mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Update opengl_fragment.glsl
This commit is contained in:
parent
6b1785eb2c
commit
68a202a5f5
1 changed files with 1 additions and 0 deletions
|
@ -53,6 +53,7 @@ centroid varying float nightRatio;
|
||||||
varying highp vec3 eyeVec;
|
varying highp vec3 eyeVec;
|
||||||
varying float nightFactor;
|
varying float nightFactor;
|
||||||
|
|
||||||
|
#ifdef ENABLE_DYNAMIC_SHADOWS
|
||||||
#if (MATERIAL_WAVING_LIQUID && defined(ENABLE_WATER_REFLECTIONS))
|
#if (MATERIAL_WAVING_LIQUID && defined(ENABLE_WATER_REFLECTIONS))
|
||||||
vec4 perm(vec4 x)
|
vec4 perm(vec4 x)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue