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Update opengl_fragment.glsl
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@ -53,6 +53,7 @@ centroid varying float nightRatio;
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varying highp vec3 eyeVec;
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varying float nightFactor;
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#ifdef ENABLE_DYNAMIC_SHADOWS
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#if (MATERIAL_WAVING_LIQUID && defined(ENABLE_WATER_REFLECTIONS))
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vec4 perm(vec4 x)
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{
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