diff --git a/client/shaders/nodes_shader/opengl_fragment.glsl b/client/shaders/nodes_shader/opengl_fragment.glsl index 8a10f34c4..681e7dcf7 100644 --- a/client/shaders/nodes_shader/opengl_fragment.glsl +++ b/client/shaders/nodes_shader/opengl_fragment.glsl @@ -53,6 +53,7 @@ centroid varying float nightRatio; varying highp vec3 eyeVec; varying float nightFactor; +#ifdef ENABLE_DYNAMIC_SHADOWS #if (MATERIAL_WAVING_LIQUID && defined(ENABLE_WATER_REFLECTIONS)) vec4 perm(vec4 x) {