width - 0.8,
btn_bind, core.formspec_escape(value)),
("image_button[%f,0;0.8,0.8;%s;%s;]"):format(avail_w - 0.8,
core.formspec_escape(defaulttexturedir .. "clear.png"),

View file

@ -273,6 +273,10 @@ keymap_increase_viewing_range_min (Increase view range) key SYSTEM_SCANCODE_46
keymap_decrease_viewing_range_min (Decrease view range) key SYSTEM_SCANCODE_45
# Modifier key bind for closing your world.
# Requires ESC + the selected key to work.
keymap_close_world (Return to Main Menu) key
keymap_slot1 (Hotbar slot 1) key SYSTEM_SCANCODE_30
keymap_slot2 (Hotbar slot 2) key SYSTEM_SCANCODE_31

View file

@ -137,6 +137,7 @@ bool MyEventReceiver::OnEvent(const SEvent &event)
// This is separate from other keyboard handling so that it also works in menus.
if (event.EventType == EET_KEY_INPUT_EVENT) {
KeyPress keyCode(event.KeyInput);
if (keyCode == getKeySetting("keymap_fullscreen")) {
if (event.KeyInput.PressedDown && !fullscreen_is_down) {
IrrlichtDevice *device = RenderingEngine::get_raw_device();
@ -150,8 +151,15 @@ bool MyEventReceiver::OnEvent(const SEvent &event)
}
fullscreen_is_down = event.KeyInput.PressedDown;
return true;
} else if (keyCode == EscapeKey &&
event.KeyInput.PressedDown && event.KeyInput.Shift) {
} else if (keyCode == getKeySetting("keymap_close_world")) {
close_world_down = event.KeyInput.PressedDown;
} else if (keyCode == EscapeKey) {
esc_down = event.KeyInput.PressedDown;
}
if (esc_down && close_world_down) {
g_gamecallback->disconnect();
return true;
}

View file

@ -128,6 +128,9 @@ private:
// Intentionally not reset by clearInput/releaseAllKeys.
bool fullscreen_is_down = false;
bool close_world_down = false;
bool esc_down = false;
PointerType last_pointer_type = PointerType::Mouse;
};

View file

@ -187,6 +187,7 @@ void set_default_settings()
USEKEY2("keymap_fullscreen", "SYSTEM_SCANCODE_68", "KEY_F11");
USEKEY2("keymap_increase_viewing_range_min", "SYSTEM_SCANCODE_46", "+");
USEKEY2("keymap_decrease_viewing_range_min", "SYSTEM_SCANCODE_45", "-");
settings->setDefault("keymap_close_world", "");
USEKEY2("keymap_slot1", "SYSTEM_SCANCODE_30", "KEY_KEY_1");
USEKEY2("keymap_slot2", "SYSTEM_SCANCODE_31", "KEY_KEY_2");
USEKEY2("keymap_slot3", "SYSTEM_SCANCODE_32", "KEY_KEY_3");