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Change duration check to compare against a float instead of an int

This commit is contained in:
Gwyndolyn 2025-05-22 17:34:11 -07:00
parent e5aafcc53e
commit 47e1dff37c

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@ -2693,7 +2693,7 @@ void Game::handleClientEvent_PlayerDamage(ClientEvent *event, CameraOrientation
} }
f32 tilt_duration = g_settings->getFloat("damage_tilt_duration"); f32 tilt_duration = g_settings->getFloat("damage_tilt_duration");
if (tilt_duration > 0 && g_settings->getBool("damage_tilt_enable")) { if (tilt_duration > 0.0f && g_settings->getBool("damage_tilt_enable")) {
player->hurt_tilt_timer = 1.5f * tilt_duration; player->hurt_tilt_timer = 1.5f * tilt_duration;
f32 tilt_strength = g_settings->getFloat("damage_tilt_strength"); f32 tilt_strength = g_settings->getFloat("damage_tilt_strength");