From 47e1dff37cf9353558a13b1f09cabe60fbc32ef4 Mon Sep 17 00:00:00 2001 From: Gwyndolyn Date: Thu, 22 May 2025 17:34:11 -0700 Subject: [PATCH] Change duration check to compare against a float instead of an int --- src/client/game.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/client/game.cpp b/src/client/game.cpp index 8f79f5fd6..c0139ff50 100644 --- a/src/client/game.cpp +++ b/src/client/game.cpp @@ -2693,7 +2693,7 @@ void Game::handleClientEvent_PlayerDamage(ClientEvent *event, CameraOrientation } f32 tilt_duration = g_settings->getFloat("damage_tilt_duration"); - if (tilt_duration > 0 && g_settings->getBool("damage_tilt_enable")) { + if (tilt_duration > 0.0f && g_settings->getBool("damage_tilt_enable")) { player->hurt_tilt_timer = 1.5f * tilt_duration; f32 tilt_strength = g_settings->getFloat("damage_tilt_strength");