This adds a new module called switchboard that abuses the root React Router instance to forcibly load a chunk, letting us grab `require()` quickly rather than waiting potentially forever for another chunk to be loaded due to user action, etc.
Add an option to hide the mouse over the player. This doesn't work well in Chrome. Oh well, we tried.
Add an option to not automatically join raids for that comfy falling asleep experience.
Fix in-line actions not rendering when they should.
Fix detokenizeMessage for changes to Twitch's message format.
Don't try to preview the `create` clip URL.
Start using functional components where possible for performance.
Stop logging GraphQL errors to save our Sentry quota.
Begin implementing chat rendering on top of Vue. For now, we've got functional components for every type of chat token. We've got a lot of work ahead of us. This will eventually be used for mod card history, chat panes, and maybe even pinned rooms.
Add an event to clean orphan tooltips. Useful for when we click something we know will change DOM elements with active tooltips, like a Close button for example.
* More work on mod cards
* More work on mod cards!
Some sort of dynamic component thingy madoohickey
* Change up implementation of tabs
* Implement focus and tabindex
* Remove unused GQL queries / mutations
* Implement user info
* Only show use rlogin if an international name was detected
Also attempt to fix line height
* Remove testing memes
* Remove derps... whoops
Look up the room login from the ID when rendering a chat line if we don't have the login already.
Add color validation to the color picker component.
If room is null, don't even try sending a message.
Allow sending messages to any room and not just the current room.
Swallow errors when processing colors and return null.
* Add extensible actions system.
* Add extensive UI for configuring the actions system.
* Add setting to disable channel hosting.
* Fix the stupid Rooms thing popping up every time you open a channel.
* Fix how we grab chat types from React.
* Refactor how we handle incoming chat messages.
* Add a hook for outgoing chat messages.
* Fix emoji appearing squished with baseline emote alignment.
* Display arrows on balloons.
* Fix an issue generating emoji URLs.
* Do not use the default values for settings with merge strategies if profiles have those settings, just empty.
* Display a message in the chat settings menu if we tried opening FFZ's settings and failed.
* Wait a bit for webpack's loader if it's not immediately there for some reason.
* Probably other stuff.
* Not mod cards. Yet.
Fix an error with featured emote sets when a room does not exist or is being destroyed.
Fix an error with the host menu when autohost settings failed to load.
Fix Edge not building properly. It was failing to transpile .jsx files.
Add a dev script for the babel build for Edge. It's just as bad as you'd imagine.
Stop using the env preset for babel builds and instead just use the class transform plugin.
Add logging to Module when discovering modules.
Fix issues with destroying rooms and users.
Fix the control center not being available on certain pages.
Fix the host menu appearing when you aren't logged in.
Clean up some old CSS.
* Add automatic error reporting with Sentry.io
* Filter a bunch of bad errors from showing up on Sentry
* Add module.hasModule method.
* Fix deep_copy
* Fix disallow mouse interaction with extensions
* Add some new icons to the icon font for mod cards
* Allow Ctrl-Shift-Clicking emotes.
* Rarity sorting for experiments and unset display for unused experiments.
* Basic featured follow support
* Implement `do_authorize`
* More work on Featured Follows.
- Refresh button
- Also implement emotes
* Remove debug log
* Remove featured emote support in favor of next merge
* Fix linting errors
* Implement requested changes
* Fixes
* Add the emote menu.
* Add an option to replace the emote menu icon with the FFZ icon.
* Add icons to the icon font.
* Add a basic human duration formatting method to i18n.
* Add methods to the emotes module to get sets including the providers.
* Add a method to the emotes module to load an arbitrary set.
* Add a map to the emotes module for identifying providers.
* Add new events for when emote sets change.
* Add support for loading featured channel emotes.
* Add an option to suppress source sets in emote tooltips.
* Add an option to display a sellout line in emote tooltips.
* Remove emote menu from the WIP section of the home page of the menu.
* Fix a typo in rich content.
* Remove a bit of logging from fine.
* Add helper methods for set comparison and basic debouncing to utilities/object.
* Add constants for the emote menu.
* Add methods to show/hide a tooltip to the tooltip data object.
Modules using vue may need to add the vue module to their load_requires now, as demonstrated in main_menu. If importing .vue files individually, this likely isn't necessary.
* Configure the project to allow the use of JSX in .jsx files.
* Add linting for JSX.
* Rewrite most existing code that uses `createElement` to use JSX syntax.
* Stop importing `createElement as e`. That's what the minifier is for. And we don't have to write it manually so much now because of JSX syntax.