From 68a202a5f5718d7678509d4756e63f06ad27cb89 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Gef=C3=BCllte=20Taubenbrust?= <72752000+GefullteTaubenbrust2@users.noreply.github.com> Date: Wed, 15 Jan 2025 15:32:35 +0100 Subject: [PATCH] Update opengl_fragment.glsl --- client/shaders/nodes_shader/opengl_fragment.glsl | 1 + 1 file changed, 1 insertion(+) diff --git a/client/shaders/nodes_shader/opengl_fragment.glsl b/client/shaders/nodes_shader/opengl_fragment.glsl index 8a10f34c4..681e7dcf7 100644 --- a/client/shaders/nodes_shader/opengl_fragment.glsl +++ b/client/shaders/nodes_shader/opengl_fragment.glsl @@ -53,6 +53,7 @@ centroid varying float nightRatio; varying highp vec3 eyeVec; varying float nightFactor; +#ifdef ENABLE_DYNAMIC_SHADOWS #if (MATERIAL_WAVING_LIQUID && defined(ENABLE_WATER_REFLECTIONS)) vec4 perm(vec4 x) {