Dev Notes
Dev Diary
Game Details Overview
Story
You are an ancient, nameless force of evil and corruption. After untold millenia you awaken, hungry and eager. You feed upon the blood and sanity of the innocent and pure-of-heart: stupid, horny teenagers. Reaching out through the ether, you sense a structure capable of supporting your cause: an old cabin, in the woods. You seek the cabin, you inspect its viability. A few bedrooms, a creepy basement, and a lovely garden. Plenty to work with. It even has a caretaker, some weak-willed old-timer you can use to clean up after your meals.
You infuse your essence into the cabin, and begin your work...
Setting
You are an ancient, nameless force of evil and corruption that lures stupid, horny teenagers to your creepy cabin in the woods, to murder and torture them in classic horror b-movie ways. Whether through man-eating plants with murder-vines in the garden, or a basement full of blood and floating decapitated heads, you seek the blood and sanity of your victims.
Mechanics
You play as as the ancient, nameless force of evil and corruption, using your new cabin-body to trap, terrify, and murder your teenage victims. Your caretaker provides you with the next booking, a collection of teenagers. You have a pool of resources that you use to buy new hazards in the various spaces in and around the cabin during a setup phase. Then, during the play phase, the teenagers try to survive the weekend. More details found on the mechanics page.